Dotting with a character from a Kingmaker PbP that fell through after the first encounter. She's gestalted for that campaign yet, so I'll clearly need to redo aspects of her stats to comply with your character creation requirements once you have those set.
Although it likely needs a bit of tweaking, her backstory will remain the same (Bastard of House Surtoval, with a nice hook to join the campaign's chartered exploration). This uncommonly taciturn and numbers-minded Half-Orc would serve well as Treasurer.
It's impressive how much you've kept up with the questions here, & I'm sorry to throw another at you, but what about guns/gunslingers?
Letter of Introduction for the Merchant Craftsman D'ahia of Port Ice & Recommendation of Her Services as Rendered Unto House Surtoval:
Blessings upon your house, Good Lord or Lady,
It is with great pleasure that I introduce to you the remarkably resourceful & undeniably skilled D'ahia; Merchant Craftsman of Port Ice. As you are undoubtedly aware, it has long been the duty of House Surtoval to mitigate & balance the somewhat-less-respectable business aspects that drive portions of the economic activity in Port Ice - & by extension all of our great nation.
Through the artful application of her mercantile acumen, in conjunction with certain talents of a more direct & noisesome nature, D'ahia was able to leverage our position with various "uncooperative" factions. This surprisingly brilliant half-breed not only helped House Surtoval avoid potential political discomfort, but turned the situation to our ultimate economic advantage.
Thus, when news of your expedition reached us I thought immediately of our friend here. I cannot begin to fathom the strange mechanical & alchemical experiments she conducts in the lab that she carries on her back, but I have seen firsthand demonstrations of the resulting destructive & transformative powers. Suffice it to say, I have been impressed enough to bring this woman to your attention & give her my strongest recommendation. I believe this aspiring young alchemical merchant may provide more than a few unique facets to your hopeful band, whatever their objective may be.
Best Regards,
Domani Surtoval, Lord of the White Manor & Mayor Steward of Port Ice
"Ours is the Right"
As is shown in her backstory, D'ahia is an unrecognized bastard of the Surtovals (oh the follies of youth). Her recent successes in Port Ice have brought her more attention than the family desires, as some members (as well as D'ahia herself) do know the Half-Orc's ties to the family, though none are willing to admit it. Most of those Surtovals aware of her birthright would prefer to have her taken care of quietly, but her recently gained modicum of fame makes a distant, dangerous adventure the better option.
D'ahia watches the bandits leave, pistol held ready until the last slips into the trees. She heaves a sigh heavy with both relief and exhaustion and nods as Cassandra moves to tail the would-be-thieves and Norvallen assists the sobbing hostage. "Not too far from calling distance," she cautions Cassandra before trailing Atamar and Sorry into the encampment, wincing with each step.
Dropping unceremoniously onto the stool, she holsters her pistol and quickly looks over the contents of the wagon with a shrewd eye.
assuming she's close enough...looks like we saved a bunch of blurry junk(?)
A sudden snort of laughter, followed immediately by a grunt of pain, escapes from her lips as she hears Sorry's suggested ambush. "On'rubble or not, unless these folks 'ere," She nods towards the man she assumes to be Oleg, "Got some pow'fool healing, and is feeling gen'rous as we just was, I won't be in no condition to go after no bandits what just nearly did me in."
She shakes her head with a soft burbling chuckle.
"I seen you got more tricks than what you told us before too, girly, but don't forget those cutthroats just did a number on you too. And I don't like that woman; we underestimated her once already, knowing it or not, and I don't care to rush after them just to underestimate her again. Likely they know this land plenty better than us; could be settin' traps, and probably they're thinking of some way to get reinforcements and come back to get us. Ain't no criminals that organized what just leave a rival group to muck up their operations. I say we take the time to restock ourselves, learn more about our enemies, and bring it to the bastards with a real plan."
It's fairly obvious she is speaking from personal experience regarding how criminal organizations operate. Sense Motive DC 6 or something
Knowledge (Local: Stag-Lord):1d20 + 11 ⇒ (12) + 11 = 23D'ahia is from Port Ice, again.
She turns towards Oleg and calls out, "'Ey! You know how far them bandits came from?"
I believe that is a consensus to allow the bandits to leave. As it comes around to her initiative, D'ahia would move into the compound, watching the would-be thieves carefully, & ready an action to shoot the closest one if they appear intent to continue the fight.
