Necromancer

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Organized Play Member. 3,527 posts (10,869 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 7 aliases.


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Male High Azlanti DM

Well, hope you all enjoyed the campaign, it has been great running for you. Sadly I need to step down from gaming for the foreseeable future- lots of RL stuff coming at me at once at the moment.


Male High Azlanti DM

With two blows Dolgyrm finishes off Volstus who goes limp in Zavier's hands.

He then turns his attention to the dragon, finishing it off with a mighty blow, if falls out of the sky and crashes to the ground.

Loot: 2 potions cure serious wounds
+2 red dragonhide banded mail
+2 thundering falcata
boots of the cat
orb of red dragonkind


Male High Azlanti DM

Hi all, I am afraid that real life has taken a hit on me. Lots of things going on at the same time. Upshot is I am unlikely to be able to continue game for the foreseeable future. As such I think it is best to stop the game at this point as it seems a convenient place. I would like to thank you for joining in.


Male High Azlanti DM

Unexpectedly the electricity bursts through the scarf frying the vampire and roasting him alive.

Lady Evgenya thanks you for your assistance


Male High Azlanti DM

Hi all, I am afraid that real life has taken a hit on me. Lots of things going on at the same time. Upshot is I am unlikely to be able to continue game for the foreseeable future. As such I think it is best to stop taking part in the game at this point as it seems a convenient place. Hope you all have fun.


Male High Azlanti DM

[i]Leira deals the dragon a mighty blow, but it manages to shake off the worst of the spell effects

fort: 1d20 + 9 ⇒ (14) + 9 = 23

will save: 1d20 + 16 ⇒ (16) + 16 = 32

In retaliation it attempts to bite Leira

bite: 1d20 + 29 ⇒ (17) + 29 = 46

damage: 4d6 + 18 ⇒ (4, 4, 6, 5) + 18 = 37

Back to block 3


Male High Azlanti DM

[i]Ortensia deals Radvir several mighty blows.

He retaliates by trying to attack her again

bladeed scarf: 1d20 + 19 ⇒ (2) + 19 = 21

damage: 1d4 + 7 ⇒ (1) + 7 = 8

bladed scarf: 1d20 + 19 ⇒ (17) + 19 = 36

damage: 1d4 + 7 ⇒ (1) + 7 = 8

bladed scarf: 1d20 + 14 ⇒ (9) + 14 = 23

damage: 1d4 + 7 ⇒ (2) + 7 = 9

Fort 21 or lose 2 levels for each successful hit

Block 3, back to you.


Male High Azlanti DM

Zavier just manages to grapple Volstus

Volstus Fort save: 1d20 + 22 ⇒ (12) + 22 = 34

dragon fort save: 1d20 + 19 ⇒ (16) + 19 = 35

Both Volstus and the dragon manage to avoid the worse of the stormbolts.

Gallant goes to turn and tears large chunks from Volstus who now looks in a very bad way indeed.

Volstus will save: 1d20 + 21 ⇒ (7) + 21 = 28

dragon will save: 1d20 + 16 ⇒ (2) + 16 = 18

Volstus will save: 1d20 + 21 ⇒ (5) + 21 = 26

dragon will save: 1d20 + 16 ⇒ (5) + 16 = 21

The dragon is slowed but Volstus manages to shake off the effect. Volstus then tries to break free of the grapple

cmb: 1d20 + 38 ⇒ (3) + 38 = 41

Leira back to you


Male High Azlanti DM

Tessara's burning light sears into the vampire assailant and he screams in agony.

Ortensia, back to you.


Male High Azlanti DM

Spell penetration on Gallant

spell penetration: 1d20 + 11 ⇒ (17) + 11 = 28

Block 3, your actions


Male High Azlanti DM

Tessara, your actions


Male High Azlanti DM

Apologies, I forgot he was staggered

The dragon casts a spell at Gallant. (ray of enfeeblement - DC15)

Block 3 your actions


Male High Azlanti DM

Hi all, I am afraid that real life has taken a hit on me. Lots of things going on at the same time. Upshot is I am unlikely to be able to continue game for the foreseeable future. As such I think it is best to stop the game at this point as it seems a convenient place. I would like to thank you for joining in.


Male High Azlanti DM

Hi all, I am afraid that real life has taken a hit on me. Lots of things going on at the same time. Upshot is I am unlikely to be able to continue game for the foreseeable future. As such I think it is best to stop the game at this point as it seems a convenient place. I would like to thank you for joining in.


Male High Azlanti DM

Hi all, I am afraid that real life has taken a hit on me. Lots of things going on at the same time. Upshot is I am unlikely to be able to continue game for the foreseeable future. As such I think it is best to stop the game at this point as it seems a convenient place. I would like to thank you for joining in.


