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Saint Caleth wrote:
Count me in for this guild. ![]()
Davor wrote:
A lot of it has to do with the group and the GM. As a GM, I'm not a fan of builds as you describe. This holds surprisingly true for me as a player. The game is already designed around ever escalating bonuses, to the a point that borders on a realm I don't like to approach. It creates more work for me to create enjoyable challenges for the group or some pretty ridiculous foes to face as a player. As an aside, my long time, soon to be defunct group prefers the "I want my moment in the spotlight" style of game. Now, whether htye have that style because I somehow discouraged more of a collaborative approach to character creation or I have tailored my GM style to fit their needs is another question all together. However, my own perspective aside, as I said, it dep[ends on the group. ![]()
Let's say that, as many devout christians and other religiously spiritual individuals postulate, that God/the Almighty/Allah/Supreme Being or whatever other label has been given is indeed omnipotent and omniscient. Being OP and OS and time being meaningless, having just existed and then one day deciding that something was better than nothing, created everything in existence. Then it would stand to logic, that in order to create mankind, God KNEW evolution AND natural selection were the best tools to create. All in all, it's Intelligent Design using evoultion AND natural selection. I believe in god. However, science should stay out of the realm of faith and faith should stay out of the realm of science. I say faith, because I am of the opinion that religion - ORGANIZED RELIGION was created and exists for one purpose and one purpose only - CONTROL of the masses. Science explains what can be observed objectively, faith 'explains' what is believed - no less true than that which is observed scientifically. ![]()
Wow, a vow that requires a real sacrifice. I'm with SKR on this. I havea group of 7 players - 3 of them make every character min/maxed/optimized to the hilt, the rest make characters that are sup-optimized/make 'poor' chocies, choosing skills and feats that add MECHANICAL flavor to their character CONCEPT, rather than optimizing there charaters. The only difference I see, is the M/M/O players play suicidal, seeing surrender or running away to fight another day as not being an option...they despise any and all FAILURE/WEAKNESS in regard to there chaarcters; the sub-optimized players see nothing wrong with surrendering OR running away OR failing OR having a character that has weakness. Both groups role-play, just with different approaches. I hope there are more mechanical additions to the game that add flavor wihtout granting the ridiculous - Book of Exalted Deeds Vow of Poverty with or without Vow of Peace. However, with this being the internet (messages are literal and all-encompassing meant to apply to everyone), here's the qualifier - THIS is me and by no means meant to imply anything for anyone else. ![]()
Male Human Fast Food Manager 3/Press Operator 6/Opto-Electronic Fabricator 4
While Gendo is deeply concerned for Master Heywoods well-being and the loss of the tome, he takes some small comfort, as one of Master Heywoods many wise saying comes to mind "pateince is the companion of wisdom". Feeling a bit less out of sorts, he takes a moment to take in the festival, those celebrating and not, the decorations, everything, which acts as a catalyst for another of Master Heywood's sayings to come to mind "enjoy when you can, endure when you must". If the opportunity presents itself, Gendo will acquire a mask of a simple animal - badger, bear, owl, or what is available, before moving deliberately through Three Oaks seeking the cottage, with the door having the grain wreathe decorated with blue and white flowers. ![]()
Male Human Fast Food Manager 3/Press Operator 6/Opto-Electronic Fabricator 4
Ok, here he is, Gendo, LN Human (Tian) Monk. Worshipper of Mimir. Gendo: While he may act in a calm, controlled, and deliberate manner, in truth he is a tightly wound coil waiting to spring at all times; a side effect from getting bullied a lot as a child while growing up for not following the one true faith. He's got a lot of anger and resentment from being bullied, however, he lives by the motto, that everyone has emotions, acknowledge them, understand them and what evokes them, never act upon them. Speaks tersely, feeling that speech is a commodity that should be used appropriately. He has been known to silence people with a simple look. He believes that everyone has value, and that the Dwarves have forgotten that, that they need to be reminded.
Gendo is an orphan. His mother had gotten with child by a warrior passing through Three Oaks, freshly conscripted by Thane Sparkhammer for militia support. Who his father was, is unknown. Sadly, his mother died moments after giving birth to Gendo - living long enough to allow him to suckle at her teat for the his first feeding, and name him Gendo. A passing entourage of worshippers to Baal, had overseen the birth and declared that the tragic events surrounding Gendo's birth were an ill omen - that Gendo would be a cursed person.