Clutching the gash in her side, D'ahia swivels her head from the bandits surrounding the incapacitated Sorry to the direction of the bargaining voice. She takes in the state of her companions, and their apparent assent.
Her injured arm, stiffly holding the battered pistol aloft, shifts to the line of archers, her eyes trained on the woman in the distance.
"Aye,"She says just loud enough for those near her to hear. mostly companions, couple thugs."Let the battered vultures crawl off, tummies still empty."
She chuckles through gritted teeth and calls out to the woman, "Let her go, and you can go, no fewer in number, no richer than you came."
Standing, D'ahia smoothly draws her pistol as she takes to her feet, her own attention also focused on the bandit leader.
Move action; stand & draw weapon.
She pauses, seeing Norvallen's strangely effective final blow, and turns back toward the brigands hiding behind the wagon. Setting her jaw, blunt tusks bared in a gruesome half-smile, half-grimace, D'ahia combines and throws another bomb at the standing bowmen, taking the smallest measure of care to avoid most of the loaded wagon.
Ranged Touch on Blue/Red:1d20 + 6 ⇒ (17) + 6 = 23
Fire Damage on Blue/Red:1d6 + 5 ⇒ (1) + 5 = 6
Yellow/Purple & Pink/Blue take 6 fire in the splash, DC 16 reflex/half
"That's right!" She roars over the tumult of battle. "Amateur Hour is over! Put down your weapons!"
Hearing the leader barking orders back into the old fortress, D'ahia turns her attention to the newly formed firing line just in time to see a volley of arrows headed her way.
Grabbing her belt with both hands, D'ahia throws herself sideways, rotating as she falls.
Immediate action: Gunslinger's Dodge; fall prone
Two arrows whistle past as she drops toward the ground, with a third planting itself squarely in her shoulder.
"Наистина лоши кълне," she growls from the ground, breaking the shaft off the arrow in her shoulder.
Orcish:
Really bad swears
I used Bulgarian for Orcish. I can't recall what other languages have been used; so this can be changed.
It stands to reason. I'm currently debating the next action; I realized after we got things going that I'll need to pick up precise shot sooner than later. This is my first ranged character. I'll post shortly after Norvallen, if I don't make up my mind before then.
I'll be using Gunslinger's Dodge (immediate action) to fall prone at the first ranged attack. I have a question on the mechanics, though.
Gunslinger's Dodge wrote:
At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
The Deed specifies gaining a +4 AC vs the "triggering attack," for being prone, but being prone itself grants +4 AC vs ranged attacks. If D'ahia immediately drops prone at the first attack, she would then have +4 AC vs all the ranged attacks that round, correct?
Hey folks! Seeing as our DM doesn't appear to be able to post in Paizo yet, it was suggested that we move the campaign to Roll20.
We can set up a system for posting here as well, if we still want to keep a running record on Paizo. Whether that be a single designated record-keeper, or some system where we each post as normal, with Aqua-Thor keeping things running on Roll20. I, for three (Sorry & Jonathan made the suggestion), would very much like to keep this going.
Still learning every day. With a correct understanding of the 5ft splash (15ft square), final target is Black/Pink/Purple in the back; Orange/Green takes 6 splash damage DC 16 reflex/half.
I should've gone Dodge & Mobility first... fast reloading can come after a nice standing 24 AC vs AoO. I thought increasing my range here was a good move, but it quickly became obsolete. Alas, I'll have to be smarter/get hit more until lvl 4. Also, survive. I see Gunslinger's dodge bonus from the Nimble ability as the reward for my patience.
@Aqua-Thor
I don't know if I should've rolled the AoO for that bandit, but it seemed easiest. Also let me know if you don't want me scribbling my five-foot splash radius all over the map.
Seeing that the bandits had already hemmed them in, D'ahia closes ranks, stepping up just behind Jonathan.
With another glance to the bandit at her side, she quickly compiles the ingredients necessary for a bomb and lobs it over Jonathan's head at the small group clustered in front of him. Target is Purple/Orange.
She grunts in pain as the bandit behind her takes advantage of her inattention to open a vicious gash in her side, but her face is set in a grim smile as the alchemical bomb explodes over the lead bandit, splashing the two nearest him in flames.
