Casting spells from armour


Rules Questions

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How do you work out the DC for a spell cast from armour?
Eg. http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/eterna l-iron-breastplate


FYI, Paizo's forum software breaks up links. Use URLs tags, like this one(the "how to format your text" stuff below the reply box explains how).

As for how to determine it, treat the relevant casting score as the minimum needed to cast the spell. Compel Hostility is 1st level, so the casting score is 11 (+0 Mod). This means that your armor has a DC11 save (10+0 ability score+1 spell level).


Link to Info

Magic Item Creation wrote:

Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.

Staves are an exception to the rule. Treat the saving throw as if the wielder cast the spell, including caster level and all modifiers to save DCs.

Most item descriptions give saving throw DCs for various effects, particularly when the effect has no exact spell equivalent (making its level otherwise difficult to determine quickly).

So.. DC= 10 + 1 (level 1 spell) + 0 (11 ability = 0 mod) = 11

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