Asmodeus

DM Snider's page

648 posts. Organized Play character for Daveak Bringer of Destruction.


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Tide of Morning The Confirmation Table The Confirmation Table 2

Ok sounds good I will bring a blood ranger

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Tide of Morning The Confirmation Table The Confirmation Table 2

I would love a slot

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This great cant wait to see it all

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Tide of Morning The Confirmation Table The Confirmation Table 2

Thanks for the game gm, it was well ran. I wish I had been able to post more consistently

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Tide of Morning The Confirmation Table The Confirmation Table 2

I am here i just need to finish my character today

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Tide of Morning The Confirmation Table The Confirmation Table 2

ok i will have him changed when i wake up. if you are in the states i am about a half day ahead so it will still be ready by game start.

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Tide of Morning The Confirmation Table The Confirmation Table 2

I am wanting to retrain my urban barbarian lvl for urban blood rager arcane bloodline Can i do that before we begin.

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Tide of Morning The Confirmation Table The Confirmation Table 2

Yes thanks

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Tide of Morning The Confirmation Table The Confirmation Table 2

1: sort of. The gm tracks your society number, the faction, which character played it, whether that character died, and how much prestige that character earned. Gm will make you a chronicle and pass it out at the end for you to print

2: for using a pregen, you designate what character will get the chronicle but that character does not recieve the chronicle until he/she reachesbthe appropriate level.

3: All characters are tracked online for society. If you create one and use it online first rhen you can put it on paper later and vise versa. You can only play that character in 1 game at a time. So i am playing phantom. I can not use phantom online and then play him in a face to face or other online games until this game is over.

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I am excited to play paladin. He believes the law of his god is all and the law of god trumps law of man.(To extent. Obviously there is blatant disregard for law wich he does not do, But he walks a fine line. If it is getting to close please let me know.)

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Neither. There are no archtypes that i am tracking made before pathfinder unchained that work with unchained...monk that is.... some barbarian and some rogue work.. i have a maneuver master 9 inquisitor 1 and he is really fun

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No.

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Tide of Morning The Confirmation Table The Confirmation Table 2

So this here is table 1 and there will be a new link for table 2?

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Ya i was leaning toward rogar as there doesnt seem to be any heal in the party at all. Even though it isnt his primary roll he can do it.

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I have multiple monks and i only didnt unchain 1 of them and that was only because of archtype issues. When i did unchain it, i noticed an increase in hp and dmg. Loss of saves but that is easily made up with cloak. Unchained as more versatility now with being able to move 30ft and then flurry. He can also gain other abilities like only needing 2 hours of sleep to live and recharge ki.

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Sethran I just checked all the chronicles and they all have the signitures. Is it not loading for you at all? Is everyone having this issue?

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Would the party prefer a lvl 5 Rogue Barbarian or a lvl 4 Paladin

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i would like to hop in on the second table I have a few in that range depending on party play.

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i am down as a backup. I have a lvl 5 rogue that i would like to play

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Tide of Morning The Confirmation Table The Confirmation Table 2

The game is fully registered and Here is the link to the chronicles. I will leave this game active for a few more days so everyone can get there chronicles and check for errors.

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Tide of Morning The Confirmation Table The Confirmation Table 2

everything with this is done i am finishing the reporting and chronicle posting now. you are good for your next game

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Tide of Morning The Confirmation Table The Confirmation Table 2

where are the links to the gm sign up sheets. i cant seem to find them at the top anymore

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i def want in the second session as i didnt get in the first. is there a sign up sheet somewhere

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GM chadius wrote:

Interested in playing 8-02: Ward Asunder during Gameday VI?

Do you have a standard (not core) character between levels 5-7?
1 spot opened up, so I'm looking for a replacement.

Add your character to the lottery here and I will run a lottery 48 hours from now.

I dont have the ability to put character on oage as i am on phone but i have multiple in range

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I am down for it. I just cant put name on sign up sheet atm

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Are they going to open more tables for the up coming event

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Suddenly, a high staccato voice cackles maniacally and calls
out from the island.

