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See you have found a GM. Signing off. Good luck with your game!


Dot for checking out after USA Labor Day holiday (04 September).


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Several comments:

1) I trust my players to make decisions on what abilities that they are going to use before rolling dice and act accordingly.

2) Since I usually provide the information they need to see what the results of the dice do/affect/etc. they can preview and write a more complete post. IE, I spoiler post the creatures AC and then they can let me know if they hit, and what the damage is since I also post SR, DR, etc. Or I would spoiler post something like "K (arcana) #" and behind the spoiler post the information if they make the number.

3) (P1E) I roll initiative behind a spoiler, and then put it in order. Also, when outdoors, Survival, and Perception as needed, especially for an outdoor "sandbox" like Kingmaker. This is done to keep the game going.

-- david

edit: For anyone curious, here is a link to the start of the final battle in a PbP that I ran on the boards that ended in July 2018 after 6+ years. It shows Initiative, and the kind of information that I provide to my players.
LINK


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I know that a lot of folk will not agree with this, but in my 30+ years of DM'ing, I would recommend,

1) Use Google Drive or Slides for maps. I personally like Drive.
2) Limit character creation books. Since you are looking at 1st edition, I would only allow the Core Rulebook and the Advanced Players Guide.
(digression, I was DM'ing Wrath of the Righteous and had mistakenly allowed anything Paizo. By the time we got to the last battle at the end of book three, it was taking me, the DM around 90 minutes to do one combat round, because of all the different actions the PCs and NPCs could take)
3) Unless you are a very experienced DM, don't start with Kingmaker or Wrath of the Righteous as the addon systems (Kingdom management, Mythic) make it very complicated.
4) Limit the group to 5 players, and have someone step up to be the party "spokesperson" for when to move on when others are not moving the group forward.
5) Have a set schedule of posting and keep to it baring "real life" issues.

-- david


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dot


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Thank you GM_Almonihah for taking over this PbP.

Just wanted to let everyone know that the hard cover book for the AP is out. It is 728 pages, and 2.25 inches thick. I was a Kickstarter backer for this project and the book came in the mail last Wednesday.

Good luck and good gaming to all,

-- david


dot


More than six (6) characters can be a real chore, especially during combat and I see that you are going to run Rise of the Runelords, which is a heavy combat campaign.

The only thing about more than six is that you will most likely have a few folks drop fairly early which will bring the number of PCs down.

For Instance, I started a campaign with seven (7) characters, and lost one (1) fairly quickly, then two (2) more. Over the 1-17 levels, lost a couple more but gained a couple back. Ended the campaign with five (5) characters, which in my opinion is the sweet spot for a PbP.

-- david


As the outgoing GM, I can tell you where they are at and what is left to do.

They are currently in the last battle in the last area (Ivory Sanctum) of Chapter 3. Once they finish the battle they need to search the area (they have been rushing thru it) then it is back to Drezen, some RP and then onto Chapter 4. I still have the map in Google Maps if you decide to take over.

-- david


Karde58 wrote:

As I am in the UK would the time zone difference be too large a problem, currently its British summer time so GMT +1, would this cause too much of a delay between my posts and the posts of other players.

Also have been looking at the boards and like the idea of perhaps playing starfinder society games so could develop the same character with out being in single long term story but would there still be same opportunity for games with just having level 1 character.

GMT +1 should not be a problem. When I was running games the only times that I had issues with a player was with folks in GMT +9 thru GMT -10 (usually Australia or New Zealand), because they always seemed to be behind all the other posters.

Society games advance slower than AP games, so you would be at the lower levels longer. If you are looking for a game that uses 1st level characters only (no advancement), I have not seen any.

-- david


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There are at least two ways to do this, probably more.

Way 1: Create an alias for each NPC under your main account. For instance, if George is an NPC in campaign ABC, I would create an Alias called "George (ABC)" under your "Daniel Penfold 351" main id and just use it when George is doing something.

Con: You end up with a ton of Alias that may only have a few posts.

Way 2: Which I use, is to get a picture of the NPC, usually taken from the adventure, and post in my Dropbox, or Google Drive, and link to it in the post. Saves the multiple alias issue.

-- david


Happened to me about an hour ago. It not only disabled PCT, but ALL extensions. I've switched over to Chrome as I kept Chrome and Firefox in sync with respect to extensions.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sorry to announce this, but I am retiring from GMing, from both my games; Rise of the Runelords and Wrath of the Righteous.

The reasons are that I am just tired, and it is has become too much for me to do. I will be 72 in a few months, and have completely lost all motivation to continue.

If you find another GM, have them PM me and I will give them the details on where the PCs are and what is remaining. Both games are in the last area for Book 3, and then some RP before moving on to Book 4.

-- david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sorry to announce this, but I am retiring from GMing, from both my games; Rise of the Runelords and Wrath of the Righteous.

The reasons are that I am just tired, and it is has become too much for me to do. I will be 72 in a few months, and have completely lost all motivation to continue.

If you find another GM, have them PM me and I will give them the details on where the PCs are and what is remaining. Both games are in the last area for Book 3, and then some RP before moving on to Book 4.

-- david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Aladir - Ok with me.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Aladir - You can make the move, and no provoking.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

It is worked stone, so no DR from Hyram Earth Protection.

