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***** Venture-Agent, Wisconsin— 112 posts (3,913 including aliases). 1 review. No lists. No wishlists. 47 Organized Play characters. 7 aliases.


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Anthora wrote:

Store search is not even minimally functional.

I can only see 12 results, although it really does have as many as it says. I can neither see more results on one page nor switch to another page (nor keep scrolling downward, which is extremely annoying website behavior I would never recommend, but it is still better than this). If I sort by ascending price, the lowest item is pennies and the highest a little over $2. If I sort by descending price, the highest is over $500. So I really am missing hundreds of results, all of which I literally cannot see.

Code for displaying the pagination are there but was left commented out so this should be a easy fix for them.

BUG REPORT
The links to sanctioning documents and chronicles for PF1e modules are giving 404 error. Same issues for the various sanctioned AP volumes.

The new store only allow 1 coupon/voucher per transaction.


Venture-Agent, Wisconsin
Mustaparta wrote:
DamieI Morgethai wrote:
Mustaparta wrote:

Orange duergar uses his magical ability to grow in size.

If it's something like a Enlarge Person spell or SLA, it has a 1 round casting time like summoning.

While the spell, Enlarge person, has 1 round casting time SLAs have 1 standard action "unless noted otherwise in the ability or spell description". Anyway combat is over

Since the Enlarge Person SLA is based on the spell of the same name, and the racial SLA has no modifications to it (for example, the ifrit’s Enlarge Person SLA allows it to be cast on themselves despite being an outsider and not of the humanoid type), it follows whatever casting time is listed in the spell description, which is 1 round.

If you’re still confused about this part of the spell-like ability rules, I’m pretty sure the play-by-post VOs can explain them much better than I did, just in case it comes up again in the future.


Venture-Agent, Wisconsin
Aurelia Woodshadow wrote:
Aurelia doesn't have a musket, she has a pistol! It's in a holster on her wrist, and I assume covered up by her jacket. So she *looks* unarmed unless you're really looking, and see the telltale signs of a barrel by her wrist.
Aurelia PbP Profile wrote:

Offense

--------------------
Speed 30 ft.
Melee Rapier
Ranged Musket

...

...
Musket: +5, 1d12, crit's on 20 for x4 damage, B and P, 40ft

I didn't see any pistol in Aurelia's profile so that's why I wrote musket.

And don't forget that you need Sleight of Hand check to hide your weapon, as flavoring doesn't bypass game mechanics or dice roll.


Shadow Dragon, thank you for your generous offer. Next time I run something on the PbP forum (that the author doesn't make it stupidly lethal) you would be given a priority seating :)

Colin checking-in.

Will finish set up the PbP profile tonight


Put myself on waitlist after Qunnessaa, as this is one of the scenario that I never got to play or run.


Venture-Agent, Wisconsin
noral wrote:

@Colin: Your name sounds familiar, but I’m honestly not sure if we played together.

I played in your Heroes of Highdelve game back in 2022, and was invited to your GM rotation game. But I guess that's when you start your PFS hiatus so there wasn't any new game (that I'm aware of).

I was a PFS newbie last time we talked, and now I'm 5 stars GM + Venture Agent. How time flies...


Venture-Agent, Wisconsin

There aren't many new games starting up right now because we are in the middle of a convention, Gameday XIV. PFS1 is still being played here. Welcome back.


Venture-Agent, Wisconsin

For reference, tier 5-6 table is on mission 4


Venture-Agent, Wisconsin
Neri Silvermist wrote:

I was told it was Rule of Left Neri nervously replied But yeah ... whatever you say

She dips the crossbow bolts in the sewer water to wash off the poison - although she has no desire to breathe any of it.

You see, I'm in the northern hemisphere.......


Venture-Agent, Wisconsin
miteke wrote:
Colin_Mercer wrote:

For those whose most recent Chrome update break/disable their Paizo Forum Tool extension and can't seem to re-enable it...

r/Chorme, 'For those who want to enable "legacy" extensions' by u/V1nc3egA wrote:

[code]chrome://flags/#temporary-unexpire-flags-m137 [Enabled][/code]

Then you can set:

[code]chrome://flags/#extension-manifest-v2-deprecation-warning [Disabled]
chrome://flags/#extension-manifest-v2-deprecation-disabled [Disabled]
chrome://flags/#extension-manifest-v2-deprecation-unsupported [Disabled]
chrome://flags/#allow-legacy-mv2-extensions [Enabled][/code]

But this will be removed soon too, so save the data from your extensions!

