Tallow wrote:
I hear you on that and it's good to know about how things were done in the past. My own frame of reference for Organized Play was 4th Edition's Living Forgotten Realms and Pathfinder Society and they handled treasure allotment in very similar ways in that you just got a pool of gold (aside from the certs and the EXP) to buy the optional listed items with (going off personal recollection, which may or may not be entirely accurate). In fact, I outright ignored the crafting rules for PF since they weren't relevant in PFS.
Not entirely sure about the details but doesn't the Gunslinger have a minor bit of "crafting" with reduced ammo costs and doesn't the Alchemist get to "craft" for some reduced alchemical stuff cost? Come to think of it, let's say that the Organized Play folks hypothetically decided to make a one-off charity boon (probably something along the lines of the single existing Gen Con Auction Android race boon) that allows for crafting- how would it account for the time it takes to craft? Maybe using prestige points to cover the days, similar to how retraining is handled? Admittedly, in the past, I have jokingly referred to the chronicle treasure rewards as "socialized treasure distribution" to my players but I haven't put much of any real thought or concern about it so I've got no problems with it being the way it is. Personally, from my own personal viewpoint, the regular scenarios may or may not hold enough actual play time or actual in-game information to allow for either "crafting" or "pickpocketing" to be done.
Since we're going 7-8 tier, I'll go with my relatively unoptimized switch-hitting Elf 7th level Magus/Monk, who just happens to be of the Grand Lodge faction. Player Name: Cyrus Chow Character Name: Lerocnel/Elfmask PFS number: 10849-5 Faction: Grand Lodge Chronicle Number: 16 (already have 15 current ones prior to this adventure) Advancement: Standard. Current XP: 20 Starting Prestige: 33 PP Starting Fame: 37 Fame Starting Gold: 8470gp 1sp 1cp Purchases and Selling: Purchasing= Braid of a Hundred Masters (5200gp), Full Wand of Vanish (750gp), Greater Talisman of Beneficial Winds (500gp), and 2 Masks (10gp each) of a depicted dimorphodon pterosaur and one of a constrictor snake for a grand total of 2000 gp remaining. Day Job: Via Perf:Dance, perform: 1d20 + 4 ⇒ (12) + 4 = 16. PS. Officially Magic Warrior/Kapeniadancer as of this game (was Hexcrafter/Spelldancer/Kapeniadancer and Spelldancer/Kapeniadancer/beastblade in prior builds). PPS. Officially substituting Secluded Grimoire spell for Blood Money as of this game also.
This will be the one starting on October 6th? Depending on the tier agreed upon, I've got 3 likely candidates for this adventure (Lvl 10 Liberty Lodge Human Oracle of the Heavens, Lvl. 9 Silver Crusade non-casting Dwarf Paladin (Divine Defender/Warrior of the Holy Light/Hospitaler) of Torag, and a Lvl. 7 Grand Lodge Tower Elven Magus (5)/Monk (2) (Kapenia Dancer/Masked Warrior/Zen Archer/Qigong Monk), apart from any of the level 7 available pregens. The Oracle would be high tier, the Magus/Monk would be for low tier, and the Paladin could go either way. Of all 3, only the Oracle has anything like a fully statted profile up though the other 2 will be filled out pending the tier chosen.
Tonya Woldridge wrote:
Good to know that this boon can be retroactively applied since it wasn't even available as an option when I made my 01 PFS character. :)
A bit late to the party, but I wouldn't mind bringing back Aasimars/Tieflings to the general populace (personally banked one of each but haven't gotten around to actually making either; it's really more about the "principle" than anything else), Wouldn't really mind for either Lore Wardens from both sources to be legal (Adventurer's Guide) and remain legal (Seeker of Secrets) as some sort of test run, and I definitely would be against removing any formerly opened (campaign guide wise only; chronicle rewards and boons- perhaps penalties if there's really such a market for them- are just that) race choices for any "reasons". ;)
Had this thought for a boon idea... how about allowing elements from the Wayfinder fanzine issues as a source for boons? Of course, the downside of this proposal is that it would require the okays and blessing from the folks behind Wayfinder and it would require some careful consideration by the PFS officials since the Wayfinder stuff obviously wasn't created under the official brand/developer oversight by the Paizo staff. The upside would be that the Wayfinder pdf's are free and would require no special purchase beyond their availability.
Half of my actual created, non-GM-blobbed characters would be multi-classed; a Gnome Varisian Pilgrim Cleric3/Archaeologist Bard1/Mouser Swashbuckler1 and a Elf Kapenia Dancer/Spelldancer/Beast-blade Magus5/Zen Archer/QiGong Monk2 (the others being a Dwarf Hospitaler/Warrior of the Holy Light/Divine Defender Paladin9 and a Human Oracle10).
Kalindlara wrote:
As someone who has a PFS character who was formerly a Spell-Dancer/Kapenia Dancer/Hexcrafter (as of the June 19, 2015 faq), the Beastblade archetype from Familiar Folio could be a potential replacement for the Hexcrafter part in order to keep things "PFS-legal", if anyone is so inclined to make that change.
Since Paizo has sorcerous strike for Sorcerors, it may just be a matter of time before something gets written up for the Magus
toxicpie wrote:
So what response has he made (if any) of the posts given already?
Eric Saxon wrote: But honestly the bleaching thing, I could never imagine where I'd come up against that piece of information. Heck, I didn't even know, HOW I knew about bleaching until I got home, honestly Gonomes bore me so I've never read one entry about them, certainly not in the CORE RB, if its there. It was one of those RANDOM pieces of information just hanging out in the gray zone of my brain. Who the hell comes up with that 15 seconds after... As a minor bit of an aside, info on that gnomish bleaching stuff can be found in both the Inner Sea World Guide hardcover (makes sense, given that it can be considered to be a Campaign Setting book, along the lines of Forgotten Realms or Eberron) and Gnomes of Golarion companion.
