Roy Greenhilt

CireJack's page

Organized Play Member. 106 posts (369 including aliases). 2 reviews. No lists. No wishlists. 20 Organized Play characters. 4 aliases.


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Grand Lodge 5/5

BigNorseWolf wrote:
Meatspace map

That is an amazing idea BNW. I'll admit I dont frequent these boards much these days but I had never heard of that map. We need to advertise that more.

I'm surprised that more people have not filled out areas that are missing. You would think that owners of game stores would be all over that.

Edit: Well I'm blind. It is stickied in the forum.

Grand Lodge 5/5

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There exist modules that give 120K gold. At that point just hire a bunch of people to carry your money for you.

Seriously though, it is excellent that you are keeping track of weight and encumbrance and I applaud your efforts.

Grand Lodge 5/5

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Leg o' Lamb wrote:

At the start of games, I usually ask the players what their PC is and what do they do that is cool. This allows me to ask questions about feats, traits, class features and what have you before the game starts. This will likely catch any mistake made by the player before the game starts. Occasionally, I will ask a question with a purposefully wrong leading answer. This lets me know if the player understands how their PC works or not. This opening round allows me to ask what source "that" is from and if I could please see it.

Thus, don't give me a reason to think you are cheating. If you do, expect me to start asking you to justify numbers rolled.

There is a much longer version of this post somewhere in my posting history.

While that works well for a GM, players often have no such recourse. There is nothing in the guide that gives me the right to demand an audit of the scenario during the game, even if I do suspect the GM is not being completely on the up and up.

Now after the scenario, I can and often do, read it with particular interest in those encounters that seemed fishy. Sometimes, it was just bad luck and the GM was a really good player. Sometimes it was just an incomplete or inaccurate reading of the scenario.

There are those rare occasions though where it becomes clear the GM was just outright cheating in order to make it harder than it was supposed to be.

Grand Lodge 5/5

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BigNorseWolf wrote:

Drendle dreng confirmed as an immortal being :)

You are now allowed to screw up entire planets.

This is why humans should be banned. They have already screwed up an entire planet (namely Earth).

Grand Lodge 5/5

I am strongly opposed to having to read all these words.

Grand Lodge

1 person marked this as a favorite.

It would be nice to have an actual list though. I see the word "portfolio" bandied about in the core rulebook but no actual definition of what that means.

Grand Lodge 5/5

Congratulations.

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Welcome and congratulations!

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Bob Jonquet wrote:
With the loss of Pluto as an "official" planet, property values plummeted. The "ten" have secured purchase of the entire "space body" and Dr Carol Marcus is busy working on the terraforming phase. Some setbacks have occurred particularly with the protomatter, but hopes are to have Planet Five-Star ready for habitation by spring, thus permanently correcting the over-crowding issue on Five-Star Island.

Bob is correct. With the plethora of new options for specials/exclusives, I predict an explosion in the numbers soon.

Grand Lodge 5/5

CireJack wrote:

Has anyone gotten 6-99?

John? Any updates on when 5 stars can expect to be getting 6-99? How difficult of an operation can this be really?

I have 6-99 now. Guess I was squeaky enough to get oiled. :)

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Has anyone gotten 6-99?

John? Any updates on when 5 stars can expect to be getting 6-99? How difficult of an operation can this be really?

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Cronge wrote:

I have received 6-98 Serpent's Rise, but NOT 6-99 True Dragons of Absalom yet. When I tried to to download Serpents Rise the page started crashing... Kill the goblins in the interwebs!

Edit: I cannot download anything from my assets on the page.

I just downloaded 6-98 with no problem. Maybe restart your browser?

Grand Lodge 5/5

I got Bonekeep 2 and 6-98: Serpent's Rise.

Have not received 6-99: True Dragons of Absalom.

I am scheduled to run it at a convention in September, so I hope I get it soon.

Grand Lodge 5/5

I just checked, and I do not have either of them in my downloads.

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Congratulations. Its a large hill to climb.

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Thanks John. Unfortunately I had already sent a PM. I see that you got my message? I apologize for jumping the gun there.

Grand Lodge 5/5

I've got some issues to address but don't know who is fielding PFS questions.

By the way, I have already tried to resolve via VC. No luck.

Grand Lodge 5/5

rknop wrote:

You can actually (sort of) play two pregens at once.

If you're at a table of three, you can play a pregen for your own character. Then there's the "make a table" pregen. The Guide isn't very specific about who plays that pregen. Sometimes I've run it as GM (at tables with a bunch of not-very-experienced Pathfinder players), but usually the GM assigns the duties of running the pregen to another player.

There was one time when I played both Seoni and Kira; Seoni was "my" pregen, for my chararacters who wasn't let level 7, and Kira was the "table" pregen. But I was the one driving both of them.

-Rob

In the Game Master section of the guide on page 32 it says:

"In cases in which you simply cannot seat four players, you may run a table of three players, and play an official level-appropriate pregenerated character in order to meet the minimum table size of four PCs."

Seems pretty specific to me. It is however pretty common practice, at least in my area, for the GM (who is already overloaded on responsibility) to allow a player to play the pre-gen in addition to his normal character.

