Asmodeus

DM Snider's page

645 posts. Organized Play character for Daveak Bringer of Destruction.


Current Campaigns


The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!


The Flaxseed Pathfinder Lodge is a place where agents hang out and await their next mission. We're a lodge for PF1 adventures. Please check out our sister lodges, linked below, for Starfinder, ACG and PF2!

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Pathfinder Society Roleplaying Guild Guide | Getting ready for PFS PbP | Kit for New PbP GMs

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Among the Dead (inactive)


Temple Ruins

Ini:


[dice=Ini Adinomo]1d20+5[/dice]
[dice=Ini Bartholimu]1d20+3[/dice]
[dice=Ini Caelben]1d20+5[/dice]
[dice=Ini Evarice Bue]1d20+5[/dice]
[dice=Ini Lilyth Cailean]1d20+6[/dice]
[dice=Ini Tajan]1d20+2[/dice]

Subtier 1-2

Black Waters (inactive)


Black Waters

[spoiler=INT]
[dice=Varuna]1d20+4[/dice
[dice=Lissa]1d20+2[/dice
[dice=Ivarr]1d20+4[/dice
[dice=Buck]1d20+4[/dice
[dice=Hoskiko]1d20+5[/dice
[dice=Jhon]1d20+4[/dice
[dice=BG]1d20+[/dice
[/spoiler

You are sent to Drownyard to find a lost treasure

Chaosorbit's PFS PbP Gameday IV - 6-97: Siege of Serpents (inactive)


Confirmation 2 (inactive)


The Confirmation Table 2 (inactive)


The Confirmation (inactive)


Crypt of Everflame I (inactive)


Devil We Know Part 1 Shipyard rats (inactive)


DM B's 6-05 PFS PbP Slave Ships of Absalom (1-2) (inactive)


DM Notes:

NE Male half-orc fighter 2
Init +5; Senses darkvision 60 ft.; Perception +0
DEFENSE AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 21
Fort +5, Ref +1, Will +2 (+1 vs. fear)
OFFENSE
Speed 20 ft.
Melee mwk greatsword +6 (2d6+4/19–20) or
heavy mace +5 (1d8+4)
STATISTICS
Str 17, Dex 13, Con 14, Int 8, Wis 10, Cha 12
Base Atk +2; CMB +5; CMD 16
-
Skills Intimidate +11
-
Combat Gear potions of cure light wounds (2), thunderstones (2);

Init:

[spoiler=INIT ROLLS
[dice=Ailil]1d20+3[/dice]
[dice=Caladrel]1d20+4[/dice]
[dice=Fenn]1d20+3[/dice]
[dice=Silver Warden]1d20+5[/dice]
[dice=Van Helsing]1d20+6[/dice]
[dice=Xasay]1d20+2[/dice]
=================================================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

SLAVE SHIPS MAP <slides>

DM B's PbP GD5 "Serpents' Ire" (inactive)


A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium’s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary.

Init:

[spoiler=Init Rolls]
[dice=Eramay the Loyalist]1d20+1[/dice]
[dice=Falth the Catastrophe]1d20+8[/dice]
[dice=Rataji the Disgraced]1d20+5[/dice]
[dice=Shohiraj the Professional]1d20+5[/dice]
[dice=Thestil the Enigma]1d20+1[/dice]
[dice=Zurnzal the Ambitious]1d20+2[/dice]
.............................................
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

MAP

DM B's PFS GD5 PbP: The Sky Key Solution (inactive)


A Pathfinder Society Scenario designed for levels 1–11.<3-4, Table 29>
At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location’s past into the present, allowing Society agents to peruse books from destroyed libraries and speak with echoes of long-dead heroes. Now that it has perfected the Sky Key’s controls, the Pathfinder Society is prepared to extract a slice of Absalom’s history and bring it into the present; however, there’s no telling what might be waiting inside—or who in the present might wish to wield the same power.

INIT ROLLS:

[spoiler=Init]
[dice=Kyra]1d20[/dice]
[dice=Thoril]1d20+2[/dice]
[dice=Valeros]1d20+3[/dice]
[dice=Varuna]1d20+4[/dice]
===========================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

Overseer Map Status

GAME MAP LINK

DM B's PFS GD5 PbP: Thralls of the Shattered God (inactive)


A Pathfinder Society Scenario designed for levels 5-9 <8-9>
After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely.
Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction.

Init:

[spoiler=INIT ROLLS]
[dice=Aikio]1d20+5[/dice]
[dice=Albert]1d20+1[/dice]
[dice=Ariana]1d20+2[/dice]
[dice=Diri]1d20+1[/dice]
[dice=Rilas & Winston]1d20+7[/dice]
[dice=Savage]1d20+4[/dice]
[dice=Tûrak]1d20+3[/dice]
==============================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

MAP LINK

DM B's PFS PbP GD4 The Lost Legacy (3-7) GAME (inactive)


When a samsaran dies, he is reborn again with few memories of his past lives. The cycle continues until he has earned a righteous place in the afterlife. After years of service and lifetimes of accomplishment, Venture-Captain Bakten nears the end of his noble existence and has begun investigating his past lives as a means of understanding Tian Xia's rich history. However, he cannot complete his research alone, and only with was he able to begin to delve into his own past lives. You where there to witness two of those past live's major karmic achievements be undone, and in the end Bakten himself attacked and assassinated in a psychic duel with an unknown entity.

