Thog Grogsplit

Darmok of Averaka's page

39 posts. Alias of ScorchedOne.


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Working on background still, but this is the idea so far. Eventually splashing (lightly) into another class either sorc or bloodrager to go dragon disciple.


Fighter here. Background in progress in alias.


Male Half-Orc Monk

"A moss troll or a plant. Those are two very different possibilities. No idea what he was doing down there?" Darmok asks, a bit concerned both at the possibilities and at the flagrant disregard for her husband's safety.


Male Half-Orc Monk

Init: 1d20 + 2 ⇒ (20) + 2 = 22
I'll take haste and raging song, thank you. Or not, seems combat is over.


Male Half-Orc Monk

Darmok closes distance with the creatures but isn't quite quick enough to get there yet.


Male Half-Orc Monk

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

[*dice=Darmok]1d20+2[/dice]


Male Half-Orc Monk

Darmok looks on and steps away from his companions, shield raised. "I'm not certain I can do much about that many of them. I did not bring the right supplies for it."


Male Half-Orc Monk

"By the grace of her light and I shine under it, I am a servant of Iomedae. My name is Darmok of Averaka, and I like to think myself level headed at most times. I swing a longsword as is custom, not an axe, though if you have one you need instruction in I could well teach you how to swing such a weapon." There is no insult buried in the words, it is a genuine offer for aid. "I'm only half orc, as well. As were my parents. I come from a proud but brief line of half-orcs."


Male Half-Orc Monk

A late arrival, Darmok comes in out of the cold. "I may never get used to that... island-bred, you know." He shivers, even through the armor and the layers of furs. The others being deep in conversation, he apologizes for interrupting. "This is the group to help Nadya, correct?"


Male Half-Orc Monk

Similarly, congratulations. I have no spawn yet, only animal companions, but I do congratulate you.


Male Half-Orc Monk

I am absolutely still interested. Will be watching for my intro if it hasn't already occurred, I've yet to read IC.


Male Half-Orc Monk

Darmok would prefer the +3 damage, but this all hinges on his being in the game with you. Don't have much damage, 3 represents a pretty decent change for me especially if I get my iterative.


Male Half-Orc Monk

Renewed Vigor? Heal 2d8+conmod once per day?


Male Half-Orc Monk

I have built a heavy frontline fighter. Not the best damage output, but he's halfway to invincible. This is ScorchedOne's.


We are getting rather down to it, one more day.


Submission:
Stat Block is in character, as is the sheet.

Background: Darmok is a child of Averaka, a half orc settlement on the isle of Flintyreach. Raised there all his life from parents who are both half-orcs as well, he has never had the trouble that half-orcs raised in the tribe of one parent or the other might. He was involved early on in raids through the lands of the Linnorm Kings, and from there grew in strength and tapped into the primal well of anger that was his birthright. Having support at all times in his endeavors as being for the good of community and kin, he grew in strength and took on further challenges until it was clear that his destiny lay outside the city.

Travelling first among a war-band roving from the North, and later with various caravans, he found himself besieged by bigots and race purists. He could not understand it. He took up work guarding whatever paid well, and became disgruntled, which led him to mercenary work. He tends to take trophies from his greatest conquests, which he brings home to Averaka whenever he visits, which is getting more rare. His parents are still there, as are several siblings, but he could not live one life in the safety of their settlement, he had to live many lives until one finally catches up with him and claims him for the grave. A caravan has brought him to Heldren, which he doesn't mind as they're more tolerant than some places on the continent, and when not guarding he plies his trade serving up meat that he hunts himself. Aiming to be self-sufficient, Darmok made sure to be able to survive on his own anywhere on Golarion.

Appearance / Personality: Darmok is a tall half-orc, brutish in appearance but without the brow ridges or other features which might suggest a diminished intelligence. He has hair and eyes of brown, hair braided tightly to keep it from becoming obstructive, which falls near his shoulders. He carries an orc double-axe, and hopes to one day learn to use it properly. He is lightly armored, the better to move swiftly about the battlefield and strike down foes. He is generally soft-spoken outside of combat, and fierce within it. Given that most others are wary of his appearance and size, it makes sense for him to leave the talking to those more suited for it. There's something he has to prove, whether it's to himself or others, and sometimes that plays out poorly as a competitive streak.


This character never quite got a chance to spread his wings before the game he was in crumbled. Reign of Winter would be a suitable home for him. Going to reskin him as a Two-Weapon Fighter rather than Titan Fighter Barbarian.