Grand Lodge 5/5

Kind of short notice. There are 4 signed up. They are lower level though and it would be good to raise the APL a bit.

Signups are at: https://warhorn.net/events/erics-online-pfs/schedule/2015/07/12/sessions/81 644

This is a CORE mode game. Please have your character registered as a CORE character prior to game time.

Answers to commonly asked CORE mode games can be found here: http://paizo.com/threads/rzs2rxp2?Commonly-Asked-Core-Campaign-Questions-Lo ok#1

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Congratulations Josh! Thank you for all that you do.

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Congrats Rob

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Your leadership will be missed. Fare thee well.

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There is a warhorn site now but registration is closed. Looks like they are making progress.

https://warhorn.net/events/diecon-15-pfs-shadowrun?src=listings

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I just checked. Still nothing. They did change the name of the previous site to say its for Adventure League only signups though.

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Thanks again everyone!

It was a journey to be sure. My first game run was in June 2012. I hit 3 stars in March 2014 and 4 stars in September 2014.

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Thanks everyone!

Grand Lodge

The Spell List Index for the Advanced Class Guide is listing spells as one level lower than they actually are for all classes.

For example, if you select Advanced Class Guide and Cantrips/Orisons and Cleric/Oracle, it lists:

Blessed Fist
Refine Improvised Weapon
Stunning Barrier

Which are all level 1 spells for a cleric. Other levels are off as well.

Grand Lodge 5/5

I have run Murder's Mark twice now and it took about 8 hours each time. It was letting the players role play too much at the carnival I think that did it. Super fun module though.

Grand Lodge 5/5

bugleyman wrote:
You can't please everyone all the time. For my part, I'd prefer to know things are being looked at.

Seconded.

Grand Lodge 5/5

1 person marked this as a favorite.

I trust you about as far as I can throw you nosig.

The most interesting game I ever ran contained three 5 star GMs a 4 star GM and a 3 star GM. Think I could rely on the players to know the rules? Not a chance!

:)

Grand Lodge 5/5

Katie Sommer wrote:

The flagbearer feat is legal, but it specifically states that you must hold the flag in your hand for the feat to work. It's the price you pay for such an awesome feat. (Also, there is a link to Additional Resources if you can't download it under Player Resources).

The Banner of Ancient Kings does allow you to attach your flag to a spear instead of being required to hold it in your hand as well as its other bonuses.

The banner does require you to be firmly holding the spear with two hands to get the benefit. Plus it is very expensive. I do have it on my bard (1 xp from retirement now) for its additional effects on inspire courage.

Grand Lodge 5/5

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I also feel they are adding too much too fast. The advanced class guide classes at least were mixes of classes that we were already familiar with. These new classes seem to use totally different mechanics which makes it much more difficult to take in (at least for me). I am hoping that not many people make these in my area.

Heck, I am still learning stuff from the core rule book (just learned a piece of minutia from chapter 8 this past weekend). My brain is full!

Grand Lodge 5/5

Are these new classes legal even though the playtest document is not yet in additional resources? I'm a bit confused on that point.

Grand Lodge

I know it says that these classes can be used in PFS but I cannot find Occult Adventures Playtest in Additional Resources. These classes are not yet legal until it is added, right?

Grand Lodge 5/5

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We are all (or at least can be) GMs and we are all players. There need not be a distinction in my opinion. You either follow the rules or you do not. Its the same player either way. If you are going to cheat, you are probably going to cheat no matter which side of the GM screen you are on.

Intention is everything when talking about whether something is cheating or not.

Grand Lodge 5/5

Sean Ennis wrote:
Nalshene wrote:
My lovely spinosaurus has been converted into an allosaurus instead. Luckily they look relatively similar. :-P

Not sure if trolling or just don't know.

Allosaurus is no longer on the allowed list either.

Probably a simple oversight.

Grand Lodge 5/5

Tony Lindman wrote:
Muser wrote:
And by golly does that irk some people. I wish I actually was a metagaming cheatbag so the backlash wouldn't bother so much. I don't understand what's so damn bothersome about spoiling my own fun. It's just my session that's being ruined, ok?

Except that it's not. By reading ahead when you didn't "need" to, you give yourself knowledge that you have to then somehow avoid using. Often that results in you not participating in decision making (because you know which door has the trap, or which clues are red herrings), or avoiding speaking to an NPC (because you know the right thing to say to get their help or to trigger a specific clue). If you hadn't pre-read, you would be able to participate more fully in the adventure, which is to everyone's benefit.

This is actually a good point that I had not considered before.

Grand Lodge 5/5

CireJack wrote:
Majuba wrote:

Umm guys... I checked a version I have saved from March 2013, and Spinosaurus is not listed as legal from Bestiary 3.

AR-2013-03-27 wrote:

Pathfinder RPG Bestiary 3

Animal Companions (p. 311): antelope, axe beak, dimetrodon, elk, giant chameleon, giant gecko, giant vulture, kangaroo, pachycephalosaurus, thylacine; Familiars:...
If they changed it, they changed it years ago. There is a simpler explanation though...