I must say this is an interesting start to combat... we could probably use some healing as soon as you're able, Atamar (or anybody else with such). At least Norvallen got a good hit on the big guy before he got hit (hard) himself, & one went down with the color spray, but Norvallen's got no HP, squishy Sorry's right behind him, and there's enough bandits to gank each of us good if they can get position. & if that's not the big guy, we're definitely in trouble.
On the several days over here, D'ahia wouldn't have shared her ominous letter unless someone else broached the subject & shared their own first, in which case she would have told any individual that asked so probably no one..?
Assuming we're setting a guard in shifts while camping in the wilderness, D'ahia uses her shift to prepare bombs & extracts for the next day; tinker with her pistol; & experiment with various alchemical (mostly explosive) substances. If anyone asks her about her experiments she typically goes into an excited, gnome-like tirade detailing her complex calculations.
She goes out with Atamar and Norvallen & any others that will have her company & does her part to forage & gather stuff & things, but most of what she finds ends up being ground into ingredients for something explosive.
Initiative:1d20 + 6 ⇒ (2) + 6 = 8 24 sense motive still stand? Does it matter? SM:1d20 + 8 ⇒ (9) + 8 = 17
Even recalling Norvallen's actions in the Randy Sasquatch, and knowing his feelings on the matter, D'ahia was still surprised to see the sudden lash of the strange human's hair.
Defending the honor of a girl who clearly doesn't have the sense to keep her own mouth closed. She shakes her head as she begins sweeping away from the group. Such are my new traveling companions. Drawing her pistol as she moves, she eyes the bandits warily, before downing a small flask pulled from her person. Dex mutagenAt least they're (mostly) competent.
Though subtle, the effects from this last concoction are visible. D'ahia's already long limbs seem to reach a bit further, and her toned muscles stand out taut on her lithe frame. Her pale grey complexion darkens to a deep blue as the outer layers of her skin thicken.
Some of the awareness leaves her eyes and her focus narrows onto the bandits before her, a tight, poorly contained smile pulling on her lips.
Move action arc away from group but within closing distance (30ft range) of bandits; wide flank. Draw weapon free action. Standard action imbibe Dex mutagen. Err.. that is, of course, if we're not rushed.. thoughts & dice still stand, either way I suppose. Yay pretty words. Bed. Dex mutagen: +2 Nat AC; +4 Dex; -2 Wis.
Changed extracts prepared for the journey. Again, would've used Comprehend Languages to read the letter.
Sense Motive:1d20 + 8 ⇒ (16) + 8 = 24
Sleight of Hand:1d20 + 5 ⇒ (15) + 5 = 20
Eyeing the armed men with disdain written clear across her face, D'ahia turns towards the others, briefly putting her back to the bandits as she smoothly downs a small vial of liquid Longshot, 1 min duration +10 range.
She nods to Norvallen, speaking in hushed tones, "Dhese'd be the 'unlawful' folks mentioned in our charter."
As she completes her turn, again facing the camp, she reaches out and lightly touches Sorry's arm as the girl passes; a signal for caution.
I do believe we have a consensus here: Into the Greenbelt!
It sounds like we're going to Oleg's Outpost on our way into the Greenbelt, from our current location in Restov (although I don't know where Restov is on Sorry's map).
D'ahia's look to Sorry is more emphatic, and she chuckles at the obvious oath-enforcement. D'ahia's letter remains sealed for now. She hadn't read the original. No Sylvan here. Comprehend Languages though, which she will use at the next stopping point to read the letter, in private (barring events that would change such an outcome).
Sorry wrote:
I’ve been trained to use simple weapons and armor, I usually didn’t wear them, unless there was a battle at hand...and I have some minor magic talent.
Sense Motive:1d20 + 8 ⇒ (5) + 8 = 13
D'ahia snorts in derision "Some youse you'll be." She pauses, eyeing the girl's solid (albeit small) frame. "But I'n sure another set'a strong hands ain't nothing'a turn down."
With a nod of agreement at Cassandra's brief explanation, D'ahia looks around at the others and grunts, patting the pistol at her hip.
"M'lover led me here; got me to safety in there;" she nods towards the Randy Sasquatch, "An' I 'uspect he'll be keepin me company yet out there." With that, she turns to follow Sorry and Norvallen, shaking her head at his difficulty mounting the magical steed.
