Sargava Vignette

DM Carbide's page

16,084 posts. Alias of John Woodford.


RSS

1 to 50 of 16,084 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kaven goes down in a heap under the twin attacks. Lucrecia chuckles. "No great loss...he would've had to die anyway, to feed our master's return."

Round 7 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; divine favor on Erond; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Barl-acted
Reynard
Skarn
Druamin
Trox
Cordwin

With Reynard down, Lucrecia rounds on the fighter. Trox successfully blocks most of the storm of blows that rain on him, but the one strike that gets through hits a vital spot for 37 HP, plus a DC 21 Will save to avoid a point of WIS drain.

Erond sends another flurry of arrows at the giant chief. This time his accuracy is much better, putting three arrows into the enemy.

Everyone can act! I think Reynard wakes up this round.

Dice rolls:
Attacks on Trox: 7d20 ⇒ (11, 20, 15, 12, 17, 11, 6) = 92
Confirm?: 1d20 ⇒ 17
Damage: 1d4 + 16 + 1d4 + 16 ⇒ (2) + 16 + (3) + 16 = 37

Erond Manyshot attack: 1d20 + 16 ⇒ (14) + 16 = 30
Erond Iterative: 1d20 + 11 ⇒ (9) + 11 = 20
Erond Rapid Shot: 1d20 + 16 ⇒ (10) + 16 = 26

Damage from 3 arrows: 3d8 + 3d6 + 36 ⇒ (4, 6, 7) + (5, 3, 3) + 36 = 64

Barl: AC 26 T 15 FF 20 HP taken: 113
Lucrecia: AC 27 T 15 FF 21 HP taken: 53


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cordwin, remember that each square is 10', not 5'--I don't think you can get past where Erond is with a double move when that would only take you four squares. However, since you can move in a straight line, if you don't mind your AC being awful for a bit you could Run.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's 25' between you and it, so moving 20' won't get you adjacent to the cyclops.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

For ooc discussion.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Dot here after signing up.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Discuss things here.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Dot here after signing up.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 6 (ongoing):

Trox manages a solid hit on the lamia, who grimaces and glares at the half-orc. "You should've stayed asleep."

Cordwin and Druamin?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks; I figured I'd missed something. When I checked the Studied Combat description, though, AFAICT your bonuses to hit and to damage should be half your Investigator level (so +2/+2). What have I missed?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 6 (ongoing):

Skarn sees an opening and strikes. The stone giant finally falls...fortunately, because his followup attack would have missed.

Cordwin, Trox, and Druamin to go!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Not that it's going to matter, but how does Nia use only a swift action to study her target? Also, it looks like you added your studied combat damage bonus to your crit damage; it's precision damage, and not multiplied on a crit.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Assuming Reynard is indeed unconscious:

Round 6 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; divine favor on Erond; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Barl-acted
Reynard-out?
Kaven-acted
Giant-acted
Skarn
Druamin
Trox
Cordwin

With Reynard down, Kaven turns to attack Kobu. He hits the giant porcupine twice for 11 HP, but takes some puncture wounds from Kobu's quills.

The stone giant facing Skarn, sensing that the dwarf is badly wounded, strikes repeatedly at him. Skarn, however, dodges or blocks every blow.

Skarn, Druamin, Trox, and Cordwin are up! Trox, if you want you can use the AoO you rolled as your first attack.

Quills damage to Kaven: 2d3 ⇒ (3, 3) = 6

Dice rolls:
Kaven attacks on Kobu: 3d20 ⇒ (17, 10, 18) = 45
Confirm crit: 1d20 ⇒ 16
Damage: 3d8 + 3 ⇒ (3, 4, 1) + 3 = 11

Giant attacks on Skarn: 3d20 ⇒ (1, 8, 10) = 19

Barl: AC 26 T 15 FF 20 HP taken: 49
Stone Giant: AC 23 T 12 FF 20 HP taken: 90
Lucrecia: AC 27 T 15 FF 21 HP taken: 34
Kaven: AC 21 T 17 FF 15 HP taken: 19


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

In case Meresiel wants to advance and dodge the trap's attack:

The elf deftly evades the slashing blade and gets past the trap.