Seems like those flags are no longer there and the tool is no longer working. Meh.

Yes. Unfortunately Chrome removed them in the lastest update.


Venture-Agent, Wisconsin

Added the link to Gameplay and Discussion to the Event Listing google sheet.


Venture-Agent, Wisconsin

While Jason Bulmahn said that alternative classes are archetypes...

Jason Bulmahn wrote:

Hi there all,

James does a pretty good job explaining the point behind alternate classes here, but I want to further explain a few points.

- Alternate classes are really just expanded archtypes. The distinction is that for an alternate class, we represent all of the rules needed to run the class. It is similar to its base, but has a significant number of swaps. There are certainly some archtypes that could have received this treatment, but we chose to leave them as more abbreviated write ups.

- Alternate classes live in the same design niche as their base class. This is the most important part. Although the ninja and the rogue, for example, have a number of differences, they have a number of conceptual and rules niches in common. We did not want to have to invent another version of sneak attack, for example, when the current one works fine for both. Had we invented another, it would have been similar but undoubtedly different in power to sneak attack, which is a bad place to be.

One last thing.. the adversarial tone in this thread (and a few others) can stop now. I don't want to have to close down threads.

Jason Bulmahn
Lead Designer
Paizo Publishing

And James Jacobs said that alternative classes are essentially archetypes...

James Jacobs wrote:
Alternate classes like the antipaladin, ninja, and samurai ARE essentially archetypes. They're just archetypes for which we went through and gave you the full level advancement chart for. And artwork too! So as long as they didn't give up a class feature that is a requirement for a feat or whatever... yup... they still can take that feat/trait/thing.

but those two are not venture-agent, are they? I'm sure you know who you should listen to.


Venture-Agent, Wisconsin

Glad you're feeling better. Having Covid is tough and I Wish we have Remove Disease on Earth. If you need botting for any of my Gameday games just let me know.


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Venture-Agent, Wisconsin

Incorrect.

Link to dev's clarification

Michael Brock wrote:

In short, here is how it works.

You figure out the cost of special material ammunition the normal way (or look it up on the table of page 141). If you have the Gunsmithing feat you can craft non-alchemical cartridge ammunition for 10% of the cost. If you have at least 1 rank in Craft (alchemy) you can craft alchemical cartridges for half the price of the cartridge.

You pay to "craft" non-alchemical ammo for 1/10 of the normal price, and 1/2 of the price for alchemical cartridge.


My lvl 6 catfolk bloodrager is ready for yet another trial in the monastery


Venture-Agent, Wisconsin
Neri Silvermist wrote:

@Colin

I'm currently playing 9-08 with a CORE character at the moment, so I suppose I can run it if someone puts it up on the SVOP Warhorn.

It's best for you to contact VA Geoff so that you can schedule the game at a time that's convenient to you.

For SVOP usual lodge time (Thursday and Friday Pacific time), I got games on the 1st (8-02 ran by you), 14th (9-25) and 15th (GMing 4-13), and 28th (0-22). Other Thursday and Friday are open. If none of those works for you, just schedule it at a time that works for you and run it without me.


Venture-Agent, Wisconsin
Neri Silvermist wrote:

OK. I'll have to think of something to run - whether in house or online.

Any requests?

Since it's GM credit for lv1.............How about S9-08 Birthright Betrayed? Preferably on SVOP (Silicon Valley Organized Play)?


Venture-Agent, Wisconsin

A new GM would be much appreciated. Somehow I never get the opportunity to experience the very first scenario of PFS, so I really want to play through this scenario.


Venture-Agent, Wisconsin
Redelia wrote:
Games also get marked inactive automatically after a certain length of time with no posts. (I'm not sure if posts in discussion count or not)

Do you know what that limit of inactive time is?

Because the game master Diaz Ex Machina for our Silent Tide PbP game has been silent for almost 2 monthes at this point, after the GM supposedly recovered and left the hospitol at June 3rd. Have anyone hear from him since? It has been a long enough wait/radio silence that I'm genuinely concerned about his well-being now, as well as the future of our game.


Venture-Agent, Wisconsin
Auray Misterius wrote:

[dice=DJ Craft (Alchemy)]1d20+10+2 with Alchemist's Lab +2 circumstance bonus

20gp

I'll be 5xp and continue this series.

Thanks for the scenario and chronicle.