DM rolls:

D Demon;dd;b;c;c;s+18 each: 4d20 ⇒ (18, 10, 12, 4) = 441d4 + 8 ⇒ (2) + 8 = 101d4 + 8 ⇒ (3) + 8 = 111d4 + 8 ⇒ (3) + 8 = 111d8 + 8 ⇒ (3) + 8 = 11 vs AC 25 Hyram
Hyram miss chance. 1-50 hit; 51-100 miss: 4d100 ⇒ (45, 9, 93, 43) = 190
Arueshalae Starbow +21/+16/+11 haste +21(1d8+8/19-20/×3): 4d20 ⇒ (16, 2, 13, 4) = 351d8 + 8 ⇒ (2) + 8 = 101d8 + 8 ⇒ (7) + 8 = 151d8 + 8 ⇒ (5) + 8 = 131d8 + 8 ⇒ (2) + 8 = 10 vs AC 25 Demon
Templar; +1 glaive: 1d20 + 12 ⇒ (9) + 12 = 211d10 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (13) + 7 = 201d10 + 7 ⇒ (1) + 7 = 8 vs AC 25 Aerianna
Templar; +1 glaive: 1d20 + 12 ⇒ (14) + 12 = 261d10 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (13) + 7 = 201d10 + 7 ⇒ (7) + 7 = 14 vs AC 25 Aerianna
Templar; +1 glaive: 1d20 + 12 ⇒ (14) + 12 = 261d10 + 7 ⇒ (1) + 7 = 81d20 + 7 ⇒ (19) + 7 = 261d10 + 7 ⇒ (4) + 7 = 11 vs AC 25 Hyram
Templar; +1 glaive: 1d20 + 12 ⇒ (8) + 12 = 201d10 + 7 ⇒ (9) + 7 = 161d20 + 7 ⇒ (16) + 7 = 231d10 + 7 ⇒ (5) + 7 = 12 vs AC 25 Hyram

Aladir(bot), not seeing any way to get into the room, and not wishing to break his invisibility just yet, waits a moment. Hyram waits a moment, hoping that Alikia does something to help the group attack more, and the wizard does not disappoint as she casts haste on the group, using her mythic powers. Hyram then steps into the room and attacks the demon(red) in front of him. Ezro, also using his mythic powers, beseeches Iomedae to heal his friends, and hurt his foes, as well as channeling Iomedae grace to heal the group, which also heals the one demon that Hyram hit. Aerianna, briefly takes a step back as she sees what is in the room before then, activates her helm and prepares Radiance as she steps to the demon(green) in front of her, and then her first three strikes outright kills it. As it goes down she swings at the demon(red) in front of Hyram but her last attack misses. She then puts a dimensional anchor on Jerribeth which prevents her from escaping as she did last time.

All four of the wizards, seemingly acting in concert, cast a spell on Aerianna weapon, and Hyram weapon. The remaining demon attacks Hyram but only hits twice. Xanthir casts a spell on himself, with no observable effect.

Arueshalae this time fires at the remaining demon, and hits twice.

Four of the Templars, using the reach of their glaives, swing at Aerianna and Hyram, hitting her once and him twice. Jerribeth casts a spell at Aerianna.

Aerianna & Hyram - two DC 16 Reflex saves. Either fail and you drop you sword. Grease
Hyram : One DC 21 fort save. Pass ok. Fail you loose 1d4 ⇒ 3 Con.
Aerianna - DC 25 Fort save. Fail 140 HP damage. Pass 10d6 ⇒ (5, 3, 5, 1, 4, 6, 5, 4, 5, 2) = 40 damage. Destruction

Next?
Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Aladir 24(22) (110+8/110, 27)
Alikia 13 (91+8/91, 20)
Hyram 22 (238/267, 25)
Ezro 12 (138+8/138, 30)
Aerianna 12 (155/161, 25)
Foe;ba 15(11)
Foe;dd;x 27
Arueshalae 24 (223+8/223, 31)
Foe;t;j 23

Spells on group:
Displacement - 1/11 rounds on Hyram (50% miss chance)
Bless - 11 minutes on all (+1 to hit, +1 save vs fear)
Aerianna & Hyram - You keep track of your Maiden Helm +s / Judgement +s
Stoneskin - DR 10/Admantine - Alikia 90HP
DR 5/Epic - Hyram
Mythic Haste - 1/13 rounds on group. Additional 50 feet move speed, additional move action, +1 dodge bonus to reflex saves and AC, +1 bonus on attack rolls, 1 more attack at highest attack value when making a full round attack.
Mythic Prayer - +2 on Attacks/Damage/Saves/Skills for allies. -2 to enemies.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I got confused on the directions, so ignore the compass rose. Left is west, etc. not the way the compass shows. And I just covered up the compass.

DM rolls:

?: 1d20 ⇒ 101d4 ⇒ 1

Robin makes sure that message is on everyone, and nods to Adolina as she begins moving towards the less noisy area to the west. The first thing she sees is a passage way heading south and some sort of creature caked in ice, moving around. Continuing on slowly and carefully, she sees a corridor heading north, and catches a glimpse of a stone giant and the woman / lamia, in her natural form, that you ran into earlier. There is also a stone giant guard there.

Adolina heads back to the group.

Next?
Map Updated

Creature in D8


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

This is going to be a long and complicated fight! Also, to not go bloody nuts with pc intermixed with npc actions, I fudged Aladir initiative 2 slower, and the ba foe 4 slower. Kept everyone else as rolled.

Initiative:

Aerianna: 1d20 + 4 ⇒ (8) + 4 = 12
Aladir: 1d20 + 9 ⇒ (15) + 9 = 24
Alikia: 1d20 + 5 ⇒ (8) + 5 = 13
Ezro: 1d20 + 4 ⇒ (8) + 4 = 12
Hyram: 1d20 + 4 ⇒ (18) + 4 = 22
Arueshalae: 1d20 + 9 ⇒ (15) + 9 = 24
Foe;dd+10;ba+2;t+4;x+9;j+4/-16: 5d20 ⇒ (17, 13, 19, 16, 19) = 84
DM rolls:

D Demon;dd;b;c;c;s+18 each: 4d20 ⇒ (19, 16, 4, 9) = 481d4 + 8 ⇒ (1) + 8 = 91d4 + 8 ⇒ (2) + 8 = 101d4 + 8 ⇒ (4) + 8 = 121d8 + 8 ⇒ (2) + 8 = 10 vs AC 25 Aerianna (29 damage)
D Demon;dd;b;c;c;s+18 each: 4d20 ⇒ (15, 2, 19, 10) = 461d4 + 8 ⇒ (3) + 8 = 111d4 + 8 ⇒ (2) + 8 = 101d4 + 8 ⇒ (2) + 8 = 101d8 + 8 ⇒ (4) + 8 = 12 vs AC 25 Hyram (23 damage)
X Enervation: 1d20 + 11 ⇒ (15) + 11 = 26 vs AC 10 Hyram 1d4 ⇒ 2 levels
Arueshalae Starbow +21/+16/+11 haste +21(1d8+8/19-20/×3): 4d20 ⇒ (3, 10, 1, 1) = 151d8 + 8 ⇒ (5) + 8 = 131d8 + 8 ⇒ (7) + 8 = 151d8 + 8 ⇒ (6) + 8 = 141d8 + 8 ⇒ (3) + 8 = 11 vs AC 36 Xanthir (are you frackin kidding me!)
EDIT: Hyram miss chance. 1-50 hit; 51-100 miss;attack, enervation: 5d100 ⇒ (13, 3, 84, 50, 20) = 170

Preparing for the upcoming battle, Aladir quickly goes invisible, Aerianna prepares Radiance, while Ezro blesses everyone and Alikia casts displacement on Hyram.

