I'd like to present Dagbur, a straight up barbarian. He's loyal, fearless, internally sad, but externally positive to a fault. He's not the noble and proud barbarian from the lands to the north, but was found on the Mediogalti islands, and is much more animalistic and wild. He's great to have around when things get physical, just might need to be pointed in the right direction sometimes. :) About Dagbur: Standing big and strong, the large and plain looking human seems uncomfortable in his own skin, the stooped shoulders cannot hope to hide the mans size. Green flecked eyes occasionally meet yours if approaches him in conversation, but more often those same eyes slide away from yours like ice in the flame. A shock of sandy brown hair sits upon his head, and it's evident that it has been a while since the tangled mass has seen a comb. In contrast to the meek appearance, there is a huge sword rising over his right shoulder, also plain, but clearly has seen some substantial use. The way Dagbur moves shows his awareness and familiarity with the weapon at his back. He also is wearing well-worn hide armor, and the redness of his skin reflects the armor may be a recent acquisition. However, if the man feels any discomfort, his doesn't show it. To talk to the barbarian shows a distinct accent, at least the type of accent commonly associated with men and women of his stature and appearance. It's a broken Common, heavily influenced by the islander accents of Mediogalti, to those who are familiar with that area's dialects. His accent may suggest a lack of intelligence, but the eyes, whenever you do manage to catch them with yours, do not lend evidence to that theory. All of these visual clues suggest an interesting history, perhaps a slave or runaway, but the Barbarian hasn't spoken of it, and shows no evidence that he plans to. Some Stats: Character Class Information Class and Level : Barbarian 1
Favored Class(es) : Barbarian
Strength : 18 (+4)
Maximum Load : 25/300 lbs.
Hit Points : (14)
Base Melee : (+5) 1 BAB + 4 Str + 0 size + 0 misc
Combat Maneuver : (+5) 1 BAB + 4 Str + 0 misc + 0 size <- CMB
Armor Class : (16) 10 base + 4 armor + 0 shield + 2 Dex + 0 misc + 0 size
Fortitude : (+4) 2 base + 2 Con + misc
Conditional Bonuses and Penalties :
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Hey GM, would you mind closing this campaign? In the campaign thread is a checkbox only available to the creator (you). Its minor but would clean up my campaigns slightly. Thanks! :)
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 **Stands up from computer, goes to kitchen, packages some delicious swedish fish, wraps it in a bow, pays outrageous shipping prices, drops it off at the ups store, and returns to computer** It's in the mail.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Watching the others respond to Abrus Valsin, and noting Rutilus moving to hide behind him, but not drawing attention to the small man, the barbarian returns his attention to the conversation, and rolls his eyes and murmurs, mostly to himself, "Everyone say what Dagbur already say." For the record, I was really, REALLY excited to see what Rutilus did from the rooftops. I'm positive it was epic-ness in the making.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 The barbarian lets the anger fade slowly, his whole bearing slumping in exhaustion. He leans against the alley wall, responding in a tired and somewhat pained voice, "Dagbur strong, sneaky sword get lucky poke!" As if to punctuate his point he kicked the nearest loose blade down the alley, not remember or caring if it was the blade which actually cut him or not. "Dagbur ready to go." Bluff: 1d20 - 1 ⇒ (5) - 1 = 4 Sense Motive DC 4:
Dagbur is in quite a bit of pain, and it's taking a large amount of Barbarian toughness to hide it... or try to hide it that is. HP: 4/14 We probably should, Dagbur wouldn't worry himself about it though...
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Round 2 EDITED: Rage stats updated. Raging - HP: 8/16 , AC 14 , Damage is +9 not +6 while raging so add another 6 to total damage if ok to fix that. Will saves +2 and Raging 5/6 rounds left.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Round 2: Dagbur wipes blood from his wound, grin returning, and will attack (or 5' step) towards the nearest visible opponent. He taps the anger bubbling just below the surface and shouts again, bringing his enormous sword up and over in and a vicious chop.
Enter Rage.