At this point, she can gather up the dropped items and Lybram's body, then rejoin the party.

Dice rolls:
Trap attack: 1d20 ⇒ 1


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The cyclops is 25' away from Haftor, and it's already used an AoO attacking Kronug.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Bronwyn's arrow zips by the cyclops, close enough to trim off a few hairs. Kronug steps up, taking a solid shot from the creature before getting close and landing a decent blow of his own.

Take 34 HP, Kronug.

Haftor to go!

Dice rolls:
AoO: 1d20 ⇒ 17
AoO damage: 4d6 + 13 + 9 ⇒ (1, 5, 4, 2) + 13 + 9 = 34


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Roshelle strengthens Jarrek's longspear.

Round 3:

Active conditions: Good hope, inspire courage, cyclops is shaken, weapon of awe

Initiative order
Kronug-
Haftor-
Bronwyn-
Cyclops-
Roshelle
Jarrek

Kronug, Haftor, and Bronwyn are up!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Do you want to try to disarm one of the traps?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

To keep things moving, I'll assume that you have Merisiel drink the potion and sneak back.

The elf makes her way back to the area where the party encountered Klarkosh, only to find that the chamber is empty save for Lybram's body and the dropped gear. She's about to go and get it when she notices that the blade traps have been reset.

Dice rolls:
Random check: 1d20 ⇒ 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'd missed that! Thanks for reminding me.

The potion is a potion of invisibility, and the star is a western star ioun stone.

Western Star ioun stone:
This blue crystal is perfectly cut into a five-pointed star. As a standard action, its user can alter her appearance as with a disguise self spell. When so disguised, the user may render this ioun stone and any other ioun stones in her possession invisible.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The quartet glance at each other. The one who spoke up smiles, and it's not a particularly pleasant expression. "Very convincing, but you forgot something important."

Round 1 (ongoing):

Initiative order
Enemies-acted
Nia
Vidar
Andrezi
Wojcicech

With smooth, practiced motions they all swiftly don masks and snatch up war razors from around the room. Two hang back and cast spells, while the other two rush Nia. Only one hits the investigator, though for 7 HP.

DC 15 Knowledge (Religion) for masks:
The design on the masks is associated with the Skinsaw Cult of Norgorber.

DC 16 Spellcraft:
The pair who didn't attack cast shield of faith.

Everyone can act!

Dice rolls:
Apollonia Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Wojcicech Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Andrezi Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Vidar Initiative: 1d20 + 1 ⇒ (16) + 1 = 17

Enemies Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
Attacks on Nia: 2d20 ⇒ (6, 20) = 26
Confirm?: 1d20 ⇒ 4
Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7

Enemies: AC ? T ? FF ? HP taken - Black: 0 Green: 0 Red: 0 Yellow: 0


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Several minutes pass with no change in the position of the red cylinder, nor is there any sound from the north that would indicate the black cylinder is moving.

You can heal yourselves to full, or until you run out of wand charges. What now?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Zapping Klarkosh when he starts to cast a spell gives you a chance of disrupting it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

To keep things moving, I assume that this round Viridian, Corbrae, and Meresiel are going to join Mrs. Book and Iladora in the room with the lever.

Mrs. Book waits for her opportunity, and when Klarkosh follows the party throws the lever. There's a shout of anger from inside the cylinder and a clang! as the bronze-clad wizard bounces off of the metal interior.

At this point, you're isolated from both Klarkosh and the exit.

Two rounds pass without anything happening.

Who's healing whom, and for how much?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Remember that when they were affected by the fear spell Corbrae, Merisiel, and Viridian dropped whatever they were holding. So Viridian's CLW wand, Corbrae's curve blade, and presumably Merisiel's rapier are still in the room with the homicidal evil wizard.