“Too too late, filthy intruders! All your prancing through my
beautiful forest, and nothing for you remains! The beautiful,
beautiful sun will do my job for me, destroy your precious
lorestone as soon as it rises, and you are failures, humans are
always failures, always always.”

new map is up. sorry for delay

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Sleeping sword notices two traps up above, with trip wires on the bridge.

before moving can anyone disarm or will you all try and by pass.If you bypass some of you should roll instead of take 10

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The thick trees, brush, and brambles of the Verduran Forest finally give way to a glassy lake with a small tree-studded island just thirty feet offshore. An improvised bridge of mossy logs stretches toward the island from the near shore, though some of the trunks have tipped nearly vertical into the water, leaving gaps along the makeshift bridge.

Footing on the slick log bridge is difficult (requiring
DC 10 Balance checks to move at half speed), and the gaps
in it require either Swim or Jump checks to cross. The
lake is 10 feet deep.

Go ahead and move yourselves on map across the lake

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i need everyone to make sure that i have there information. i think i am missing one.

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Tide of Morning The Confirmation Table The Confirmation Table 2

sorry for that i see that now. it must have gotten deleted on accident.

I know that this was not the greatest game in terms of steady post or as good as it could have been on my part.

all in all though i would like to hear some ways to improve the game.

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Well thats one way to end the boss fight quick lol

As the party moves up, Baselton throws a pebble with his sling but misses his target. Jerbrick manages to base the target and hit him but does little damage. Once Shael bases the minotaur, she is taken with rage as her allies have been injured and cuts the minotaur in half.

Once you have finished your exploration of the cave, Janira leads the expedition back to Absalom without further incident. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what you found and asks to see their notes. He compliments those who recorded notes for being certain to write down ideas and observations while the thoughts are fresh, observing that it’s difficult enough to remember what one had for breakfast the day
before as it is to recall exactly what one was thinking while studying an inscription. As you are now the foremost authorities on that cave and what it contains, Shaine also invites you to come up with its name.

Three days later, the Master who best represents each your own individual interests confirms that you are a full Pathfinder field
agent. As part of the ceremony, that mentor also gifts a personalized wayfinder to you, reminding him or her that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.

Good job.Sorry for the delays i am glad everyone was able to stick it out. I will make the chronicles tomorrow.

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Tide of Morning The Confirmation Table The Confirmation Table 2

As the party moves in toward the minotaur, It tries to drop the little halfing.

Gore atk: 1d20 + 4 ⇒ (6) + 4 = 10

dmg: 1d6 + 4 ⇒ (6) + 4 = 10

The minotaur misses and janira keeps telling her stories.

party under inspire courage

Party is up

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"We thank you for trying to help. I hope you can bring his killer down. He take this before you go and I hope it surves you well."

With that the little gnomes head off.

The left you with a wand of CLW.

It is currently dusk. You know the way the summoning pit from the journal. If you continue it will be morning when you arive. Do you camp or do you continue on?

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The enemys were giant amoebas. low ac low hp, both dead

With all the party working together, both of the amoebas are taken down.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

You emerge from the caverns into a 40-foot clearing at the base of the Kortos Mounts. The full moon above casts provides dim light over the entire area, bright enough to illuminate even the shaded leaf litter beneath the trees. A 3-foot-diameter tree truck spans the
width of the river, creating an impromptu bridge. Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream.

“You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

init:

Jerbrick: 1d20 + 4 ⇒ (18) + 4 = 22
Marius: 1d20 + 3 ⇒ (3) + 3 = 6
Benedikt: 1d20 + 2 ⇒ (15) + 2 = 17
Pelagais: 1d20 + 5 ⇒ (13) + 5 = 18
Shael: 1d20 + 5 ⇒ (14) + 5 = 19
Baselton: 1d20 + 1 ⇒ (11) + 1 = 12
Janira: 1d20 + 0 ⇒ (12) + 0 = 12

Round 1

Party is up
___________

BG

Sorry for long delay. been busy getting ready for deployment. i will be traveling next day or 2 and if i get to post it will be from my Daveak alias as this one doesnt show up on the app for what ever reason.

