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![]() I realize I have a rather specific request here, so bear with me and feel free to disregard any of these parameters: I was thinking a rogue/sorcerer mix. Very similar to the beguiler, but not precisely. I want it to be much more viable for melee combat. It's also inspired by several other things, among them the Mesmer from Guild Wars and Nightcrawler from X-Men. I wanted a dex-based (melee, but not necessarily) character (similar to skirmisher, duelist, etc.), who could also use magic (but was limited to the illusion and enchantment schools). I originally was thinking about making this up myself, but I possess no experience in doing so whatsoever. But here's what I came up with: d8
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![]() Blueluck wrote:
I didn't intend to use 3.5 stuff, but if that would be a good supplement then yeah, sure. Also, I'm not looking for a specific class. I'm just looking for a general loadout that would help accomplish thing kind of thing. Multiclassing (gratuitously) is acceptable. ![]()
![]() There's a whole bunch of feats/abilities that allow you to either switch out mental ability score bonuses for physical ones or just add them on. Things like the monk's wisdom bonus, the focused shot feat, etc. Can you (1) add some other abilities that produce similar effects and (2) comment on whether or not it's viable to make a martial character with this idea? ![]()
![]() I've found that players are often fantastic writers and story crafters. They're passionate and creative artists. Yet they are seldom tasked with applying their skills. So here's your task: describe your all-time favorite character you have ever played. You can include an encounter, a situation, etc. - whatever it is that made this character awesome. Go to town adventure-friends! ![]()
![]() Jiggy wrote:
Right, that was the underlying question. I just phrased it poorly. Finally, is there any such concern for divine casting? I realize there is no divine casting spell failure chance, but are there any other complications I should be aware of (concerning divine casting and armor class)? ![]()
![]() I'm actually playing a very similar build right now. I'm using a light crossbow but with the explosive missile discovery. Right now, my alchemist is the highest dpr member of our group. My build uses cogntagons to buff int, which adds damage to bombs and any missile (such as crossbow bolts), but only if you take the focused shot feat. Having done so, my character does crossbow + bomb + 2x int mod for damage. I would recommend going straight alchemist right now; the rogue wouldn't be that helpful really. Hope this helps! ![]()
![]() I made a combo like that using cognatogens once. I buffed my Int a bunch and and used the explosive missile discovery to strap it to a crossbow bolt. I also took focused shot so my bolt/bomb would do bolt damage + bomb damage + int mod (from focused shot) + int mod (from bombs). Oh and plus splash damage. Ha was a rather effective character. Quite a fun background too ![]()
![]() 1. Can someone please explain the uses of the "Infuse Mutagen" Discovery? Does it allow you to share your mutagens with your party members just like Infusion does for extracts or is it limited to just allowing you to hold multiple mutagens at once? 2. A question for DMs: would you allow your players to use the True Mutagen Grand Discovery for Cognatogens instead of Mutagens? Thanks,
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