1 person marked this as a favorite.
Male High Azlanti DM

Hi all, I am afraid that real life has taken a hit on me. Lots of things going on at the same time. Upshot is I am unlikely to be able to continue game for the foreseeable future. As such I think it is best to stop the game at this point as it seems a convenient place. I would like to thank you for joining in.


Male High Azlanti DM

Creeden goes into a flurry of blows, some of which get through, dealing a mighty amount of damage.

Ortensia, back to you


Male High Azlanti DM

Volstus easily deflects Zavier's attempt to grapple him.

In return he slices at Zavier with his falcata

falcata: 1d20 + 38 ⇒ (14) + 38 = 52

damage: 3d6 + 21 ⇒ (4, 6, 1) + 21 = 32

falcata: 1d20 + 33 ⇒ (11) + 33 = 44

damage: 3d6 + 21 ⇒ (3, 6, 1) + 21 = 31

falcata: 1d20 + 28 ⇒ (17) + 28 = 45

damage: 3d6 + 21 ⇒ (1, 4, 5) + 21 = 31

falcata: 1d20 + 23 ⇒ (1) + 23 = 24

damage: 3d6 + 21 ⇒ (4, 1, 4) + 21 = 30

Leira, back to you


Male High Azlanti DM

will save: 1d20 + 5 ⇒ (19) + 5 = 24

The attacker manages to shake off the effects of the Glitterdust but screams as he is hit by Tessara's spell, and then blinded.

will save versus spear of purity: 1d20 + 5 ⇒ (9) + 5 = 14

Creeden, your action


Male High Azlanti DM

Gallant darts across and attacks Volstus who just manages to avoid the attack

Zavier, your action


Male High Azlanti DM

You can see some other remains of shipwrecks, maybe 120 feet away from you at this level of the seabed.


Male High Azlanti DM

Heading closer to the spider robot you can see that a large cage was once attached to the robot but is now twisted and torn, and strewn amid the twisted metal are the remains of half a dozen Kellid barbarians.


Male High Azlanti DM

"The party is fine. Avaric suggested I look in here for some more sophisticated evening wear."


Male High Azlanti DM

The assailant takes the blow from Ravenhead and responds by tring to attack Ortensia

bladed scarf: 1d20 + 19 ⇒ (12) + 19 = 31

damage: 1d6 + 8 ⇒ (2) + 8 = 10

bladed scarf: 1d20 + 19 ⇒ (17) + 19 = 36

damage: 1d6 + 8 ⇒ (5) + 8 = 13

bladed scarf: 1d20 + 14 ⇒ (20) + 14 = 34

damage: 1d6 + 8 ⇒ (1) + 8 = 9

crit confirm: 1d20 + 14 ⇒ (10) + 14 = 24

crit damage: 1d6 + 8 ⇒ (4) + 8 = 12

If the critical hits -fort 21- if fail lose 2 levels

Block 3, your actions


Male High Azlanti DM

Adonara, you recognise the creature as a zombie great white shark. It is huge in size and has damage reduction except against slashing weapons. It has a ten foot reach

Sorry not much to tell you on this one


Male High Azlanti DM

damage: 6d6 ⇒ (6, 6, 2, 3, 6, 6) = 29


Male High Azlanti DM

Creeden darts across and punches the assailant taking him by surprise

Radvir initiative: 1d20 + 11 ⇒ (13) + 11 = 24

Eleric initiative: 1d20 + 7 ⇒ (4) + 7 = 11

Tessara initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Creeden initiative: 1d20 + 7 ⇒ (16) + 7 = 23

Ortensia initiative: 1d20 + 5 ⇒ (19) + 5 = 24

Initiative order:
Block 1: Ortensia
Block 2: Radvir
Block 3: Creeden, Tessara and Eleric


Male High Azlanti DM

volstus will save: 1d20 + 21 ⇒ (6) + 21 = 27

dragon will save: 1d20 + 16 ⇒ (15) + 16 = 31

The dragon flies up slightly up another 15 feet. (now at 45 feet from the ground)

Block 3, your actions


Male High Azlanti DM

Tilorean and Fulk you can see that in he shattered remains of the coral are several arcane symbols. Ragnar and Fulk you can tell that the symbols once contained the necromantic energy within the pit, but now the ward has been destroyed it would take months to regrow and repair.

Tilorean you also spot a huge fish like shape swimming lazily below in the dark water.

Knowledge religion


Male High Azlanti DM

What would you like to do?


Male High Azlanti DM

As Ra tries to disable the trap it starts to crackle and fizz

Reflex save please.