Mrs. Book, you still have a wand of magic missile, right?

Last point, because I know it's been a while in real-time since you were there: remember that nice bedroom you found early in your exploration of the level? Look at what you found there.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Viridian, I think Mrs. Book has the CLW wand with her in the other room; it's a double move for you to reach her. Also, keep track of who's being healed--three of you can use CLW wands automatically, though, so I expect you to be able to patch everyone up quickly (especially if you force Klarkosh to go the long way around to get to you).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Good thought, Mrs. Book! As a reminder, the lever has three positions: up (+), neutral, and down (-). It's currently in the up position. When in the down position, it rotates 90° counterclockwise from where it is now, so the passage joins the two minus signs on the map. When in the neutral position, it rotates 90° clockwise from where it is now. Short version: you can't trap him in the cylinder, but once he's in it you can cut him off from where you are by setting the lever to the neutral position.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Druamin and Kobu go after the lamia, striking with axe and tail. She blocks the first axe blow and dodges the second, but can't manage to avoid the porcupine's attack.

Seeing that two of the party's heavy hitters are on the ropes, Barl delays.

Round 6 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; divine favor on Erond; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Barl-acted
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin

Lucrecia goes to finish off the annoying alchemist. Reynard's defenses are formidable indeed, but two of the seven attacks strike home for 20 HP total, plus a DC 21 Will save to avoid 1 point of WIS drain..

Erond tries again to perforate the giant leader, this time managing to hit Barl once. He bellows in pain and casts a spell, rising slowly into the air.

Reynard, I think you're unconscious and slowly healing--let me know if you had a way to avoid going down, and if so you can act.

Dice rolls:
Dagger attacks: 7d20 ⇒ (20, 7, 2, 14, 3, 7, 8) = 61
Confirm?: 1d20 ⇒ 9
Dagger damage: 1d4 + 8 ⇒ (4) + 8 = 12
Second dagger damage: 1d4 + 7 ⇒ (1) + 7 = 8

Erond Manyshot arrows, as before: 1d20 + 12 - 4 + 8 ⇒ (4) + 12 - 4 + 8 = 20
Iterative, as before: 1d20 + 7 - 4 + 8 ⇒ (3) + 7 - 4 + 8 = 14
Rapid shot, as before: 1d20 + 12 - 4 + 8 ⇒ (14) + 12 - 4 + 8 = 30
Arrow damage, including shock, inspire courage, divine favor, and deadly aim: 1d8 + 1d6 + 4 + 4 + 4 ⇒ (7) + (2) + 4 + 4 + 4 = 21

Barl: AC 26 T 15 FF 20 HP taken: 49
Stone Giant: AC 23 T 12 FF 20 HP taken: 90
Lucrecia: AC 27 T 15 FF 21 HP taken: 34
Kaven: AC 21 T 17 FF 15 HP taken: 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The formerly frightened trio heads west to join Iladora and Mrs. Book.

Round 17 (ongoing):

Behind her, Iladora hears the door she'd closed creak open.

Everyone can act!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Also in case it becomes important, walking back up to the surface from here will take at least half an hour.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks! I figured I'd missed something. Do your current hit points make sense?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Reynard-acted
Kaven-acted
Giant-acted
Skarn-acted
Druamin
Trox-acted
Cordwin-acted
Barl

Cordwin's accuracy deserts him when he attacks the nearer stone giant.

Druamin?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae, you're more than a double move away from Iladora, and even though Klarkosh isn't visible we're still tracking by rounds.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door is not locked. The large storeroom on the other side is filled with stacks of timber, firewood, and other finished lumber products waiting for shipment. A network of pulleys on tracks covers the ceiling, ropes dangling here and there to aid in the shifting of inventory as needed. Machinery churns along the south wall, while nearby two chutes fitted with winches allow lumber to be hauled up from the holding pools below. Four openings in the ceiling lead to the upper floor; chutes extend through each of these from the log splitters in the room above. Under each opening is a collection bin.