More to come... Here's the link to the sheet I have for him on myth-weavers.com
Still have a few gold left over from purchasing equipment. For the most used to purchase food and lodging when necessary. ![]()
Shadowborn wrote:
I was looking at the monk being LN and a worshipper of Mirri. ![]()
I like how the Dresden Files RPG handles alignment or moral compass or whatever you want to call it. You either have the Freedom to Choose/Freewill or you have Nature. Mortals have the capacity to choose, make decisions...supernatural critters and other non-mortal whosits must OBEY there nature. How is this relevant? The feat mentioned in the OP is perfectly acceptable. Outsiders must obey there nature, which is much mroe closely tied to the alignment of their plane of origin than alignment is for non-outsiders on the Prime Material Plane. ![]()
Mainly just flagging this to see if it's still even a possibility. As a suggestion, you could do something along the Voyager lines... Crew is primarily a bunch of Cadets fresh out of the Academy finishing up there training tour, when ship gets pulled to one of the other Galaxies in the local group...either by some unknown entity, Q, or a random Wormhole that opens upright where the ship drops out of warp, causing a lot of damage, and the catastrophic loss of all but a handful of Junior officers - Lt being the highest rank, Capt. and all senior command staff die. I know it was done in an episode of DS9 with cadest running a ship lost in the Gamma quadrant. ![]()
Just exactly how limited are humans in regard to the weaposn and armor that they may own? Also, with humans be subjugated, exactly to what degree? Looked upon with disdain? Treated worse than a beggar? Relegated to a do as your told or..."call the cleaners, there's meatpie to clean up."? I'm interested in playing a Human Monk. While he is pursuing an aesthetic lifestyle, he's out to prove that humans are better than what they have become or been relegated too. ![]()
I've had two players kill campaigns. Player One: I no longer invite to my games. 3E had just been released. He, like others in my group, got a hold of the PHB, made some characters, and we play tested th system to get a feel for it. The guy went over th PHB so much, he could quote, almost verbatim, page numbers and passages for rules. Everytime I tried to make a ruling (as I was the GM) based on what I understood the rules to be, he would immediately interject and state the "rule". He did this every session until the rest of my group said they didn't want to play 3E anymore because of the rules crunch and rules "lawyering" that the one guy was doing. Game died. Group disbanded for a few months. Guy was told by me and rest of the group that it happened because of his constant "that's not what the rules say". We eventually returned to 3E, but less one player. Player Two: Guy was playing a Bard in a Medieval campaign. Two people in the group were playing lordling-noble heirs. Every chance the guy playing the Bard got, he would antagonize the characters for being nobles, espousing that nobility was not a birth right. What no one could figure out was why he was doing it. The GM set up things that the nobles were very generous to the people, and the guy playing the bard had written a background describing how his parents were childhood friends of the current nobles, yet he would constantly antagonize the other players. IT got to the point that each session became about the how he'd antagonize and how they'd react. Game ended pretty quick. Guy playing the Bard was asked to find a different group. ![]()
@stroVal wrote:
What exactly powers magic? And how does the caster unleash it? Is it some kind of raw energy that is physically channeled through the body? IF so, than base the regeneration rate on the character's stamina/constitution/fortitude. The other thing to do, is base the regeneration rate on the skill rank the caster has in there arcane/caster skill. ![]()
Kirth Gersen wrote: How to fix the martial-caster disparity and move away from Pathfinder Ars Magica; The only issues I ever saw with martial-caster disparity, is that all spells 7th level and higher should be relegated to levels 21+. Also, multi-class casters take a bite in the rump with the spell capabilties that they have at the time of multi-classing. Take for instance a 5th level Wizard who mutli-classes into a Fighter. The spells the 5th level wizard remain at 5th level of power, yet his BAB, Saves, Skills, and Feats improve, dramatically as a Fighter. So what I did was take the Effective Caster Level and integrate into multi-classing. If you are a caster who multi-classes into a non-caster class (Fighter, Rogue, Barbarian, etc.), your effective caster level for the spells that you know and can cast improve by 1 level for every 2 non-caster class levels you take. So, a 10th level (5th level) Fighter-(5th level) Wizard, has an effective caster level for all spells of 3rd level or lower (3rd lvel being the highest spell level to which he has access) is 7th level, instead of 5th. Meaning, you cast Fireball as though you were 7th level (7d6) damage or Magic Missile would deal 4d4+4 damage. In the event that casters multi-class into other caster classes, your effective caster level improves on a 1 for 1 basis. So, for a 10th level character (5th level)Wizard-(5th level)Druid. You're effective caster level for the spells you can cast - 3rd level for both, is 10th level. Yes, it's different magic, and the source from which it is drawn is different, but it is still magic. Kirth Gersen wrote:
