"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Gaz: "Gree, I'm not good with the technology either. We should ask friend Q for help. Must be something VERY important in there" He looks around the room one last time, "Let's go see if Q and Nak have found anything helpful."
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dak moves in behind Gaz and begins helping search the room, he calls out as he searches "Hello any hiding nufriends, we are not M2. We are here to help." Perception/Room Search: 1d20 + 9 ⇒ (1) + 9 = 10
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Be careful Nak and Quonx, gree? Shout if you need help." Dak lines up behind Gaz, staff and needle gun ready. "Ready when you are Gaz." Perception: 1d20 + 9 ⇒ (2) + 9 = 11
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dak nods to Gaz, "Gree, we should make sure there are no other nufriends hiding. Wouldn't want them to get scared if M2 gets argues more. Plus, the security bot is still here somewhere..." He moves behind Gaz, waiting to see if the others gree...
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Gree, Captain asked us to help secure the ship. We need to help by the moons and stars!" Dak stands and readies his equipment while shaking his head, "M2 is not a nufriend, it doesn't want to help the Captain or us." He looks at Quonx, "I'm not good at computers... When I call for help they tell me to turn it off, wait, then turn it on. Unplug first sometimes... Will that help fix M2?" He stands and follows behind Gaz.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Ref/DC 13: 1d20 + 5 ⇒ (2) + 5 = 7 "Gather near, I'll heal those who are hurt." Dak focuses and a pulse of warm, soothing energy radiates out from him sealing the skittermanders' wounds. Spending 1RP and full round action for Healing Channel 30' burst Healing Burst: 2d8 ⇒ (7, 1) = 8HP regained by each "A little rest should tend the remaining injuries."
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dak focuses on some of the debris knocked from the zombie, and hurtles a small bit of metal at the creature. Casting TK Projectile
"Stand close Quonx, I'll heal us all shortly."
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Mysticism/DC 12: 1d20 + 12 ⇒ (19) + 12 = 31 Dak begins to watch the play of stars across the monitors before being snapped back to reality by the creature. "It's not a nufriend, it's a zombie! ..."
He then fires on the creature. Attack/KAC: 1d20 + 2 ⇒ (14) + 2 = 16
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dak takes a moment to look over the captain, and fill him in on the crew hiding in the lounge. "We're glad we could help! We've made many nufriends too!" He looks over Quonx, "Do you need any help?" I think Lesser Remove Condition can remove your Fatigue, let me know. Once the team is taken care of, "Let's get to the bridge."
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
AS the door opens, Dak peers inside looking for any kind of loose items. Seeing a towel soaked in oil (and vesk fluids) he launches it at the arms attacking the Captain.
Dak then scans the room looking for any kind of off switch...
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
I'm ok with moving forward, I don't want to drop a spell yet. Thanks Quonx! Readying his staff and needler, Dak shakes off his wounds. "Captain needs our help. Ibra will guide and protect me."
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Gree. Captain could be anywhere." Muttering another prayer, Dak walks around the room a final time making sure there's no longer any extra-dimensional hijinks occurring. "Anyone else get hurt?" He looks over his own wounds before following behind the others, "Can I borrow the med kit?"
Medicine/Treat Deadly: 1d20 + 7 ⇒ (15) + 7 = 22
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dak focuses again, muttering more prayers to Ibra. Mysticism: 1d20 + 12 ⇒ (14) + 12 = 26 Once he feels the connect break, he shifts and cautiously begins heading to the next pillar.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Back! Sorry for the delay, weekends are always bad for me and Monday jumped me.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
AOO/KAC: 1d20 + 1 ⇒ (17) + 1 = 18
Guarded step, then move to next pillar Dak again dodges out of the tiny horde and dashes to the opposite side of the room.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"ALLSIX! For Ibra and the Captain!" Dak dodges to the side then pulls deeply from his energy reserves dashing across the room. Guarded Step, use Hyper for extra move to second pillar Slamming into the pillar he focuses his will again, muttering a prayer "The forces that moves the stars move in all of us..." Mysticism: 1d20 + 12 ⇒ (14) + 12 = 26 You can heal SP as long as you have at least 1HP correct?
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"ACK! So drooly and bitey. Not nufriends, not drift!" Dak bats and pushes at the swarm. "Stand near a pillar, focus on it. WILL it to be Drift. You all can do it! Ibra's power is in us all." Dak takes a defensive stance and swing his staff at one of the creatures. Fight defensively, then Guarded step. AC 15E/16K Attack Bug 1/KAC: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Thank you! Do we get OOP for the creatures attacking us, since they moved into our squares? Dak calls out, [/b]"The creatures are bound here, by the onyx I think. We need to severe the connect by an act of will."[/b] Spoilers open Dak then dashes to the nearest pillar with a cry of "ALLSIX!" and tries to disrupt the connection. Mysticism: 1d20 + 12 ⇒ (12) + 12 = 24
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dak moves along with the team, he begins examining the darkness carefully. Mysticism/DC 13: 1d20 + 12 ⇒ (20) + 12 = 32 "By the stars... Gree, this darkness isn't regular darkness. It's darknessier… Can't tell what's causing it though." Dak moves the an opposite edge to help the team press the darkness back. He calls out as he moves, "Captain, we're coming to help."
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Gree. Let's look around quick, make sure the captain isn't here." Dak also tries getting the captain on the comm unit. "Be careful though, that security bot is here too. It doesn't sound like it wants to be a nufriend." Perception/Searching: 1d20 + 9 ⇒ (7) + 9 = 16
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dakoyo follows, "Gree, we should at least do a quick check the rest of this deck. In case the captain is here and needs help." He grips his staff and needle gun, keeping them ready. "Let's go! Allsix, for the captain!"
