female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Odd handaxes aren't a rogue weapon. You are probably correct on the cultural reason. I believe in China and Vietnam, a small axe was a common weapon in criminal organizations, though I could be wrong.
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless this desecration is, is... clea seems at a loss for words. She loohs around the chamber perception: 1d20 + 5 ⇒ (2) + 5 = 7
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Be wary Gar. These things don't think like normal people. Clea moves into the room
healing energy washes out across the party
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea channels healing energy channel energy: 1d6 + 1 ⇒ (3) + 1 = 4 The energy washes over the party, healing scatches and bruises.
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless next round Clea sees Mikal is badly hit and starts chanting a spell, holding her holy symbol with one hand, and touching his shoulder with the other. cure light wounds: 1d8 + 3 ⇒ (4) + 3 = 7
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea steps up, holding her holy symbol in hand varisian: and a burst of energy ripples out from her
Lady of stars, remove these foul ones channel energy: 1d6 ⇒ 1 harm undead, DC 14 will save for half desna was not kind today
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea pauses, seeing the threat. She casts a spell on the party Varisian:
lady of stars bless us against this evil casting bless on the party, +1 to hit and fear saves
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Yes, but it was sugested yesterday that the attack was well organised for goblins. Perhaps the mastermind of the attack used them as a distraction
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea tells lord foxglove about her past as a wanderer in her family's caravan, then afer a time excuses herself, saying she must pray. The next morning
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea explains the note to wreak. all varsians are cousins, if you look hard enough. I don't know much about goblins, but these seemed quite savage. She sips her drink, and looks at the others. we work well together. Maybe we could find out about these goblins, and who and whatever is behind them the same way.
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea looks at the complaining man, and decides he's probably in shock and confusion, and not making sense Goodman, we saved you from a fire, through the actions of these brave folk, and the blessings of Desna. Stay calm, you breathed a lot of smoke
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea cats guidance on herself
How is her patient after 2 points of healing? (From before)
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea smiles. let me see if I can help with that channel energy: 1d6 ⇒ 5 As pulse of healing energy washes over the party, healing scatches and bruises.
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless many apologies for my slow post rate, real life issues of the lose your job kind have been drawing my attention. Should be right now. perception: 1d20 + 5 ⇒ (9) + 5 = 14
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless I'm back, thanks for your patience. I'll update soon Clea steps forward to help, but holds back, seeing the situation in hand.
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea walks up behind Gar taps him on the shoulder Gain insight from Desna, Gar and casts a spell, guidance +1 insight bonus to gar's next attack
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea holds her holy symbol, and focuses, praying to her god.
bless on the party
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea looks around, and sees the situation well in hand. The locals were tending the wounded and gathering the dead, as well as now very alert to further attacks.
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea attends any wounded she can find, using skill if she can, channeling if she has to. She hears the conversation and adds, goblins can be well organised if they want, but I see your point. Prisoners would be better than slaughter anyway. Let the townsfolk decide what to do with them after.
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea, returns wrecks nod, then looks around, trying to make sense of the battle, and sees gar is wounded. She moves to help sorry, not near computer. Could someone move me four squares diagonal, left and up. Many thanks in advance channel energy: 1d6 ⇒ 2 Selective channeling, ignore goblins
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea notices Wreck falnked by goblins, and that he was wounded. She moves in his direction, and then calls upon Desna once more to help channel energy: 1d6 ⇒ 5
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless clea calls upon desna, and steps back
channel energy: 1d6 ⇒ 5 points of healing, 30' radius. selective channeling, ignore two wounded goblins sorry wreck, you are too far away
female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless Clea steps past some villagers excuse me, goodfolk and attempts to brain a goblin hv mace: 1d20 + 1 ⇒ (18) + 1 = 19 damage: 1d8 ⇒ 5 her mace cracking it accross the skull.
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