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Dúrland's page
148 posts. Organized Play character for Xunal.
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Male Half-Orc Sorcerer (inactive)
Got it.
Thanks again for the time and effort, GM Merisial.
We'll have to do this again sometime.
Male Half-Orc Sorcerer (inactive)
I agree!
Thanks again for the time and effort!
Male Half-Orc Sorcerer (inactive)
Oooo!
I just realized Dúrland just hit level two.
Huzzah!
It's a promising start.
Male Half-Orc Sorcerer (inactive)
"That did go rather well!"
Dúrland joins the others for a bit of a party.
… and to celebrate another pay packet!
Male Half-Orc Sorcerer (inactive)
Round 2
Dúrland stays where he is and casts another spell at Parani:
« ઠંડા રે » . . "ray of frost", in abyssal
ray of frost: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d3 ⇒ 2
That's a bit better
Male Half-Orc Sorcerer (inactive)
Sorry for the delay. Was out and about doing one thing or another all day Friday …
Round 1
Dúrland moves up beside Tatiana and casts a spell at Parani:
« એસિડ સ્પ્લેશ » . . "acid splash", in abyssal
acid splash: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d3 ⇒ 3
(that was disappointing!)
Male Half-Orc Sorcerer (inactive)
I have no disable device skill
Male Half-Orc Sorcerer (inactive)
Male Half-Orc Sorcerer (inactive)
Is there a link we should sign up for on that one?
Male Half-Orc Sorcerer (inactive)
Dúrland stays by the wagon, crossbow at the ready
"Let's take those two captive, then,"
pointing at the two in red.
Male Half-Orc Sorcerer (inactive)
Round 1
Feeling rather confident after his first shot, Dúrland fires another crossbow bolt at the spellcaster in red:
light crossbow: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d8 ⇒ 7
It's not often a spell-caster does half-way decent with weapons!
« પૂરતી હજી સુધી હતી? »
Male Half-Orc Sorcerer (inactive)
Surprise Round
Dúrland looks to his left and fires a crossbow bolt at the spell caster in the red scarf
light crossbow: 1d20 + 2 ⇒ (20) + 2 = 22 ⋯ (woooooo!)
light crossbow, to confirm: 1d20 + 2 ⇒ (9) + 2 = 11 ⋯ (meh)
damage: 1d8 ⇒ 7
extra damage: 1d8 ⇒ 4 ⋯ (if the critical confirms, that is.)
"આશ્ચર્ય!"
With any luck, that shot will cause her spell to go awry
Male Half-Orc Sorcerer (inactive)
Dúrland is walking casual-like in front of the cart.
perception: 1d20 + 2 ⇒ (14) + 2 = 16
Male Half-Orc Sorcerer (inactive)
"My Colour Spray spell can come in handy for this sort of thing too."
"Against less sturdy enemies, at least."
Male Half-Orc Sorcerer (inactive)
Dúrland shrugs.
"As you say, they won't expect to be ambushed themselves."
"The prey should become the hunted, from the sounds of it."
"It should make things interesting, if nothing else."
Male Half-Orc Sorcerer (inactive)
Dúrland points to Bernal, and says
"Our newfound friend here was telling us about about a racket `round here."
"Some woman, name unknown, apparently wants to move something big."
"Probably has a warehouse near the Pitview Pub, wherever that is."
"Sounds like she might be working from within the Greycloaks."
"Seems Buddy here," pointing to Bernal, "is as good as dead if the Greycloaks get him."
"Which is why he led us on a bit of a merry chase just now."
Male Half-Orc Sorcerer (inactive)
Dúrland, somewhat annoyed with Bernal's antics, says:
"Just you stay where you are until we say you can go!"
"Tell us just who is trying to kill and rob Pathfinders recently."
"And that's just for starters. There's more questions where those came from!"
intimidate: 1d20 + 9 ⇒ (17) + 9 = 26
Male Half-Orc Sorcerer (inactive)
Not fancying his chances at being acrobatics, Dúrland tries to climb the ivy-
covered fence to keep up with Bernal:
climb, ivy wall: 1d20 + 1 ⇒ (16) + 1 = 17
Male Half-Orc Sorcerer (inactive)
"This is so embarrassing! I forgot my underthings in there yesterday. Won't be a moment to fetch them."
bluff, to get past guards: 1d20 + 3 ⇒ (15) + 3 = 18
Male Half-Orc Sorcerer (inactive)
Dúrland gives the shady merchant 5 GP
"Just an incentive to keep your eyes open for us only."
"Should you see Bernal again."
diplomacy, if needed: 1d20 + 3 ⇒ (4) + 3 = 7
Which probably means having to cough up more gold! :P
Male Half-Orc Sorcerer (inactive)
sense motive: 1d20 + 1 ⇒ (1) + 1 = 2
Totally clueless! :P
"I'm not a bodyguard" Dúrland sniffs at the Qadiran.
Male Half-Orc Sorcerer (inactive)
"I agree. We'll lose precious time if we double back instead of carrying on."
Male Half-Orc Sorcerer (inactive)
"Sounds like either someone's posing as Grey Cloaks,"
"or else they've got an unfriendly faction."
Male Half-Orc Sorcerer (inactive)
Thanks, I'll check that out.
Male Half-Orc Sorcerer (inactive)
Sorry for any delays on my part.
I'm at my Mum's place in Vancouver.
I've also got a laptop with a new Linux instal that's being a bit temperamental.
