Allow me to chime in with Fragment of the Abyssal Cenotaph Aura moderate evocation and enchantment; CL 13th Slot -; Price 25,000 gp; Weight -; Description
Construction
Fax Celestis wrote:
I'm glad you chose another item. Don't get me wrong, this item is excellent in both execution and concept, but it lacks in the wondrous department... It just reads like a splendid, tactics-oriented expendable item. Handy, but not wondrous in the dictionary sense. Kudos for the design skills anyway!
NSpicer wrote: Dude. Sean posted that almost 24 hours ago. You've got a lot less than 24 hours to review it now (assuming you haven't submitted yet). Hah, I'm aware of that. :) I worded it wrong in my previous post. I love the pressure though, so I'll review it one last time. Edit: Woah, guys! I have the *real* deadline in mind. Paizo calculates the time remaining according to the timezone you set in your profile, it isn't really confusing at all!
I thank the judges for their comments and encourage anyone that sees Kardam as a good addition to his own game to vote for him! I confess I had personal issues that prevented me to do my best in this round, and I had a different vision on how I would present the villain. All I can do now is promise a definite improvement in the next round (I have time on my hands now and can prepare accordingly) and thank heartily anyone that votes the Burning Khan!
KARDAM, THE BURNING KHAN
Description:
The visage of the khan is striking - numerous ruby shards are embedded in the left half of his face, with a larger shard replacing the left eye. This "eye" constantly drips a liquid reminiscent of molten metal; when this liquid touches the ground, it bursts into small flames and disappears. Kardam's tanned skin bears many scars, some of them turned into elements of elaborate tattoos. The khan wears furs of fierce predators, and albeit simple, his garments hint at skill in the battlefield. Motivations/Goals:
Kardam struck fear in the hearts of his people, convincing them that Ember Dust cursed the khanate to slowly dissolve and decay. The day the liquid stops pouring out of the khan's eye would mark the khanate's end, and the only way to stall the curse would be conquest and bloodshed. Now the nomads rally around him, persuaded that they defend their right to exist. Kardam is thoroughly convinced that he is defending his khanate, but in reality his mind was poisoned by a devil that impersonated the wandering sage. While Kardam intends to preserve his people, he also tasted power - and his tainted soul likes it. Bent on fending off the curse, he lead the khanate to bloody victories over several settlements, and has no intention of stopping. Schemes/Plots/Adventure Hooks:
Hell-bent: Growing more confident with his leadership and grip of the khanate, Kardam plans an all out attack on a nearby city. He is the new menace civilized settlements near the steppes whisper about, and it is a matter of weeks to see which city will fall prey to the burning khan. Adventurers in these locales will undoubtedly hear tales of his bloody, cunning exploits. Ember Dust: The real sage still wanders the steppes. Ironically, he could be key to stopping Kardam's savagery. Ember Dust knows that there is a devil posing as him, and knows the creature's tricks well. While he knows how to destroy the shards in the khan's face - the source of the unholy power and influence - Ember Dust is far too detached from the civilized world to care. The adventurers will struggle to convince him to share his knowledge. KARDAM, THE BURNING KHAN CR 11
===== Offense =====
===== Tactics =====
===== Statistics =====
===== Special Abilities =====
Trap Sense (Ex): At 11th level, Kardam gains a +3 bonus on Reflex saves made to avoid traps and a +3 dodge bonus to AC against attacks made by traps. The Infernal Fragments
The major fragment serves as a viable replacement eye. It also permanently drips volatile liquid from the Abyssal river Izhar. The liquid bursts into flames seconds after it touches a sold, non-fire resistant surface, dealing 1d6+4 fire damage. ===== Destruction ===== The infernal fragments can only be destroyed by striking the largest shard with the argent spike, possession of the wandering sage Ember Dust.
I remember someone from the judge team of 2008 saying that part of the whole idea is raising awareness for the competition, introducing new people to Paizo, the game and the creativity it involves, etc. Competitors with prominent online presence have an edge over the rest, true. But there is reasoning behind voting, as well.
Marc Radle 81 wrote: What an honor it must be for the people who have entered to have Ed giving commentary on their entries. What a HUGE honor it must be if he LIKES what you have done! You bet! When he said that he recommends my entry (despite reservations), I felt superstardom for a second. It's a huge recongition to hear that from the person that created your favorite setting of all time. I grew up with the FR, and I still can't believe I actually had the chance to be reviewed by him. All of the judges are amazing and insightful, though! Even if they hate my entry. (Hey, mr. Peterson! *waves*)
NSpicer wrote: It makes me feel like any success my entries might be having, are coming at the expense of everyone else. And that sucks...because I want to support everyone's success and enjoyment of the competition...which includes the fans as much as the other competitors. Let me take a bit of stress off your shoulders, then. *ahem*You have a lot of eyes set on you for now, master of the spell-slinging otygh... But you've got a burning barbarian breathing down your neck, one that does not know defeat until he's battered and bloody on the ground! *evil grin* ...That wasn't exactly stress relieving, was it?
