Suggestion: More Effort Equals More Reward, literally


Pathfinder Society

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1/5 5/5

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Okay, does anyone have an acid flask or alchemist's fire?

1/5 RPG Superstar Season 9 Top 16

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ChaosTicket wrote:
Whether you are trolling or giving well thought out arguments its almost always off topic as it still doesnt address the facts of the following points way back in the opening post.

These bullet points aren't "problems" because acquiring wealth is not the focus of Pathfinder Society as a campaign.


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ChaosTicket wrote:

Whether you are trolling or giving well thought out arguments its almost always off topic as it still doesnt address the facts of the following points way back in the opening post.

#1 There is no positive influence on currency. So you cannot negotiate for more money from scenarios or keep anything you steal for example.

#2 there is no positive variation on non-currency rewards. You cannot keep anything without the Pathfinder Society deducting it from your pay.

You have a fundamental misunderstanding in how this works. It's not a question of the Pathfinder Society "deducting" anything from your pay. Rather, the treasure value you get for your PC at the end of a PFS scenario is an abstract value indicating the pay and loot you have gained from your mission. If you opt to take one of the material benefits on the chronicle sheet, you can consider it part of the loot you collected from participating in that mission. Its value isn't actually deducted from any cash pay out that your character receives in any fashion that your PC would experience - it's mainly in the metagame.

If you want to have some choice in the matter about how much money your character can make, that's what the day job rolls are for. Build your PC to have a useful day job and, boom, a little extra spending money. There you go. There's your positive influence on currency.

ChaosTicket wrote:


Pathfinder has greater options. Pathfinder Society Campaign has fewer as its rewards are fixed.

I asked if there were any solutions to the these problems. I was not amused by the answer being that I quit Pathfinder.

Yes, a home campaign not bound by PFS's organized play rules does have more options. We've been saying this all along. PFS has a need for tighter structure with respect to rewards and some options to maintain a certain level of similarity from table to table - a concern that Pathfinder home campaigns don't have to worry about. PFS isn't going to change that for you. You need to let it go and find an alternative campaign to participate in. Nobody's telling you can't do that with Pathfinder, but the onus is on you to find the game that makes you happy.

5/5 *

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Its time!

Liberty's Edge 3/5

Not entirely sure about the details but doesn't the Gunslinger have a minor bit of "crafting" with reduced ammo costs and doesn't the Alchemist get to "craft" for some reduced alchemical stuff cost?

Come to think of it, let's say that the Organized Play folks hypothetically decided to make a one-off charity boon (probably something along the lines of the single existing Gen Con Auction Android race boon) that allows for crafting- how would it account for the time it takes to craft? Maybe using prestige points to cover the days, similar to how retraining is handled?

Admittedly, in the past, I have jokingly referred to the chronicle treasure rewards as "socialized treasure distribution" to my players but I haven't put much of any real thought or concern about it so I've got no problems with it being the way it is.

Personally, from my own personal viewpoint, the regular scenarios may or may not hold enough actual play time or actual in-game information to allow for either "crafting" or "pickpocketing" to be done.

1/5 5/5

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Neigh! Neigh! They do not!


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BigNorseWolf wrote:
"but it IS a cat! Something is terribly wrong!

Confession: I do feel like my cat's inability to be a dog is a failure on his part. He should try harder.

Scarab Sages 5/5

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CyrusC2010 wrote:


Admittedly, in the past, I have jokingly referred to the chronicle treasure rewards as "socialized treasure distribution" to my players but I haven't put much of any real thought or concern about it so I've got no problems with it being the way it is.

Whether you already know this or not, I think it bears repeating in this conversation. In the past, older organized play (read: Living) campaigns used a cert (similar to boons) system for every item of significant or magical treasure. Players would toss them all in the middle of the table and haggle with one another over who should get what. Often you'd have cert collected grabbing all the cool treasurejust to have it, or bullies forcing others to always give them the best loot.

It certainly became a system of haves vs have boys. The "social wealth distribution" is simply the most fair way to ensure an even playing field when it comes to loot.

The Exchange 5/5

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The easiest way to find a campaign with everything you want is to run it yourself. Anything else will result in you having to compromise with what the campaign is offering.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Vinyc Kettlebek wrote:
The easiest way to find a campaign with everything you want is to run it yourself. Anything else will result in you having to compromise with what the campaign is offering.

