personally the best way to go about doing a tv show, live action or otherwise, is to make the main character(s) a part of the pathfinder society. you select two people to be main characters of the show, mostly they would need to be complete opposites that uniquely complement each other's skill sets. then add in other support characters as appropriate to fill out the supporting cast rolls. having both main characters part of the society means that unless both actors decide to stop playing the characters at the same time the story can continue by the patfinder-Captain assigning a new "partner" to the roll. also it gives the show a reason to run around Golarian and go to anyplace the story needs them to go.
if i get to play (i too am usualy the gm) i would like to play a reskinned idea i've been toying around with. a human who takes the witch archtype for orks called scarred witch doctor, then going straight into bloodmage. the idea being he found a "mask" that when he wears it it talks to him and he can cast spells. using it as a bonded item that from a science point of view uses nanites powered by his own body to produce spell effects. thus the con basis of his spellcasting from witch doctor and the blood leeching powers of the blood mage.
Arthur C. Clarke wrote:
Any sufficiently advanced technology is indistinguishable from magic
anyone thought about archtypes that could be re-skinned as numerian. i was thinking Bonded Wich. as a spellcaster who gets his spells from his item that he has looted from the silver mount. or the Scarred Witch Doctor as one that has bonded to some sort of mask from the silver mount...posibly one linked to an AI inside the ship? thoughts?
thanks guys. this post has given me a lot of good advice and a lot to think about. we finally decided on 15 pnt point buy, no arguments made me feel a lot better about it. as a side note the only "mythic" i have been considering was to make one or two of the more "signature" fights each book be more unique by making the monsters mythic, and being the nasty gm thing and giving them normal xp for the fight. but, as most of the posts here have noted that is probably not a good idea. i will keep the thought on the backburner though, just in case the party makes it look a little "too easy"
as far as stats are concerned...yeah rolling got kicked out of our group after 3 players rolled sets of stats and no roll was less than 15, with 2 18's to boot.
as a side note the munchkins of my group have all decided to play thru ROTR as well...wonder how that will turn out.
they downed the first one with lamp oil. then after beating the other three senseless my power gamer asked "regeneration only helps against HP damage right?" to which i replied "yes, why?" and with an ear to ear grin said "we drag them over to the river and drown them"...my reply "yeah that'll probably do it"
first off i would like to thank you guys for the advice. i consider myself an experinced GM i have ran a 3.x game in some form near continuously since 3.0 came out. i am of the school of thought that for a GM to be good at all he should know your players. i consider myself quite adept at the pathfinder rules set as far as the rules are concerned.
i guess i should explain my plight a little further. my particular gaming group has been playing the DND combat engine since early 2nd edition for most of them. for the most part we have played home games since 3.5 came out and lately i have noticed that none of our games were getting past about 3-5 levels after we started the game. not sure how to remedy this i have spent the better part of 3 years lurking on these message boards and others, as well as listening to highly rated pod-casts about gaming, for advice on our particular problem. after much analyzing i brought my thoughts to the group and after a lengthy discussion we all came to the conclusion that we had fell victim to the dreaded power creep. we have an unabashed and admitted power gamer in our group, and in giving in to his pushing we slowly upped the power level of the PC's in our group until there was no challenge in the game anymore.
this was made painfully aware to everyone when we were trying to run kingmaker for the first time. they were in the first book exploring the greenbelt after having dealt with
:i randomly rolled a wandering encounter 1d4 trolls...sure enough a 4 comes up. i decide to throw it at them anyway, even though the were only 2nd level, thinking i would see just how far they could be pushed before the would be wiped and then bring in the "rescue". little did i know the would beat them without a person even dropping. now i know part of this has to do with my players being masters of combat tactics, but this is too much...man i got to stop rambling
the fight between the kobolds and the mites.
any-who i have trimmed the normal 6-8 person group down to a party of 4 with someone else taking the power gamer and a couple of others who want a truly crunchy game and is running something else. we are still in the prepping/concept phase but with 3 of the 4 players trying out the new background generator in ultimate campaign and loving the outcomes the characters are pretty much set.
next i have elf evocationist wizard who is cockier, a snob, and obsessed with ancient thasalon. as he puts it "cause they were the only humans wort a crap". he's playing an old stand by base personality but for all of his characters bluster he works with the group and doesn't take the "dick" part of his character too far.
the third character is a little less set in stone than the previous two. he is playing an ex noble oread fighter from the mendelevian border with the worldwound. his home was destroyed when he was young by demons. his current thought is somewhere along the lines of a crusader from our middle ages. he has yet to finalize a personality or character but he will most definatly be playing a fighter.
the last player has yet to roll up his character. i will post an update sometime this weekend when he does. his current concept is a cleric with an archer basis. i have pointed him in the direction of erastil and he's thinking it over. the only question he posed to me was could he take the zen archery feat. this will be his first pathfinder game and he didn't realize that it was a 3.5 feat not reprented in pathfinder. i told him i would think about it but i didn't see much of a problem with it
...there i go rambling again...
anyway i want to really challenge them again. they are all experts at dnd style tactial combat and are great RPer's. i set them up with a 15 pnt point buy and let them hit the Pazio books for whatever. what do you guys think/suggest. and would the zen archery feat, wich gives you wisdom to attack instead of dex to ranged attacks, i rulled as applying only to bows btw, be two overpowered?
Bracers of Extreem Effort
i know i prob got the price way off. but this was my first rps superstar to enter or read and i just took a shot in the dark. i readily welcome any advice
i have a question i am on the fence about. one of my players is planning on playing a tattooed sorcerer/tattooed mystic(paths of prestige) based around illusion. he is planning on taking the illusion tattoo (from the above prestige class)three times to gain invisibility while concentrating on an illusion spell. he is also taking the Shadow Gambit feat (from inner sea magic) to complement this. now i know that when he uses this feat that it ends the spell. my questions are this
1.) would this illusion "attack" for lack of a better term break the invisibility. i am inclined to say yes but i am unsure of it.
2.) when would the invisibilty provided by the spell end? immediately when the spell ends. or, providing that the answer to question 1 is no, does it end at the beginning of the next turn.
3.) how would the invisibility ability work in relation to ending one concentration based spell and immediatly casting another
a lot of folks might laugh at me but Ensure! drinks like ensure have all you need for a full meal in a can that you can drink easily. also people might laugh at you but...fanny packs...they might be a thing of the 80's but if you still have one that little bit of space to put an energy bar, granola bar, or pack of crackers and peanut butter can make all the difference. also, why peanut butter you might ask? because the proteins in it stay with you longer than any bag of chips will. just a few tips from a con-goer who's the eldest son of a nutritionist
i had heard through the guys over at Chronicles: the pathfinder podcast that there were a lot of great handouts/visuals that you could get here. i am about to start up the first adventure in kingmaker and after going 1/2 way through the stickied stolen lands thread i still haven't seen anything...getting some good advice thought i don't have time at the moment to go through the rest of the thread (though i will later on tonight) i was just wondering if someone could point me in a direction of how to find some.