Hey all, first time poster here. Also first time tabletop roleplayer, just started my first campaign a couple of weeks ago. It's been a lot of fun! :D
Anyways, I'm using a Summoner for our campaign. There's only 3 of us plus our GM (He doesn't have a pc). My friends are playing a duergar fighter and a tiefling wizard. We're currently level 9. What we seem to be running into problems with is healing. We don't have a cleric or paladin or any other healer, and we're having to come up with some slightly more creative workarounds.
My question is about the 2 Eidolon evolutions, Sacrifice and Fast Healing. For reference:
" - Sacrifice (Su) -
Source: Champions of Purity
An eidolon can sacrifice its own health to heal another creature.
As a standard action, the eidolon can sacrifice up to 2 hit points per Hit Die and then touch the target creature, thereby healing the creature for half the amount sacrificed."
" - Fast Healing (Su) -
Source: Advanced Player's Guide
An eidolon’s body gains the ability to heal wounds very quickly, giving it fast healing 1. The eidolon heals 1 point of damage each round, just like natural healing. Fast healing does not restore hit points lost due to starvation, thirst, or suffocation, nor does it allow the eidolon to regrow lost body parts (or to reattach severed parts). Fast healing functions as long as the eidolon is alive. This fast healing does not function when the eidolon is not on the same plane as its summoner. This healing can be increased by 1 per round for every 2 additional evolution points spent (maximum 5). The summoner must be at least 11th level before selecting this evolution."
So, it seems like I can basically make my eidolon able to heal a pc for half of the eidolon's hit dice worth of points every round, as long as it has hit points left to give. That's easy enough. The hard question is, does Fast healing also keep going out of combat? I mean, flavor wise it seems like it does, it's not like there's a keyword or activation ritual to trigger it. I'm working under the assumption that it's a passive ability that just keeps going.
If that's the case, and if sacrifice works the way I think it does, then in between combats can my eidolon basically just touch a PC, heal them to full, then regenerate all it's own hp back over time? It seems that all these action take a round to perform/trigger. If a round is 6 seconds, then it seems that I could basically be healing a pc for 11 HP per 6 seconds, and regenerating 1 HP per 6 seconds back into the eidolon. Given about an hour it looks like I can just heal the eidolon and an ally back to full.
So, does this work the way I think it does, or does fast healing only work in combat?
(I understand that I can't do this until level 11, but it's something I was hoping to get clarified before i get there)