Well even though it looks like my vote won't count for much, i voted for the 'Last ride'. It was to epic, and the dinos are in the wrong spot, but changing them to Mammoths, like the title hinted to, and ditching a few pointless encounters, you end up with the one, that i would most want to walk through as a player (which i think is a point that gets lost when you concider most of us are DMs). You get to do some cool games with Barbarians, win some prizes, become a mideaval bobsled team, and discover an anchient civilization... all cool. 'Dragon Isles' was a little to dragon lance. 'Boiling sea' was, well i don't know, uncompelling? Lastly, traveling through the first world was intersting, but i don't think i have read a adventure that grabs you by the nose and drags you kicking and screaming to the conclusion. all fog all the time. pick a direction pick your fate.... or just move onto the next scheduled encounter....
Personal point that has no bairing on this adventure, for the editor and Cheif, There are volcanos on both the north and south poles, so that doesn't bother me what-so-ever. As for the Adventure, i really like the idea. I did fall off the wagon as we got to the dinosaur riding mammoth lords. Other then that i can go with the whole adventure up to the ship. I can even go with the white ater rafting. Why is the an item on the boat that doesn't tie into anything in the rest of the adventure? All my other points are covered by other posters. A+ for effort
First of all, cool. I like that you took her, even though she has been a handycap in all rounds. My concern is that i see a pattern arising. You like challenges, and bit off alot more than you could chew this round, and i think you will continue to go over the top. Which is hit or miss. I think that giving a pass for this round may be a bit much. But i think i am going to anyway because you have chops and ig risks tend to be the most rewarding.
Maybe it is because i read this first, but this seems to be the strongest submission. I found my mind wondering as i read some of the not so fabulous posts. However, i think something that makes this strong is the size of the map. Some Maps are just to small for a boss imo.
Other then that, i think this is one of 2, if not the only vote i am going to cast this round. Great job.
OK, so he could have done this a different way, But i don't think jumping on his case over this is called for either. He stated how he felt, and went to great pains to point out that he does not blame anyone, and that he knows he had a weak submission. He was stating that he felt Clark did not give him a fair shake by not doing a full review, and to an extend i agree. All contestants should be treated the same. If your critique blasts them into the dirt, well at least it was a full listing. As for the 'Conspiracy theory' i would feel bad if a deserving person got knocked out simply because i was popular (not much of that happening :P ) and if i had doubts i would want to have that laid to rest, especially with something as spectacular as a tie for 16Th place, what are the odds? So i feel you guys should not be so harsh on him. And next time, just email piazo, the masses tend to misconstrue things
I have maybe a point that will be relvent to this, other than i don't use the multiclassing rules (personal homebrew thing that has no baring on this discussion).
yes i was just joking about my hight. I just grabbed a number. Yes my punctuation and spelling sucks! but considering i went to 5 different Junior high and high schools, i figure i do all right. :D
Roman wrote:
LOL, i feel the same way about Celcius..... And centimeters, and weighing in ounces or what ever you guys use. I am not 205 cm tall i am 6 feet 1 inches tall... of course America does have one of the worst education systems in the world. At least they didn't use measuring systems out of the bible. :) now that would be tough. Anyway, back on subject. Mini's or no mini's it is all how you want to run it. Personally, i love mini's. it encourages the use of tactics, as well as judicious use of limited movement. Plus maps can really bring a battle to life.
Well, your plot hooks are a little weak, but other then that, a very solid Gnome. He would deinately gotten one of my round two votes, as i had 1 that i didn't really have a good choice left for. This would have bumped off alot of fence riders.:)
Again, i beleive we have moved away from +1 BAB. The debate is weather ki powers should be added. In my oppinion, give the monk at lest as many poewrs as the Barbarian. Matt does make a good point. The Monks focus is non standard. But at higher levels, grappling becomes a 1/10 chance. Granted it is higher for the monk, about 35%(This was coverd in another thread focusing on CMBs), I guess it is about the same possability as attacking, but they are all or none attacks. spending 3 rounds of a 4/5 round battle just tring to connect is very unfun. Also most of the Ki powers i listed have some other function than strict combat. Fog, mislead, true strike. They all take something away from the monk, but give a tactical advantage. Either that, or they are extremely limited, and cost a fair amount of points, forcing the monk to ask if the power is worth the cost at any particular time. Especially when one power takes up a 3rd of your points.
Right, spell resist, Monk Level+10 SR. Very cool, but high level monsters tend to be able to crush these numbers, granted not all of them. But SR, well i do not take it into concideration. Honestly, Class abilitiesare what keep us in a class, if the abilities suck for more than 4 levels then we concider is a waste to continue past that. And i see nothing but a waste land after 13th level. (Disclaimer of not picking on anyone, or trying to be pushy. Simply stating an oppinion.:D )
I understand what you are saying about the ranger thing. Also funny you should mention the sorcerer, i was looking at the monk as a cross between a fighter and a sorcerer, vs a fighter and a wizard, like most classes.
I took a good hard look at the pathfinder monk. At 13th level you max out your FoB, Your SRs are +8, Your Attacks Are +9. If you cross class over to fighter, then your BAB score really starts Flying. Meaning you qualify for Vital strike. If you take TWF and Improved TWF, then you get your Vital strike for nothing more than a -2, and still get the same # of atacks. You also get a ton of feats. your SRs lag, but you are already above average across the board. So yes, as is the X-class is the way to go. Not anything that hasn't already been mentioned, but worth pointing out again for those who say the monk is fine to take 20 levels of.
