A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "This room wasn't made by the goblins. I doubt the crazy lass did this either. But lets move on." Crastor says as he turns and heads back to the previous rooms. Head south. List and search the door to the East of the room we came from. I think it leads to E9 maybe?
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor will move up and search the chair. Notice, Ace: 2d6 ⇒ (6, 1) = 7 Wild: 1d6 ⇒ 2
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor will enter the room and begin slowly moving through to get near enough to hear what is being said. He looks around as he goes for any sign of the Barghast or other dangers. Notice: 1d6 ⇒ 3 Wild: 1d6 ⇒ 2
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "Barge in. This place is filled with monsters meant to destroy Sandpoint." Crastor whispers back.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Sorry, busy couple of days. Crastor snaps out of it and says, "It would have been nice if they were..." He will then follow them in.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Smarts: 1d6 ⇒ 4 Wild: 1d6 ⇒ 1
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "It might just be a well crafted and painted rock as well." Crastor says. Crastor then moves to the next door and listen for sounds on the other side as he searches for traps. If he finds nothing, he will back off and let Jzero lead the way in.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Where are we on the map?
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "Illusion..or maybe some other enchanted material meant to trap the mind. I will check it out." Crastor says as he moves forward and looks around for any signs of traps.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor shakes his head at the goblin and says, "Reminding us you wanted to kill everyone we know and care about is probably not the route to take."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "I have heard tales of Barghasts. Large wolves with a humped back known for being fierce combatants. As for the goblin, we were sent to ensure no more attacks. I am not sure he has paid for the lost lives of Sandpoint, but I will support whatever the group wants to do with him. I do not relish having to drag him through the wilderness to Sandpoint, but nor do I like that he would likely try such an act again if he had the opportunity." Crastor says as glares at the goblin.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Common Knowledge: 1d4 ⇒ 1 Wild: 1d6 ⇒ 5 Crastor tries to think about any tales that might discuss such a beast.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "Did she find this Malfeshnekor though?" Crastor asks as he continues to scan through the journal. Currently, the group seems to think the goblins turn is a bit late. Maybe he can give us something that helps with the journal though. It does seem like she wanted the goblins dead too.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] We didn't find anything else here right? No helpful diary?
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "Eh...I agree. If he has something to save his scrawny neck, it should have come sooner." Crastor says.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Our dice were not lovely this fight. Sounds good on the order of the dice.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] I hope the surgery goes smoothly. Crastor frowns at the goblin and waits to see if it will answer.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor searches the woman and the room for treasure or any reason for what has occurred.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor grumbles even louder and tries to take off her head, but misses wildly. Fighting: 1d10 + 2 ⇒ (3) + 2 = 5 Wild: 1d6 + 2 ⇒ (1) + 2 = 3 Warhammer Damage+1AP: 2d6 ⇒ (2, 1) = 3 Raise, Ace: 2d6 ⇒ (6, 2) = 8
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor mutters a dwarven oath of vengeance and strikes! Fighting: 1d10 + 2 ⇒ (8) + 2 = 10 Wild: 1d6 + 2 ⇒ (4) + 2 = 6 Warhammer Damage+1AP: 2d6 ⇒ (1, 2) = 3 Raise Damage: 1d6 ⇒ 1 Wow....our dice are burning cold. I am spending a Benny to reroll damage. On average I should get a 6 somewhere. Warhammer Damage+1AP: 2d6 ⇒ (5, 5) = 10 Raise Damage: 1d6 ⇒ 3 Or not...still much better.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Evesk hasn't posted since July. Do you want us to give orders for him?