Male Half-Orc Monk

It has been a month with no update, so I am thinking this is fairly dead. Is there a way from our end to mark this inactive? I also see that Groundhog hasn't posted in ~3 weeks, so who knows from there?


Male Half-Orc Monk

"Tough skin, don't need as much armor. You can go first though if you like, I just thought you might be tired of getting hurt." There's no animosity or attempt at insult, Darmok just doesn't like seeing allies get hurt. Okay he did also want first whack at whatever was coming, but it's not an entirely selfish motive.


Male Half-Orc Monk

Updated.


Male Half-Orc Monk

"They can prepare all they like. It will not help them." Darmok grins. "Perhaps you would like me to take the lead? I am a bigger target, also maybe hardier?"


Male Half-Orc Monk

Darmok takes a moment, breathing heavily as his blood cools. "Told you... didn't want to kill you. Not going to let you hurt friends, though." He doesn't seem sad, more disappointed. He was very good at killing, that was certain, but the fact that the actions of a minute could end decades worth of existence, indeed ending all future actions, it was quite a heady consideration. What would this being have gone on to accomplish? What would he have done? Whose lives would he have impacted, good or bad?

While not normally a characteristic of his type, Darmok had been burdened with conscience, and whenever a more human foe appeared he always hated slaying when another option revealed itself, but this didn't seem like the time to put on the kid gloves.


Male Half-Orc Monk

Which advancement speed are we using, so I know when to ding?


Male Half-Orc Monk

Don't know how I missed this for this long. Apologies.

Darmok embraces his orc side, fueling his rage and tapping into the reservoir of strength. He slides ever so slightly to the side, shifts almost imperceptibly his grip on the greataxe, and swings with all his might.

Free: 5 foot step & Rage, Move: Accurate Stance, Standard: Vital Strike (Power Attack, Furious Focus)

Attack: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 6d6 + 20 ⇒ (3, 2, 5, 3, 1, 4) + 20 = 38


Male Half-Orc Monk

Darmok takes a step forward to be prepared for flanking in future moments, drawing his massive sword. "Why are you attacking?" He asks. [b]"Don't want to kill you, but I can. I very easily can."


Male Half-Orc Monk

Darmok looks about as well.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

His keen eyes take in nearly everything that there is to see, and some things that might not even be there to see.


Male Half-Orc Monk

"I can break the trap now that the creature is not in danger," Darmok suggests. And barring any objection he will. Giant axes are fabulous for that sort of thing. "I agree, I also enjoy fighting creatures larger than myself..."


Male Half-Orc Monk

Darmok moves away from the current dog, provoking an attack, moves back to where he had dropped his weapon in the mud and picks it up. "You are going to regret this. I have slain bigger than you."


Male Half-Orc Monk

Darmok tries to see what's securing the trap, so that perhaps he can unfasten that, and carry the creature elsewhere. He looks over at Sephne. "Can you help me?" He thinks perhaps he could get it open if he became infuriated, or maybe even could sunder the object, but is fairly certain that these options might harm the creature or cause it to become less calm. He's fairly certain that whatever is coming toward them either isn't friendly, or at the very least has a right to be hunting here despite the poor innocent creature.


Male Half-Orc Monk

Darmok, in his strength, tries to open the trap for the creature. I can take 10 for a 15, then if that doesn't work I'll try harder.


Male Half-Orc Monk

Darmok tries to console the creature, soothing it, but he is not particularly good at it.

Handle Animal: 1d20 - 1 ⇒ (20) - 1 = 19

Perhaps because he feels the creature's pain, he is as soothing as he could possibly be. "Good... creature. Be calm. Not going to hurt you." He sets his axe down, in the mud, far away, and moves to approach cautiously. He's ready to dodge should he need to, in the event the creature mistakes his intentions.


Male Half-Orc Monk

Darmok removes himself from the wagon, and keeps his weapon strapped to his back, though that doesn't remotely hide the fact that he has it as it's nearly as large as he is. He doesn't want to threaten the animal, but he can't hide it or be without it. He walks up in as unthreatening a manner as possible. He grumbles somewhat about being rainlogged and that he'll have to be damp in the wagon when this is complete. He much prefers not being drenched.


Male Half-Orc Monk

Character sheet linked. Just finishing up purchasing. Will be done by lunch. (1 hour from now)

EDIT: And done, 39 minutes, man I'm pretty good at estimating timeframes.


Male Half-Orc Monk

"Not making any sense to go in this weather, better to get a fresh start tomorrow." Of course Darmok realizes that this weather isn't likely to abate at any near point, but he always has high hopes.