Don't forget about your Crafter's Fortune's +5!

25 is 50gp


Venture-Agent, Wisconsin
miteke wrote:
Colin_Mercer wrote:

For those whose most recent Chrome update break/disable their Paizo Forum Tool extension and can't seem to re-enable it...

r/Chorme, 'For those who want to enable "legacy" extensions' by u/V1nc3egA wrote:

[code]chrome://flags/#temporary-unexpire-flags-m137 [Enabled][/code]

Then you can set:

[code]chrome://flags/#extension-manifest-v2-deprecation-warning [Disabled]
chrome://flags/#extension-manifest-v2-deprecation-disabled [Disabled]
chrome://flags/#extension-manifest-v2-deprecation-unsupported [Disabled]
chrome://flags/#allow-legacy-mv2-extensions [Enabled][/code]

But this will be removed soon too, so save the data from your extensions!

How do you run that code?

paste the chrome:// link in your address bar and it should bring you to the chrome setting page for that specific setting. You need to enable #allow-legacy-mv2-extensions before the other three #extension-manifest-v2 option appear


1 person marked this as a favorite.
Venture-Agent, Wisconsin

For those whose most recent Chrome update break/disable their Paizo Forum Tool extension and can't seem to re-enable it...

r/Chorme, 'For those who want to enable "legacy" extensions' by u/V1nc3egA wrote:

[code]chrome://flags/#temporary-unexpire-flags-m137 [Enabled][/code]

Then you can set:

[code]chrome://flags/#extension-manifest-v2-deprecation-warning [Disabled]
chrome://flags/#extension-manifest-v2-deprecation-disabled [Disabled]
chrome://flags/#extension-manifest-v2-deprecation-unsupported [Disabled]
chrome://flags/#allow-legacy-mv2-extensions [Enabled][/code]

But this will be removed soon too, so save the data from your extensions!


Venture-Agent, Wisconsin

That game has been marked as inactive, and from my limited knowledge of the paizo forum, the GM has to go to the campaign info setting and click that checkmark to mark the game as inactive. It would seem strange if the GM was able to log on and mark the game as inactive but not post anything...


Venture-Agent, Wisconsin
GM Otha wrote:
Greyveil wrote:
Question: Greyveil can choose to let the negative energy heal him instead of harm him. If he takes no damage must he still make a will save? I know in some cases negating the damage prevents the secondary effects.
Hmmm…that’s intriguing…while I’m inclined to grant that, can you please send me a link to that ability? Not that I doubt you, just would like to read more as I haven’t seen that before…

It's one of Wayang's standard racial trait:

Wayang Racial Traits wrote:
Light and Dark: Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and being healed of damage by negative energy. This ability lasts for 1 minute once activated.


A standard range character would be helpful if we encounter flying enemies, and lv5 is about the time when paizo start testing your ability to handle flying foes.

That being said, alchemist cannot disable magical trap, so we have to compensate for that should the need arise. Aram Zey's Focus?

Will have the pregen profile ready and dot in tomorrow.


Arcanist have all knowledge (Arcana+11, all other +8); 3 lv2 spell and 5 lv1 spell per day plus 5 magic missile from staff. No haste at this level so best she can do is glitterdust.

Investigator have all knowledge+8 , and Diplomacy +8; and some extract with infusion.

Alchemist have knowledge arcana and nature +11, and Disable Device +12; same amount of extract with infusion, and 10 bomb per day.

It's a toss up between those three, and personally leaning toward the alchemist for range attack/anti swarm capability, if other can cover the knowledge check......You will die if you can't deal with swarm, failed knowledge check is less lethal in most cases.


I am also interested, and I would have to use a pregen. Unfortunatley my character that are in range are all......not as fun/useful as pregen since their build haven't come online yet.


I would like to play EotT, but unfortunately I only have a 32xp paladin at the moment......and there isn't any 7-11 game in SVOP that I can level her up quick in the upcoming month :(


Venture-Agent, Wisconsin
Ela Kukai wrote:
A young girl, if human no more than twelve or thirteen years.....

She must have very good Disguise/makeup skills and/or magic to look so young because...