In addition to the multi-classing above, do what Mike Mearls or Monte Cook did in one of there supplements. Metamagic doesn't use up higher level spell slots. Instead, you gain the use of a particular Metamagic feat ability 3 times each day, more if you select the same Metamagic feat more than once. Also, grant the Wizard the benefit of bonus feats every other level as the fighter, except they may only be used for Metamagic feats. Kirth Gersen wrote:
Easy: Charisma is the basis for Will saves. Kirth Gersen wrote:
Find a copy of Iron Heroes and take a look at the Feat Mastery introduced. I've modified them for my homebrew, throwing out the token pool aspect all together. ![]()
Kolokotroni wrote:
I rarely do prepping as a GM, other than spending 5 or 10 minutes prior to a session and then jotting down a few sentences based on what the players did in the previous session or so while the group is getting their dice and sheets out. Doesn't matter if the group is 1st level, 5th level, 15th level, or higher, it's all the same to me. My group hates it when I plan, as the sessions get very dry RPing wise or way, WAY to tactical combat-wise. Actually, I just completed a Star Wars Saga campaign. I thought, still do, that the way character abilities are handled was great. The biggest issue I saw, was not so much the expansion and addition of extra talents, it appears that not enough thought was given to how well the additional talents balanced with the core talents. Far too often I saw my players make some pretty savvy chocies in regards to talents and feats, creating real nightmare characters that made it almost impossible for me to create a challenging encounter for them whether it was for combat or not. ![]()
Rather than see the addition of anymore NEW core or base classes or prestige classes. I'd rather things set-up where it is only the base classes, and you have the choice of either taking the listed class-base ability or ability increase (such as Uncanny Dodge to Improved Uncanny Dodge) OR provided you meet the prerequisites, you choose a prestige ability a prestige ability. For instance, in order to qualify for Discover Omen and Favored Pilgrim, the first two prestige abilities granted by the Brightness Seeker prestige class, you would need to meet the prerequisites: iron will feat, elf, perception and survival 1 rank, and knowledge-nature 1 rank and knowledge-religion 5 ranks, or vice versa. So, let's say your an elf 3rd level cleric, you meet all of the prerequisites and decide you want the prestige ability Discover Omen. Rather than take the improvement to Channel Energy that you would gain at 3rd level, you take the Discover Omen prestige ability. Next time you gain an ability or ability improvement you take Favored Pilgrim. Now you can take other prestige abilities that have those two prestige abilities as prerequisites (all other Bright Seeker prestige class abilities) or continue on with improving your core class abilities. In this example, 2 improvements of Channel were sacrificed for the prestige ability; so the next time Channel Energy would gain an improvement it would be to 2d6 and continue from the point. Probably explained this horribly, but hopefully it gives you the idea of what I'd think would be cool. ![]()
tom_thiessen wrote:
Now that's something I could really get into. ![]()
Here's what I did in one homebrew campaign I ran: Everyone has a Defense, that basically encompasses parrying or deflecting incoming attacks. Defense is for the most part static, all classes begin at 10, dexterity still applies. You gain a level/experience bonus to defense equal +1 to defense per every 2 points of BAB gained. This bonus did not apply to touch attacks. Anything that caused you to lose your Dexterity bonus also caused you to lose your active bonus to Defense. Shield provided there bonus to Defense instead of AC. Armor provided Damage Reduction rather than a bonus to Defense. The DR granted was equivalent of the AC bonus it would have granted (DR8 for Plate armor). In the case of magical armor, say +5 Full Plate, the +5 granted a Defense bonus to Touch Defense and Defense; and the DR granted by the Armor would apply to magical attacks from spells. The DR would stack with class abilities, such as the DR gained by Barbarians. The DR from armor did not provide DR against magic, unless, it had at least a +1 magical enhancement. A unique exception to Armor DR, is if the Armor was crafter from unique materials, such as Mithril or Adamantine, in that in the case of +5 armor, the +5 would translate into a bonus to DR. It kept the numbers needed to hit low, leading to characters being hit more often. However, the DR gained from wearing armor helped to offset that issue. ![]()
The only casting issue I have from Snyder is Amy Adams for Lois Lane. Olivia Wilde would have been a better choice. I also have concerns with Snyder after seeing Sucker Punch - visually entertaining, horribly, horribly written story. The guy is great with visuals. Also, General Zod should have been saved for a sequel, perhaps start with Luthor who is the one entity that General Zod would view as something on par as he viewed Jor-El. ![]()