Whenever consensus post goes up I'm all good to move on.
Sounds good to me. Once you see what's in the letter, feel free to post our consensus (and share your findings with us if you'd like ^^)
Edit: I added a few small details to the profile; added to the layout a bit, fleshed out existing ideas & such. Added class features that I didn't think to include originally (gunslinger deeds). Now done tinkering.
What's up with the letters? Can Jonathan open his? Have the contents changed?
Turning again to address the group, D'ahia moves near Jonathan and pulls her own letter from the bag, watching cautiously as the swashbuckler opens his.
"They got it right," she says, nodding to Sorry and Cassandra, "The Uldoori have tasked us with exploring the Stolen Lands. I doubt they have much - if any - information on what to expect there. And whether they'd give us what little information they may have is another question entirely. If you're still worried about our lack of information on the Stolen Lands, this probably isn't the venture for you."
She laughs lightly, tucking her letter away
"Although I'd guess that you don't have much choice in the matter anymore anyways, having sworn, 'by word or deed' as the Fey creature put it, into this mess of a mission." Her eyes meet Sorry's, answering a question that wasn't asked.
"If you must hear rumors about the wilds of the Greenbelt, we could ask around Restov here, but I'll put ten gold pieces on rumors being all you'll find. And going to the Lords that granted us this charter sounds too much like admitting defeat to me."
Time of day? I had assumed the gathering was in the evening..
D'ahia snorts twice while reading the charter, responding to the implications voiced by Iacamo and Norvallen; she hands off the document and follows the white-haired man outside.
Rummaging around her person for a moment, she pulls out her own map of the Stolen Lands, folded many times over into a single, small square.
"My own experience with nobility says whatever the task, it is never good to return empty-handed. If we are tasked with exploring these untamed lands, I say our best move is to follow this river," She points to the river just south of Restov, "South, to this lake, and back North, along the river here, to the trading post. If Oleg's outpost is known to them it is likely we could find a contact there and see what we may have to report."
She looks up to the others, brows furrowed in suspicion even while seeking validation. With a shrug she folds and replaces the map.
"I don't know much about travel through the wilds, but I know that any existing bastions of civilization we might find in this outback are more like than not built near a body of water. And if those few are not bandits themselves, they'll be poor folk at the mercy of such."
Either & certainly both would be interested my wares, she thinks with a faint smile, the tips of her small tusks just visible above her lower lip as she turns and pats her pistol gently.
One of the trade offs with gestalt is the hard choices with redundant abilities, so you need to take the archetype as is.
As I feared, figured it wouldn't hurt to ask, the Gunslinger Grenadier is just too perfect.
Edit: My first Gestalt toon. I was originally looking Unchained Rogue; Underground Chemist archetype has some sweet synergy (fast extract/mutagen/potion/poison), but even more unfortunate overlaps. Finesse Sneak Trips at 15ft with a whip would be cool, but full BAB progression and a few bonus feats might let me manage it with the Gunslinger, which has equally good, although slightly different, flavor.
Damn yeah that's rough. Good money I imagine though.
@Aqua-Thor
The grenadier alchemist archetype trades Brew Potion feat for martial weapon prof with one weapon. Since gunslinger has all martial prof, may I keep Brew Potion?
Also, would our map of the Stolen Lands have the natural landmarks (rivers lakes, forests etc), as well as Oleg's Spot (as it's mentioned in the charter)?
Power outage by storm; got 42% phone battery off McDonalds run. Crunch is good to go, probably.
D'ahia nods and snorts her assent "Aye!" Sounding not unlike the muted backfire of her battered pistol. "These Alfordi Sortlawrds dhen." She snatches up a fruit, sliding it deftly in a deep pocket half-hidden by the folds if her cloak.
"Let ush not brang our curse on dhem."
More mindful of her words than she typically cares to be, D'ahia glances to the basement with a shrug and strides silently across the room to stand by the door.
4/6 active isn't bad (5/7 is better, counting Iacamo); I think we should move on & let folks catch up when they can (or stop again later if we need to).
Yes, waiting for Jonathan & Atamar just over 24 hrs now.
Rising slowly to her feet, D'ahia shakes her head to clear the last of the unexpected pain.