There are four humans in the room, busy looking over finished products, arranging items for packaging, and packaging items for shipment. One looks up as the door opens, frowning at first but then looking concerned. "Oh, you shouldn't be here! This is an active area, and it's dangerous to wander around without a guide. Please leave."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Actually, Jarrek, you don't act until after the cyclops.

Round 2 (ongoing):

Active conditions: Good hope, inspire courage

Initiative order
Kronug-acted
Haftor-acted
Bronwyn-acted
Cyclops-acted
Roshelle
Jarrek-acted

Bronwyn's arrow flies true this time, hitting the cyclops. It gives a bellow of rage as it advances, but Kronug manages to dodge its axe blow.

Jarrek steps up and puts the fear of someone into the huge creature, who doesn't seem to be affected by the sight of the half-orc's armor.

Roshelle is up!

Dice rolls:
Attack: 1d20 ⇒ 15
Save vs. armor: 1d20 ⇒ 13

Cyclops: AC 22 T 8 FF 22 HP taken: 18


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 16 (ongoing):

Between Iladora's skill with animals and Blitz hearing Viridian's voice, the duo makes it through the cylinder and into the room to join Mrs. Book.

Corbrae and Merisiel?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Weakened by the enervation spell, Skarn can't manage to hit the badly wounded stone giant.

Druamin and Cordwin to go! Incidentally, Cordwin, the stone giant facing Skarn looks like a couple of crossbow bolts would be enough to knock it down.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 16 (ongoing):

The cylinder reverses, closing the way behind the party but opening the way for Iladora and Blitz to retreat.

Iladora, Corbrae, and Meresiel can still act!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll assume so to keep things moving.

Round 16 (ongoing):

Corbrae, Viridian, and Meresiel recover from the unnatural fear!

Ahead of her, Iladora hears the by-now familiar sound of the cylinder turning in its opening. Blitz whines as the way he was going is closed off.

Mrs. Book, Corbrae, Viridian, and Meresiel see the red cylinder at the west end of the room turn so as to provide access to the stairway up.

Everyone can act!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Something to look forward to next round. Incidentally, Reynard, I figure you currently have 13 HP, assuming you used spontaneous healing every round starting when you were wounded on Round 3. (That is, 86 - 33 is 53 HP, +5 healing takes you to 58 HP on Round 3, +5 healing takes you to 63 HP on Round 4, +5 healing takes you to 68 HP on Round 5, -55 HP from Lucrecia's attacks takes you to 13 HP with 15 HP spontaneous healing used. One other question that occurred to me while I was looking for the spontaneous healing ability: how do you have 35 HP per day? Base is 5 HP/2 alchemist levels; I can't find anything in either of your archetypes that would explain having more than 15 HP, and your levels in master chymist shouldn't give you more.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Reynard, it looks like you didn't record the giant hitting you for 33 HP a round or two ago. Also, Trox acts after you, which unfortunately deprived you of a flanking buddy for these attacks unless I've missed something.

Round 5 (ongoing):

Reynard unleashes a flurry of attacks against the lamia, who manages to avoid all but one claw.

Kaven stabs repeatedly at Reynard, missing every time. The stone giant likewise has no luck hitting Skarn. However, it takes out its frustration by pounding Trox for 32 HP as the half-orc stands.

Trox moves up, avoiding a dagger strike from Lucrecia as he gets into position.

Skarn, Druamin, and Cordwin are up!

Dice rolls:
Kaven attacks: 3d20 ⇒ (14, 12, 2) = 28
Giant attacks: 3d20 ⇒ (11, 4, 5) = 20
Giant AoO: 1d20 ⇒ 20
Lucrecia AoO: 1d20 ⇒ 7
Confirm giant AoO: 1d20 ⇒ 2
AoO damage: 2d8 + 21 ⇒ (6, 5) + 21 = 32


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll take that as Trox' action when your turn comes around. Erond's inspire courage is still going, giving you +4/+4.