Kais86 wrote: ... Having stat maximums is silly, the average player character gets to be superhuman at one point or another in every game system, why limit one of those points? I wouldn't play in a game with maximum stats, it doesn't make sense to me. The monsters can get stats in the 30s-40s, why can't the PCs? Quite frankly, life just isn't about being equal or fair. There is no such thing as a level playing field. Compared to a lot of people, I grasp new ideas, concepts, and skills quickly, applying everything I learn much faster than others. Compared to others, not so much. From my perspective it doesn't make sense to NOT have limits. ![]()
Here are some recent houserules that were made in my games, due to everyone being tired of the ever escalating system of d20 mechanics. AC caps at 35. That includes bonuses for attributes, armor, magic, shields. Supernatural beasties, Dragons, Tarrasque cap at 40. Attributes cap at 30 FOR EVERYTHING. Supernatural beasties cap at 40. There is no natural increase in number of attacks per round. You either get a single attack, or you use a full round action to do a full attack with melee or ranged weapons (this does not apply to spells).
Ironically enough, that last one was something that my group threw at me. In short, if you do a cap, go with the old 1E/2E cap of 25, or bump it to 30. ![]()
Gignere wrote:
I haven't read anyone elses responses to this, so bear with me here. In regard to your first question, can a Paladin feint in combat. Absolutely. While he is a shining beacon of good, champion of justice, and whatever deity to which he owes fealty, he is first and foremost a warrior. Wielding a sword is a warrior's tool, feinting being one of many techniques applied in it's use.As for question two, see question one. Charging can be a strategy all it's own. Look at the bext rendition of Arthurian mythology in the last 35 or so years, the movie Excalibur. It could be argued, many of his knights were Paladins, Arthur himself even. Yet, they waged war to bring peace to the land. At the end, when the knights were vastly outnumbered, a fog came about, Arthur commanded his few knights to use speed of horse in the fog to deceive Mordred's army with how many were actually coming to attack. ![]()
Ævux wrote:
Cha now gives initiative? That sounds odder than using Charisma for Will saves...and my games use Charisma for Will saves. ![]()
Ævux wrote:
About half. Most of the time, they take Skill Focus, feeling that that is a better use of a feat - +3 to a skill (+6 once hit 10 ranks in said skill), rather than taking a synergy feat which grants +2 to 2 different skills. ![]()
drbuzzard wrote:
Not really. There are two key skills that still require Wisdom: Perception and Sense Motive are two that are useful to EVERYONE. Dump Wisdom, and anyone trying to sneak up on you is get the drop on you so much, at some point, you're going to get your clock cleaned but good, if not be turned into a blood pudding right away. There is also Heal and Survival. I don't know about your games, but in mine, no matter the group, whether they have Perception or Sense Motive as class skills, all of my players put something in those skills. ![]()
I housruled a long time ago that Will saves were based on Charisma, as I've always felt charisma was as much being about one's personal magnetism, likability, persuasion, as it was about personal confidence and sense of self and conviction...essentially one's ego. Which to me and my player's is more closely related to Willpower than Wisdom. Which my group has always made it more about being common sense and awareness of one's environment - perception. SO all in all my group doesn't have any dump stats. ![]()
I just went through a sort of self-realization in regards to my GMing style. I was dismayed to discover that my group was having more fun in two other games in which they were participating with two different GMs. Now I'd been questioning myself for some time as a GM, and what I was seeing with myself was exactly what my player's were frustrated with. The discoveries I made are (well 3 out of 4 reasons anyway) why I am stepping down as GM, for a good long time, perhaps evena permanent GM retirement, and just play to get some perspective. My GM Flaw 1: The story is more important than the player's choices. I covered this by being avery generous GM...only so long as the choices supported the furthering of the story. My GM Flaw 2: Story not detail. My group, transformed into the opposite. My GM Flaw 3: I run games in which, in any single enounter, if the group is not the underdog, then it's not worth the time to be an encounter. For instance, in my Star Wars Saga game that I am ending this weekend, the group - 7 Players, are all 16th level. They're wanted by the Empire. I won't send a bunch of red shirt scrubs after the group. My stance being that, no one that is 4 or more levels lower than anyone in the group, even with friends to help, is going to be dumb enough to go after the group. My group disagreed. My group see the next as a flaw, I do not and never will.
