TheLoneCleric |
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Lets put the call for a Artificer class aside. What Archtypes do you think might be cool for the Iron Gods's AP? These would be the awesome mutant/tech inspired builds that might show up in a People of... or Inner Sea X book. I can think of a few right off the top of my head.
Mutant Druid - Mixing the Mutagen powers of a Alchemist with a Druid's shape changing this archtype can turn into monsterous unnatural aberations that do no normally exist in nature. This represents darker understanding of Nature gone wrong, perhaps to redeem it, or to adapt in the face of the unnatural. Differnt from the Blight Druid since he's more focused on internal adaptation.
Scavenger Bard - Bard who specializes in UMD/using all sorts of weird weapons and gear. Has bonuses to identifying unusual objects and maybe a kitbash ex skill that allows them to use things in unusual ways. For that player who has to pick one of everything up if it's not nailed down. I see this as a Bard type since they want the lore and mystery of the weird.
Purifier Barbarian - Barbarian who seeks to cleanse the lands of the alien taint that is encroaching on his homelands. Has new rage powers dedicated to shrugging off curses/contaimination/illness/mind effecting so he can continue to fight and cleans his home of alien invaders.
Experimental Gunsmith - Pioeneers of the gunsmithing trade these wondering researchers hone themselves, their weapon, and their knowledge seeking new ideas to improve the power of their signature weapon. They gain a Bonded Weapon trait much like a Paladin but instead it is their signature gun. Over time they can spend grit for tempoary bonuses on the weapon like a Magus can to add + bonuses. The bizarre creations these gunslingers are the stuff of legends.
Adamantium Fist - Monks who dedicate themselves in developing the one true ki stike that can break even the will of a god. They gain bane subtypes vs creatures normally immune to criticals and most types of specialized damage. (bane construct/ooze/etc.) They trade of the more esoteric powers of monks for access to higher level DR bypassing early on. Think Magnus The Robot Fighter in Monk terms.
Oracle of Progress - You can not stop the future. The world must evolve or die. The Oracle of Progress is gifted their power by patrons of craft/cutlure/and sometimes war. They gain spells related to enhancement, building, and gain skills in Appraise, UMD, Disable Device, and Knowledge (engineering). Their unique mysteries allow them to shelter, enhance, and drive the machine of development in the rugged world. Think weird trap/gaget based Oracle. (Kinda Rogue meets Oracle.)
A new curse Tinker's Damn where they gain social pentalites due to distracted nature/foul mouth but gain bonuses related to completing skill checks without distraction including things like combat or shaken/sickened. Finally gaining the ability to do them in less time than normal. (Scotty's Curse)
Illuminated Wizard - Sometimes you CAN know too much. These wizards have cast aside their sanity for the pure unfiltered knowledge of the Dark Tapestry and BEYOND! No longer able to hold an Arcane Bond, and assended beyound such concepts of schools they instead gain the ability to add meta magic effects from a pool of inner enlightenment (think magus like arcane pool) on the fly. The price of this power is a strange detachment to the world around them.
Deconstructor Ranger - Nothing is more dangerous to people than their own creations. This Ranger gives up some weapon bonuses to gain the ability to attack constructs with bonues. Interesting enough he gains enough understanding of the machines he can at higher level BUILD his own mechanical Companion.
Axiomatic Cleric You have studied the laws of univerals motion. Lost texts and secrets passed down from the plane of Axis. These secrets allow you to Turn/Control Constructs as if they were undead. It also allows you to bypass DR with damage spells buy using divine surges wen casting spells.
I'll think of others later. What do you think? Got your own?
TheLoneCleric |
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Archtypes are like the clothing for classes. They are there for style and fun. The core engine of each class is what drives their play. This is just represenative archtypes for the setting and themes of the AP. IMO I welcome new archtypes over new Prestige Classes anyday.
And Captain, you as always are free to you opinion even if I disagree.
TheLoneCleric |
3 people marked this as a favorite. |
I'd love to see a barbarian that uses the technology found there.
Or, rather, misuses it. Sure, that's a laser rifle, but it's also something where one end heats up pretty well, and you can smack the goblin with that end to really leave a mark.
Kind of a Cargo Cultist Barbarian? That would be hilarious and fun. He worships the silver idol totem of his village...that's a half working computer terminal.
Kodyax |
If anyone else has access to the Machine Mage articles from Dragon Magazines, you might want to consider adapting an idea or three from that for Pathfinder. Mind you, they were written for 2nd Ed AD&D but the concepts in terms of monsters and player archetypes could quite useful for Iron Gods. Which, I must say I am very much looking forward to.
Cthulhudrew |
I like the idea of an android who isn't a spellcaster, per se, but who can "read" the "code" of magic to do things like counterspell, use metamagic-style abilities on existing spell effects, disarm magical traps, etc.
Sort of a rogue/sorcerer hybrid. Closest class I can think of is the 3.5 Spellthief, although I've never quite liked the mechanics and flavor of that class.
I guess he'd be kind of Neo Matrix-like.
Speaking of which, how about a Matrix Monk- android monk that does all kinds of wonky Matrix style martial arts?