Maybe it is because i am coming into this late, but i have not seen anything in the fighter that Posted that definatively marks the fighter as inferior. He doesn't do enough damage.... And exactly how much moe damage, in actual game play, is the mage doing? 10-15? big whoop. Fighters are useless because they cannot get close enough. Many work arounds to this. Firstly, why, in the Nine Hells, have you not ever picked up a bow? Skill points to low. Personally i agree on this one, Show some love. is 4 skill points really going to break the game? Can't defend the caster... I thought the caster was the beez neez? why does he need the fighters help? he has all those nifty damage spells? OK, sarcasym aside, Teamwork, it is what we live and die by. Armor/Attacks/Damage=Can be the best or worst in the game. Class abilities. OK, they are a little on teh thin side, i'll give you that. But with feat tree's, and feats ONLY fighters can take, it levels. Personally i think the Feat talked of early in the thread about forcing opponents to pay more attention to fighters is great. Make it a class ability at 12th level. And to the guy who has said no to everything from new ideas, to the same old way. You can't have it both ways. Saying the fighter threaten's a certain creature within his threat range is very basic. Having fought with swords i can tell you that fighting two opponents, no mater where they are, is a heck of a lot harder than the three mousecateers made it look. Mid/high level playability. If you can't roll with the punches, then i can't play your character for you. I can make any decent character a threat. Why are we not saying the shapeshifter druid is useless at crowd control? There are many examples in which the fighter was Awe inspiring, and many in which they suck. if i tie your leg behind your shoulder i can kick your butt every time too. but in the great sceam of things everyone has Kryptonite.
there are other things posted in this thread. But all in all i agree with Old Guy GM. If you pull your head out of your butt and think then the possibilities are endless... One last not. if the fighter falls short in your oppinion, you can always cross class to something you actually want to play. Personally i will never play a ranger again. If i want to be an archer i take a fighter, if i want to take magic, i become a mage/druid/cleric/paladin/PrC. Man i know i am gonna get blasted right off the planet in the morning....:D
Let me be clear. i said nothing in my post about increasing BAB. The monks Flurry makes up for Bab with numerous attacks. And your monk is about to get to the Levels where he starts questioning whether or not to stick with his monk levels or cross class. And tell him to take a good look at the class. I bet he does cross class in the next level or two.
all right, i sat down and came up with a list of Ki Powers for the monk. Not all of this needs to make the final cut, but a couple from each section would be nice. I feel all of these Powers have a monk feel to them, that is how they were chosen. Some things made the list because i find it stupid that a mon relies on wizards casting spells at high level play to keep the monk in the game. All of this is subject to review, and nothing is set in stone. Guidelines should be that the Ki powers come around just AFTER the monk would find it useful, but Before it becomes Useless. Monk Ki-Powers
Level 4
Level 8
Level 12
Level 16
There is already a Low magic spin off of DnD. Iron Heroes. it really cranks down the Magic level. DnD is a mid to high fantisy world, and as such needs magic. I agree that to a point characters should not need so much stuff, but the problem remains that if there is a slot to put something in, then you are going to put something there that is going to make your job easier. Point: we do not use typewriters, because computers are better. It is the way of the world.
Actually, useing the Manuever AC, mentioned in the combat thread. Strength AND dex are taken into account for defence. And since M-AC uses a basic atack roll then Weapon dinesse means you can atack with dex also. Alot of peope have tried it and think that it is a far better system than CMB and i fully expect it to make the final cut in August.
WOW... That is an expancive item for something any Sorcerer could cast by himself, daily, or even multiple times per day. The real limit is the single use. For ten grand, i guess, or you could make it a once a week per gem kinda thing. That would make it worth it. JMO though, i may be wrong.
OK, i see a mushroom cloud over this thread. Abundant step is the only thing that is at question at this point. And the mirror image is simple to resolve if you so choose. Have the player roll a d10 to see if he landed on the right dragon. I do not think this particular situation was thought of in the writing of thses dpells, and i do not think it really has to be covered in the book. If we did, there would be many similar things that would have to be clarified.
I beleive what is ment by +5 for each subsequent round, means after teh first enitial round you gain a +5 bonus. And you keep that ONE +5 bonus to grapple for the rest of the grapple. so 5 rounds in you still only have a +5 to grapple. I still say that a upper and a lower posistion should be added to see who gets the bonuses.reversing an opponent is vital. Any UFC fan knows that.
Well and esy way to build forced movement into the system is;
2. Shoulder Bash(New Feat)
Other feats could follow a similar concept. Grapple is already taken care of. trip doesn't have the right mechanics, nor do sunder, or disarm.
I don't know why this didn't take the first time....
Things that need a change/ Replaced
Ki Points= Monk Level + Wis. Modifier
Bonus feets
Possible Ki Powers (KPs) From spells Stone skin (DR 10/-) 2 KPs/ 1 Round (Swift Action)
Yeah, I know it is mostly combat related.
Does anyone have any improvements to this list, or non combat ideas?
WOW, you were right, that was hoorible, even for me.... so i fixed it. Arrow Smyth (Bard 6th level)
Alright, Gag vilan.... off the top of my head.... Arrow Smyth (Bard 6th level)
Actually i just figured the monk picked one and happend to be right. I could go either way on the A.S. the monk appear instantly at the enemies rear, bypassing all reistance, Should he be able to wack/grapple the caster? Being a monk fu type guy, i would say yes. Or if he couldn't would require a spot check to be seen by anyone not looking in the ditertion of his appearance. No rule needed to be written, just how i would GM it.
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