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor tries to go low as he strikes at her again. Fighting: 1d10 + 2 ⇒ (6) + 2 = 8 Wild: 1d6 + 2 ⇒ (4) + 2 = 6 Warhammer Damage+1AP: 2d6 ⇒ (1, 2) = 3 Raise: 1d6 ⇒ 1
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] I am fine either way. I don't think it really matters which way we select until there is a place where it really matters. But it is entirely possible that there are no places in this adventure path where anything like that occurs.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] It came back yesterday. It was down for a week.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor swings with a mighty backhand to smack the woman! Fighting: 1d10 + 2 ⇒ (9) + 2 = 11 Wild: 1d6 + 2 ⇒ (1) + 2 = 3 Warhammer Damage+1AP, Ace: 3d6 ⇒ (3, 6, 1) = 10 Raise Damage, Ace: 2d6 ⇒ (6, 2) = 8
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor aims for a soft spot! I get my Thief damage if I hit because she is vulnerable. Fighting+Gang up+Vulnerable: 1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11 Wild+Gang up+Vulnerable: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 Warhammer Damage+1AP: 2d6 ⇒ (2, 2) = 4 Sneak Attack: 1d6 ⇒ 3 Raise Damage: 1d6 ⇒ 4
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] I played the original game for a bit, but the damage being basically tied to level bothered me. A 1st level character should be able to get their hands on a missile launcher and not do d4 damage. I have not really looked at the 2nd edition.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor spins his warhammer back and aims low to strike the woman. Fighting: 1d10 + 2 ⇒ (3) + 2 = 5 Wild: 1d6 + 2 ⇒ (1) + 2 = 3 Warhammer Damage+1AP: 2d6 ⇒ (6, 4) = 10 Raise Damage: 1d6 ⇒ 1 A big miss.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor snarls at the monstrosity and swings his warhammer once more. Fighting: 1d10 + 2 ⇒ (1) + 2 = 3 Wild: 1d6 + 2 ⇒ (3) + 2 = 5 Warhammer Damage+1AP: 2d6 ⇒ (5, 5) = 10 Damage Raise: 1d6 ⇒ 2 I am going to spend a Benny that we just got to re-roll! Fighting: 1d10 + 2 ⇒ (4) + 2 = 6 Wild: 1d6 + 2 ⇒ (5) + 2 = 7 Warhammer Damage+1AP: 2d6 ⇒ (6, 1) = 7 Damage Explosion: 1d6 ⇒ 4 Damage Raise: 1d6 ⇒ 1 Maybe...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor charges in behind Velrek and swings his warhammer at the monstrous woman. I am not adding the gang up bonus, but I believe I should have it as Velrek charged in first. Fighting: 1d10 ⇒ 9 Wild: 1d6 ⇒ 2 Warhammer Damage+1AP: 2d6 ⇒ (4, 2) = 6 Raise damage?: 1d6 ⇒ 6 Raise damage Explosion?: 1d6 ⇒ 2
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor nods and will head over to the north door to search for traps and listen for any sounds beyond the door.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Thievery: 1d10 - 2 ⇒ (7) - 2 = 5 Wild: 1d6 - 2 ⇒ (1) - 2 = -1
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "Before we sacrifice the goblin, let me take a look." Crastor says as he kneels before the shiny objects to take a look.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor works away. Thievery-2: 1d10 - 2 ⇒ (5) - 2 = 3 Wild-2: 1d6 - 2 ⇒ (3) - 2 = 1
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor will go and search the alcoves with the statues. If he finds nothing of interest, he will go and search and listen at the one door before motioning Jzero in.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Thank you for taking care of the maps!
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] d14 works. Jzero likes to lead the way down. Crastor will take up rear guard on the stairs.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Valrek, you can also post a spoiler for items that come up so that the GM doesn't see the results until he decides someone approaches you. If you plan on just taking the attack on the first baddie that triggers it, this would work well. If you plan to hold off for some reason, then you can leave that as a note on the turn.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] I will look for an Edge next time, but I did want to raise my Spellcasting as a Novice anyway.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] I will Raise Spellcasting to d8. I can only raise one skill as it is goes higher then my Smarts.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] This is Crastor's second advancement.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] I am in other games with Evesk. He seems to have disappeared everywhere I interacted with him. I took a Skills advance. I moved Fighting and Thievery to d10s.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] I am fine with 3. I will work on the advancement tonight.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor rises and stretches a bit before nodding and says, "I think whatever lies below is the more pressing concern. Lets go there."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "I didn't get a good look in the room. But I doubt it. If he was taking good care of them they would have acted angry at us, not him." Crastor says.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "I think we should leave that area for now. There is at least one more floor, and those squid...things...don't seem like they can open the doors. So we should be safe from anything coming down behind us. But something below may eventually come up." Crastor says as he sits down and leans his head against a cool stone wall to rest for a bit. "Once we have gone everywhere else, we can deal with the squids."
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] You was the player in the above statement. And my thought was that they could always do a counterstrike roll on their turn and just hide it behind a spoiler to not clutter the boards. Then if something attacks and triggers their counterstrike you could just view the spoiler and determine what happens immediately.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] "I still feel a bit weak. Nothing has come to bother us. I would like to recover from that spell that went awry before we head down." Crastor says. I don't think it's been an hour, and I would like to stop being at penalties to the world.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Skills: Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10 Attacks: M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice] Crastor shakes his head and pulls Rignugget back to his feet and says, "Well, if we get annoyed at you enough, we know where to put you." So there is one door that looks unopened to what I believe is D11. Crastor will head that way and then search and listen at the door before moving to let Jzero in. |