Orthos |
Cheapy wrote:Kind of a Cargo Cultist Barbarian? That would be hilarious and fun. He worships the silver idol totem of his village...that's a half working computer terminal.I'd love to see a barbarian that uses the technology found there.
Or, rather, misuses it. Sure, that's a laser rifle, but it's also something where one end heats up pretty well, and you can smack the goblin with that end to really leave a mark.
I love this idea.
captain yesterday |
theres no point to robot pilots or spaceship pilots or any kind of pilot. Because the amount of vehicles will be minimal to nil, the creative director i hear is not the biggest fan of the vehicles currently out for pfrpg. Power armor? A few. Giant robots? Yes lasers here or there? All signs point to yes. Hover cars or giant robot vehicles? My guess is no.
TheLoneCleric |
I have to agree with Captain on this one. As close as you'll get is the Rogue "Driver" archtype, but that's about caravans.
Remember it's technolog as magic. They might understand bits of it, but fundimentally it's still more conan than an excuse to pull out SDF Macross.
doc the grey |
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Tech priest: clerics who worship machines and believe their abilities are the praises of god
Tech barbarian: barbarian who believes primal spirits inhabit the wreckage that litter their land and use it to foment their rages. Would love to see a barbarian who believes his armors electrical shorts are his god urging him on.
The Quite-big-but-not-BIG Bad |
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Drat, my two joke suggestions, Electric Guitarist Bard and Jedi Magus, were already taken :(
But seriously, I like the idea of a Faux Caster or Tech Mage. Basically a Wizard Archetype that is completely dependent on a technological (or magi-tech) arcane focus to simulate/fake spell-casting abilities. Could possibly get to apply some sort of construct template or modifier to his summoned creatures or more aptitude in Use Magic Device.
Biomechanical Summoner - Eidlons are living things of spirit and flesh. But this summoner learns how to bypass these limitations and graft construct like forms around his bonded spirit companions.
I LOVE this idea.
The Quite-big-but-not-BIG Bad |
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Hmm another idea: Living Metal Fighter, a Fighter Archetype (possibly reserved for Androids) that uses Numerian metals, like the ones used in Androids, to augment his armor over the levels until it becomes as much part of him as his skin.
This armor would be self-mending and over time decrease the armor penalty of the armor and give some other boost like some form of light fortification.
The Quite-big-but-not-BIG Bad |
1 person marked this as a favorite. |
Just to keep spamming this :D
Luddite Paladin that forgoes most of the Smite/Detect Evil stuff in favor of Smiting and Detecting (Numerian) technology and those who use it.
And a joke suggestion for the heck of it.
Kaiju Druid whose wild shaping focuses on humongous beasts. Eventually he or she can even become construct versions of those beasts.
"I take the form of MECHA GODZILLA"
TheLoneCleric |
Jury Rigger Rogue - A Rogue that mixes an advanced mix of UMD and Dismantal Device to hijact robotic and clockwork constructs. His talents work much like the Traper but over a wider range of constructs and technological devices. he can kitbash a broken piece of tech together for short bonuses and strange effects before having to salvage more parts down the line. Specializes in bypassing technological defenses, the ulitmate sneaky engineer.
TheLoneCleric |
I don't think Android can. They get decanted? with their existing powers kina prebuilt in. The idea was that Sorcerer Droids are emulating bloodlines, or are some cyborg mix. Maybe as an experiment. Until we know how the droids are made. *shrugs*
One idea of nanite magical bloodlines is cool though. Yet another way to get unique powers/spell mixes.
Imagine having a power like Control/Speak to Constructs. Or detect technology spell in your mix of powers.
Constructacon |
anyone thought about archtypes that could be re-skinned as numerian. i was thinking Bonded Wich. as a spellcaster who gets his spells from his item that he has looted from the silver mount. or the Scarred Witch Doctor as one that has bonded to some sort of mask from the silver mount...posibly one linked to an AI inside the ship? thoughts?
Rysky |
I would love an Android friendly Barbarian archetype, c'mon Overclocking.
Maybe something that deals with increased perception of time and events but causes wear and year on the body, giving a bonus to Ref, initiative, and or speed while "raging/overclocked" but takes nonlethal damage as a result of use.
Red Rings of Death. Specifically your enemies death :3
Espagnoll |
I think I am going to recycle some ideas from a third party book from the third edition era called Occult Lore. In said book there was a wizard variable called logician which basically was a walking dead magic zone thanks to his "rationality".
Also had an idea for a witch archetype, THE LASER WITCH! which would grant you hexes like:
-Ride the lightning:
The witch turns into a living lightning bolt capable of electrocute her enemies or travel to electricity conductive material.
-Robot master:
Using a strange chanting, a witch can take the control of a construct per many rounds as levels she haves.
-Outrageous hologram:
The witch is capable of produce vivid illusory images and music out of nowhere. This hex grants a +4 to the Witch's performance skill as well as the chance of use a bardic performance.
baronbloodbath |
I think I am going to recycle some ideas from a third party book from the third edition era called Occult Lore. In said book there was a wizard variable called logician which basically was a walking dead magic zone thanks to his "rationality".
