Damiv's page

Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.



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Fourshadow wrote:
Ventnor wrote:
Fourshadow wrote:
Damiv wrote:
So the Hero Lab for Shifter dropped today (or at least I noticed it today). Gotta say I'm quite disappointed in the class. Any druid will be outshining you both in and out of combat from level 1, and the difference will simply get progressively worse from there. A shifter gets slightly (very slightly) better melee ability and gives up a ton of versatility, animal companion, and of course 9th level spells. As it is, I don't see any reason to ever play a shifter over a druid, and it's very unlikely that will change without a serious "unchained" level makeover at least. Sad, but not unexpected.
Well, some of us go for theme rather than DPR. So, I like the Shifter quite well, thank you. Different strokes for different folks.
Except Druids are better at the “shapeshifting” theme than shifters are.
I've heard that often already. Doesn't matter to me. I still like it. As I have said, it reminds me of Beorn...always loved that character. He's the way I imagined a Shifter would be, so the class is good enough for me.

If you play in a low enough power campaign that you can play a shifter and not be a detriment to the group, great! I'm glad you like it. Many of us do have a lot of love for shifter type characters. I like to run and play in higher power more challenging campaigns, stuff like Rappan Athuk. Every character needs to be able to pull their own weight and then some just to survive so a class that is objectively worse than any other class that can fill the exact same theme is going to be disappointing to me, and to many others.


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Zwordsman wrote:

Still totally into trying an Oozemorph out..

Terribly sad that it sounds like it is less "hey play an ooze character" and more "hey. Play an ooze trying to bea human(oid) like a normal character"
but Still will have to try it! cause it might work better in practice than what it sounds like.

I think with a hefty dose of homerules the Ooozemorph could be fun. There is two ways to approach it: either leave the insane penalties in place and actually give them all the advantages of an ooze to make up for it, or remove the frankly ridiculous penalties of no item use and the restrictions on morphing into a humanoid form so they can actually contribute to the party for more than an hour a day.


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So the Hero Lab for Shifter dropped today (or at least I noticed it today). Gotta say I'm quite disappointed in the class. Any druid will be outshining you both in and out of combat from level 1, and the difference will simply get progressively worse from there. A shifter gets slightly (very slightly) better melee ability and gives up a ton of versatility, animal companion, and of course 9th level spells. As it is, I don't see any reason to ever play a shifter over a druid, and it's very unlikely that will change without a serious "unchained" level makeover at least. Sad, but not unexpected.


1 person marked this as a favorite.

Where we play we have a tv embedded in a table covered in glass, with a pair of laptops on the side hooked up to it running map tools. It seems to work fairly well.