@Sorry
"I'm not sure what it was... some.. sudden pain, but it struck when I hinted at our recent pledge being insubstantial." She pauses for a moment in reflection.
"It would seem that we are now truly bound to Lord Alystair." She fixes Iacomo with a steady gaze. "After we finish checking the area and take stock of ourselves, I believe our first goal should be locating the real Alystair." It is obvious she is not pleased at having been manipulated in this way, but how much of her ire is directed at Alystair himself is unclear.
She nods to Cassandra and Sorry as they move toward the basement, taking note of their names. "Take care, and come up quick if more of those beasts show up," she gives them a quick word of caution.
"I am called D'ahia" she says to the room, again pronouncing her name 'incorrectly,' and walks to join Norvallen near the fruit.
"Our Lord Alystair leaves us one sword between seven, while the monstrous hag offers us an item each... But what are they? She leans in close to examine the fruit in his hand, touching the skin lightly with a finger.
I'll probably do that, but it sounds like too much of a hassle at the moment.
Sorry the speech for D'ahia is not consistent; the premise is that she's extraordinarily intelligent, but terribly impersonable, & I thought ugly-sounding words was a good addition to that. Nobody wants to follow the ugly, stupid-sounding Half-Orc.
However, expressing profound thoughts through a broken mouthpiece is quite difficult.
Looking around the inn-turned-slaughterhouse for any other survivors, D'ahia heaves a long sigh as she slides the loaded pistol back into the holster on her hip.
She moves over to the recovering Atamar, recalling the male Half-Orc's earlier advances as well as his references to Desna. "Looks like yer luck god pooled through fer you after all." She says with a sneer, patting him heavily on the back. "Burly... Heh heh heh." Her short laughter comes out as a phlegmy series of snorts.
Squatting to examine the strange remains of Lord Alystair, she turns to look at each of the remaining adventurers appraisingly, pausing for a moment, frown deepening in saddness at the shell-shocked Cassandra.
"He was the one surposed to pay us for this vinture. If he was akin to those beasts," she gestures toward the general carnage, "I see no reason anyone must hold to a vow made to a creature less real than the snow - or stew - is made of."
She shakes her head, "These 'Fey' you ascrub that ungodly hag to would be foolish to lure us here with such a 'trap' planned. To provide us a weapon against themselves, when clearly we are outmatched, not to mention no logical motive to begin with... But certainly the Lord wouldn't have called us out here if he knew this would be the outcome. But clurly, yes, all a very dane'rous facade."
Iavas, Gaspar & Jamahzin are my tale for this recruitment. Desnan Butterfly Escape. Love.
I enjoyed the recruitment; agree stages would help, as the only negative aspect is player's time spent, but that's still inevitable with a recruitment of this nature faced with a large mix of unique characters & good players, as we had. Stages would help though.
D'ahia has about 61 gold left from equipment already set; there's acid flasks somewhere in that gold. Yay phone.
init:1d20 + 6 ⇒ (6) + 6 = 12
Recovering from the mild shock of their ghastly hostess' apparent invulnerability, D'ahia grabs a pre-mixed flask from her waist. She pauses for a moment as innumerably more beasts pour from the cauldron, then flicks the activator & lobs the projectile at swarming mass as she notices many of her current companions taken out of commission by some unknown malady.
Once again spinning in her gracefully abrupt & efficient manner; D'ahia strides briskly toward the light that is her Leige Lord, head bowed, grabbing the closest struggling goodly being.
While the world explodes behind.yeah. EDIT: Gonna grab you Atamar, 2 hrs to edit.
I'm at work, closing up. Drive home, then I'll be back about 30, 45 minutes.... Erm.. D'ahia would try lobbing a bomb after the unsuccessful shot, but I am guessing that would work but slightly better (maybe splash damage after the bomb passes through her body to break on a corporeal surface?)
D'ahia had seen enough; there were few crimes greater than denying a sentient creature the right to it's own will.
[dice=Pistol on "Stella"]1d20 + 6[/dice] Ranged Touch
EDIT: Pistol Damage:1d8 + 1 ⇒ (5) + 1 = 6 Edit: Factor another +1 for any inspiration still in effect
Fighting through the pain of her injures, D'ahia opens herself to another attack as she reloads her pistol, grateful once again as her armor stands up against the creature's teeth. A roar of triumph tears from her throat with the resounding fire of her pistol and the seemingly simultaneous fall of the second beast.