Upon returning to the Sanctuary of the Unbound Knot, you find that Bakten, somehow, did manage to reincarnate one last time, and you are being called upon once more to aid in exploring a troubling legacy secreted within the mountains of Zi Ha. It is up to the Pathfinders to ascend into the ice-capped mountains to unveil the crimes of past generations and save one of the region's greatest heroes.

Init:

[spoiler=INIT]
[dice=Andruss]1d20+4[/dice]
[dice=Grundar]1d20+3[/dice]
[dice=Jorah]1d203[/dice]
[dice=Maligaster]1d20+2[/dice]
[dice=Wembly]1d20+3[/dice]
=====================================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

Subtier 3-4

MAP

DM B's PFS PbP The Labyrinth of Hungry Ghosts High (inactive)


Low Tier Play.

A Pathfinder Society Scenario designed for levels 3–7.
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".

Having ventured past the Hall of the Flesh Eaters, the group of Pathfinders have discovered only one of the remaining Pathfinders from the team before them they where sent in to look for. Jaohd Ilzinian, the leader and a Taldan paladin of Shelyn, deprived of his memory and weapons, his powers expended joins you as you explore further into the maze.

INIT:

[spoiler=Init Rolls]
[dice=Bennybeck]1d20+3[/dice]
[dice=Bernard]1d20+6[/dice] +4 with no Grit
[dice=Ellismus]1d20+2[/dice]
[dice=Omar]1d20++4[/dice]
[dice=Thorill]1d20+2[/dice]
...
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

-->> MAP <<--

DM Beckett's PbP Hell's Rebels (inactive)


Init:

[spoiler=INIT ROLLS
[dice=Harold]1d20+6[/dice]
[dice=John]1d20+3[/dice]
[dice=Nihm]1d20+1[/dice]
[dice=Sinclair]1d20+4[/dice]
[dice=Xavril]1d20+6[/dice]
-----------------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

City of Kintargo Map

Combat Map

DM Snider The Confirmation (inactive)


DMB's PbP GD5 "Through Maelstrom Rift" (inactive)


A Pathfinder Society Special designed for 6th-level pregenerated characters.

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

Init:

[spoiler=Init Rolls]
[dice=Ember the Chronicler]1d20+5[/dice]
[dice=Jamila the Genie]1d20+6[/dice]
[dice=Krakos the Avalanche]1d20+5[/dice]
[dice=Octaris the Torrent]1d20+10[/dice]
[dice=Rhyol the Volcano]1d20+2[/dice]
[dice=Zypher the Storm]1d20+3[/dice]
...
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

MAP

GM Dien's PFS #23: Tide of Morning (inactive)


GM Tyranius Fingerprints of the Fiend (7-11) (Low Tier) (inactive)


GM Tyranius Salvation of the Sages (inactive)


GM Zinou's Blood under Absalom, PBP multi-table special (inactive)


GMG's PbP: Solstice Scar (Standard 3-4) (inactive)


Map

PFS Core Mod Run, from level 1-12 (inactive)


PFS PbP The Ironbound Schism (inactive)


School of Spirits "Classic" (inactive)


School of Spirits Map

Init:
[dice=Waki]1d20+6[/dice
[dice=Tholdand]1d20+1[/dice
[dice=Varuna]1d20+4[/dice
[dice=Kasht]1d20+6[/dice
[dice=Viliym]1d20+1[/dice
[dice=Darian]1d20+3[/dice

Tervalis Confirmation III (inactive)


Tide of Morning (inactive)


Trouble in Tamran (inactive)


We be Goblins 1 (inactive)


[PFS] Deepmarket Deception Table "B" (inactive)


MAPS

Initiative:
Zalkuthar [dice=Initiative]1d20+8[/dice]
Phantomblade [dice=Initiative]1d20+7[/dice]
Kaleb [dice=Initiative]1d20+4[/dice]
Valjoen [dice=Initiative]1d20+7[/dice]

GM stuff:
Zalkuthar [dice=disguise]1d20-2+2[/dice]
Phantomblade [dice=disguise]1d20+1+2[/dice]
Kaleb [dice=disguise]1d20+15+2[/dice]
Valjoen [dice=disguise]1d20+3+2[/dice]

[PFS] GM Fez's Carrion Hill Gameday VI (inactive)


Map

Group use:
  • 10 potions cure moderate wounds
  • 5 potions of lesser restoration
  • scroll of see invisibility
  • scroll of invisibility purge
  • dose of dust of appearance
  • Mayor Heggren

    Keeper Crove

    [PFS] GM Lithrac's Abducted in Aether (#7-23) (inactive)


    [PFS_Aerondor] 04-06 The Green Market (5-9) high tier (inactive)


    Map

    init:

    [dice=Bane]1d20+4[/dice]
    [dice=Wyrgan]1d20+2[/dice]
    [dice=Hellion(combat reflexes)]1d20+4[/dice]
    [dice=Nox]1d20+3[/dice]
    [dice=Dioneo]1d20+10[/dice]
    [dice=Pai]1d20+3[/dice]
    [dice=baddies]1d20[/dice]

    Chronicles

    [PFS_CORE_Aerondor] 00-08 Slave Pits of Absalom [tier 4-5] PbP Gameday 5: (inactive)


    HIGH tier

    Map

    init:

    [dice=Devonalia]1d20+5[/dice]
    [dice=Galant]1d20+3[/dice]
    [dice=Amelie]1d20+6[/dice]
    [dice=Bartholimu]1d20+3[/dice]
    [dice=Nyalla]1d20+2[/dice]
    [dice=Lyana]1d20+2[/dice]
    [dice=baddies]1d20+0[/dice]

    Chronicles