Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg brushes some bone chips from his shoulders and turns to Ehlers. "You did well enough even without spells and despite your affliction from the shadows. Don't underestimate your capabilities - or those of others for that matter," he says before preparing to descend further into the crypt.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg steps up towards the pillar and swings around it towards the skeletin, hoping to catch the undead creature with the blade of his axe. Misc action: 5' step
attack: 1d20 + 6 - 1 + 1 ⇒ (19) + 6 - 1 + 1 = 25 (-1 for power attack, +1 for guidance)
Hopefully Haska's move will get in if the pillar gets too much in my way.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Apologies, I've been having a couple of issues with using Roll20 on my iPad, so had to wait til I get good access to PC. Ka'narg continues to push forward through the undead, taking another heavy two-handed swing at the skeleton (skeleton B) in front of him. He also calls out to Goldi, "Pull Truffles back out when you can, Goldi - draw the skeleton come out from the corner! Standard action: Attack Skeleton B two-handed w/power attack Attack: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16 (-1 from Power Attack)
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg winds around with another swing at the skeleton, hoping to free up some room for he and Jarif to move around to aid the others. He then ducks around the pillar between he and the skeleton. Standard: Attack skeleton D, using power attack
Attack: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11 (-1 is from power attack)
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg takes a step forward towards the skeletons and swings the double headed axe hard and quick at the undead creature in the corner (skeleton C), knowing that the sharpness of the weapon will do little against the animated bones so he tries to do as much damage as he can to shatter them. Attack: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21 (power attack factored in)
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg harrumphs at Elhers, about to say something but his words fail him at the bluster of the elf's arrogance. He makes his way to the southern door and readies himself to descend further into the crypt. Voting for moving on - normally he'd be ok to sit back and rest, but Elhers has his back up and he wants to delay no further in trying to rescue Dimira and anyone from his own expedition who may yet survive.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"How long will you need to rest? Every hour that we are standing still is an hour closer to whatever grim fate the others are being subjected to," Ka'narg says, his features neutral. "And their fates are of greater concern to me."[/b]
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"It would be a kindness, though it really is only a bad knock." Am currently 8 non-lethal damage taken, so if I get hit for more than 3 damage at any given time at the moment, I'm out for the count again. So yes, I would not say no to a healing spell being used :)
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"The arrows are very much blunt - one of Roldare's companions must have gotten around to replacing the sharp ones in the pillar with blunt ones, for which I'm eternally grateful for not having a sharp arrow driven through my skull," Ka'narg muses to himself, unaware that he is talking out aloud.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"I will be alright, but thank you for your concern," Ka'narg says, rubbing at his temple where the arrow struck him. He bends down to pick one of the projectiles up - surely being struck should have done more than just given a nice welt to the side of his face. Ka'narg will look for any arrows to see if there's anything of interest about them.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg, having just been konked in the skull with an arrow, growls in pain and steps into the room from the hallway, knowing he will make it more difficult to squeeze past him should he remain. He then throws himself to the floor to make it as difficult to hit him with more arrows as possible. Enter room, then go prone to give myself extra AC against ranged attacks, since I can't help with the mechanism.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ready to confront what happened when he fell the first time, Ka'narg walks up to the corner in the corridor and turns to look at the door. Ready to proceed when you all are.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg looks about the room where he had fallen under the claws of the skeletons, his gaze distant as he recalls those final moments. He wondered where his companions were - did they press on, or were they defeated? Jarif's words break him from his memories, and he shakes his head. "We had yet to figure it out - Roldare had said that we needed the keys and the shield. We found a key at the bottom of the pool, imbued with magic, but still had yet to find any significance to the shields."
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg nods and looks to Robilar. "We encountered the horde of skeletons to the south of a room with a large pool. Given you are all still standing, I will presume you have not met them and we should head there."
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Watching the smoke build gradually, Ka'narg turns his gaze to Goldi. "You don't happen to have, by chance, prepared that spell you used on me the last time you told me to cool off? The one that causes water to appear from nowhere?" he queries as he begins trying to work on a way to douse the flame. He will begin to take his cloak, already shortened having been torn to strips, from his shoulders and ready himself to try and beat the flames out with it if this course appears to be possible.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg again attacks at the shade, hoping to distract it long enough for Haska to get another strike in on it. Aid Another (+2 to attack): 1d20 + 6 ⇒ (4) + 6 = 10 Just got it - Haska has another +2 to his next attack against the shade
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
As the elf shrieks from the attack, Ka'narg squeezes past into an opening toward the north of the room. He brings the large double axe down towards the shadow and flicks his gaze to Haska. "Make your strike count, cleric." Aid another (+2 to attack): 1d20 + 6 ⇒ (15) + 6 = 21 Move to top left corner of melee group, attack to aid another giving Haska +2 to his next attack against the shadow.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Trapped between the pillar and the brazier by the rest of the group fighting the shadow, Ka'narg waits for an opportunity to strike. "Draw it out if you have to!" he calls out. Delay.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg circles around the back of the brazier and puts his back to the pillar nearest the shadow, readying himself to aid his new companions in their attacks against the undead creature.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"What few blows we thought we could hit did not appear to do anything - however none of our weapons were enchanted with magic. Are any of you knowledgeable of the undead to know what we should expect? My companions were not knowledgeable of shades, unfortunately."