Hyram and Aerianna throw open the double door and see two demons, six Templars, four of the Wizards, and thru the open double doors in the room beyond a dwarf who must be the dreaded Xanthir Vang, and the demon Jerribeth.

The two demons up front, with their ten foot reach, attack Aerianna and Hyram, damaging both of them, and injecting them with poison with their bite and sting. Xanthir, in the back, casts a spell and a black ray of negative energy is aimed at Hyram and he feels much weaker.

Arueshalae sensing that Xanthir is the greatest threat clicks her boots together, grant her haste, and fires four arrows at him, however she misses with all her attacks and lets loose a scream of rage.

The Templars step up to be next to the demons and ready their glaives, assuming that the front two come into reach.

Next?
Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Aladir 24(22) (110/110, 27)
Hyram 22 (244/267, 25)
Alikia 13 (91/91, 20)
Ezro 12 (138/138, 30)
Aerianna 12 (130/161, 25)
Foe;ba 15(11)
Foe;dd;x 27 <-- Start of Round [DM use only]
Arueshalae 24 (209/223, 31)
Foe;t;j 23

D Demons:
HP126 126[126] AC 25 T15; F13 R13 W8 DR10/good Immune: elec/poison resist acid/cold/fire 10 SR21
Mage:
HP66 66 66 66[66]; AC23 T13; F5 R5 W7 (+2 poison) resist elec/5; Spells
Templars:
HP55 55 55 55 55 55[55] AC20 T10; F8 R4 W8

Spells on group:
Displacement - 1/11 rounds on Hyram (50% miss chance)
Bless - 11 minutes on all (+1 to hit, +1 save vs fear)
Aerianna & Hyram - You keep track of your Maiden Helm +s / Judgement +s

Aerianna & Hyram : Two DC 21 fort saves each. Pass both ok. Each fail you loose 1d4 ⇒ 3 Con.
Hyram : 2 Negative levels : -2 attack rolls, -10 HP. Negative levels

EDIT: Forgot miss chance on Hyram. Added to DM Rolls. Only 1 attack missed. Makes up for the lousy rolls for Arueshalae!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 171d4 ⇒ 2

Having gotten nothing from the ogre, Shadowlina drains it of enough strength that it fails and dies. Adolina leads the group to where she found the giant and ogres(D5), and stops. Both she and Robin listen intently and hear something from all three directions. The one to the east seems to have the most noise coming from it, while to the south and west, while noise can be heard, it is much less.

Next?
Map Updated

Status
(HP Cur/Max, AC)

Robin (92/110, 20)
Adolina (104/104, 25)
Shadowlina (33/52, 15]
Marcellano (76/76, 15,ma19)
Cadas (95/95, 23,24 consecrated shield)
.
Spells on group (if different, let me know) (minus four minutes on each one)
Heroism - 100 minutes per person (used 4 2nd level spells)
Freedom of Movement - 100 minutes on Adolina
Communal Delay Poison - 180 minutes on Adolina, Cadas; 120 minutes on Robin, Marcellano
Magic Circle Against Evil - 100 minutes on all who stay within 10 feet of Cadas
Barkskin - 100 minutes on Cadas +4 AC
Message - 100 minutes on all
Mage Armor - 10 hours on Marcellano
Bull Strength - 10 minutes on Cadas (not minus 4)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 201d4 ⇒ 1

Trying to stand, the giants finally gives up and falls back to a prone position and grunts at Marcellano "ES tevi nogalināšu".

Giant:
"I kill you."

Status
(HP Cur/Max, AC)

Robin (92/110, 20)
Adolina (104/104, 25)
Shadowlina (33/52, 15]
Marcellano (76/76, 15,ma19)
Cadas (95/95, 23,24 consecrated shield)

Spells on group (if different, let me know) (minus three minutes on each one)
Heroism - 100 minutes per person (used 4 2nd level spells)
Freedom of Movement - 100 minutes on Adolina
Communal Delay Poison - 180 minutes on Adolina, Cadas; 120 minutes on Robin, Marcellano
Magic Circle Against Evil - 100 minutes on all who stay within 10 feet of Cadas
Barkskin - 100 minutes on Cadas +4 AC
Message - 100 minutes on all
Mage Armor - 10 hours on Marcellano


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 141d4 ⇒ 4

Alikia takes her parents items, and fondly recalls memories of them, but stows them for later use, while Aerianna has Yaniel armor also stowed, as she does not wish to remove the armor so dear to her.

Moving back to the west, the group has Aladir check each door, listening and looking for traps before exploring. Checking out each room as you go on, there is nothing of interest, nor anything magical in any of them.

(Q13) A total of nine beds line the east and west walls of this barrack. A single large wardrobe stands against the southern wall.

(Q13a) Washroom and Latrine.

(Q14) Four combat training dummies stand in this large room, while empty weapon and armor racks line the west wall and part of an alcove to the north. A few benches sit against some of the walls, while to the west, a pair of large archways open up into what seem to be a pair of classrooms.

(Q15) The northern third of this long room of this room contains a stove, a fire pit, and a table. An open door leads to a well-stocked pantry. In the central part of the room sits a long wooden table surrounded by stools, while to the south stand three long bookcases and a pair of writing desks.

At the southern door, when Aladir checks for noise, he hears muttering in the room beyond, at least four or five voices. The door does not appear to be trapped.

Next?
Map Updated


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Between emergency grand daughter watching and being sick the rest of the week, I have not had much of a chance to post.