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After seeing Sucker Punch this weekend, it makes me cringe to think that Snyder is at the helm of the Superman reboot, particularly with casting of Amy Adams as Lois Lane - an admittedly better casting pick than Kate Bosworth. I had high hopes for Sucker Punch and basically feel as though Snyder should strictly stick to directing and keep his mits out of writing. Visually, the movie was entertaining, but he has shown he can do visually entertaining movies WITH a decent story, provided he's not the one who came up with the story. In short, Suckered is all you get with Sucker Punch. ![]()
Pay off my mortgage, buy a new car, set-up college savings funds for kids, go back to school. I'd still work. A million dollars doesn't go very far these days. I'd have to have 10 million to live the "dream": I call work, my boss picks up...
Ahh, to dream... ![]()
Mcarvin wrote: ...ALSO! what is ridiculous is a character at lvl 12 with merely +1 gear. He must be slapped. this is by no means fair! Not everyone who plays PF or DnD or any other fantasy all have magic and magic items in abundance. Most of my campaigns top out with magic gear maxing at +2, generallt stop campaigns as soon as spells hit 6th level. However, from was described with by the OP, heavy magic module, +1 gear is out of place. ![]()
Well, with me having ceased gaming due to player's telling me what are and aren't in the rules, derailing whole game sessions, and that I can't just play without the GM running asking me how I would handle the situation, my POV is sort of moot, however, like something else everyone has, I'll state my opinion. Don't bother upgrading. Everytime the game changes, inevitably, there is going to be a lot of comapre and contrast, edition wars, and discussions of what is good and not good about a system. Stick with the system you like best. PF is an exception to the rule that different does not equal better when compared to 3E/3.5E. As much as you can play a game with whatever set of mechanics you want for whatever setting that can be imagined, there will alwyas be one set of mechanics, subjective to individual gaming groups - even individual gamers, which will apparently reflect what the group/gamer feels best suits a particular setting or style of play. For me, science fiction games (Star Trek, Star Wars, Babylon 5, Serenity, Battelstar Galatica, Doctor Who, or whatever) should be straight skill-based games. On the other hand, again for me, Fantasy based games should all be class-level based systems. ![]()
Look up the 2E class sourcebook, The Complete Druid's Handbook. It has the best description of playing a True Neutral character I've ever come across, at least for me. I'll grant that it definately has a druidic tilt to what is presented, yet it can very easily be adapted to non-druid characters. As for an actual example, the movie Silverado, mid 80s tribute to spaghetti westerns with Brian Dennehy, Jeff Fahey, Kevin Costner, Linda Hunt, John Cleese, Danny Glover, Kevin Kline, Jeff Goldblum, Scott Glenn and others. Specifically, Kevin Kline's character Paden, who happens to be an old friend of Brian Dennehy's character (main antagonist). Paden ends up staying out of things do to Dennehy's character figuring out what, rather who mattered to him. He does get involved when he judges his "friend" has gone too far, but it took a lot. The point being Paden, worked with the protagonists (good guys) and the antagonists (bad guys) during the movie. Incidentally, it can be considered a chessy movie, but Silverado still holds for me. ![]()
How about a lot of racial/cultural weapons, similar to how the Thrikreen of Darksun had the Gythka, Chatkcha, Kyorchka, Ko, Lajav, and the Zerka. That sort of racially devised uniqueness would add a huge level of coolness to the game. It would alos add another measure to differentiate between being human and non-human. ![]()
John Kretzer wrote: ...The thing I never understood is the system elitism I see. The idea of 4th ed(or insert whatever RPG you care to mention) and nothing else mentality. Never understood how the system can tear groups apart. For me, it comes down to initial impressions and familiarity. I have always associated the mechanics of a game with the setting. Mechanics I find disagreeable will turn me off to a setting. 3E and d20 mechanics nearly destroyed DnD for me. Way to codified and defined - all but completely impossible to have truly imaginative game play due to overly defined rules. I actually loath it more as a player than I do as a GM. I loved and still love 2E mechanics. I play them now only because my players like'em. Real life didn't cause my gaming habits to move from two or three times a week to once every 3 weeks, the mechancis involved with playing DnD did. Stupid? Maybe. Warranted? For me, absolutely. Fortunately, New Haven Games is creating a modern updatd version of 2E DnD using some modern game design that keeps the 2E flavor. I may finally get my wish to have 2E style gaming return to my groups. d20 mechanics have destroyed Star Wars as an RPG for me. The last incarnation in the Saga system moved a step toward the old d6 system awesomeness, but still fails on every level - destiny, classes, levels - CRAP. It all comes down the first impressins and familiarity. ![]()