Round 5 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition

Initiative order
Lucrecia-acted
Erond-acted
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin
Barl

Botting Erond:

The priest opens up from above on the leader, sending multiple arrows at him.

Manyshot arrows 1 & 2, including Deadly Aim, Rapid Shot, inspire courage, and divine favor: 1d20 + 12 - 2 - 2 + 4 + 4 ⇒ (7) + 12 - 2 - 2 + 4 + 4 = 23
Arrow 3, same: 1d20 + 7 - 2 - 2 + 4 + 4 ⇒ (3) + 7 - 2 - 2 + 4 + 4 = 14
Arrow 4, same: 1d20 + 12 - 2 - 2 + 4 + 4 ⇒ (2) + 12 - 2 - 2 + 4 + 4 = 18

Every arrow misses. Wow, that was an awful set of rolls. Sorry about that!

Reynard is up!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Good enough!

Trox starts rousing when the fight gets close.

You started to wake up last round, and will be able to act this round. You are, however, prone, and you dropped your sword when you passed out. You're also close enough to the stone giant that it will get an AoO on you when you stand up.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

This time, Cordwin doesn't manage to hit the giant chief.

Barl casts a spell, sending a quartet of force darts at Reynard. Reynard, if your shield extract has worn off, take 15 points of damage.

Round 5 (ongoing):

Ongoing conditions: inspire courage on party, +4 to hit, to damage, and on saves vs. fear; haste on opposition

Initiative order
Lucrecia-acted
Erond
Reynard
Kaven
Giant
Skarn
Druamin
Trox
Cordwin
Barl

A dagger in either hand, Lucrecia slashes and stabs rapidly at Reynard. Although the alchemist's defenses are formidable, the lamia connects three times--once striking a vital spot. Take 55 HP, Reynard, and DC 21 Will save to avoid one point of WIS drain. Incidentally, is the AC in your header accurate?

Erond and Reynard are up!

Dice rolls:
MM damage: 4d4 + 4 ⇒ (2, 3, 2, 4) + 4 = 15
Lucrecia on Reynard: 7d20 ⇒ (20, 19, 7, 19, 1, 9, 20) = 95
Confirm 1-4-7: 3d20 ⇒ (11, 6, 17) = 34

Damage, including crit: 1d4 + 12 + 1d4 + 12 + 2d4 + 22 ⇒ (1) + 12 + (3) + 12 + (1, 4) + 22 = 55

Barl: AC 26 T 15 FF 20 HP taken: 28
Stone Giant: AC 23 T 12 FF 20 HP taken: 90
Lucrecia: AC 27 T 15 FF 21 HP taken: 21
Kaven: AC 21 T 17 FF 15 HP taken: 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The nominal range on use of Intimidate to demoralize an opponent is 30 feet, and you're 35 feet away from the cyclops. Does Jarrek have an ability to demoralize foes further away than 30 feet?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cordwin, you're over 100 feet away from Trox at the moment, and it's a standard action to wake him up.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Fair enough. Give me a Perception check.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Iladora, do you want to double move or single move and close the doors?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll try to stay on top of things, too. I definitely sympathize, though...running 4 APs has gotten harder as the complexity increases. Handling 3 parties in the L3-L5 range plus you folks is much easier than 3 parties in the L5-L7 range plus you folks.

OTOH, I'll probably be retiring in mid-2027, and will have more time then!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Druamin tags the turncoat ranger, but neither he nor Kobu can hit Lucrecia.

Cordwin?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Got it, Reynard. Will do.

Round 4 (ongoing):

Skarn hits the giant once. It's still up, but doesn't look good.

Skarn, don't forget about your maximum and current HP dropping by 25 for the negative levels.

Druamin and Cordwin to go! Druamin, don't forget about your AoO on Kaven.