DM rolls:

Ogre Will Save: 1d20 + 5 ⇒ (16) + 5 = 21 vs DC 16
Re: non-lethal damage, yea it is 1 hp per hour. I am going to "assume" Shadowlina strength drains it enough so it is not a threat, and then Cadas includes it in several of the channels, so it is at least in positive HP. I don't think you want to wait outside for seven+ hours while it heals itself.

"Jūs neesat draugs. Es tevi nogalināšu." and the ogre tries to stand but just falls back down.

Giant:
"You no friend. Me kill you."

Next?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Between emergency grand daughter watching and being sick the rest of the week, I have not had much of a chance to post.

DM rolls:

Aerianna; Fort save; +17 each: 4d20 ⇒ (7, 6, 9, 4) = 26 vs DC 15 (ie. don't roll a 1)

Aerianna, after receiving a protection spell from Hyram, steps into the room, and while there is no physical assault on her, the evil emanating from the rune covered walls assail her mind and spirit. For just a moment she staggers against the assault, however she bravely goes on and manages to quickly and not so gently clear everything off the shelves, tossing the objects outside the room, which turn visible as soon as they leave the shelves. She then moves out of the small room, and you see that she is sweating and weary.

As the group looks thru the gear, Radiance starts to glow as soon as it is near the armor. Alikia looks over the spell book and the two meta magic rods.

All, read the Hyram spoiler 7 posts up for the treasure.

Aerianna:
You know that the armor and Radiance once belonged to a Paladin of Iomedea named Yaniel, and that the two items complement each other. Radiance becomes a +3 holy sword in your hands, while wearing her armor and wielding Radiance.
Alikia:
The empower rod is just a regular old rod. However the spell book and the quicken rod, have runes on them, that you recognize as the personal runes of your parents. Pick 6d8 ⇒ (6, 2, 7, 4, 5, 5) = 291d6 ⇒ 4 1st, 2nd, 3rd, 4th, 5th, 6th, 7th level spells that are in the book.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Marcellano;mm: 5d4 ⇒ (1, 3, 2, 3, 1) = 10

Robin, continues to uses his words to harm the ogre, while Adolina and Cadas put down the ogre next to the cleric. Shadowlina continues to drain strength from the ogre near Robin, and Marcellano(bot) uses a magic missile spell which knocks the ogre unconscious.

With the giant and one ogre dead, and the other unconscious, the battle is over.

Next?
Map Updated

What are you going to do with the unconscious ogre? He is at 21HP, but -7HP when including the non-lethal damage. He will recover in a few rounds and get up.

Spells on group (if different, let me know) (minus three minutes on each one)
Heroism - 100 minutes per person (used 4 2nd level spells)
Freedom of Movement - 100 minutes on Adolina
Communal Delay Poison - 180 minutes on Adolina, Cadas; 120 minutes on Robin, Marcellano
Magic Circle Against Evil - 100 minutes on all who stay within 10 feet of Cadas
Barkskin - 100 minutes on Cadas +4 AC
Message - 100 minutes on all
Mage Armor - 10 hours on Marcellano

Status
(HP Cur/Max, AC)

Robin (66/110, 20)
Adolina (103/104, 25)
Shadowlina (33/52, 15]
Marcellano (76/76, 15,ma19)
Cadas (74/95, 23,24 consecrated shield)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Cadas wrote:

Cool. That is what I figured and why I asked.

Cadas full attacks the new opponent.

[dice=Trident]1d20+11+2+2;2d6+5+2

[dice=Trident]1d20+11+2+2;2d6+5+2

From above, the 2nd attack should be d20+6+2+2, not d20+11+2+2


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Ogre Fighter;+1 ogre hook +16/+11 (2d8+13/19-20/×3): 1d20 + 16 - 3 - 2 ⇒ (6) + 16 - 3 - 2 = 172d8 + 13 ⇒ (3, 3) + 13 = 191d20 + 11 - 2 ⇒ (5) + 11 - 2 = 142d8 + 13 ⇒ (2, 5) + 13 = 20 vs AC 20 Robin
Ogre Fighter;+1 ogre hook +16/+11 (2d8+13/19-20/×3): 1d20 + 16 - 3 - 2 ⇒ (2) + 16 - 3 - 2 = 132d8 + 13 ⇒ (7, 4) + 13 = 241d20 + 11 - 2 ⇒ (11) + 11 - 2 = 202d8 + 13 ⇒ (5, 2) + 13 = 20 vs AC 23 Cadas

Robin words cut the ogre nearest him(Yellow "+"), and sickens the creature. Adolina feints in to flank with Cadas, damaging the ogre, then moving back out, while Shadowlina continues to swipe at the ogre, draining it once again of strength. Marcellan0(bot), seeing that the creatures are almost down, saves his spells for later use. Cadas swings her trident at the ogre, hitting it once.

Both ogres swing at their respective targets, Robin and Cadas, but with the strength drain and the sickening all four attacks miss.

Next?
Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Robin 30 (66/110, 20)
Adolina 27 (103/104, 25)
Shadowlina (33/52, 15]
Marcellano 15 (76/76, 15,ma19)
Cadas 11 (74/95, 23,24 consecrated shield)
Foe(s) 8

Ogre Fighter:
HP23 y31(-14nl)[104] AC21 T10 F20 CMD26; F13 R3 W5 +1 vs fear
Giant - dead

@Cadas - Your second attack missed. You used the +11 primary attack bonus for both attacks, so I just subtracted 5 from the 2nd attack.

Spells on group (if different, let me know) (minus two minutes on each one)
Heroism - 100 minutes per person (used 4 2nd level spells)
Freedom of Movement - 100 minutes on Adolina
Communal Delay Poison - 180 minutes on Adolina, Cadas; 120 minutes on Robin, Marcellano
Magic Circle Against Evil - 100 minutes on all who stay within 10 feet of Cadas
Barkskin - 100 minutes on Cadas +4 AC
Message - 100 minutes on all
Mage Armor - 10 hours on Marcellano
Inspire Courage - +2/+2 as long as Robin keeps it up
Hideous Laughter - saved, so done
Mirror Image - 4/3 images of Robin (4 total). Roll 1 on dx, hits Robin


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 31d4 ⇒ 4

Before anyone enters, Aerianna tries to detect evil in the room, seeing as she can read Abysmal and what she reads disgusts her. When she scans into the room, she is almost staggered with the chaos and evil emanating from walls. She goes to step into the room to feel along the shelves, when Hyram remembers that he has a spell that allows him to see invisible things, so he stops her and casts it on himself and peers at the three shelves. You hear Hyram audibly gasp.