Lucas Jung wrote: I'd like to apologize to everyone here, because I'm pretty sure that by "many competitors," Clark actually meant "Lucas Jung," and was just too nice of a guy to single me out. Even if I wasn't the only violator, I was probably the biggest. You weren't the only one. I wrote a pretty elaborate comment on my villain right after the posts of the judges, but Clark warned me and I managed to remove the DQ-worthy parts. It's a pain to see misunderstandings about your own villain, but unfortunatelly one must swallow the facts and understand that the faults are probably in his own prose...
Charles Evans 25 wrote: In short is the Burning Khan a minion/puppet, or a genuine dyed-in-the-wool villain who with a bit of diabolic assistance got going a bit sooner and more energetically than he might have done otherwise? Gah, I really hate myself for redacting one of the sentences in my draft now... Anyway - thank you all for your commentary and I hope the khan interests you!
Thanks for the kind commentary! I'm happy that you find my villain compelling and entertaining. That's the best I can hope for! Eyebite wrote: The ruby shards stuck in his face remind of me the Bond villain from Tomorrow Never Dies, with the diamond shards in his face. Hah, if that helps my case, I never went to see Tomorrow Never Dies... I think I was seven or eight when it came out, and I didn't pay much attention to 90's Bond afterwards. :) I shall correct that mistake, though. EDIT: I haven't seen Die Another Day, either. I am so lacking in my Brosnan 007-fu, it's embarassing.
eotbeholder wrote: I'm all for more villain artwork (or any other kind) and would love to both see what people come up with for mine and illustrate others (see examples of my stuff completely unrelated to this contest here and here). Amazing! I love your style. I will be watching your website - when it is open, that is.
eotbeholder wrote: Any official word on when/if we'll be allowed to post pictures? Because every good character, villainous or otherwise, can benefit from a spiffy portrait. I'm thinking the answer will be "after voting on Round 2 is over". While anyone would love to have art for his villain - including me - every other entry without art would seem somewhat lacking. This just puts writers who can't draw at a disadvantage during the voting. Especially if it's some kickass art! :)
Smeazel wrote: ... Allow me to hop onto your boat. My villain has levels in only one class, and is not of an unusual race or anything. There are intricate bits in the inventory section, but as far as statting goes, I guess what the next round wants of us is to do it flawlessly. Assuming we get there. *grins nervously* Did anyone else picture his villain with his item? I did, and it didn't seem too awkward. I wonder if I subconsciously made a villain that would make a use of my top 32 entry.
I'm definitely feeling the camaraderie. :) And I feel honored to be among so many talented individuals. Sumbitting less than an hour before the deadline is a nerve-wracking experience, but it was totally worth it - the adrenaline of editing in the last possible minute and all. So, fellow contestants - did you come close to the word limit, or did you finish your entry within a relative distance from the maximum?
KARDAM, THE BURNING KHAN
Description:
The visage of the khan is striking - numerous ruby shards are embedded in the left half of his face, with a larger shard replacing the left eye. This "eye" constantly drips a liquid reminiscent of molten metal; when this liquid touches the ground, it bursts into small flames and disappears. Kardam's tanned skin bears many scars, some of them turned into elements of elaborate tattoos. The khan wears furs of fierce predators, and albeit simple, his garments hint at skill in the battlefield. Motivation and goals:
Kardam struck fear in the hearts of his people, convincing them that Ember Dust cursed the khanate to slowly dissolve and decay. The day the liquid stops pouring out of the khan's eye would mark the khanate's end, and the only way to stall the curse would be conquest and bloodshed. Now the nomads rally around him, persuaded that they defend their right to exist. Kardam is thoroughly convinced that he is defending his khanate, but in reality his mind was poisoned by a devil that impersonated the wandering sage. While Kardam intends to preserve his people, he also tasted power - and his tainted soul likes it. Bent on fending off the curse, he lead the khanate to bloody victories over several settlements, and has no intention of stopping. Adventure hooks: Though powerful himself, Kardam governs a khanate of moderate size. Once word spreads among nomads, the number of warriors will swell quickly. Hell-bent: Growing more confident with his leadership and grip of the khanate, Kardam plans an all out attack on a nearby city. He is the new menace civilized settlements in the steppes whisper about, and it is a matter of weeks to see which city will fall prey to the burning khan. Adventurers in these locales will undoubtedly hear tales of his bloody, cunning exploits. Ember Dust: The real sage still wanders the steppes. Ironically, he could be key to stopping Kardam's savagery. Ember Dust knows that there is a devil posing as him, and knows the creature's tricks well. While he knows how to destroy the shards in the khan's face - the source of the unholy power and influence - Ember Dust is far too detached from the civilized world to care. The adventurers will struggle to convince him to share his knowledge.
While this idea seems plausible, it could lead to dissatisfaction. Imagine person B statting the villain of person A, and not doing a good job at it. If I was person A, I would be very uncomfortable with that; I would feel that *my* creation was not done justice and would want to re-stat the villain to present him according to my vision, etc. It would be an awkward situation. I'm not sure how I feel about it.
Matthew Morris wrote:
I'm not even submitting, the winner is already evident!
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