Rules Tidbits:

Pathfinder Society Roleplaying Guild Guide p.25, Character Creation wrote:
Characters must be between the ages of adulthood (see Table 7–1 on page 169 of the Core Rulebook) and venerable (see Table 7–2 on page 169 of the Core Rulebook).
Core Rulebook p.169, Vital Statistics wrote:

Human: Adulthood 15 years; Cleric, Druid, Monk, Wizard +2d6 years

Elf: Adulthood 110 years; Cleric, Druid, Monk, Wizard +10d6 years

An adult human wizard is minimum 17 years old 15+(2d6=2), and an adult elf wizard is minimum 120 years old 110+(10d6=10). Anything less than that wouldn't be a PFS legal character.


Venture-Agent, Wisconsin

Is the game considered finished? In other words, is our character released from this game?


Diaz Ex Machina wrote:
Could you please link it? I cant find it

Warhorn link for the game. Do note that it's a VTT game, not Play by Post.


1 person marked this as a favorite.
Venture-Agent, Wisconsin
Spells Copied from Another’s Spellbook or a Scroll wrote:
A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

I mean that if you encouter scrolls during the adventure, you can copy the spell on them onto your spellbook/formula book and essentially expend the scroll. In PFS, you don't have to pay for the consumable loot you used during the adventure, you only pay you want to buy a copy of it and use it for your later adventures. Copying from scrolls allow you to avoid paying the 50% NPC fee, so you only have to pay for the base scribing cost.


Venture-Agent, Wisconsin

You can pay to learn spell from NPC, from fellow Pathfinders/looted spellbook (usually without the added fee in this case), and from scrolls you found during the adventure.

Legacy FAQ wrote:

[Character Questions] How much does it cost for my prepared spellcaster to learn a spell from an NPC?

NPCs charge a fee for learning spells from them. This fee is always equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook on page 219 of the Pathfinder Roleplaying Game Core Rulebook).

Rule of thumb is the base cost being 10 x (spell level)^2 gp.

Writing a New Spell into a Spellbook wrote:

AoN link

Once a wizard understands a new spell, he can record it into his spellbook.

Time: The process takes 1 hour per spell level. Cantrips (0 levels spells) take 30 minutes to record.

Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has 100 pages.

Materials and Costs: The cost for writing a new spell into a spellbook depends on the level of the spell, as noted on the following table. Note that a wizard does not have to pay these costs in time or gold for spells he gains for free at each new level.

  • Spell Level | Writing Cost
  • 0 | 5gp
  • 1 | 10gp
  • 2 | 40gp
  • 3 | 90gp
  • 4 | 160gp
  • 5 | 250gp
  • 6 | 360gp
  • 7 | 490gp
  • 8 | 640gp
  • 9 | 810gp


Signed up...somehow I never get the chance to play this very first scenario. Probably because most people already played it so it is scheduled less often.


Venture-Agent, Wisconsin

Some numbers, to help people gauging character abilities.

The eidolon has +16 on Disable Device now so she's probably out-rogue-ing everyone unless you really pour all your heart and a EotT boon to DEX, a Skill Focus feat, and probably a trait to it, so don't worry about not bringing one. The Astral eidolon don't get the ability to merge with summoned creature till lv4, so chances are the eidolon will be swinging her claws at d4+3 dmg with AC19 for now. (Summon Monster I is also not nearly as useful/interesting now)

I helped Evan build his ranger so I can share a thing or two about it. I would say our ranger Dass at this level is more of a 'tank' than a damage dealer, shieldbashing at d3+3 dmg, but sports a AC of 21 and give enemy -2 to hit him when he shieldbash them with his buckler.

PaleDim's assessment is correct on our alchemist Auray, a highly skilled ranged bomber. I would say she carried the whole team in our previous 1-2 subtier multi-table special.

My personal opinion (not forcing anyone to make a certain choice here, just factual analysis on characters): A dedicated front-line damage dealer would be a valuable addition, as the alchemist's bombs are a limited resource, and it takes both the eidolon and the ranger combined to match the output of a Strength 18 two-handed Power Attacker.
(Eidolon average 2.5+3=5.5 per hit + Ranger average 2+3=5 per hit = 10.5 per hit. Lv1 warrior with 18 STR, Power Attack, 2d6 Greatsword, average 3.5+3.5+6+3=16 per hit. The eidolon has to hit both claw attacks to be even. A barbarian/bloodrager or a two-handed flurry Unchained Monk can easily do higher, not to mention a Bloodrager+Unchained Monk...)
Having more bodies on the front will also protect our backliners more, considering that we have a lv1 shaman.