Hyram:
The western shelf is also the narrowest. Treasures of purely monetary value are stored on this shelf, including four chests (each containing 2,500 gp), and several art objects comprising captured holy symbols, jewelry, paintings, fine clothing, statuettes, dinnerware, and more. In all, the 60 pounds of art objects stored here are worth a total of 13,500 gp.
The northern shelf contains only two objects. One is a suit of +3 mithral full plate armor emblazoned with the holy symbol of Iomedae. You recognize this suit of armor once belonged to the paladin Yaniel, who wielded the sword Radiance, which Quinn gave to Aerianna. There is also a metamagic rod of quicken spell, and a spell book.
The southern shelf—as with the western one, include a +3 greataxe, a sword of the planes, a rod of empower metamagic, a staff of healing with 6 charges, a 5-foot-by-5-foot carpet of flying, and an instant fortress.

Next?
Map Updated


It appears to be something on your end. The bolded text is bold for me, and rest is not.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

He is not that close. Was having problems with the giant / X / ogre tokens showing up, so I just moved it closer. No AOO.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Robin - 1 = Robin: 1d5 ⇒ 21d4 ⇒ 1
Ogre Fighter;+1 ogre hook +16/+11 (2d8+13/19-20/×3): 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 322d8 + 13 ⇒ (2, 7) + 13 = 221d20 + 11 - 2 ⇒ (5) + 11 - 2 = 142d8 + 13 ⇒ (7, 6) + 13 = 26 vs AC 20 Robin

Robin tries again to defensively cast a spell on himself, and this time holds his concentration longer in the face of the brute swinging at him, and now there are four additional images of himself. Adolina, darts in, strikes the giant again, and darts back to safety, while Shadowlina touches the ogre swinging at Robin, and draws away some of it's strength. Marcellano, steps back, fires his wand and reduces the strength of the other ogre. He then, using his school power, instantly disappears and reappears away from the creature. Cadas meanwhile, strikes the giant with her trident twice, the second strike killing it.

The giant that was next to Marcellano looks around in confusion as his prey seemingly disappears, turns around and sees the closest to him is Cadas, so he lumbers over near the cleric, ready to smash him. The ogre seeing multiple Robin swings twice, the first time dispelling an image, the second time, while it guessed correctly, missed the real one.

Next?
Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Robin 30 (66/110, 20)
Adolina 27 (103/104, 25)
Shadowlina (33/52, 15]
Marcellano 15 (76/76, 15,ma19)
Cadas 11 (74/95, 23,24 consecrated shield)
Foe(s) 8

Ogre Fighter:
HP49 y31[104] AC21 T10 F20 CMD26; F13 R3 W5 +1 vs fear
Giant - dead

Spells on group (if different, let me know) (minus two minutes on each one)
Heroism - 100 minutes per person (used 4 2nd level spells)
Freedom of Movement - 100 minutes on Adolina
Communal Delay Poison - 180 minutes on Adolina, Cadas; 120 minutes on Robin, Marcellano
Magic Circle Against Evil - 100 minutes on all who stay within 10 feet of Cadas
Barkskin - 100 minutes on Cadas +4 AC
Message - 100 minutes on all
Mage Armor - 10 hours on Marcellano
Inspire Courage - +2/+2 as long as Robin keeps it up
Hideous Laughter - saved, so done
Mirror Image - 4/3 images of Robin (4 total). Roll 1 on dx, hits Robin
.
Added 21 back to Cadas


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 61d4 ⇒ 3

Looking carefully over the arcane locked door, Aladir pulls out every trick he knows of, and after a few moments, hears a satisfying click as the lock gives to his ministrations and he opens the door.

While Aerianna, Hyram, Ezro and Arueshalae stand guard and prepare for anything that might occur, Alikia rummages thru the two cabinets in the main room(Q12). The cabinets contain clothing for religious ceremonies, as well as other ritual implements and accessories.

Looking inside the secret room(Q12a), you see three stone shelves, that appear to be empty. The room itself is lined with a thin sheeting of lead inscribed with countless Abyssal runes and prayers. There is a low frequency hum coming from the room that you are now able to hear since the door is open.

Next?
Map Updated

Aladir, EXACTLY what you needed to open the lock.... I forgot how many +'s a rogue at your level has!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

As she is the main melee damage dealer, I did not want to bot her....

DM rolls:

Adolina Feint: 1d20 + 9 ⇒ (12) + 9 = 21
Adolina Spring Attack; Damage: 1d20 + 16 ⇒ (1) + 16 = 171d8 + 7 ⇒ (3) + 7 = 10 vs AC 21 Giant
Reflex;O+3;O+3: 1d20 + 3 ⇒ (18) + 3 = 211d20 + 3 ⇒ (1) + 3 = 4 vs DC 18 36/18 damage
Laughing Ogre: 1d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (20) + 5 = 25 vs DC 18 (take worst)
Ogre Fighter;+1 ogre hook +16 (2d8+13/19-20/×3): 1d20 + 16 ⇒ (2) + 16 = 182d8 + 13 ⇒ (4, 1) + 13 = 18 vs 19 Marcellano
Giant;greatclub +14/+9 (2d8+10): 1d20 + 14 ⇒ (8) + 14 = 222d8 + 10 ⇒ (1, 7) + 10 = 181d20 + 9 ⇒ (16) + 9 = 252d8 + 10 ⇒ (5, 6) + 10 = 21 vs AC 23 Cadas
?: 1d20 ⇒ 31d4 ⇒ 2

Robin takes a step back while keeping up the encouragement and tries to cast a spell, however he loses his concentration and the spell fails. Adolina(bot), quickly moves into the giant, swings, unfortunately misses, and moves back out to protect against the creatures leaving the area. Shadowlina(bot) continues to stay in place. Marcellano casts another lightning bolt at the two ogres, who seem stupid enough to not have moved. The laughing ogre takes full damage, however the one still up manages to dodge half of it. Cadas enlarges herself and attacks the giant twice, hitting it both times.