I've actually run an organized play campaign for 30-ish people and I can say from experience that it is not an easier way to get everything you want :P

1/5 5/5

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Pathfinder Starfinder Roleplaying Game Subscriber

It would be easier to start from '0' and try to build something to 'taste' than to try and tear out the foundations of a solid organization.

Liberty's Edge 3/5

Tallow wrote:

Whether you already know this or not, I think it bears repeating in this conversation. In the past, older organized play (read: Living) campaigns used a cert (similar to boons) system for every item of significant or magical treasure. Players would toss them all in the middle of the table and haggle with one another over who should get what. Often you'd have cert collected grabbing all the cool treasurejust to have it, or bullies forcing others to always give them the best loot.

It certainly became a system of haves vs have boys. The "social wealth distribution" is simply the most fair way to ensure an even playing field when it comes to loot.

I hear you on that and it's good to know about how things were done in the past. My own frame of reference for Organized Play was 4th Edition's Living Forgotten Realms and Pathfinder Society and they handled treasure allotment in very similar ways in that you just got a pool of gold (aside from the certs and the EXP) to buy the optional listed items with (going off personal recollection, which may or may not be entirely accurate). In fact, I outright ignored the crafting rules for PF since they weren't relevant in PFS.

5/5 *** Venture-Agent, California—San Francisco Bay Area North & East

CyrusC2010 wrote:


I hear you on that and it's good to know about how things were done in the past. My own frame of reference for Organized Play was 4th Edition's Living Forgotten Realms and Pathfinder Society and they handled treasure allotment in very similar ways in that you just got a pool of gold (aside from the certs and the EXP) to buy the optional listed items with (going off personal recollection, which may or may not be entirely accurate). In fact, I outright ignored the crafting rules for PF since they weren't relevant in PFS.

LFR also let you pick up to one item per level off your sheets to gain for free.

Dark Archive 1/5

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Don't we already have a thread from chaos ticket about this exact topic that was locked? The whole argument is cyclical. I want to play PFS that uses different rules -> Well that isn't PFS, maybe you could play X instead -> No, I want to play PFS -> again those arnt the rules of PFS, Maybe if you did Y -> No I want to Play PFS, just not using any of the rules -> etc.

Grand Lodge 4/5

Backpack wrote:
Don't we already have a thread from chaos ticket about this exact topic that was locked? The whole argument is cyclical. I want to play PFS that uses different rules -> Well that isn't PFS, maybe you could play X instead -> No, I want to play PFS -> again those arnt the rules of PFS, Maybe if you did Y -> No I want to Play PFS, just not using any of the rules -> etc.

There are a few threads that have been popping up over the course of last month.

Dark Archive 1/5

kevin_video wrote:
Backpack wrote:
Don't we already have a thread from chaos ticket about this exact topic that was locked? The whole argument is cyclical. I want to play PFS that uses different rules -> Well that isn't PFS, maybe you could play X instead -> No, I want to play PFS -> again those arnt the rules of PFS, Maybe if you did Y -> No I want to Play PFS, just not using any of the rules -> etc.
There are a few threads that have been popping up over the course of last month.

I was thinking compton closed one like last week saying that clearly this wasn't going anywhere and to just let it go. which is very hard for me. I know thread lockage really depends who is looking at it, but i think this needs to. It's poor publicity just because it can be construed, incorrectly, as all us pfs elitists telling people there fun is badwrong

Grand Lodge 4/5

Backpack wrote:
kevin_video wrote:
Backpack wrote:
Don't we already have a thread from chaos ticket about this exact topic that was locked? The whole argument is cyclical. I want to play PFS that uses different rules -> Well that isn't PFS, maybe you could play X instead -> No, I want to play PFS -> again those arnt the rules of PFS, Maybe if you did Y -> No I want to Play PFS, just not using any of the rules -> etc.
There are a few threads that have been popping up over the course of last month.
I was thinking compton closed one like last week saying that clearly this wasn't going anywhere and to just let it go. which is very hard for me. I know thread lockage really depends who is looking at it, but i think this needs to. It's poor publicity just because it can be construed, incorrectly, as all us pfs elitists telling people there fun is badwrong

Don't know if it was John, but a mod did close one, and another one kept another open but deleted a bunch of "irrelevant" posts. He's got another one going regarding gunslingers and if they're viable. The term "profit" still comes up, but that's not the main focus of the thread.

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