HL, which usually works fine in the WINE emulater, won't connect to the Internet
to update properly. A bit annoying. But once I'm home tomorrow, I'll have
access to my home computer, which has HL working fine.
Male Half-Orc Sorcerer (inactive)
"But we're here on business, not for fun. Won't be a moment."
diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19
The bold approach, just because!
Male Half-Orc Sorcerer (inactive)
"Poisoned arrow, perhaps?" says Dúrland to the others.
Male Half-Orc Sorcerer (inactive)
"Sounds good to me", agrees Dúrland
Male Half-Orc Sorcerer (inactive)
"Right! Just had to ask." Dúrland says smugly.
GM Merisial the risen wrote: Yes intimidate is a useful skill but not when your GM jumps the gun. They really have no more useful information to give you This is true. But I just like to double check. I always assume captured NPCs are prone to fibbing! :o
Male Half-Orc Sorcerer (inactive)
"Are you absolutely positive you don't have anything more useful than THAT to tell us?"
… Dúrland says menacingly as he holds up one of the suspicious vials in front of him.
"I'd say these nasty little things were for more than a little tussle!"
"So start talking, or I'll get you to try this stuff on yourselves!"
intimidate: 1d20 + 9 ⇒ (12) + 9 = 21
Intimidate is a useful skill I do have!
Male Half-Orc Sorcerer (inactive)
GM Merisial the risen wrote: Well that was a short combat That's why I think Colour Spray is totally awesome at low level!
"I'd also like to know why they targeted us in particular."
Dúrland makes sure to remove weapons and valuables from the thugs.
Male Half-Orc Sorcerer (inactive)
Round 1
"My turn!" says Dúrland, who then chants: « રંગ સ્પ્રે » "colour spray", in abyssal
… and gestures, casting Colour Spray (DC 14) on the thugs
Male Half-Orc Sorcerer (inactive)
"Well, I guess we ought not waste time, then!"
Dúrland says to Skilgannon; not wanting to admit he has no idea what's going on.
Male Half-Orc Sorcerer (inactive)
perception: 1d20 + 2 ⇒ (3) + 2 = 5
Dúrland is clueless looking at the evidence.
Male Half-Orc Sorcerer (inactive)
sense motive: 1d20 + 1 ⇒ (4) + 1 = 5
Dúrland pipes in:
"At the behest of the Pathfinder Society, in fact"
diplomacy: 1d20 + 3 ⇒ (12) + 3 = 15
Male Half-Orc Sorcerer (inactive)
I thought it was just me, but it looks like updates aren't showing for active campaign postings.
I already emailed tech support at Paizo about it.
I'm sure others must've let them know by now.
I know nothing about RSS feeds. Because I'm from Barcelona!
( not-so-accidental Fawlty Towers reference! :D )
@ Maulaxe:
I'm not a thicky when it comes to computers, but how did you set up that RSS feed?
I've heard of them, of course, but never looked into them. Sounds handy.
Male Half-Orc Sorcerer (inactive)
Dúrland nods gravely
read: this is all news to him
Male Half-Orc Sorcerer (inactive)
"We're waiting for the gentleman here,"
pointing to Kreighton Shaine, "to inform us fully."
@ GM Merisial:
Hoping to get Shaine back on track by being nice
diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23
Male Half-Orc Sorcerer (inactive)
Male Half-Orc Sorcerer (inactive)
Player Name: Xunal
Character Name: Dúrland
Class and Levels: Sorcerer, Abyssal bloodline, level 1
PFS#: 146423-10
Faction: Dark Archives
Day Jobs: Profession (librarian), +6
Any Special Boons?: no
Male Half-Orc Sorcerer (inactive)
A half-orc with a falchion and crossbow just says "I'm Dúrland."
Then just waits for a response of some sort.
Male Half-Orc Sorcerer (inactive)
Sounds good.
Can't think of anyone I know to invite.
Male Half-Orc Sorcerer (inactive)
No harm done.
Will you PM us for the next bits/modules?
Male Half-Orc Sorcerer (inactive)
"Indeed. A few close calls, but it was worth it."
Male Half-Orc Sorcerer (inactive)
Thanks for the GM time, Merisial!
The GM number part wasn't filled out, but not a big deal.
It's the same as the first one I got from you, right?
Male Half-Orc Sorcerer (inactive)
Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Dúrland manages to pirouette out of the way of the ghoul's burning hands
just before Skilgannon and Akter finish it off.
Very well done in the damage department!
Male Half-Orc Sorcerer (inactive)
Dúrland continues to try moving through the webbing…
CMB check, dc13: 1d20 + 2 ⇒ (17) + 2 = 19
… and makes his way behind Skilgannon
« રક્ષણ » abyssal: "shield"
He then casts a Shield spell on himself.
Male Half-Orc Sorcerer (inactive)
Dúrland tries slogging his way through the web:
CMB check: 1d20 + 2 ⇒ (1) + 2 = 3 … nope!
CMB check: 1d20 + 2 ⇒ (17) + 2 = 19 … some progress
Male Half-Orc Sorcerer (inactive)
Dúrland starts trying to move carefully through the stringy mess:
CMB check: 1d20 + 2 ⇒ (7) + 2 = 9
… but only manages to mutter some orcish swear-words
GM Merisial the risen:
NOW I know why I kept seeing the wrong map.
There's two (!) links below your name; I was clicking the wrong one!
I clearly need espresso before checking in! :o
Male Half-Orc Sorcerer (inactive)
Right. Dúrland is only down 2 HP. But a bit of healing, especially for Skilgannon would be a good idea.
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