The laughing ogre, stops laughing and stands, looking over at Robin, "you not funny, me hurt you." and he moves into position so he can smack the halfling next time. The other ogre, moves up to be near Marcellano and swings at him and misses, while the giant continues to swing at Cadas, hitting him only once.

Next?
Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Robin 30 (66/110, 20)
Adolina 27 (103/104, 25)
Shadowlina (33/52, 15]
Marcellano 15 (76/76, 15,ma19)
Cadas 11 (53/95, 23,24 consecrated shield)
Foe(s) 8

Ogre Fighter:
HP49 y31[104] AC21 T10 F20 CMD26; F13 R3 W5 +1 vs fear
Giant:
HP27[85] AC21 T8 F21 CMD24; F11 R2 W3


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Ok, up the north corridor (#3) it is.....

DM rolls:

?: 1d20 ⇒ 141d4 ⇒ 4

Deciding to see where the back hallway goes before heading further into the Sanctum, you come to a door and after Aladir checks it and finds it not trapped and not locked, you do your usual drill, where he moves out of the way and Hyram and Aerianna move to the front an open it.

In this room(Q12), two long cabinets line the north and east walls of this room, while pegs on the walls are adorned with cloaks and robes.

Checking the walls, Aladir and Hyram discover that there is a secret door on the short western wall in the southern portion of the room, and Aladir discovers that it is magically locked.

Next?
Map Updated


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Based on the above post by Aerianna, I have added option 3, up the north corridor. Let me know which way youse guys want to go?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I am not sure which way you all are going. Two main options;
.
1) Going thru the double doors
2) Going further south down this "main" hallway
.
I've marked the 1 & 2 on the map. Please let me know which way you choose.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Ogre: 1d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (10) + 5 = 15 vs DC 18 (take worst)
Reflex;G+2;O+3;O+3: 1d20 + 2 ⇒ (16) + 2 = 181d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (6) + 3 = 9 vs DC 17 or be blind for 4 rounds
Reflex;O+3;O+3: 1d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (20) + 3 = 23 vs DC 18 38/19 damage
Blind;1-50 maybe; 51+ no: 2d100 ⇒ (41, 49) = 90
Ogre Fighter;+1 ogre hook +16/+11 (2d8+13/19-20/×3): 1d20 + 16 ⇒ (11) + 16 = 272d8 + 13 ⇒ (4, 4) + 13 = 211d20 + 11 ⇒ (18) + 11 = 292d8 + 13 ⇒ (5, 5) + 13 = 23 vs AC 20 Robin
Giant;greatclub +14/+9 (2d8+10): 1d20 + 14 ⇒ (20) + 14 = 342d8 + 10 ⇒ (8, 1) + 10 = 191d20 + 9 ⇒ (4) + 9 = 132d8 + 10 ⇒ (5, 1) + 10 = 16 vs AC 23 Cadas (1st one threat)
Giant;greatclub +14/+9 (2d8+10): 1d20 + 14 ⇒ (4) + 14 = 182d8 + 10 ⇒ (2, 5) + 10 = 17 vs AC 23 Cadas (not confirm)

As the three creatures get close you all begin throwing spells and swords at them. Robin takes a step back and using his wit, inspires you to greater heights of lethalness, while forcing the closest ogre to fall to the ground laughing. Adolina jumps out, ducks past the standing ogre and wounds the giant, while Shadowlina stays still waiting on her mistress command. Marcellano moves out of the way and using a scroll casts a lightning bolt at the two ogres, however they both shrug off much of the damage. Cadas sprouts brambles on his armor and casts a spell, catching the three of them, damaging them all, and both ogres seem to be blind, while the giant appears to have shaken it off.

The blinded ogre steps up and swings at Robin wildly, but by sheer pure luck manages to hit the halfling twice. The giant meanwhile takes a step and keeping away from Cadas brambles, swings twice and hits solidly with the first swing.

Everyone UP
Init (HP Cur/Max, AC)

Robin 30 (66/110, 20)
Adolina 27 (103/104, 25)
Shadowlina (33/52, 15]
Marcellano 15 (76/76, 15,ma19)
Cadas 11 (74/95, 23,24 consecrated shield)
Foe(s) 8

Ogre Fighter:
HP67 67[104] AC21 T10 F20 CMD26; F13 R3 W5 +1 vs fear
Giant:
HP55[85] AC21 T8 F21 CMD24; F11 R2 W3

Spells on group: (if different, let me know) (minus two minutes on each one)
Heroism - 100 minutes per person (used 4 2nd level spells)
Freedom of Movement - 100 minutes on Adolina
Communal Delay Poison - 180 minutes on Adolina, Cadas; 120 minutes on Robin, Marcellano
Magic Circle Against Evil - 100 minutes on all who stay within 10 feet of Cadas
Barkskin - 100 minutes on Cadas
Message - 100 minutes on all
Mage Armor - 10 hours on Marcellano
Inspire Courage - +2/+2 as long as Robin keeps it up
Hideous Laughter - (yellow +) 1/10 rounds
Blind - both ogres 1/4 rounds
.
@Robin - I can not find persistent hideous laughter. Does the ogre get an additional save on the 2nd round, like regular hideous laughter?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Adolina:
All the ogres you have fought so far have had magic "ogre hooks" for weapons, so it would be a fair assumption that the current pair of ogres has the same magical weapons. The giant on the other hand, you do not know about.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 91d4 ⇒ 3

While Alikia stays in the room to quickly figure out what is there, and Aerianna(bot) stays with her as a guard, the others move out a bit. Ezro, with Arueshalae, moves up the hallway leading north and sees no doors, however it turns and starts to head back to the east quite a distance, and near the end of where they can see heads a bit south. Aladir, with Hyram, moves to the double doors just to the south and he listens at the door, hears nothing, and discovers that it is not locked.

Alikia discovers that the forge is magical, and while it seems to burn hot enough to work adamantium, it does not give off heat to the surrounding area. There are masterwork quality tools on the tables, and in the rack to the north are magical weapons. One of the mages has a magic rod hanging on his belt.