Also had an idea for a witch archetype, THE LASER WITCH! which would grant you hexes like:
-Ride the lightning:
The witch turns into a living lightning bolt capable of electrocute her enemies or travel to electricity conductive material.
-Robot master:
Using a strange chanting, a witch can take the control of a construct per many rounds as levels she haves.
-Outrageous hologram:
The witch is capable of produce vivid illusory images and music out of nowhere. This hex grants a +4 to the Witch's performance skill as well as the chance of use a bardic performance.
These are not the robots you're looking for....move along.
LMPjr007 |
I've been home-working on a new class, or possible archetype for the alchemist, called the machinist. Bombs, guns, and tech, all day, all night.
Maybe you are looking for a Machinesmith? Hope this helps!
SmiloDan RPG Superstar 2012 Top 32 |
Technic League sorcerer bloodline.
Bonus Class Skill: Knowledge engineering
Bonus Feats: Augment Summoning, Cooperative Crafting, Craft Construct, Craft Arms and Armor, Craft Wondrous Device, Extend Spell, Skill Focus Use Magic Device, Spell Focus conjuration, Spell Penetration.
Bonus Spells:
3rd: magic weapon
5th: make whole
7th: greater magic weapon
9th: magic vestment
11th: unbreakable construct
13th: wall of iron
15th: animate objects
17th: iron body
19th: repel stone and metal
Bloodline Arcana: After casting a spell of the transmutation school, you gain a bonus on Fortitude saves equal to the level of the spell until the end of your next turn. When you cast a conjuration (summoning) spell, you may apply the Clockwork Creature Template (Tome of Horrors Complete). http://www.d20pfsrd.com/bestiary/monster-listings/templates/clockwork-creat ure-template-cr-1-tohc
Bloodline Powers:
Wrecking Ray (Sp): Starting at 1st level, you can unleash a rust red ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. You select a piece of equipment worn by the target and grant it the broken condition. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Skymetal Skin (Ex): At 3rd level, you gain DR 1/adamantine. This improves by 1 at levels 7, 11, 15, and 19.
Rusting Grasp (Sp): At 9th level you can use rusting grasp once per day. You gain an additional use of this ability at levels 13 and 17.
Command Construct (Su): At 15th level, you can gain control of a construct by making a Charisma check with a DC equal to the construct’s CR. Initiating this control requires a standard action, and you must spend a swift action each round to maintain control by making an additional Charisma check. You can control constructs in this way for a number of rounds per day equal to your sorcerer level; these rounds do not need to be consecutive.
Technical Transformation (Ex): At 20th level, you gain many of the qualities of a creature of the construct type. You gain low-light vision and darkvision 60 feet. You gain a bonus equal to your Charisma modifier on Fortitude saves and saving throws against mind-affecting effects. You gain DR 10/- against non-lethal damage and a number of bonus hit points based on your size (10 if you are Small, 20 if you are Medium); these bonus hit points are not affected by temporary changes to your size.
The Thing from Beyond the Edge |
Technic League sorcerer bloodline.
** spoiler omitted **...
Interesting but it seems to be missing the link that makes a bloodline a bloodline:
***
Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past.
***
The "bloodline" seems to be something learned from association (technic league) rather than an actual bloodline which is what makes a sorcerer a sorcerer.
Fixable problem, though...
Belle Mythix |
Aren't the gearsmen and androids really young? As in, a decade or so tops? Since they were discovered, that is. Seems weird for there to be a bloodline already. Even if they are experimented on...hm.
People have been drinking something that leaks from the Silver Mount for centuries now...
SmiloDan RPG Superstar 2012 Top 32 |
Cthulhudrew |
I like the idea of an android who isn't a spellcaster, per se, but who can "read" the "code" of magic to do things like counterspell, use metamagic-style abilities on existing spell effects, disarm magical traps, etc.
Sort of a rogue/sorcerer hybrid. Closest class I can think of is the 3.5 Spellthief, although I've never quite liked the mechanics and flavor of that class.
I guess he'd be kind of Neo Matrix-like.
Heh. Forgot I'd posted this way back when the AP was first announced. I just may have to run an Android Arcanist in this AP now that the ACG classes have been more or less established, and the book itself will be out when Iron Gods comes around.
Cthulhudrew |
Aren't the gearsmen and androids really young? As in, a decade or so tops? Since they were discovered, that is. Seems weird for there to be a bloodline already. Even if they are experimented on...hm.
I'm not sure we know how "old" they really are. They were only recently discovered in a previously undiscovered chamber within the Silver Mount, but it seems pretty likely to me that they have been there for millennia.
Waiting.
Silently.
Russ Taylor RPG Superstar 2008 Top 6, Contributor |
Kalvit |
I'd say the Alchemist would favor the weird tech more, since I do remember using Craft Alchemy to operate an alchemical engine. Good times.
Granted, I eventually gave myself Exotic Weapon Proficiency (Firearms) to work more of a techie angle there. Might be able to see an Android Alchemist doing that kinda thing as well.