Round 4:
D'ahia downs a vial of something and appears to regain her lost vitality
CLW Extract:1d8 + 1 ⇒ (5) + 1 = 6 Full HP
She smoothly pours another load of powder and packs a bullet into the short muzzle of her pistol.
Quick Reload as move action; standard action consume extract
Round 5+:
D'ahia moves toward the others & away from the beasts, reloading and shooting as she goes, hands a blur as she calmly steps through the chaotic room. With each shot, she attempts to clear the area around others who have been overwhelmed and the hard-pressed heroes assisting those unlucky fallen. All the while, she takes care not to target any beasts already engaged with others, for fear of friendly fire.
Move Action, fire; Move Action, Reload; Move action, fire; etc, avoiding penalty to firing in melee.
D'ahia pauses at the strange events, and frowns as the creatures halt their attack to focus on the Halfling girl. She smoothly reloads her pistol and stands ready to move against the rats or their newly apparent master.
" Ya, whut in the hells is gon' on!?" She asks of no one in particular, her eyes shifting from the gathered adventurers to the leadmost rats and enraged cook-woman.
Quick Reload as move action, standard action Ready Action to fire at crazy rat-beast lady at the first sign of renewed hostility from them.
D'ahia will survive (and, here, be chosen), or do her best to bring the heavens down burning on whatever bastard has the will to push her that far. They're the same thing, really; it's just a matter of degrees.
I'll be correcting my drunk-tired combat RP shortly & provide some narrative outline of the next few rounds (clearly my own perception faltered in reading the formerly unused dice layout).
I'll see about more interaction once (if) I can figure out what the hell is going on.
Aqua-Thor, I'm sorry if cooperative combat is your goal here, there's just too much to sift through to do much more than mop up in some way. And the initiative's been miffed from early on.
Is this just how init typically goes in PbP? No scorn or condescension, simply a question.
Well damn, I can't go back & edit my combat post now... guess that's what I get for not being as well-versed in these boards & posting at 3am just before a forced computer restart.
Just the backstory & general ability descriptions left to flesh out D'ahia's application.
@Thirrion
You'll need to scale your gear back significantly. If you recheck the Recruitment board you'll see we have 200gp starting, a map, and 1 non-noble outfit (as well as any class-granted starting items).
Masterwork items are outside your budget, as are firearms, and
you can maybe afford 1/4 of the items on your crafted item list (even at reduced crafting cost).
@Atamar & Group on PbP formatting
I copied Jonathan Haykes' formatting, as it appealed to me most. I like the idea of a flowing narrative, obviously based on the mechanics, but with the mechanics hidden on the side to allow the narrative to flow.
@Atamar
D'ahia turns her attention to the other Half-Orc as he approaches, her eyes narrowing in a look of supreme suspicion at the lavish complements and an unbidden snort erupting from her short, piggish snout at the incredible comparison.
She opens her mouth to voice her displeasure at the male's distasteful jest when the Halfling serving girl shrilly interrupts everyone's evening.
Initiative:1d20 + 7 ⇒ (20) + 7 = 27Crit!
Round 1:
D'ahia pivots on her heel, cloak flaring open as she spins and begins backing calmly into the room, away from the beasts and everyone else. Never sat down. She pulls the pistol from her hip with more practiced ease than conscious will, and finds herself against a table away from the general crowd.
Poor girl, D'ahia thinks, eyes flitting to the serving girl, even as she trains the pistol on the first beast intent on a Halfling snack. Her fingers dexterously set the primer and pull multiple small trigger mechanisms, and a thunderous CRACK! rolls over the soft sound of scurrying feet, ending the brief moment of quiet following the scream.
The bullet punches into the target, tearing a visible gash in its hide and redirecting its ire toward D'ahia. Seeing the valiant Sacrifical Jorn moving toward the Halfling, D'ahia turns her attention to the injured beast rushing her way, now with a skittering companion in tow.
Setting her shoulder against the monster's charge, she grunts with the impact and smiles as her sturdy buckler holds. From the corner of her eye D'ahia sees the second beast moving around to her side as it strikes and she nimbly dodges it's gnashing teeth.