Freehold DM wrote:
Look up Cinema 6 RPG, which is a streamlined cleaned up d6. The group doing it is called Wicked North Games. ![]()
As far as Wisconsin goes, I would have rather seen the collective bargaining raight kept and the unions destroyed. Yeah, the public employees of Wisconsin agreed to every concession asked for by the Governor, but what about next year, the year after, or the year after that. Our consumption based economy is collapsing before our very eyes, and measure being taken now are too little too late. We've got a 14.7 Trillion dollar debt in this country. $14.7 Trillion!!! What's the solution? The same thing every administration has done up to and including Obmama - raise the debt ceiling and print more worthless money. The US dollar only has any kind of strength because as of right now, it's the World's reserve currency and has been since WWII. How long before the rest of the world decides that the US dollar isn't good enough any more and some other currency becomes the World's Reserve Currency, whether it be the Euro, the British Pound, or something else? When it happens, and IT WILL HAPPEN, history isn't going to call the financial distress of the earlier 20th century the Great Depression, it'll be sometime in the near future. ![]()
Interesting point. However, the magic of Shazam is in turning Billy Batson into a superhuman Champion for good. It's contained inside a physical form, not externalized like a lightning bolt or a Banshee Wail for that matter. So the magic is basically a moot point. Now, as far as stats, take a look at the Mutants and Masterminds DC Heroes stats for each: Captain Marvel PL15
Powers:
Skills: Close Combat - unarmed +11, Insight +12, Perception +13
Now Superman, also PL15
Flight 15 (64000mph), Quickness 15, Speed 15 (64000mph)
Heat Vision TAB +10, ranged Damage 15, unarmed TAB +11 damage 19,close
They're basically equal. So it would be a stand-off. Not to mention they wouldn't fight each other anyway. ![]()
I may be late on this one, but this would be my interpretation. Magic Missile can target up to 5 creatures, no two of which can be more than 15 feet apart. By 9th level it deals 5d4+5. With Intensify Spell, it becomes 10d4+10. If it gets Empowered as well, then it becomes 10d4+10 + 1/2(5d4+5) (or 1/2(10d4+10) if you're going for really powerful magic). Add on a 10th level Arcane Trickster SA of +5d6 with the Surprise Spell ability, and this nets you 10d4+10 + 1/2(5d4+5) + +5d6 SA total either delivered to a single target or dispersed to up to 5 targets each receiving a single magic missile from the same SINGLE SPELL, dealing a minimum of 2d4+2 + 1/2(1d4+1) + however many SA dice the triskster wishes on a single magic missile 1d6 to 5d6 with no more than a total of 5d6 SA damage being dispersed throughout. The kicker being that the Surprise Spell is used for a SINGLE SPELL that deals damage to a FLAT-FOOTED opponent. I hesitate to use powergamery and munchkin as descriptives for the OPs original question, particularly with what those terms imply and evoke form gamers, but it is how it feels to me. Not that I am any kind of authority, especially with the item I submitted for this years Superstar contest. ![]()
ciretose wrote:
The only time I've ever seen a slowdown in the workplace, the company, a printing company, let go of 50% of the salaried managerial staff, approximately 12 individuals. Then to further cut expenses in the long run, they offered a severence package to all non-salaried employees in which they would receive 3 weeks pay for every year they had been with the company. Additionally, they would continue have company paid medical expenses for another 6 months AND they could file for unemployment, which the company would not nor did not fight. The company hadn't given any raises - merit/time on job - for 4 years at this point and was doing everything possible to stay a float. The company was non-union and did did everything possible in a very honest fashion, as far as I could tell, to dissuade the place from becoming a union shop. Everytime there was talk of unionizing, the HR Manager would stress that all a company had to do with a Union is have discussions in 'good faith'. I have no problems going without raises if it means I have employment. Hell, I worked without medical benefits for 10 years, and would do so again if it meant a choice between having a job and not having one - and yes, I do have a family, wife and three kids. ![]()