By bad, it's 9-25 Betrayal in the Bones that is offered. I don't know why I decided to only copy the name but not the number when I wrote them and my head was stuck with the seeker scenario that I GMed the most. Anyway, the 1e scenarios are heavily Thurl-themed this year.

Given that both in-person and VTT games has real time limit, having one for Play by Post is not unreasonably in my opinion. It does make it more difficult for those who enjoys slower pacing or can't post as frequently. Then again, nothing would be perfectly suitable for everyone, and there are people who would prefer not to have their characters 'lock' in Play by Post games for too long.

Plus, there's only so much you can talk to a traitor to the Society......


Venture-Agent, Wisconsin
sergiogq wrote:

I am going to try to summarize what players are going for so that we can converge to a group as soon as possible (apologies for errors, edit as needed):

* phaeton_nz: shaman 1.
* Colin Mercer: summoner 2.
* Evan_Fang: ranger 2.
* sergiogq: level 2 character, possibly from {barbarian, druid, rogue, wizard}.
* Abraham Z: ?
* Auray: alchemist 2.

Did I get this correct?

That seems to be the most recent/updated plan, yes.

We have all Knowledge skills(alchemist), Diplomacy, Disable Device(eidolon), and out-of-combat wand healing covered for now.


2 people marked this as a favorite.

PaizoCon Online 2025 Warhorn listing, filtered for PFS1 + PbP/PbD
Right now there're 3 PbP/PbD games for PFS1 at PaizoCon Online 2025 (actually they're all PbP on Paizo forum):

-PFS1 5–09: The Traitor’s Lodge (3-7), run by me

-PFS1 10-09: Betrayal in the Bones (12-15), run by cmlobue

-PFS1 10-13: Fragments of Antiquity (5-9), run by Mike R

Links to Badge sell on Paizo web store


Venture-Agent, Wisconsin

I believe Aquatic Elf do qualify you for the elf Favored Class Bonus. Too bad non-human shaman don't get to pick up the cleric spell...

If you're running those low level games on VTT (especially in Silicon Valley lodge), count me as interested :) Got a whole squard of new-ish Pathfinder that need to leveling.

My eidolon got +16 on Disable Device now so should be rogue enough for the team.


Venture-Agent, Wisconsin

My summoner and I believe Evan's ranger are both 3xp at the moment, so we will level up after part 3. You can still play in subtier 1-2 with a level 3, you would just get out of tier gold (about 350gp less than what lv3 would get in subtier 3-4). I guess it depends on whether you want to level up your character as fast as possible, what xp is other GM-Credit-Instant-Character™️ are sitting at.

GM Redelia can answer the second question better, but since both Gameday/Outpost are scheduled for 10 weeks, and we're at subtier 1-2, 8~10 weeks per scenario is my guess based on historical data...?

Non-convention games:
8w 2d for Many Fortune of Grandmaster Torch(3-4 CORE)
9w 5d for You Only Die Twice (5-6)
10w 4d for What the Helms Hide (1-2 CORE)
10w 6d for Emerald Spire 2 (2-4)
12w 1d for Emerald Spire 15 (10-12)


Venture-Agent, Wisconsin

I took the liberty of peaking into our lovely alchemist's stat block and saw that she's not someone who dirty her hands with lock-picking and other rogue shenanigans. So I will go ahead and pick my summoner for now, so that we have Disable Device covered, and whoever that need to pour life into a GM credit blob need not to worry about bringing a rogue (the horror, I know!). Plus, teammates with silver-tongued is always the more the merrier.

There will be cute birds that can help people flank as well, you know, Summon Monster 1.

It will be my first time playing a summoner, so I'm excited about the experience and the role-play opportunity that this rare master/eidolon dynamic can provides.

That being said, if someone else from the abovementioned list fits the team better, I could be persuaded to switch to another character.


Venture-Agent, Wisconsin

Here are your à la carte for Pathfinders from the Rosenthal family:

For 1-2 tier:
Lv2 Human Splintersoul Vigilante(Stalker), Yukari Rosenthal
-Building toward using ranged feint to deal hidden strike damage, which only comes online at lv8. For now, she is merely a talktive archer.
-Character Inspiration: Yukari Takeba from Persona 3 (and particularly the fighting game spin-off P4AU)
-Lize and Laurentina's older sister

Lv2 Human Duettist/Sound Striker Bard, Lize Rosenthal
-Building toward being able to do sound strike damage from both herself and her familiar. Sound Strike mechanics comes online around lv6~7 and Lingering Performance at lv3. For now, she is an amatuer bard/archer that struggles to keep up with her sisters.
-Character Inspiration: Virtual Youtuber Lize Helesta from Nijisanji/Anycolor
-Yukari's younger sister, Laurentina's older sister.