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Sorry i had the sizes wrong

Fort: 1d20 + 3 ⇒ (13) + 3 = 16

The first one looks really damaged.

both creatures double move up

Round 1/2

BG
________
Shael
Benedikt
Marius
Baselton
Pelagais
Jerbrick

Bold may post

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A few minutes after the events at the hut come to an
end, a band of gnomes approaches the hut from the
south.

"What happened here? Are those Hemzels things? What have you done with him?"

The lead gnome begins to get mad and all the gnomes seem on edge.

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As the party leaves, the threat does not seem to follow.

Hemzel’s journal is written in pidgin shorthand of Common and Druidic.

If Kristoff Reads the Journal:
The lorestone is keyed to druidic circles, and one lies several hours’ travel north from the hut on a lake island. A band of fey has recently been harassing Hemzel and threatening to destroy the lorestone. Hemzel assiduously avoided exposing the lorestone to sunlight. The sun’s rays striking the lorestone inside of a druidic circle disintegrates it.

Are you guys going to do anything about the burning house in the middle of the woods?

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Tide of Morning The Confirmation Table The Confirmation Table 2

DOT

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Tide of Morning The Confirmation Table The Confirmation Table 2

so i know when i started this i made a commitment for 3 games in a row. i still plan on that. We are ahead of the other table we are running with so it will be a little before the next 1 starts. i will finish all other games by then and am ok with running only 1 table instead of 3 or 4. If you are still interested just let me know and i will give you first slots at next table. it wont have to be same character but they will all be evergreen. like i said if your interested just let me know.

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With noone working on the fire it begins to spread

dmg: 1d6 ⇒ 5

you wait for the creature to come out but you dont see him leave.

Round 6/3

Party
Fire

_____
BG

Party is up

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Tide of Morning The Confirmation Table The Confirmation Table 2

The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As the you travel, you can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds—the raging fight between Janira and the minotaur. As you get further down the cave, Janira’s words are sufficiently. The tight tunnels here range from 2 to 5 feet in width and average about 9 feet in height.

1d6 ⇒ 3

As you are walking through this area, you manage to spot 2 creatures.

init:

Jerbrick: 1d20 + 4 ⇒ (12) + 4 = 16
Marius: 1d20 + 3 ⇒ (7) + 3 = 10
Benedikt: 1d20 + 2 ⇒ (8) + 2 = 10
Pelagais: 1d20 + 5 ⇒ (19) + 5 = 24
Shael: 1d20 + 5 ⇒ (6) + 5 = 11
Baselton: 1d20 + 1 ⇒ (5) + 1 = 6
BG: 1d20 ⇒ 13

Round 1

Pelagais
Jerbrick

________
BG
________
Shael
Benedikt
Marius
Baselton

updating map now

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Sorry Here is the updated link. sorry about that

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Tide of Morning The Confirmation Table The Confirmation Table 2

The Chronicles are Here. If there is an issue please let me know.

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Tide of Morning The Confirmation Table The Confirmation Table 2

Remy i need your info so i can make a chronicle for you

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Tide of Morning The Confirmation Table The Confirmation Table 2

koani. i know i had mentioned it earlier, but this was NOT a core game. i hope you were wanting to switch koani to standard PFS

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Tide of Morning The Confirmation Table The Confirmation Table 2

i will be back on boards to gm in a few months as the chaos dies down lol. hope you come back

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Tide of Morning The Confirmation Table The Confirmation Table 2

Shael, I moved you on map to atk top right corner as the one you based was destroyed.

ref: 1d20 + 2 ⇒ (5) + 2 = 7

With a few powerful blows, the first three skeletons go down. The last skeleton falls and shatters into a pile of bones.

Way weaker than i thought lol

The deceased dhampir was a necromancer who used this cave as a secluded place to practice his craft, but following a mistake while animating a dead gillman, his creations turned on him. These mindless undead creatures attack living creatures on sight.

DC 20 Perception:
You find a concealed passage in
the northern wall.Need to know if you go through or go back

Only Those who make the perception check.:
As you travel down this passage, you begin to hear the faint
sounds of combat and a familiar woman’s voice halfshouting
and half-reciting, “As the legendary Gregaro
Voth successfully battled the wild beasts in the deepest
reaches of the Mwangi Expanse, so shall I defeat you,
foul servant of Lamashtu!”