Ask her about her day. Pay attention to details about what she says she wants, she'll forget. When she's done something wrong, and it's something important to you, don't let her turn it around and make it your fault. DO NOT COMBINE YOUR FINANCES!!! Keep separate accounts for each other and then get a joint account for household expenses. The house is our castle, it's her place to express her style. Claim one room as your own, your man-cave, and let the rest go, except if she wishes to make things a little too femine - yes it's possible - our pink colored half-bath on the first floor is proof! I second having a hobby or other interst of your own, her too, even if your a very close couple. Everyone needs there own space. If she wants to get busy -nudge, nudge, wink, wink- DON'T SAY NO. Don't allow sex to be used as a weapon, either by you or her. ![]()
k3ndawg wrote:
I was part of a Grociers Union working for Acme markets 22 years ago and as a member of Teamsters Union several years ago. I was also a supervisor for a furniture manufacturer 12 years ago, that was Union-based - Teamsters, for non-salaried employees. I vehemently disagree that the individual that has the most seniority and/or experience as being the sole basis for granting a promotion or raise. Raises and promotions should be based on ability and merit. Yes, in some instances, the individual with the most seniority and experience is the best suited for a a particular position, but not nearly as often as I've seen in Unions. My experiences with Unions have been the opposite. I've had more success in companies lacking unions than those that have them. I believe they served a purpose at one point in time. Not anymore. I work for an opto-electronic company, that split off of Lucent Technologies just before the bubble burst in 2000. Recently, the company is experiencing a dramatic upswing in business. They have brought a good number of people on board that worked for the company before the bubble burst, some wth 20 to 25 years of experience, back when it was a Union based company. I've got 3 years of total experience in this field, and have recieved four promotions in that time, working from a basic Operator to a Technician, just recently. Several people, I'll call them old guard, who survived the down-sizing, are raising a stink because I got the technician position. Not a single one has shown the capability to work as quickly, accurately, and efficiently, nor pick-up and learn skills as quickly, nor troubleshoot there way through problems that inevitably arise. I don't know why that's the case. The entire time I've been with this company, everytime I would accomplish more in one shift than most others accomplish in two, someone has always complained that I was takng shortcuts, not following procedures. No matter how many times I demonstrate this not to be true, someone always whines and complains about it, generally a member of the old guard who remembers when the company was a division of Lucent and was a Union shop. Most of the old gaurd, always say "You won't get recognized" or "Don't work like that, they'll expect it from you all the time then, worse they'll expect it from everyone else". I work for me and me alone. I bust my rump for me and me alone. I don't hold anyone else to whatever standard I set for myself, but I will be damned if I'm going to worry about whether or not I get comapred to others or they get compared to me. Doing the best I can do at work or anything for that matter, I work the way I do for personal satisfaction and to have a littel pride in a job well done. If I get recognized for it, as I have in every non-union job I've ever held, AWESOME. If not, I'm not concerned, I know I did a great job. If this company was a Union company, I'd never have gotten the promotions, because somebody else with the most seniority would have gotten the position. yeah, I'm not big on unions. ![]()
TriOmegaZero wrote: There is no proof that such rules will be 'inevitably broken'. And your statement should end 'won't make my game any more fun'. Your game is not the metric Paizo is measuring by. I notice a lot of posters seem to put this sort of correction when someone posts an opinion. Is it really necessary? It just seems to be a nitpick to me. Just because someone posts something doesn't mean that there's is the only opinion, just stating there own, as I am stating mine now. Grow up people. Having to claim things as my, mine, my group, my opinion, or what ever else is a qualifier is redundant, pointless, and a complete waste of time. If you can't figure out that I am stating my opinion, without me saying it, there is something wrong somewhere and it's not me.
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