Round 2:
D'ahia frowns as she sees others in the inn struggling to fend off the beasts, and two of the nobleman's guards appeared nearly out of the fight already.
Gritting her teeth, the Half-Orc pulls various vials from her many pockets, doing her best to avoid the beasts' attacks as they sensed a moment of opportunity. Her chain shirt takes the first beast's chomping blow, but a lunging bite from the second creature snags her elbow in it's mouth, which comes away with bits of flesh.
Before the beast was out of arm's reach, D'ahia practically shoves her hastily made bomb down its throat, which explodes in a roar of flame up her arm, over the nearby table & a couple chairs, and onto the other creature.
beastie explodes in crit, table & chairs gone, D'ahia burnt
To her frustration the other beast appears unharmed from the heat, although the shock of the blast appeared to distract it from mounting a proper attack.
Round 3:
Fighting through the pain of her injures, D'ahia opens herself to another attack she reloads her pistol, grateful once again as he armor stands up against the creature's teeth. D'ahia roars in frustration when her shot goes wide and blows a hole in the floor near her target.
I'll have to pay for all those damages... Are the last thoughts that flit through D'ahia's mind as the beast lunges forward unexpectedly & gashes a terrible wound in her leg.
D'ahia: Quick Reload as move action Battered Pistol:1d20 + 6 ⇒ (9) + 6 = 15 Batter Pistol Damage:1d8 + 1 ⇒ (6) + 1 = 7 Beastie: Beastie AoO:1d20 + 5 ⇒ (20) + 5 = 25 Beastie Attack:1d20 + 5 ⇒ (17) + 5 = 22 Critical:1d20 + 5 ⇒ (13) + 5 = 18 Beast Damage:2d4 + 2 ⇒ (3, 1) + 2 = 6 D'ahia goes down at -1 in round 3 Con to Stabilize:1d20 ⇒ 18 But appears to not be bleeding
Should probably invest in at least one weapon that doesn't provoke when used in melee... & a little less self-immolation. Little rush at the end here, sorry, gotta jet. Just realized I hit the last one before it got me... but this computer is gonna restart in literally 30 seconds so I'll come back and fix this
Few minutes left at work tonight. Caught up on our burgeoning novella here; I'll respond to a couple things pre-combat, finish up my gear/misc abilities, then see how to handle these beasties.
@Atamar
D'ahia is sitting on a socially unpleasant and aesthetically displeasing 8 CHA, fyi, but I'll get you a response tonight (for what.
@Jonathan
I noticed that with these boards. I lost a couple a posts here as well (actually lost a big write-up for D'ahia's profile - frustrating) I started drafting in Word if anything got to a decent length.
@DM Aqua-Thor (& rules-junkies)
Firearms rules say a pitted bullet is needed for application of poison, but doesn't mention alchemical substances at all. So for Grenadier's Alchemical weapon, is that cool for normal bullets (applying alchemical substances)?
Also, the Grenadier's got plenty flavor talking about being able to quaff drinks & use alchemical stuff quickly & without opening himself up for attack, but there's not mechanics in the archetype for it. Is that just a big ole tease, or what?
"Harumph" She sighs again in slight exasperation to Zartana's response
@Jamahzin
Eyeing the Kobold, her expression appears to lighten for a moment, and her voice sounds almost friendly;
"She is differen', is all," she says with a glance to Zartana "Is not bad.... jus' differen'. Don' worry 'bout it little one."
She reaches over and pats Jam's head, yellowed tusks sprouting from her face in a gruesome smile.
@Zartana
"I didn' mean to offend, M'lady." She says too politely, dropping a quick bow, her smile growing to show more of her misshapenly large, sharp yellow teeth.
"My primry cuh'cern is for the health of Brevoy, particularly her ec'nomic state. But tha's why were all here, no?"
She eyes the drow warily before turning to Cassandra. "I do!" She responds emphatically, unable to stop the ugly grin spreading across her face at the change in topic.
"Lately I bin testing the absorpshin rate of differen' acids through the membranes of various organic & quasi-organic sctructures, with an eye towerd the lasting applicashin of similar, but semi-rigid compounds to static enties..."
She trails off, muttering quietly to herself before falling silent, a distracted look in her eye as she seems on the verge of some realization.