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I know about the Vance and Kerenshara's new rules and others "fixes" are around, even mr. Jacob tell you to use.

My players just killed the Stag Lord. I have read the rules before hand, some of my players did too. We went to our first session, confident, using the Kingmaker Tool module and the official Kingmaker VTT for foundry... And... It was awful.

They put their kingdom on the staglord's fort, but suddenly it is not a fort anymore but a Twon Hall (Let's not talk about that) and players are supposed to make leadership actions (3 per players, they cannot do the same action twice unless specified) aaaand... I have no idea how this is supposed to work.

I mean, except I have missed something I see no mention of where new people are coming from, where they live since your village is empty, what kind of actions they are allowed to take or not, like how could a PC Create a Masterpiece, Craft Luxuries or Hire Adventurers...

While I have not even any idea what the population is, how much time we skipped since the establishing of the town and the death of the stag lord etc...

It is really confusing. There is a lot to unpack, and we are playing in a different language too so we have to juggle between the official rules, the modified rules and the rules in our native language... I guess it doesn't either.

But I am still really confused by how your players are supposed to start, how all that can make sense or if you are just supposed to go full abstract on that part, and what they are supposed to even do...

Any help would be appreciated.

I really love this AP but I must admit, I am kind of lost. And I have been a DM for a few years now. (Almost 15)
Oddly enough, rules in first edition were clearer to me... Somehow.


Hello,

From what I understand of the feat, the spellcaster casts the spell. (Which is what a spellcaster does)
Then when it is the "toucher" turn, they can deliver the spell as a standard action.
Right?

Or does the "toucher" gets to use it as a free action? (As long as it is done in the same turn)

Deliver Touch Spells (Su): wrote:
If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell [b]just as the master would[b/]. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.


Do a character designed by the feat Fan-Bearer at the King's Hand benefits from the second part of the Shabti Resist Level Drain racial trait?

Resist Level Drain (Ex) wrote:
Resist Level Drain (Ex): A shabti takes no penalties from energy drain effects, though it can still be killed if it accrues more negative levels than it has Hit Dice. After 24 hours, any negative levels a shabti takes are automatically removed without the need for additional saving throws.

Put in bold for convenience.

And does it remove permanent negative levels after 24 hours too? (For a Shabti, and for the designed character if he benefits from the second part.)


Hi,

I am dreaming about a build based on the Blistering feint feat combined with the Equipment Trick: Distracting Cloak feat in order to be able to deal damage to every opponents that can see the character using the feat.

The wording of Blistering feint is as follow:

Blistering Feint wrote:
You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may deal its fire damage to the enemy.

You need a weapon dealing fire damage. And you need to use it to feint in order for the feat to deal damage.

The wording of Distracting Cloak is as follow:

Distracting Cloak wrote:
When you attempt a Bluff check to feint, you can use your cape to create a diversion instead of denying your opponent his Dexterity bonus to AC. Compare the result of your Bluff check against the feint DC of each opponent that can see you (DC = 10 + the opponent’s base attack bonus + the opponent’s Wisdom modifier, or 10 + the opponent’s Sense Motive bonus if he is trained in Sense Motive and this bonus is higher). You can attempt a Stealth check to hide from any opponent that you successfully feint against in this manner, even if that opponent is observing you. If you do not have cover or concealment against any of these targets at the start of each of their turns, they automatically spot you at that time.

So you need to use your cape to create a diversion.

In short you need to treat your cloak as a weapon to make both these feats work together.

One possible solution I've found so far is the Shield Cloak. A wondrous cloak that can become a masterwork light wooden shield. Wondrous items scale with you when you change size and you can use a shield as a weapon via shield bash etc...

So you'd be able to use this item to proc both Blistering Feint AND Distracting cloak at the same time.

Only problem now is how are we going to convert the shield damage to fire? I have found one option so far that CONVERT ALL THE DAMAGE OF YOUR WEAPON TO ENERGY (Fire in our case)... But... It's called Dragon Shot, and is applicable to guns only.

Is there any other option that CONVERT (Not add) all you weapon's damage to some energy (Fire)?


Here is the text from the prestige class from Archives of Nethys:

Ki Powers (Su): At 2nd level and every 2 levels thereafter, a student of perfection can select one ki power chosen from the unchained monk (Pathfinder RPG Pathfinder Unchained 16) options listed directly below or from the new ki powers detailed afterward. This ki power must be open to all students of perfection or appropriate to his chosen school. If a ki power from Pathfinder Unchained is followed by a level in parentheses, use that as the minimum character level (instead of the level given in Pathfinder Unchained). All other prerequisites must be met. Unless otherwise noted, a student of perfection cannot select an individual ki power more than once.

As you can see, it says nothing about Student of Perfection and monk level stacking for the purpose of qualifying for the Ki powers.

AND, "if a ki power from Pathfinder(?) Unchained is followed by a level in parentheses, use that as the minimum character level"

So it seems to not stack with monk for qualification, meaning that potentially that at level 2 you might have to take a level 2 ki power from the unmonk list but you could take elemental burst (10th) at level 10 assuming you took your first level of student of perfection at the earliest possible level, being 6th.

Meaning you could do 20d6 of damage at level 10...

Is there an errata? A FAQ somwhere I am not able to find? Do I read the feature wrong?
I am kind of confused by this to be honest. I think I see how it is supposed to work but by reading this paragraph again and again I am not sure and I cannot find much online.


I really dislike the idea to have to pay for spells. I know, I know, it is for a reason and it will (or can) unbalance the game and all that.
Let's not talk about it.