Alikia:
The tools and supplies on the worktables consist of a masterwork alchemist’s lab, three sets of masterwork tools for crafting weapons and armor, and a set of masterwork tools for gem cutting and crafting jewelry. In addition, there are 100 pounds of magical reagents and crafting supplies worth a total of 6,000 gp that can be used to offset the cost of creating any magic item. The northern weapon rack contains two +1 glaives as well as a +2 unholy longsword. The southern weapon rack contains a broken +1 glaive, a broken +2 keen glaive, and a broken assassin’s dagger.
Rod of Metamagic, Maximize

Next?
Map Updated

STATUS
(HP Cur/Max, AC)

Aladir (110/110, 27)
Ezro (138/138, 30)
Alikia (91/91, 20)
Hyram (267/267, 25)
Aerianna (159/161, 25)
Arueshalae (209/223, 31)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Marcellano Stealth: 1d20 + 3 ⇒ (17) + 3 = 20
Ogre;Ogre;Giant Perception: 1d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (8) + 5 = 131d20 + 6 ⇒ (15) + 6 = 21
Initiative:

Adolina: 1d20 + 8 ⇒ (19) + 8 = 27
Cadas: 1d20 + 1 ⇒ (10) + 1 = 11
Marcellano: 1d20 + 7 ⇒ (8) + 7 = 15
Robin: 1d20 + 13 ⇒ (17) + 13 = 30
Foe(s): 1d20 + 0 ⇒ (8) + 0 = 8

Hearing Adolina taunt the giant and ogres into following her back out to where the massive bones are, Cadas, Robin and Marcellano(bot) scramble to hide among the bones as the creatures come roaring out. One of the ogres points to where Cadas, Robin and Marcellano are standing behind the bones, and he approaches Robin. The giant sees Cadas and Marcellano, but goes after the armored foe, while the remaining ogre trails the other two and stands bewildered for a moment.

Next?
Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Robin 30 (110/110, 20)
Adolina 27 (103/104, 25)
Shadowlina (33/52, 15]
Marcellano 15 (76/76, 15,ma19)
Cadas 11 (93/95, 23,24 consecrated shield)
Foe(s) 8

Ogre Fighter:
HP104 104[104] AC21 T10 F20 CMD26; F13 R3 W5 +1 vs fear
Giant:
HP85[85] AC21 T8 F21 CMD24; F11 R2 W3


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Aladir - The only door in/out of Q11 is the double door on the south wall that youse guys came in.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Cadas & @Marcellano - What are you doing? I could just have the giant and two ogres follow Adolina out, but I am "assuming" you will either try to hide or prepare something rather than just let them blunder into you.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@All - Which way? South as Hyram suggests, or North to the back side of Q11 (where you are now)?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Adolina;Stealth: 1d20 + 23 ⇒ (1) + 23 = 24 dang, a 1
Hill Giant;Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Ogres;Perception: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (7) + 5 = 12 and dang a 20

Adolina moves closer to the central area, and sees two ogres and one hill giants. She however manages to kick a rock, and one of the ogres looks towards where she and Shadowlina are.

Next?
Map Updated

Spells on group: (if different, let me know) (minus two minutes on each one)
Heroism - 100 minutes per person (used 4 2nd level spells)
Freedom of Movement - 100 minutes on Adolina
Communal Delay Poison - 180 minutes on Adolina, Cadas; 120 minutes on Robin, Marcellano
Magic Circle Against Evil - 100 minutes on all who stay within 10 feet of Cadas
Barkskin - 100 minutes on Cadas
Message - 100 minutes on all
Mage Armor - 10 hours on Marcellano


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sorry for being absent. Between the Saturday site maintenance and a couple of really bad days at my part time retirement job, it has been rough.

DM rolls:

Ezro;Fort Saves: 1d20 + 12 ⇒ (10) + 12 = 221d20 + 12 ⇒ (9) + 12 = 21 vs DC 18
Arueshalae Starbow +21/+16/+11 haste +21(1d8+8/19-20/×3): 4d20 ⇒ (19, 1, 17, 10) = 471d8 + 8 ⇒ (1) + 8 = 91d8 + 8 ⇒ (5) + 8 = 131d8 + 8 ⇒ (3) + 8 = 111d8 + 8 ⇒ (8) + 8 = 16 vs AC 23 (1st arrow threat)
Arueshalae Starbow +21(1d8+8/19-20/×3): 1d20 ⇒ 111d8 + 8 ⇒ (8) + 8 = 161d8 + 8 ⇒ (7) + 8 = 15 vs AC 23
Arueshalae image=1: 1d5 ⇒ 11d5 ⇒ 11d5 ⇒ 51d4 ⇒ 1
Mage concentration: 1d20 + 12 ⇒ (9) + 12 = 211d20 + 12 ⇒ (16) + 12 = 28vs DC 23

Aladir, while almost affected by the noxious clouds, manages to hold on and move into position to attack one of the mages. His first attack dispels and image, but his second one hits the mage. His third attack goes wild, and the mage is till there with one final image besides himself. Ezro(bot) is not affected by the gas cloud but he sees Alikia sick and moves to help her. Hyram is also not affected by the clouds, so he moves up and attacks the same mage as Aladir did, hitting him rather than an image. Aerianna, not affected by the cloud, steps forward and rains down four solid hits on the mage with not other images and kills it. Arueshalae steps back out of the cloud and fires four arrows at the mage next to Aerianna. The first one hits and critically damages him. The second arrow wildly misses, while the third arrow dispels an image, and her final arrow hits the mage and kills him.

The two remaining mages attempt to defensively cast a spell, however one of them is unable to complete the spell, but the other disappears.

With only one, very wounded mage left, between everyone in the group, as he will not surrender, the mage dies a violent death.

Next?
Map Updated

Status
(HP Cur/Max, AC)

Aladir (110/110, 27)
Ezro (138/138, 30)
Alikia (91/91, 20)
Hyram (267/267, 25)
Aerianna (159/161, 25)
Arueshalae (209/223, 31)

Demons: dead

Mage:
HP gdead ydead b69[gone] pdead[87] AC23 T13 F20; F5 R5 W7 (+2 poison) resist elec/5; Spells


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Sorry for being absent. Between the Saturday site maintenance and a couple of really bad days at my part time retirement job, it has been rough.