Male Half-Orc Monk

Have enough in personal for that.


Male Half-Orc Monk

"I've no need for either, though I'll need to rest before we trek out to the fort. We should probably find horses as well, I'm not of a mind to take two days when half one will do." Once inside and out of the rain, he will begin cleaning his blade. Wouldn't do to let it rust. A warrior always cleans his tools. "Name and location of a livery stable as well, if you have such an establishment."


Male Half-Orc Monk

I'm fine with that. Grab the diamond dust, and maybe grab a couple odd scrolls of "remove this and that".


Male Half-Orc Monk

Darmok drags himself, his axe, and a bag of assorted items with him off the boat. "Makes me miss home. Seems about as hospitable." He spits, not bothering to make sure it lands anywhere aside from ensuring it strikes nothing humanoid. "I don't remember being told where to go. Tavern? Inn? Is there a mayor for this heap?"


Male Half-Orc Monk

Darmok does not care about money. Darmok has all he needs. Except alchemist fire... need to buy alchemist fire. Possibly also acid. Maybe holy water. Okay Darmok has MOST of what he needs that isn't supposed to be thrown and go splash.

Full Name

Robert Barret

Race

Human

Classes/Levels

Gunslinger (Pistolero)

Gender

Male

Size

Medium

Age

21

Alignment

Chaotic Good

Languages

Common, Primordial

Occupation

Former Aristocrat, currently an agent of the RHC

Strength 10
Dexterity 17
Constitution 13
Intelligence 10
Wisdom 14
Charisma 14

About Robert Barret

Robert Barret
Male Human Gunslinger (Pistolero) 1
CG Medium Humanoid (Human)
Initiative: +3; Senses: Perception +2;

Class Features:


Defense:

AC 16, touch 13, flat-footed 13 (+3 Armor, +3 Dex)
hp 11 (1d10+1) {Rolls: 10}
Fort +3, Reflex +5, Will +2
CMB +1, CMD 14

Offense:

Speed 30 ft/x4
Melee Rapier +4, 1d6, 18-20/x2
Melee or Ranged Dagger +4, 1d4, 19-20/x2, 10 ft
Ranged Battered Pistol {Deadly Aim} +4{+3}, 1d8{1d8+2}, 20/x4, 20 ft, Misfire 1(5 ft)

Deeds and Grit:

Grit 2
Deeds Gunslinger's Dodge, Quick Clear, Up Close and Deadly

Statistics:

BAB +1, CMB +1, CMD 14
Feats Deadly Aim, Gunsmithing, Weapon Finesse
Theme Feat The Man with Two Guns is God

Skills:

Acrobatics +6 (1 rank, +3 Dex, +3 Class, -1 ACP)
Bluff +6 (1 rank, +2 Cha, +3 Class)
Climb +3 (1 rank, +0 Str, +3 Class, -1 ACP)
Craft (Alchemy) +4 (1 rank, +0 Int, +3 Class)
Intimidate +6 (1 rank, +2 Cha, +3 Class)
Perception +2 (0 ranks, +2 Wis)
Sense Motive +2 (0 ranks, +2 Wis)
Sleight of Hand +6 (1 rank, +3 Dex, +3 Class, -1 ACP)

Equipment:

Studded Leather, Explorer's Outfit
Battered Pistol, Rapier, Dagger
Gunsmith's Kit, 2 Powder Horns (10/10) (10/10), 20 bullets
Cash: 101 gp, 5 sp

Backstory:


  • His family are members of the nobility (probably lower nobility) due to their success as merchants (unsure of what specifically at the moment; if there is something specific that would fit especially well, by all means suggest it, otherwise I'm probably just going to be going with them being arms merchants)

  • The third son of his parents (his brothers' names are Charles and Benedict), he could never expect to be have much control over the family business, and even if he could, he found it rather uninteresting and dull, and so he suggested to his parents that perhaps he should find an alternative for himself

  • They agreed and while Robert was hoping for a stipend to go off and explore the world with, perhaps do this "adventuring" thing that so many are doing nowadays, his parents had another idea: Using some of their military contacts, they got him into the RHC, working as an investigator

  • Surprised by this turn of events, he decided to make the best of his situation, and while he is trying to make his own name for himself in the RHC, he still does not want to hurt the family name, and if he might be able to prove himself valuable to his family while in the RHC, that would be a bonus

Progression Notes:

Take 1 level in Rogue (Acrobat) for the skill points...
Magic Item Enchantments to get:
http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Agile
Feats: Point Blank Shot, Precise Shot, Piranha Strike, TWF chain, WF