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It was a slashing weapon

With Kristoff being the only creature in the building, he is the new target for the creature.

atk DC15: 1d20 + 5 ⇒ (6) + 5 = 11

dmg: 1d8 + 2 ⇒ (7) + 2 = 9
miss

The creatur swings and misses.

Round 5/2

Party
Fire

_____
BG

Party is up

The fire has now stopped spreading.

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it would have possible wrecked you if the party hadnt done all but 4hp to it lol.

I will be making chronicles today. please make sure that the info posted is all correct.

sorry for being in and out. my scedual got buisier than i had expected. I will be taking few months off till scedual gets back to normal.

As a gm i find it important to get feed back to make myself better. Other than my ability to not post regularly, what is some feed back you guys have.

Full Name

Kjel Svensen

Race

stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9

Classes/Levels

Gestallt Paladin/Blood rager

Gender

Male

Size

6'2"

Age

21

Alignment

NG

Deity

Cayden Cailean

Languages

Taldan, Giant, Skald

Occupation

sword for hire

Strength 18
Dexterity 14
Constitution 15
Intelligence 11
Wisdom 10
Charisma 16

About Kjel Svensen

Kjel Svensen
Male angel-blooded aasimar (angelkin) bloodrager (steelblood) 6/paladin (oath of vengeance) 6/gestalt 6 (Pathfinder RPG Advanced Class Guide 15, 85, Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (human, native)
Init +2; Senses darkvision 60 ft.; Perception +9
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 26, touch 13, flat-footed 23 (+10 armor, +2 Dex, +1 dodge, +3 shield)
hp 52 (6d10+12)
Fort +11, Ref +8 (+1 bonus vs. trample attacks), Will +10; +2 vs. death, +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary; Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 35 ft. (25 ft. in armor)
Melee adamantine cutlass +11/+6 (1d6+4/18-20)
Ranged mwk composite longbow +9/+4 (1d8/×3)
Special Attacks angelic attacks, blood casting, bloodrage (16 rounds/day), smite evil 2/day (+3 attack and AC, +6 damage)
Spell-Like Abilities (CL 6th; concentration +9)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
Bloodrager (Steelblood) Spells Known (CL 6th; concentration +9)
. . 1st (2/day)—endure elements, feather fall, jump, mount
. . Bloodline Celestial
Paladin (Oath of Vengeance) Spells Prepared (CL 3rd; concentration +6)
. . 1st—divine favor, lesser restoration
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 15, Int 11, Wis 10, Cha 16
Base Atk +6; CMB +11; CMD 23 (24 vs. overrun)
Feats Arcane Strike, Dodge, Eschew Materials, Fey Foundling[ISWG], Power Attack
Traits axe to grind, indomitable faith
Skills Acrobatics +2 (-2 to jump), Climb +3, Diplomacy +12, Handle Animal +7, Heal +6, Intimidate +7, Knowledge (arcana) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +9, Ride +1, Sense Motive +4, Survival +9, Swim +3; Racial Modifiers +2 Heal
Languages Common
SQ armor training 1, celestial resistances, channel wrath, divine bond (weapon +1, 1/day), indomitable stance, lay on hands 6/day (3d6), mercies (fatigued, sickened), scion of humanity
Other Gear +1 full plate, +1 heavy steel shield, adamantine cutlass, mwk composite longbow, cloak of resistance +1, handy haversack, 265 gp
--------------------
Special Abilities
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Angelic Attacks (Su) Melee attacks are good-aligned, and do +1d6 to evil outsiders.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Axe to Grind +1 trait bonus on damage against foes who are threatened by only you.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (16 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Celestial Resistances (Ex) Gain resistance to acid & cold when raging.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Indomitable Stance (Ex) +1 to Reflex vs trample & to hit, dam, and AC vs charging foe.
Lay on Hands (3d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Smite Evil (2/day) (Su) +3 to hit, +6 to damage, +3 deflection bonus to AC when used.