Male High Azlanti DM

Slowly making your way around the house you head up the stairs to the third floor. Although people look at you as you are wandering about no one seems to take a particular interest in what you are doing. Running along the west side of this room is a freestanding clothes rack lined with dresses and gowns, and with an assortment of shoes underneath. The pale light of the moon streams through the window just behind. A dressing table and vanity sit along the north wall, opposite a pair of dress forms.

Inside the room is a young woman in her early 20s wearing a blue dress and with finely coiffured hair. She turns as you walk in and you see that she has the fangs of a vampire.


Male High Azlanti DM

Ortensia moves forward but unfortunately fails to attack the assailant.

Everyone else can have a surprise round action


Male High Azlanti DM

Leira, over to you - you can assume that the whole roof is available to move around on.


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Male High Azlanti DM

You hear a mighty roar of rage coming from above you. A forest of massive sloping beams once supported the conical roof of this vast attic, but now it is open to the sky. Sitting on the back of a red dragon is none other than Volstus the Storm Tyrant.

"You have interfered with my plans for the last time, now I will destroy you."

Sid initiative: 1d20 + 6 ⇒ (2) + 6 = 8

Dolgrym initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Leira initiative: 1d20 + 4 ⇒ (14) + 4 = 18

Leira initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Leira initiative: 1d20 + 4 ⇒ (16) + 4 = 20

Zavier initiative: 1d20 + 8 ⇒ (4) + 8 = 12

dragon initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Volstus initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Initiative order:
Block 1: Leira
Block 2: Dragon
Block 3: Sid, Dolgrym and Zavier
Block 4: Volstus


Male High Azlanti DM

Sevrus manages to dodge the attacks and attacks the creature again

dagger: 1d20 + 6 ⇒ (6) + 6 = 12

damage: 1d4 + 4 ⇒ (4) + 4 = 8

dagger: 1d20 + 6 ⇒ (2) + 6 = 8

damage: 1d4 + 4 ⇒ (2) + 4 = 6


Male High Azlanti DM

Perception or Spellcraft checks please.


Male High Azlanti DM

Unfortunately Wencit you are unable to see anything of note.


Male High Azlanti DM

Emerald, you just manage to jump over the trap without setting it off.

Ra-Khefer you think you might be able to disarm the trap should you wish to do so.


Male High Azlanti DM

Sending her bird to investigate you overhear that Delmaria is in the fitting room.


Male High Azlanti DM

Evgenya seems surprised to see the newcomer and backs away, the newcomer draws out a bladed scarf and wraps it around his hands in a menacing manner.


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Male High Azlanti DM

Leira you manage to disarm the trap. Opening the chest you find the following:

Suit of mistmail
+2 greatsword
+2 short sword
2 potions of cure serious wounds
a potion of haste
a potion of heroism
a potion of neutralise poison
a potion of protection from energy (fire)
a potion of remove curse
a scroll of giant form 2
a scroll of prismatic sphere
a scroll of scintillating pattern
a scroll of word of recall
a staff of electricity
a stormlord's helm
a wand of air walk
1580pp
13,290gp
20,900sp


Male High Azlanti DM

Heading west the sea floor drops away into a vertiginous black pit here. The water above the shaft seems colder and darker than that around it, while the smooth-sided walls drop straight down into the depths, almost as if something had melted through the earth long ago. A ring of shattered coral growth surrounds the rim of the chasm.


Male High Azlanti DM

Rhaym you think that the robot was targeted by the combination of a plasma and concussion blast.

Anyone else?


Male High Azlanti DM

Canetor, you think only one person has been in the tomb, the trap has been set after it was raided.


Male High Azlanti DM

Asking for some food you are directed to the dining room. Three dark cherry dining tables run parallel to each other along the centre of this long room. Against the north wall and the northeast corner, wine and other refreshments are displayed; this area also serves as a place for servants to exchange dishes. A crystal chandelier hung in the centre of the hall provides illumination. A door with a glass window opens to the east and provides a view of a sloping garden and hedge maze beyond. Three wooden doors exit to the west and north.


Male High Azlanti DM

The revellers leave shortly afterwards and Lady Evgenya is left alone. Suddenly a figure appears clad in black, his face veiled. Lady Evgenya appears surprised to see him and backs slightly away.


Male High Azlanti DM

Leira you find that there is a trap on the chest of drawers


Male High Azlanti DM

Searching through the Mistrunner's hold you find that most of the cargo has been completely damaged by its long immersion in water. However you do find the ships lockbox which seems intact and contains 400gp; a spyglass; 10 pearls worth 100gp and a +1 keen bladed scarf.

In addition you can see that this level of the seabed extends onwards to the west.


Male High Azlanti DM

Would have taken about a week to get here.

Perception, Survival or Knowledge engineering checks

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