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Ooo… Ooo… And before we go nufriend Locke, can you tell us how to get around the ship? Like a map maybe? That'd be help us be so much more helpful!" Dak beams as he asks his questions and finishes giving any last first aid to the passengers.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Thank you nufriend Locke. Do you know what upset M2? Oh, where can we access M2 or the security bot to de-activate them? I'm not certain it wants to be a nufriend yet, but don't worry once M2 sees how helpful we are it will surely want to help too." Dak looks thoughtful for a moment, "Is this all of the passengers? What was this ships compliment with crew and passengers. We should keep an eye open in case other nufriends need help too."
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dakoyo motions to Quonx, "Can you help me? Bring your med kit and we'll see if we can help the crewman." He then moves to the injured human and tries to tend his wounds. Medicine: 1d20 + 7 ⇒ (18) + 7 = 25 I'd hate to waste spells/potions, but if this doesn't work then I'll move to those. As the two treat any other injuries, "See nufriends, we're very helpful. Gree? Can you help us too? Maybe tell us what M2 is doing or what happened before it stopped helping. Do you think M2 would hurt our captain?"
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Yes, yes. We are a species known as skittermanders nufriends. We do not work for a cruise line or this ship. Our captain, a vesk, found the ship adrift and came about to see if it was salvageable. He has not returned or responded to communications, and we worried he needs our help." Dak pauses, "Do you need our help nufriends?" Still trying to help Gaz... Gaz don't forget your extra d6 for Diplomacy Expertise as an Envoy.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dakoyo moves to the side, "The nufriends here are strange... Is shooting like shaking hands on this ship?" As Gaz begins talking to the newly found people, Dak tries to help. "By the stars I promise we're nufriends, we just want to help our captain. Maybe we can help you? Then you can help us? Gree?" Diplomacy Assist/DC 10: 1d20 + 6 ⇒ (8) + 6 = 14
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dakoyo stares at the door, "Stuck. I can help pry it open if no one can figure out a another way." As he waits he loads several serums into darts for his weapon. Kept forgetting, loading 2 Id Moss, 1 analgesic and one sedative into darts.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
I don't need any of the bots' weapons/batteries. "Let's go allsix and find the captain. We can salvage any room that seems REALLY helpful, but the captain might be hurt. Gree?"
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Taking 10 too. Anyone want to search the room? "Nufriend M2, we are not pets! We are nufriends trying to find our captain. Can you help us help him?" After resting for a moment, Dak looks around. "Only one door the captain could've taken. Now that we've caught our breath, let's go. Allsix!" He moves to the door, and when everyone is ready, keys it to open.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dakoyo nods in agreement, "Not nufriend needs to focus on learning appropriate diplomatic protocols. Gree?" He the flicks debris from the broken robots at the remaining target. Attack/KAC: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Gah… Dicebot is MAD at me...
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dakoyo scans the floor for another small object, seeing another micro-meteor from Gaz's armor, he launches it at the robot. "I do not think this nufriend will help us help the captain." Attack/KAC: 1d20 + 2 ⇒ (13) + 2 = 15
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Agreed, these are not nufriends," Dakoyo flicks half of the robot bisected by Nako at the next BLUE. Standard, Cast TK Projectile Attack/KAC: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Thanks, I like TK projectile... And the thoughts of all the wonderful items you can fling! :)
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"PETS!? We're not pets!" Dayoko faces twists up into a mix of frustration and annoyance. He focuses his will and launches one of the micro-metorites embedded in his armor towards the nearest robot. X'd on map Can't remember if you use Dex or Chr for ranged spell to-hit... I think it's Dex, please add 3 if I'm wrong. Attack/KAC: 1d20 + 2 ⇒ (19) + 2 = 21
Standard Action - Cast Telekinetic Projectile; done
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dakoyo mutters a few words, cleaning and disinfecting Gaz's armor. Token spell Agreed, two hands is weak sauce. Gripping his battle staff and needler, Dak follows behind Nako and Gaz. "Let's find the Captain!"
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
If we find a medkit, I can 'Treat Deadly' on the wounded... Sad my character doesn't have a kit.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Ref Save/DC 13: 1d20 + 1 ⇒ (3) + 1 = 4 Dakoyo tries to dodge the tiny barrage, but ends up cartwheeling through space.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"By the stars and moons, not drift at all...," Dakoyo begins to gather a small black bag with medical gear of all sorts, "We should go see if our Captain is well, if nothing else he must need our help. Gree?"
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Dakoyo passes time by staring out of the nearest porthole, trying to identify any known stars or planets. As the others begin to note the captain's absence. "He could've encountered any number of unknown pathogens on that ship. He's as likely to use a medikit as leeches without proper guidance... Perhaps we should contact him over his comm?"
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
therealthom wrote: Speaking of enjoying the game, that is rule 0. I think half the fun of this scenario is adopting the skittermander attitude. Page 3 has 10 fun skittermander facts and four skittermander slang terms. Page three of where now? Did I miss a link? I'd like to give it a look.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Just in case... Starting tomorrow around noon until Thursday around noon I will be with family. Bot as necessary.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Thank you friend Captain, you are also a good friend. Relax, I'll get some digestive aids for your appetite. Too much stress won't be helpful at all. Then we can talk about how to save the Clutch." Dayoko begins rummaging through his pack for something to help settle the vesk's stomach and muttering about primitive civilizations blaming gnomes living in the gut for such symptoms...
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
Sorry to dive in, just thought it'd be easier than dotting and disappearing! :) Yeah, I'll be spotty over Christmas and New Year too.
"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.
"Hi friend Captain. You look upset? Do you need help? No beer... Are you ill?" Dayoko looks to the Nako with both concern and trying to assess if he's getting sick. |