I am looking for ways to cast pricey spells (Notably the ones who can bring your comrads back to life).

You could use the spell Blood Money as a Witch while taking Heal as a Patron Theme as a Witch.
Or be a Cleric with Dreamed Secrets to get Blood Money and cast these spells for free. (If you find a way to cast most of them as a standard action or less... If we agree you cannot use Blood Money for spells that are slower to cast)
BUT. This spell is normally unaccessible to most people I believe and the trick is really not that fun to be honest. (Or too well-known for my taste)
And as a cleric you have to worhsip a Great Old One or an Outer God and most are not really fleshed out.

You could be a False Priest Sorcerer. Sure it would not be free but you'd only need a singular scroll of the spell you want to cast and not worry about further investment.

You also have some boons that gives you the capability of resurection people as a spell-like ability like Haagenti's Evangelist tier 3 Obdience or Lorcan's tier 3 boon which give you True Resurrection.

(I have no clue how to get Lorcan's boons since there is no mention of Deific/Fiendish/Demonic Obedience or anything so it's a mystery)

You'd have to be Evil yourself and they come online pretty late (level 16 for both if you take 10 levels of Evil PrC like Diabolist etc, unless you can get Lorcan's Boons earlier via Divine Paragon maybe?)

3/4 casters or 1/2 have some capabilities but I do not know if there is ways to achieve it for free and/or not at later levels.

I might be asking for too much, but is there other ways to get the power to resurrect your fellow party members without giving up your precious coins?

(Just fyi I just lost a character and we do not have a full caster in the party. I played a Oracle of Life because we were 5 players and I thought it would be interesting but I did not like it for very long. Since we do not have abilities to resurrect people for now and we do not have much money, it would be wise to play as a cleric. I would not play my cleric as the Oracle and would not heal in combat situation but could in between combats and provide resurrection spells if needed... But how boring is that? We are in 2024, Paizo released stuff for the game until 2019 and the most recent stuff has not been greatly covered so... Maybe there is something, somewhere for me to be able to achieve what I am looking for)


Hello everyone,

I might have not look at the right place but I did not find the information... I am interested by these books with the sketch cover by Wayne Reynolds but I do not know if they are going to be available outside of the USA.

I am sorry in advance if this is also the wrong place to ask.


Hello everyone,

I really love the Undead dedications. Ghoul, Zombie and Mummy seem like great fun to play.
One thing tho... When people talk about them, it's often like most of the other stuff... They assume you can just put it in your build and TADA! It's done.

Let's say you DM allow players to take Uncommon or even Rare feats/dedications etc...

You are playing any campaign, module... Anything. And you just gain a level and you are going to take this filthy but really flavorful Ghoul Dedication but... Oh wait. You never have met any Ghoul... And even worst, no Ghoul killed you... Because you are alive. And well.

Can you buy Ghoul Fever? I don't think so. I mean they produce this disease but I don't think you can put it in a potion or anything.
You could consume Ghoul meat, if I remember correctly it is said in the wiki that you can contract Ghoul Fever from doing that... But I don't think there is any rules for that.

So you are probably screwed.

Is this kind of dedication campaign specific and do you have to ask your DM nicely for it to happen?
Or do you have to know there is Ghouls somewhere in your campaign, go where they are, pray to be butchered by them and fail all your saves and die from the disease before they tear you apart?

It reminds me of these very specific Prestige Classes from 3.5, like the Thrall of Juiblex who asked the player who wanted to enter the PrC to "sacrifice an intelligent being." And you had to bring three oozes, slimes or puddings too for the tirual. And the victim of the ritual had to be dissolved in acid.
But actually it could happen... Somehow.

It is the same vibe of unpracticality.

Am I missing somethign here? I am really interested by these dedications but a lot of stuff seem gatekeeped behind lore or very specific stuff happening in some campaign and if you do not play the campaign the stuff you are interested by is in, you are basically out of luck.


Hello,

Can't find anything on that and no source that says otherwise.

Technically, the Crystal Chakram is already made of glass. But since it is an item by itself and not a modified item, could it be possible to make it from Liquid Glass?

What for shurikens? Can they be made of Liquid Glass? I don't see why not.

Sure they are going to be broken and you won't be able to throw them immediatly after. BUT 50 would be probably enough for the day. And you wouldn't have to enchant more. You would have 50 shurikens enchanted, throw them, collect the pieces and wait 24 hours and bim. You have your shurikens back.

Is that right?


Hello, I happened to find out about, maybe, one of the worst feat ever made by humand standards. (Maybe it is a bit exaggerated but it is really not good)... CONSUME POWER.

It is only available to Wyrwood. They are a race of construct, and I really think they look good. But this feat. oh boy.
Basically you can eat (destroy) a magical item in order to regain 1d6 hit points + 1 additional hit point per caster level of the item.
And a little bonus on attack and damage rolls but who cares.

Yes this is terrible. BUT. Maybe... MAYBE. If there is a really, dirt cheap magical item (<1 gold for example) it could make for an interesting out of combat healing option for a race that cannot be healed otherwise. (Since it is a construct) [I know about the racial trait that makes the race a living construct but this is not the point of the topic]

Thanks.


Hi,

We are 5 players in a Kingmaker campaign. We do not have any CHA-based character, except myself... The thing is, I play an Oracle with the "Wasting" curse.

So here's my question. Does the ruler need Bluff/Diplomacy/Intimidation in order to be efficient as a ruler or do you only need your ability score to be good in the management of your kingdom ?