Damiv's page

Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Fourshadow wrote:
Ventnor wrote:
Fourshadow wrote:
Damiv wrote:
So the Hero Lab for Shifter dropped today (or at least I noticed it today). Gotta say I'm quite disappointed in the class. Any druid will be outshining you both in and out of combat from level 1, and the difference will simply get progressively worse from there. A shifter gets slightly (very slightly) better melee ability and gives up a ton of versatility, animal companion, and of course 9th level spells. As it is, I don't see any reason to ever play a shifter over a druid, and it's very unlikely that will change without a serious "unchained" level makeover at least. Sad, but not unexpected.
Well, some of us go for theme rather than DPR. So, I like the Shifter quite well, thank you. Different strokes for different folks.
Except Druids are better at the “shapeshifting” theme than shifters are.
I've heard that often already. Doesn't matter to me. I still like it. As I have said, it reminds me of Beorn...always loved that character. He's the way I imagined a Shifter would be, so the class is good enough for me.

If you play in a low enough power campaign that you can play a shifter and not be a detriment to the group, great! I'm glad you like it. Many of us do have a lot of love for shifter type characters. I like to run and play in higher power more challenging campaigns, stuff like Rappan Athuk. Every character needs to be able to pull their own weight and then some just to survive so a class that is objectively worse than any other class that can fill the exact same theme is going to be disappointing to me, and to many others.


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Zwordsman wrote:

Still totally into trying an Oozemorph out..

Terribly sad that it sounds like it is less "hey play an ooze character" and more "hey. Play an ooze trying to bea human(oid) like a normal character"
but Still will have to try it! cause it might work better in practice than what it sounds like.

I think with a hefty dose of homerules the Ooozemorph could be fun. There is two ways to approach it: either leave the insane penalties in place and actually give them all the advantages of an ooze to make up for it, or remove the frankly ridiculous penalties of no item use and the restrictions on morphing into a humanoid form so they can actually contribute to the party for more than an hour a day.


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So the Hero Lab for Shifter dropped today (or at least I noticed it today). Gotta say I'm quite disappointed in the class. Any druid will be outshining you both in and out of combat from level 1, and the difference will simply get progressively worse from there. A shifter gets slightly (very slightly) better melee ability and gives up a ton of versatility, animal companion, and of course 9th level spells. As it is, I don't see any reason to ever play a shifter over a druid, and it's very unlikely that will change without a serious "unchained" level makeover at least. Sad, but not unexpected.


Yes but only from his limited list of discoveries is the general consensus I believe.


Jaelithe wrote:
...current opposite-sex activities partner...

Consider this phrase stolen for future use.


OgreBattle wrote:
If Paladins had a high level ability to sprought angel wings that would be thematic and useful.

Oh but they do!

As a side note, my Magus laughs at your paladins action economy.


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Where we play we have a tv embedded in a table covered in glass, with a pair of laptops on the side hooked up to it running map tools. It seems to work fairly well.


Ahh not familiar with mythic stuff. Honestly I've found that the higher you get, the less you are going to get out if your spells as a magus, especially if they are not your primary focus. With fewer spells per day and only 6 levels of spell access I'd say focus on buffing yourself and get those AOO's in. Spell Blending for Heroism is so worth it if you don't have a party member reliably casting it on you.


This thread is now about waffles. Discuss.


?


Two levels of monk for evasion. Crane wing is definitely worth getting if using the old version. As for spells, I would focus on Bladed Dash, and only use a touch spell if the enemies are kind enough to stand there and let you full attack. On my magus, every one of my second level slots is Bladed Dash, and my fourth Level slots are Greater Bladed Dash. Being able to move 30 feet and full attack is huge.


Halfling Rage Prophet with a sling staff.


White Haired Witch all the way. To bad combat manuvers are a waste of time at higher levels.


I would also like some clarification on this ability.


For now I think I'll play a witch in PFS and treat is a unlimited range and working on all creatures with an unlimited duration as long as the ice isn't broken. Maybe if enough people do that at major cons it will get a FAQ.


I've been wondering some of this myself, though you may have to make your post more specific if you want to get an actual FAQ response.


A magus has no real need for this feat chain as he can full attack with bladed dash. Only drawback is the limited range.


I'd say they are perfectly fine to allow, as long as you are willing to put in the effort to learn how the systems in them work. Book of Incarnum was one of my favorites from 3.5 personally.


I am a ruthless optimizer. I also believe that if your character is not optimized for both in and out of combat situations, then I don't want you at the table with me. Nothing drives me into greater silent rage than people who don't pull their weight in combat. Numerous times I've sat down for a PFS game and left knowing that the only reason the party survived, much less completed the mission was solely because of my character. I'd so much rather be part of a functional team. I actually don't like to hog the glory, and go out of my way to try and help other people have time in the spotlight, but so many people do nothing. Hate hate hate it. Probably never play PFS at a convention again to avoid these situations.