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"When we encountered it ourselves, there was a nauseating smoke in the room, so be wary. I know very little of shades and how to kill them." Ka'narg shows the group back to the room with the beetle carcass and points to the door to the south. "There is a hallway beyond the door, and it enters a room lit with a brazier, or it least it was when we explored it." He reaches into his boot and slides the dagger out of it, handing it to Jarif. "You may find this more useful than I will. It is enchanted, but to what extent we could not tell." Ka'narg then unclips a well crafted orc double axe and readies himself to face the shade once more. I can't recall what enchantment the dagger had on it, GM. Can you enlighten the group?
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg kneels down as the happy boar approaches, patting the porcine beast on the head and giving a scratch behind the ears, surreptitiously tucking the dagger back into his boot. He turns to look at Goldi, relief flooding his face. "Jaer's alive? That is good news - when I found the dagger she was using and nothing more, I feared the worst. That she found help is better." As Roldare explains to the newcomers who Dimira is and who has her, the half-orc turns his head to the man. "In all fairness, the shade was very angry before Jaer took its dagger from the brazier. She damn near burned her hand to uselessness to do so as well."
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg narrows his eyes at the rude elf. "For your information I was felled first in a battle against a horde of skeletons. When I came to, the rest of my companions had either fled or been taken. I made it back to this room where I was given a potion of healing by Roldare," he says, motioning to the source of the first voice heard by Ehlers and the others. "Also, Roldare is one of the townsfolk who came before my companions and I to prepare the way for us, I suppose you could put it. "His sister is still missing, so unless you've more than a snarky attitude to accompany you, I suggest you leave."
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"The name is Ka'narg, and other than Roldare it would appear so." The half-orc steps aside and helps move the door open enough to let people slip past the barricade behind it. "Now get yourselves in here before the shadow to the south awakens again."
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"Goldi, is that you? By the wind and the waves.. hold on." After a short scuffling of boots on hardened ground and the scraping of items from in front of the door, the door opens a crack to reveal a half-orc man of about nineteen years on the other side, looking like he hasn't slept well in days. His eyes appear to be scanning at the head height level for a gnome, and if the person in front is taller, a scowl quickly replaces his tired countenance, and the tip of a dagger appears in the crack in the door as well. So very sorry - in the pure crazy of my week at work last week, I could have sworn that I had written a response, but apparently not :( Very sorry to have held the game up for this long - it won't happen again.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"If you've ill intent I suggest you leave now, or else find that a crossbow bolt will be planted between your eyes," a second voice echoes from the room beyond the door, lower and less fearful than the first. "Now, answer your own question for us, and maybe we will give you our names in return." Goldi: You will probably recognize the voice as belonging to Ka'narg, albeit the tone he uses when he has had enough.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
GM: All good - I presume I am now good to start interacting? Also, unless the group give a sufficient explanation as to who they are (i.e. that they are from the village/conducting a rescue), Ka'narg has a crossbow trained at the door and will shoot the moment it opens. Given his experiences up until now, he is shooting to maim if not kill.
Stealth: 1d20 + 2 ⇒ (10) + 2 = 12
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg looks over the finely crafted double axe, noting the maker's mark and grinning wryly to himself. He sets down his fathers axe on the table and nods to Jaer. "Agreed - both in gold as well as sentiment." The half-orc looks over at his companions, each testing their own new weapons. The grin on his face fades slowly, replaced by grim determination. "I hope we get the chance to thank Braggar, but for now we should honor those who have paid an even heftier cost for us to have these by burying them in the chest of those who killed them."
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"You appear to be right, Jaer," Ka'narg states as he approaches the mural. He reaches a hand up to the medallion hanging from around Kassen's neck and brushes away dust in order to get a closer look at it. "Perhaps it is a clue for some puzzle later on?"
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"I believe it is locked, but hopefully Jaer's key will be able to open it. I am ready when she is." My vote is for the SE door, ready when we have more votes.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"Agreed, though there is a door here as well," Ka'narg states, motioning over to the locked door in the south-east of the room. As he and the party decide what to do, he refills the empty water skins from the pool and takes a drink from it as well. "Do we want to explore what is behind it first?"
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"There are some blankets back with Roldare, but unfortunately that would only do so much to dry you, I think - and the room with the brazier is guarded by the angry shadow. We should continue on with the key - see where it does lead us to."
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"That's..actually not a bad idea. Given how many things we have discovered in here that aught not to be, anything could be in the water. Good thinking, Harken." Ka'narg smiles toothily at the human as he readies one of the two lengths of rope from his pack, handing it to whomever will be diving into the deeps.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"I can see in the darkness down there, but I am not the strongest swimmer around. Illya or Irgal, do either of you have the ability to conjure a magical light that water cannot douse?"
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
"It could well be, Harken, particularly if it is the key that the engraving speaks of." Ka'narg peers into the water, reaching into it to see if he can feel the bottom of the pool.
Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17
Ka'narg looks at Keshy and nods slightly. "Could be right there. Perhaps it interacts with the water to trigger something? Either way, if the water is safe, we can maybe refill our waterskins here." As Illya investigates the fountain, the half-orc approaches. "Could be old, maybe? Or the new inhabitants of this place have decided to redecorate in here as well," Ka'narg says, as he begins to search around the fountain to see if the head of the statue is still in the room.
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