Raging - HP: 8/16 AC:16 Possible AoO: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Round 1: Waiting with a poor facade of patience as Wibeke takes her action, Dagbur's face shows a smile for half a second, before he unleashes a scream of fury and moves after the fighter and drawing his massive greatsword at the same time - moving alongside her if he can. assuming she moves straight to combat I'd like to be in the next square over, side by side if possible
Move up to Melee range and attack with Power Attack
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur nods his assent and follows the others out, but anyone watching would see his eyes get a faraway look, and a positively evil smile comes over his features as the strangest idea comes to his mind.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 If/when Rutilus climbs up, Dabur stands up and moves slowly and carefully over towards the high key. Strength: 1d20 + 4 ⇒ (19) + 4 = 23; Acrobatics?: 1d20 + 2 ⇒ (7) + 2 = 9
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur's grip tightens on his sword when the pulley system begins to move, relaxing only when things have gone still again. He looks up at the small golden key, and down at the scepter, giving a slow whistle. With a smile, "Shiney! Who wants boost? Someone steady climber on my shoulders?" Dagbur goes to the nearest wall, and crouches down, hoping someone will clamber onto his shoulders, with someone steadying that person, and then they can move to the hanging key and cut it down.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 I second that guess, I texted him yesterday and have yet to hear back from him. I do know the fires are no longer a danger to homes in his area... so it must be something else.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 After giving a very innocent look and shrug Wibeke's way, as if to say, 'What?' Dagbur tries to watch what the others are doing, and not get in the way at the same time. He's not a great multi-tasker.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur's smile is bigger than ever, skin red from the bleach, "That was great... and now we have key! he seems quite pleased and proud of himself. 13/14 hp
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur grins hugely and whips his enormous sword off his back. "Dagbur can do it!" He readies to swing, muscles bunched, a big smile on his face now that there's something to smash finally. Allowing a chance for someone to stop him if they'd like. If they don't, Damage on jar: 2d6 + 6 ⇒ (5, 2) + 6 = 13
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur had been standing tall observing things, but his hand was running up and down his armor slowly, his eyes lost in though. At Lauranna's advice the barbarian starts, putting that same hand behind his back a little guiltily. He squints at her a bit, wondering -not for the first time- if she has telepathic powers.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur looks back as the door is locked behind them, sighing heavily, and gives the door a tug. Finding it truly locked he puts a little muscle into it, just to give it a fair try. Str (pulling on door): 1d20 + 4 ⇒ (6) + 4 = 10 When that fails (as it probably will) He turns and surveys the objects in the room, but not getting too close. "Um, do we break these open?" Dagbur looks a little lost.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur listens with half an ear, bored of the old mans rambling, but perks up as they're shown out. He didn't appreciate the old man ignoring Lauranna, but old people can be so dumb sometimes. The barbarian does understand the need to find a map in the basement. This should be easy he thinks to himself as they enter the large wooden door. Perception: 1d20 + 5 ⇒ (14) + 5 = 19
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 "Haha! Smart box moving Wibeke. Dagbur peers into the crate with the others, taking the mahogany box and storing it in his pack if no one objects. "This look like little box, these other things good?" Dagbur shows interest in the acid flask, a bag of powder and one set of dice. "We go now?"
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur eyes the whole operation, impressed at the others for figuring all these things out! He does intuit enough to realize someone's going to have to attach the crane to the box, and pulls a rope from his pack. [b]"Whoever goes to box, tie this around you, like this. I'll hold other end."[b] Dagbur pantomimes tying the rope around his waist and after whoever does tie him/herself off, ties the other end of the rope to a support beam and takes ahold of the rope somewhere in the middle, giving enough slack to the person tying off the box to move unhindered.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 "This is gonna be good." Dagbur says without malice, really quite excited for what they're about to attempt. He also waits for any instructions if someone needs him to do anything.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Secrety pullies in the ceiling of a warehouse storing precious goods and cargo? A storehouse in which the floor may fall apart at any moment? I thought that warning was to keep the horse out of here. **as Dagbur plunges into the frigid ocean** :)
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 "All these boxes, and you worried about our weight?" Dagbur laughs, "How you think boxes get here? Walk in themselves? Har har har, you friends so funny!" He is sure you just made a great joke. He moves towards some of the crates while looking around, "Let us see what we find!" Perception: 1d20 + 5 ⇒ (4) + 5 = 9
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Others, make perception check before entering, we should have that key! Please. Seeing the doors swing open, Dagbur shrugs, trying to act unimpressed, and heads inside, sword ready.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 The barbarian deflates a little, relaxing his stance and sighing forlornly, "Talky talky talky, old lady and little imp; sneaky sneaky sneaky, Wibeke the only one get to hit anything around here!" the large man complains. But he does step aside to take a more noise-friendly entrance.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Perception: 1d20 + 5 ⇒ (2) + 5 = 7 Dagbur walks up to the doors with the others, "There be another man in here, maybe?" He draws his sword, and tries the front door, finding it locked. He looks at the others with confidence, "Dagbur can open!" and spits into his hands, rubbing them together and takes ahold of the greatsword in a firm grip, widening his stance and taking aim at the door. It is clear what his intentions are to the rest of the group. Giving an opportunity to stop him to the others, :)
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 On the way over
The Shop
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur nods, resigned, and tries to wave to the Imp as they depart. Arriving at the Curio shop: Sense Motive: 1d20 - 1 ⇒ (19) - 1 = 18 EDIT: GO Dagbur! Possibly the best sensing of motives he'll ever do.
[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5 Dagbur takes the box and stows it, feeling quite sad for the little imp. As they speak to the Paracountess, "Lady, you let little imp go with me? He not seem to like being slave." Dagbur looks at her, hope in his eyes. Also, after a moments reflection, he takes the box back out, holding it high in one hand, "Lady, what this box do?"
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