Lv2 Half-Elf Unchained Summoner, Laurentina Rosenthal
-Summoning focused UC Summoner with an Astral eidolon that is made to be a skill monkey instead of a multi-limbs pouncing monster. The summoner is the introvert quiet kid in her fantasy that's being cared by the butler/maid eidolon. The eidolon is good at Diplomacy and Disable Device at this level.
-Character Inspiration: Spector the Unchained and her Substitue/alter ego from Arknights
-Yukari and Lize's younger sister

Lv2 Human Warpriest of Feronia, Mushou Rosenthal
-Two weapon fighting warpriest, with a double weapon no less! And a familiar as well!
-No, I came up with this character on my own because I want to try something exotic and not another tried-and-true Molthuni Arsenal Chaplain+Bow or Pharasma+dagger build.
-Half-brother of the Charisma-trio above.

Lv2 Human Benefactor/Name-Keeper Shaman(Battle), Mafty Navue Erin
-Archer with Full casting, and can give out hex that buff teammate's attack rolls or saving throws. Eventually can Bane his weapon like a Inquisitor.

Nevermind, his martial weapon proficiency have to wait till lv4, so he can't even shoot a bow properly right now, which is missing out onhis core theme of "full caster contribute in a non-spell way". For now, he's a simple shaman with a buffing hex.
-Character Inspiration: Hathaway Noa from Gundam series/Hathaway's Flash.
-Mushou's nephew

Lv2 Changeling(Dreamthief-Born) Oath of the People's Conucil Paladin of Iomedae, Jehanne Rosenthal
-A paladin from the people, for the people, buff the people (with Inspire Courage). No Lingering Performance yet, that also has to wait till lv3. A sword and board melee frontline. Had to find an alternative non-cliche spelling for her name otherwise it would be way too blatantly obvious.
-Character Inspiration: Jeanne d'Arc from Fate series, and also partially from the irl saint.
-Mafty's aunt.

Lv2 Skinwalker(Witchwolf) Sohei Monk, Saga Rosenthal
-Humble wandering monk with a reach weapon, simple. Such is the monk's way of life.
-Character Inspiration: Saga from Arknights.
-Best doggo

For 3-4 tier:
Lv3 Merfolk Oracle(Ocean's Echo), Skadi Rosenthal
-Still ironing out a few remaining details of this character (mostly feat choice and higher level stuff, will not result in any mechanical difference during the games), but right now she is a oracle with inspire courage/inspire competence and Lingering Performance, who struggles to move on land.
-Character Inspiration: Skadi the Corrupted Heart from Arknights, again. I know, I just love that game.
-In-house minstrel, I guess? Trying to fit a merfolk in a human/elf centric BIG family is hard.

----------
All of them are build for themes and not optmization, if you haven't figure it out with the headcannon dump. That being said, all of them are competent (or will soon be in a level or two when they get their essential feat/stuff).
If you want super-agents, looks elsewhere for Mafty's parents. (Dad solo Red Reaver in 5 rounds, mom carried Bonekeep series and took almost no damage.)


phaeton_nz wrote:

I've got the boon to start a merfolk but only have one of the appropriate racial boons to go with it, although I'm starting to think it's better to use it for aquatic elf instead.

How do merfolk get by with the 5ft movement speed on land?

Strong Tail alternative racial trait give you 15ft land speed

A mount will help in early level, maybe with Undersized Mount.

Higher level, Necklace of Air Adaptation will give you 30ft base speed, for 10k gp

Eventually, flying negate the need of land speed.


Haven't play or run any part of this series. I have......
For 1-2 tier:
Lv2 Human Vigilante(Stalker) //archer
Lv2 Human Bard(Duettist/Sound Striker) //archer
Lv2 Human Shaman(Battle) //archer
Lv2 Skinwalker Monk(Sohei) //reach melee
Lv2 Half-Elf Unchained Summoner //summon+support

For 3-4 tier:
Lv3 Merfolk Oracle(Ocean's Echo) //bard-like singing support


2 people marked this as a favorite.

