Copasetic's page

Goblin Squad Member. 48 posts. No reviews. No lists. No wishlists.




Going to be running this with a group of friends shortly and was looking at merfolk as a race and was wondering how much of this AP is based on a boat and how much on dry land. I really like the benefits that a merfolk could add to a monk, but didn't wanna screw myself on land speed of max 15ft but totally rock in the water. So any advice without spoilers would be nice thanks.

Goblin Squad Member

I've noticed there's perceptions out there that because one plays an evil aligned char that there's limited chances for them to get access to the better player built structures.

This post is simply a grasp to see if there would be enough evil chartered companies, either publicly or privately, to get together, build, and improve an evil run city to rival that of a LG city.

It's been mentioned that evil begets evil and that evil cities will be tough to improve because simply no evil group wants to be second fiddle. I'd really like to see one or more hexes in one part of the map be controlled by an evil city and have it thrive against the odds of the rest of the good in the land. Now remember that if a hex is controlled the owners set the laws and permissions of the land. Meaning a LE city can set the hex permissions to flag LG, NG, and CG as trespassers when entering the hex, thus limiting the intrusions some.

If i remember reading correctly the open combat verses settlements isn't going to be allowed till part way through early enrollment if not till after open enrollment, so this would be the time to make an evil city. In time an evil city could become a great ally to any other city willing to accept evil as a way of life.

Also keep in mind that evil doesn't always mean blood thirsty murderer.

Goblin Squad Member

Whats the difference in the title options for the 2 add-ons?

Honorable Title offers you a list and simply says you get to add that title to your character in game.

Secret Salute says you get a title that appears in game and a special emote.

Would getting SS be better then HT?

Goblin Squad Member

Was just wondering if anything has been said about how much freedom a rogue may find in the realm. For instants in pnp my rogue could walk into town find a nice shop/vendor stall, and with a little bluff here, distraction there, quick slight of hand here, and a "thanks have a nice day" later walk away with some "free" goods.

So as a rogue am i stuck being the sneaky guy the picks all your lockboxes or can i actually run around taking stuff from people that don't pay close enough attention to their backpacks?

Cause if Copasetic can't have some good old fashion rogue shenanigans then i'll just have to play a wizard.

Goblin Squad Member

It was mentioned in the blog that a players skills could be trained "leveled" so to say while offline similar to EVE. Never having played EVE or any other game that comes close to this concept I'm a bit confused on a couple things.

First if skills advance while you're offline what if any advantages would someone that plays 8 hrs a day compared to someone who plays 2hrs a day have?

If a said skill say sword skill 1 takes 4hrs to learn would i learn it faster online fighting stuff or would it just advance reguardless of time spent using the skill?

It's a bit late for me so i might be overthinking all of this but it's bothering me now so any input would be helpful.

thanks

also.... love what i've seen on the blog so far from you guys at goblinworks and can't wait to see the game.