Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Semi-Auto Pistol, Elite then. And my day job roll was 31 so 62 credits.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan doubts there would be 2 traps in the same room but checks the door anyway. perception: 1d20 + 15 ⇒ (3) + 15 = 18
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
"One moment. Someone trapped an otherwise empty room." Take 10 on Engineering using a Trapsmith Toolkit for a 33.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan takes a moment to investigate the room paying special attention to the mosaic. perception: 1d20 + 15 ⇒ (19) + 15 = 34 Also he has been reloading after each fight. Gonna want tpo buy more bullets after this. Actually he also would have checked out the last room as well. perception: 1d20 + 15 ⇒ (20) + 15 = 35 "Her neck is on the line as well. If things get close she'll tell us how to shut off the self destruct. But I'd rather not risk it if we don't have to."
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
After checking that Datch is still around and bound Colthan says "Let's try the blue door." Perception for traps: 1d20 + 15 ⇒ (10) + 15 = 25
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan nods. He then tricks the red enemy, moves away, and fires at it. Update says yellow but the map shows red. Take 10 on trick attack for 23 to cause FF. ranged vs FF KAC: 1d20 + 13 ⇒ (10) + 13 = 23 piercing: 4d6 + 4 ⇒ (4, 5, 3, 4) + 4 = 20
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
"Doing what I can." Colthan focuses on red. Trick attack taking 10 for a 23 causing flatfooted. ranged vs FF KAC: 1d20 + 13 ⇒ (12) + 13 = 25
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
will save DC 18 including bonus vs mind effecting: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan isn't near the door but I guess he can walk in first. Mysticism? to identify: 1d20 + 15 ⇒ (18) + 15 = 33 Assuming they are inimical Colthan will share what he knows as he distracts the reddish one before shooting at it. Take 10 on Trick Attack for a 23 vs red. ranged vs ff KAC: 1d20 + 13 ⇒ (8) + 13 = 21
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Even though she is in binders Colthan asks Umbro to help him tie Datch to a chair and bring her with. "If a fight breaks out just drop her. Or use one hand to drag the chair. I want her in sight at all times." She is probably scripted to escape but I don't want it to be because we messed up.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan investigates the statue in case it hides another passageway. perception: 1d20 + 15 ⇒ (6) + 15 = 21 "Should we just tie her to a chair and drag her with us? I'm sure she intends to escape, If she hasn't already."
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan adjusts his position slightly in case Sister Maggie decides to take a shot, Colthan again tricks and fires. Take 10 for Trick Attack causing Flat-Footed. ranged vs FF KAC inc Inspire: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
"I think we are wearing it down."
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan moves to get a clearer shot at the robot then causes it to go slightly haywire before shooting at it. Take 10 on Trick Attack for CR 13 causing FF. Ranged vs ff KAC: 1d20 + 13 ⇒ (16) + 13 = 29
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan will move into the room then use the robots electronics against it. Take 10 on Trick attack for CR 13 to make flat-footed "Big angry robot in here." Ranged vs FF? KAC: 1d20 + 13 ⇒ (4) + 13 = 17
Engineering to identify robot?: 1d20 + 19 ⇒ (12) + 19 = 31
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
"Console over here." Colthan pulls out his tools and goes to work. Take 10 on computers or engineering for a 29 or 33 depending on if one of my tool kits or library chips helps.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
"Not that I think she will really risk her fur in a self-destruct but we need to get the doors open. Two of you watch her, The rest of us will search the room." Colthan puts binders on her and investigates the statue. Perception: 1d20 + 15 ⇒ (11) + 15 = 26
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Prisoner obviously. We are supposed to be the good people. And we never learn no matter how often the bad people stab us in the back and escape.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan flies in a loop and Evades. +2 to AC and TL. "Taking evasive action."
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
"Full power to speed." Colthan uses a resolve point to push the speed to 15 increasing the turn to 4. He moves 15 spaces turning twice. I've indicated the path on the map. initiative for next round: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
I did in fact adjust the map and back up 5 spaces. We were right between them.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
I did. Or do you mean for round 4? "Can only avoid one of them." Colthan performs the Back Off maneuver. Auto pass the check. I moved the enemy ships up one and backed off 4 instead of 5 to keep everything on the map. No change in relative position though. pilot initiative for next round if needed: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
pilot initiative including personal node bonus: 1d20 + 20 + 2 ⇒ (15) + 20 + 2 = 37
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
"Will do." Colthan will use the Broadside action to fire as many of the guns as possible. I'm unsure which ones we can use so I'll roll all of them and we can use all that fit. Will use the node bonus and the bonus from The Tam on the missile. The other 3 bonuses will be used on the most damaging weapons in descending order but I won't add those to the roll. Heavy Antimatter Missile Launcher including node bonus and Encourage bonus: 1d20 + 14 + 2 + 2 - 2 ⇒ (1) + 14 + 2 + 2 - 2 = 17
Persistent Particle Beam: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
Light Particle Beam: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
Coilgun Port: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
Coilgun Forward: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
Laser Net: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
I think that is the plan yes. With the idea of providing any bonuses to the rolls that are possible.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
This round Colthan scanned and Umbro piloted. I can either Pilot next round or do gunnery next round. The node bonuses don't stack by the way. The ship has +2 to computers Only helps the Science Officer
Since Colthan has his own node he can add +2 to his check without using one of the 3 +2 bonuses. I'm fine with whatever role you want but even Colthan can't be in 2 places at once. Yet.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Umbro has 8 BAB +5 from dex so +13 then +2 from the node.