The way I see it, is it allowable for a player in a given scenario combat, upon "critting", to elect not to "use" that crit (possibly something that might even earn the ire of any fellow players at the table)? If so, then that same courtesy should be extended to a GM, if that GM elected to not "use/confirm" a crit.
Personally, I'm fine with the proposal (however it'll end up being implemented under) to open up any boons to be expanded beyond what it is currently. One suggestion against the time-limited nature of reporting (but not against the actual reporting itself) is that a maliciously-minded individual could decide to "delay" doing the online reporting if they don't agree with the idea of expanding the distribution of racial option boons (somehow thinking that such an act will somehow "stem" the tide of "non-standard characters"). That being said, I'm certain that it would just be a very extremely limited subset of individuals who would even do such a thing (something along the lines of PFS GM's who would actually substitute Monstrous humanoid enemies with 3.5 Beholders in any given scenario).
poundpuppy30 wrote: It says addition races from all those sources are generally available with few or no alterations, as well? Does this mean catfolk can be played or does another book counter this ruling somewhere else? Already answered by Bearded Ben... Bearded Ben wrote:
As an fyi, you can find out the Additional Resources can be found here.
Both are true (no magical item creation allowed and all the core rules races only plus tengus/aasimars/tieflings- or if you have a special chronicle allowing a different race, you can use that). You could just "buy" cure light wound scrolls at the normal price though or even "purchase" a 50 charge cure light wounds wand for 2 prestige points.
Luna_Silvertear wrote: Hey guys, do you know of any other conversions of old modules other than Tomb of Horrors and White Plume Mountain? What about sequels? How about this 3.5 sequel to Temple of the Frog, from the Arneson's Blackmoor setting. If you wanted to get more technical, the 2nd version of Temple of the Frog was sort of shoehorned into the Becmi D&D Mystara setting as something that took place in the "past" (time-travel elements and all).
I'd have to say, given what you've already mentioned, that the whole organized play thing (it would apply equally to things like 4th Edition's Living Forgotten Realms or LPJ's Neo-Exodus Legacies, not just PFS) might not be a good fit for you; even if you had the support of your entire playerbase, you'd still have to have chronicle sheets printed out and filled for them- and that's not even getting to the part about "reporting" the results online (technically, it'd be simply inputting your playerbase's character numbers to an assigned database that you would have to create, if you're also acting as an organizer for those games). You might have a better result if you asked your PFS player members to handle the organizing/GMing/running stuff instead.
As a bit of an aside, there is Knights of the Chalice, a single player game that supposedly hews close to the 3.5 OGL ruleset (haven't really played it myself but did download a demo of it a long time ago).
Some of the old WOTC Star Wars prepainted plastic minis would also be suitable substitutes for gunslingers. For other alternative sources for prepainted gunslinger minis, I believe that there were prepainted plastic minis for the some of the Arkham Horror board games/the Adventurers board games (in a special standalone set) by FFG. Another FFG board game, Tannhauser, also uses prepainted plastic minis.
As rule, any and all item-creation feats (such as Scribe Scroll, with Wizards having Spell Focus as a substitute feat instead) are disallowed for PFS. That being said, it probably wouldn't be out of the question to see some sort of special magical item being offered in a non-boon chronicle sometime down the future.
Sometimes, there are archetypes that got banned after being "legal" for a few days/weeks- the Wild Rager Barbarian archetype being the one that comes to mind for me. The Synthesist Summoner archetype- as I recall, that one had some out of game issues that came up not too long ago in that some folks had such a distaste for the class archetype that they would literally resort to creating private, non-public PFS games with the implicitly "understood but unspoken ground-rule" that those who played in those very games would not play/create a synthesist summoner, even though it was technically legal to play in PFS at the time. Of course, it was ultimately ruled as being permissable- the final reasoning being that in a private game (usually of the type to be held at a non-public locale, such as a home), the "host"/"inviter" of such a locale had a wide latitude of who got "invited" to said locale in the first place, a right that all private property holders possess. The undead friendly stuff, I would imagine that it might've caused friction, not just with Paladins (several of their archetypes... let's just say not the most friendly to the undead) but also with any worshippers (not limited to just clerics or inquisitors, mind you) of a major ingame deity, Pharasma- the Golarion Goddess of Birth, Death, and Fate.
There's an archetype called the Seeker, found in the Pathfinder Society Field Guide, which allows for either a Sorceror or Oracle to gain the equivalent of the rogue's Trapfinding class ability, plus the disable device skill is made a class skill, at the cost of bonus skills (for an oracle) or the eschew materials feat (for a sorceror). There are other substitutions at 3rd and 15th level too.
In Faiths of purity, on page 17, one of Torag's worshipper traits is called Defensive Strategist, in which you are not considered flat-footed in either a surprise round or if some enemy acts before your initiative, so that enemy couldn't get a sneak attack bonus on you in those instances (I believe they still do get the bonus in case of a flank though). And I guess you also keep your Dex AC/CMD too. Not entirely sure about attacks of opportunity part though.
By the "Rules As Written", the only things that you could conceivably "reskin" without any problems would if there was a sidebar mentioning something as being allowed to be reskinned. One such example would be a longbow to a Daikyu, a shortbow to a Hankyu, and longsword to a Hwandudaedo because of the sidebar listed on page 134 of Ultimate Combat or on page 3 of Adventurer's Armory with Greatsword to a Zweihander/Claymore. And even then, you would still have to be able to provide the actual products as a citation to the GM in question, since they aren't part of the core assumption for players but are considered part of the additional resources. Note: Edited for clarification.
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