UnionPay? Fabulous. Now my players can actually buy books and stuffs without much hassle. Getting a credit card with USD is difficult if you're not in the so-called "western world"...


pad300 wrote:
@Colin Mercer, 1) damn you for beating me to the punch with a half-orc Menhir Savant druid; I have him 3/4 written up, and now I have to think of something different... 2) Boon Companion feat was originally introduced in Seekers of Secrets (Oct 2009), so you can take it...

Writing up character at work makes it more difficult to check up on every option, if you're just used to all/most option being open like Society play.

That being said, my experienced is that familiar is 1)less expensive to maintain (no need to spend gold on armor and its saving throw; 2) more flexible (can do diplomacy, scout, knowledges); 3)easier to replace in AP (only need money for ritual); 4) less hassle for the GM and not clutter the battelfield. So that's what I think I'm going with.


The GMing duty has kept me busy, sorry. Just realized that the sourcebook that contains many cruicial feat to my build, Monster Summoner's Handbook, came out 4 months after the Feb 2015 cut off date. I will come up with something else. Probably a druid.

Edit: Presenting Hulgar Silverhand, my half-orc Menhir Savant druid.

Character Sheet, don't have herolab so bear with me:

CN Half-Orc Druid(Menhir Savant (Ultimate Magic))(Eagle domain(Ultimate Magic))

wild-shaping melee druid, with familiar for knowledge support, and Druid spells for natural magic support.

Story:
Orphaned as a babe when giants razed his family’s mountain homestead, he was found amidst the ashes by a secretive enclave of dwarven druids who walk both stone and soil. Raised in caverns lush with moss and sacred fungi, he grew under the stern but steady care of dwarves who taught him the old ways: how to listen to the land, speak with the beasts, and draw strength from both root and rock.

Now grown and draped in bark and ironwood, he carries the wisdom of the wild and the grit of the forge. With giants once again threatening the balance, he returns not as prey, but as a warden of nature’s wrath—ready to face the storm that made him, and end it once and for all.

Alternative Racial Trait:
Intimidating=>Shaman’s Apprentice (ARG)
Orc Ferocity=>Sacred Tattoo (ARG)

Background Trait:
Dwarf-Trained (Giantslayer Campaign)
Fate Favored(Faith) (UCampaign)

20 Point Buy:
STR 15+2 / DEX 12 / CON 14 / INT 10 / WIS 15 / CHA 8

Feat/level plan
1 Toughness
3 Power Attack
4 STR+1

5 Natural Spell
7 Improved Familiar
8 WIS+1
Boon companion came out in 2017's Ultimate Wilderness, making animal domain less desirable. Opt for a improved familiar to cover knowledge stuff for the team

Skill (4+0INT/lvl):
4 ranks Perception
4 ranks Knowledge(Nature)
1 rank Knowledge(Geography)
1 rank Heal
1 rank Craft(beer)
1 rank Profession(Herbalist)
2 rank Linguistic (dwarven, giant)
2 rank Animal Handling

Will finalize the shopping if selected


Almost forever GM in PFS that almost never get the chance to play AP. I would like to play a Half-Elf Master Summoner, and proposing that my summoner would be using Unchained version of the spell list for the sake of balance and sanity (will not object either if you insist using the APG list)

The idea is to use Summon Monster for the fight and eidolon to complement skill checks for the team. So no synthesist shenanigan and no crazy pouncing eidolon abomination, too extreme for my taste.

Will come up with a more detailed character write up in the weekend if I have time. Got too many games to run, *sigh*


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Venture-Agent, Wisconsin

Go to the Manage Extension page and click on the toggle for Paizo Campaign Tools. Chrome will complains but will still let you enable it.


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Venture-Agent, Wisconsin
I'm Hiding In Your Closet wrote:

Also, speaking of Society Samurai, have any Mount options beyond Camel or Horse wound up available?

Introducing Shissah, the smarter, faster, wiser desert horse for your Pathfinding need.

19 base DEX compared to horse's 13, 2 bonus trick and +2 Handle Animal to relieve your skill point pressure, and 60ft movement speed make you fast as Fly. What's not to like? Order your Shissah for your Cavalier/Samurai today!

Additional Resource-Pathfinder Campaign Setting: Qadira, Jewel of the East: A PC who must select an animal companion from a limited list (e.g. cavalier, paladin, or ranger) may select a shissah in place of a horse, but unless it is that PC's first animal companion selected, the PC must spend 4 Prestige Points to gain such a mount; each additional shissah acquired costs 4 additional Prestige Points.

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