Also Umbro is +18 on piloting while Colthan is +20. So fairly close on both. If we don't need Engineering for repair but are close enough to fire the missiles then one of us can pilot and the other can fire.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
+2 from the node technically. There is a separate bonus to Computer checks for the science officer. But otherwise correct on the bonus. As for the missiles we have 5? I think. Possibly we should save them for higher bonus gunners.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Next round Colthan will switch to Gunner unless our ship takes a lot of damage.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
On reflection it is based on tier. At lower tiers there is a divide with Drake winning out at higher tier. And the Azata being Meme tier.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Tier 8 Drake adds +2 to any 3 checks from Trinode. I recommend bonus goes to the pilot. Colthan has extra node so doesn't need it. Tier 8 Pegasus has +3 to any 2 checks. Again recommending one goes to the pilot and an additional +1 to piloting. "I'll scan the ships." computers: 1d20 + 19 ⇒ (15) + 19 = 34 If we pick Drake add 4 to that, Pegasus add 7.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Ship combat tends to take a long time. Umbro-187 took Defender of the Fleet but I'm not sure which bonus he picked.
Drake vs Pegasus is a often debated.
A good pilot can increase the maneuverability if needed, Personally I'm in favor of Drake and using Defender of the Fleet to upgrade the weapons. Rerolling 1s on high damage weapons can really add up. And we want the combat to be over asap.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Credits on fancy new armor well spent. How long before the crowd clears out? With shooting going on I would think most of them are either cleared out or on the floor. Glancing down to make sure Denanne is okay, Colthat continues to focus fire on the yellow suited Ysoki. Take 10 for Trick again. Trick attack vs KAC: 1d20 + 13 ⇒ (7) + 13 = 20
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan might have sensed yellow's presence. Not that it would have effected his actions. "Does this place even have security?" Using it's own com unit against it Colthat distracts the closest Ysoki. Trick attack vs Yellow taking 10 for a 13. ranged vs FF? KAC: 1d20 + 13 ⇒ (14) + 13 = 27
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Colthan refuses to be drawn away from Denanne and simply moves to get a clear shot before firing at the other ysoki. Kal Maar's suit becomes very distracting to the Ysoki. Take 10 on Trick Attack for CR 13. ranged vs KAC: 1d20 + 13 ⇒ (8) + 13 = 21
"Keep your senses sharp for more of them."
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
I'm pretty sure it isn't hidden. Stealth is the skill it is using for Trick Attack but it isn't hiding.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
"It's fortuitous that we are all wearing armor." Colthan moves a bit keeping the light pointed at the stairs.
Take 10 on Trick Attack effecting up to CR 13. If they are an Operative of level 7+ they are not flat-footed but they still take the extra damage. ranged vs red's possibly FF KAC: 1d20 + 13 ⇒ (10) + 13 = 23
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
The flashlight was actually to help civilians not get crushed. Your light might help with that if any remain. Colthan has Darkvision. Does Starfinder have a way to recognize classes or abilities? Reading the ability the extra damage is dealt on a successful trick roll but it could be relevant to know we cant flatfoot them if they are level 7+.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
"Two ysoki coming in from the roof over Kal Maar. Let's focus on getting some light in here." Colthan pulls a flashlight and lights up the stairs so the crowd doesn't crush each other getting out then he moves smoothly towards Denanne drawing his gun. "Get under the table. Stay calm."
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Hopefully she listened about the poisons. A reminder that Colthan has blindsense 60 feet if it comes up. "I suggest leaving that card in a safe place. It may be needed later for a trial of some sort." Colthan stays out in the open so he can keep track of several entrances and pathways.
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
Oh. Derp. I didn't connect the missions in my mind. Mysticism: 1d20 + 15 ⇒ (4) + 15 = 19 Colthan glances at the card. "Lao Shu Po. Your concerns are not unfounded. Her worshipers are unsavory sorts to say the least. I would stock up on protections vs poisons if I were you. We will do what we can to stop overt threats."
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
take 20 on Culture using Library Chip looking up Baksu and Denanne Karrsi. Total of 43. Colthan talks while doing some research. "Ah a chance to do something good for corporate. Of course."
Active Spells: None | RP 9/10 | folio boon 1/1 | Android Operative (Hacker) 8 | SP 44/56 | HP 52/52 | KAC 27| EAC 28 | F +5* | R +12 | W +7 | Init +13 | Perc +15 (Low-Light, Darkvision 60 ft., Blindsense 60 ft) | Sense Motive +6
So Starship which I think we should avoid. Combat + Survival
Investigation could mean using social skills which the party is good at. Colthan is the only one with high Survival skills and we don't have casters for Life Bubble or curing poisons or diseases so lets skip Survival. So I vote Universal Healthcare for Investigation or Down to the Wire for pure combat. |