DM rolls:

?: 1d20 ⇒ 151d4 ⇒ 4

When Robin pulls out a his healing wand, Cadas stops him and uses her channel ability to heal herself and Adolina, then Shadowlina.

Hoping to catch one of the ogres alone, Adolina stealthily travels down the tunnel into the lair.

(D2) At the mouth of darkness, jagged spurs of bone protrude from the stone on either side of the cave entrance, each towering twenty feet in height, apparently the ribs of some monstrous behemoth.

(D3) An enormous statue stands here in frozen vigil, a forty foot tall giant with black skin covered by fissures and cracks, like the bed of a dried river. He wears majestic armor, gilded and encrusted with gems, and grips a towering glaive in his armored fists. The giant’s face is hidden by a ferocious full helm forged into the sneering grimace of a fanged devil. Around the giant’s neck hangs a medallion; a seven pointed star.

(D4) A deep pit hewn from hard stone here descends into soot and darkness. The stale reek of decay wafts up from the depths below.

As Adolina continues further into the tunnel, she hears the grunts and groans of ogres, perhaps two or three, just in the next section.(D5)

You can come back to D2/D3/D4 later. I am "assuming" right now you are in search out enemy mode rather then checking everything out.

Next?
Map Updated

Status
(HP Cur/Max, AC)

Robin (110/110, 20)
Adolina (103/104, 25)
Shadowlina (33/52, 15]
Marcellano (76/76, 15,ma19)
Cadas (93/95, 23,24 consecrated shield)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

While we are at it, I would appreciate it if everyone would list their magic items, including book price, as well as other wealth. I have had the feeling for a while that you guys are behind the curve in that area, and now seems like the time to give the giants extra treasure.

Also, "wish list" items, keeping it reasonable.

-- david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

There is a table about what magic items creatures other than humanoids can wear, but my search-fu really stinks today.

I'll let Shadowlina bear the Amulet of Mighty Fists with the Training Property.

-- david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Mage;Reflex;Blue;Yellow: 1d20 + 5 ⇒ (7) + 5 = 121d20 + 5 ⇒ (11) + 5 = 16 vs DC 14
Hyram;2 attacks: 1d20 + 15 ⇒ (8) + 15 = 231d20 + 10 ⇒ (11) + 10 = 21 vs AC 23
Arueshalae Starbow +21/+16/+11 haste +21(1d8+8/19-20/×3): 1d8 ⇒ 61d7 ⇒ 61d6 ⇒ 31d5 ⇒ 14d20 ⇒ (3, 13, 16, 6) = 381d8 + 8 ⇒ (5) + 8 = 131d8 + 8 ⇒ (8) + 8 = 161d8 + 8 ⇒ (7) + 8 = 151d8 + 8 ⇒ (7) + 8 = 15 vs AC 23
Concentration;Green;Yellow: 1d20 + 13 ⇒ (6) + 13 = 191d20 + 13 ⇒ (2) + 13 = 15 vs DC 23

Aladir uses a javelin of lightning to try and dispel the images on two of the mages, but he did not realize that it does not do that. However he does damage both mages. Ezro casts bless, to improve the groups chances of hitting the mages. Alikia casts haste on the group, giving them an additional attack as well as other benefits. Hyram manages to dispel two of the images on one of the mages. Aerianna moves up between two of the mages and concentrates her attacks on the one to the left. Even though she does not hit the mage, she does manage to rid that one of all its images. Arueshalae looses four arrows at the mage just to the right of Aerianna, removing three images.

Two of the mages cast a spell, and a cloud of gas covers the team, while two of the mages try and cast a spell defensively and fail.

All: Two DC 18 Fort Save:

Everyone UP
Init (HP Cur/Max, AC)

Aladir 23 (110/110, 27)
Ezro 23 (138/138, 30)
Alikia 18 (91/91, 20)
Hyram 13 (267/267, 25)
Aerianna 9 (159/161, 25)
Arueshalae 29 (209/223, 31)
Foe 30

Demons: dead

Mage:
HP g87 y53 b69 p87[87] AC23 T13 F20; F5 R5 W7 (+2 poison) resist elec/5; Spells

The purple circle is a stinking cloud from both purple / blue mages.
@Aerianna - Yup, as long as it is within 5 an image is gone.
@Hyram - You still have to roll a to hit.
[ooc]X Symbol:
Green - 0 images
Yellow - 4 images, wounded
Blue - 7 images, wounded
Purple - 2 images
.
Roll D#images+1. Roll a 1 and you hit the real mage. If you miss the real mage you must roll a to hit, and you hit an image if you are within 5 of hitting the mage ac.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 191d4 ⇒ 2

Robin(bot) continues to inspire greatness for the group. Adolina swings twice at the standing ogre, wounding it more, as Shadowlina stays away from the combat. Marcellano casts a magic missile, which barely damages the creature, however Cadas finishes it off.

The remaining ogre, while still on the ground laughing keeps trying to stand, but continues with its gales of laughter and falls back down.

While the giant is still laughing, Cadas and Adolina beat it to death while it is unable to fight back.

Next?
Map Updated

Status
(HP Cur/Max, AC)

Robin (110/110, 20)
Adolina (83/104, 25)
Shadowlina (16/52, 15]
Marcellano (76/76, 15,ma19)
Cadas (73/95, 23,24 consecrated shield)

Ogre Fighter:
HP r123 dead[141] AC21 T10 F20 CMD26; F13 R3 W5 +1 vs fear; l -2 str

Spells on group: (if different, let me know)
Heroism - 100 minutes per person (used 4 2nd level spells)
Freedom of Movement - 100 minutes on Adolina
Communal Delay Poison - 180 minutes on Adolina, Cadas; 120 minutes on Robin, Marcellano
Magic Circle Against Evil - 100 minutes on all who stay within 10 feet of Cadas
Barkskin - 100 minutes on Cadas
Message - 100 minutes on all
Mage Armor - 10 hours on Marcellano