Vimanda

Claw-o-form's page

**** Pathfinder Society GM. 18 posts. No reviews. No lists. No wishlists. 27 Organized Play characters. 1 alias.



Dark Archive

Please cancel all of my subscriptions.
Saving money is hard!Q.Q

Dark Archive

Whats the go with being able to get a tattoo of the pathfinder/starfinder society glyph?
Going by the community use policy, I'd need to get the disclaimer tattoo'd on me as well.
If I were to be able to get the glyph as a tattoo, would it strictly have to be the one supplied in the community use package? Or could it be re-drawn tighter or in black and white?

Dark Archive 4/5

Do UPBS need a crafting station to make items?

Dark Archive 4/5

In a number of scenarios there are faction notes that give additional reputation for completing specific requirements. It’s left pretty open wether it goes only to people who slotted the faction boon or to all PCs. RAW it reads that it goes to all PCs, but that gives no reason for people to get more than 1 faction boon.
Which is it?

Dark Archive

Please cancel my “Starfinder roleplaying game” and “Starfinder accessories” Subscription. Thank you

Dark Archive

Step up, page 162
"Step Up (Combat) You can close the distance when a foe tries to move away.
Prerequisites: Base attack bonus +1.
Benefit: Whenever an adjacent foe attempts to take a guarded step away from you, you can also take a guarded step as a reaction as long as you end up adjacent to the foe that triggered this ability."

Attack of opportunity, page 248
"An attack of opportunity is a special melee attack you can make against a target you threaten (usually an adjacent opponent), even if it is not your turn. See Reach and Threatened Squares on page 255 for more details on threatening. You can use your reaction to make an attack of opportunity against an opponent in any of these three cases."

Reactions, page 248
"You can take only one reaction each round; you regain your reaction at the start of your turn."

From this, it looks like step up means you can't attack and is only useful as a prerequisite for "Step up and strike". Please correct me, I want to be wrong!

Dark Archive

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Page 55: under the "PLAYING A YSOKI" section;
"Value your skills with technology but wish you reassembled.
things as often as you took them apart."
- there's an additional full stop and blue line divider.

Page 261: under the "DEALING WITH UNSEEN CREATURES" section;
"If you are unaware of a creature, aware of a creature's presence, or aware of a creature's location, that creature is considered to be “unseen” for you. A stationary unseen creature has a +40 bonus to Stealth checks, but this bonus is reduced to +20 if the unseen creature moves (and these bonuses are negated for potential observers with blindsense)."

Dark Archive

Injection (p181) says "This weapon or its ammunition can be filled with a drug, an injury poison, or a medicinal compound."

Could you theoretically use a serum (p225) in an injection weapon? Eg, Mk1 healing serum in a needler pistol?

Dark Archive

How do you work out the DC for a spell cast from armour?
Eg. http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/eterna l-iron-breastplate

Dark Archive 4/5

Hi,

I have a wildblooded sorcerer and recently hit level 12. I'm looking at the idea of swapping out my companion to an ape. As I was stating him up on herolab, I saw that the ape can't take the "extra item slot" feat for the headband of intelligence my roc had.

RAW would say that an ape dosent meet the prerequisites. But dose this mean a humanoid body shaped animal companion can use a full set of magic items?

Extra item slot
You are able to wear magic items more easily than other creatures of your kind.
Prerequisites: Non-humanoid body shape.
Benefit: Choose one magic item slot not normally available to creatures with your shape. You can now use magic items in that slot.
Special: Feats that are meant for familiars can be switched out for a familiar's default feats (as listed in the familiar's statistics) if the familiar meets the prerequisites. Such feat replacements must be made when the PC first acquires a new familiar, and-like all new feats from supplemental sources-the new feats should be approved by the GM before being integrated into play.