The player themselves is the one that pointed out it had recently changed. That got me wondering why it didnt seem like it had. Now I know why.

Thanks Majuba. I suppose we all should get in the habit of saving old copies as well for comparisons. There has to be a better way to manage this though. The AR list is not very easy to use in my opinion.

Grand Lodge 5/5

Majuba wrote:

Umm guys... I checked a version I have saved from March 2013, and Spinosaurus is not listed as legal from Bestiary 3.

AR-2013-03-27 wrote:

Pathfinder RPG Bestiary 3

Animal Companions (p. 311): antelope, axe beak, dimetrodon, elk, giant chameleon, giant gecko, giant vulture, kangaroo, pachycephalosaurus, thylacine; Familiars:...
If they changed it, they changed it years ago. There is a simpler explanation though...

The player themselves is the one that pointed out it had recently changed. That got me wondering why it didnt seem like it had. Now I know why.

Grand Lodge 5/5

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Feral wrote:
If you aren't required to wear the folio on your torso, I'm not going to require players to wear the shirt on their torso either.

You have inspired me to make a wearable folio. Thank you!

Grand Lodge 5/5

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BretI wrote:
Jeff Merola wrote:
He said exactly what he does. He asks that they be placed flat down, so he can see what's on their screen.
My misunderstanding then. I thought that meant screen side down making it useless.

I had the exact same misunderstanding. I run a lot of games online. You kind of have to just give up and trust your players in that format. Makes me much more tolerant when running games in person.

Grand Lodge 5/5

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Nefreet wrote:
More specifically, some Animal Companion options seemed to have disappeared recently from the Bestiaries, with no red-letter changes to the entries.

That actually affected someone I ran for last night. They had a spinosaurus. Not having ever seen that companion and not seeing anything saying they ever were legal made me wonder. Changes like that need to be spelled out very clearly.

Grand Lodge 5/5

Sniggevert wrote:

Back in season 2 and before it actually had a paragraph in the Guide titled "Do Not Read the Scenario". It was tantamount to cheating at that time. It was removed from being specifically called out in season 3, however.

Interesting. I didnt start playing until season 3 so I never saw a season 2 guide.

Grand Lodge 5/5

I have had to run several scenarios before I got to play them. I do not read scenarios unless I have to. It just makes it less enjoyable when I do get around to playing them. For example, I have had to walk into traps before knowing full well it might kill me.

Grand Lodge 5/5

Steven Skysix wrote:
I thought this was the PFS forum.

The thread is NOW in the right place. (sorry, didnt realize it had been moved)

I use a folio as well. When running, I often lend my folio to a player who doesnt have one when they really need it. It reinforces the fact that they need to buy one themselves.

Grand Lodge 5/5

Buba Casanunda wrote:

I can recall a scenario where my PC (a cleric) was very concerned with "giving the bodies a final rest" ... and as the monster was just some skeletons I bagged up the bones and we put them in a backpack to take out when we finished up.

Some time later, in the middle of another encounter, my PC discovered that Bloody Skeletons re-animate...

The other players still kid me about that.

I was there. It's funny now but wasn't at the time!

Grand Lodge 5/5

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Bigdaddyjug wrote:
Yes, I loved that Lady Darchana wanted reports from multiple PCs. I think she ended up calling one an "incompetent buffoon" because all he could do was shrug and point at the rogue when asked for his take on the situation.

I plan to specifically call on players I know have not taken very good notes when I run this. :) I'm a meanie.

I played it over the weekend at high subtier at a convention. We had my zen archer and a gunslinger so the combats were fairly trivial even though the gunslinger did fall through the grate kicking off the second encounter before the top level was under control. Just made it a little bit more exciting is all.

Grand Lodge 5/5

andreww wrote:
I dont believe so, both are extradimensional spaces and so the Haversack will not work inside the Pit. I had this happen to me at Gencon allbeit I was hiding inside a force bubble inside my own Pit from a horrible advanced fiendish Bullette.

Getting a bit off topic, but pits has always confused me. What happens if the bulette burrows through the area taken up by the pit? Does it go right through as if it were not there? What if it decides to go up once it gets into the area of the pit?

Grand Lodge 5/5

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It is now available.

Grand Lodge 5/5

I had a group cast light on a rope and stretch it out. Genius if you ask me.



So I wanted to ask if I'm just missing some weapons with the Dragonkin trait or is this to cover more future content not yet release?

Dragonin Weapon Familiarity Feat wrote:

You wield weapons favored by the Skyfire Legion. You are trained with the skyfire sword, flamethrower, and machine gun. In addition, you gain access to all uncommon weapons with the dragonkin trait. For the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.

At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.


This is a HARD game. I thought I'd throw that out first to weed out anyone looking for just a casual game. The DM is very good at his job of entertaining and running combats that challenge the group of 7 PCs. We recently lost a player due to the lateness of the game(11:30 pm EST start) and have been seeking someone able to fill the large shoes he left behind(a frontline fighter). This game has been running for over a year now and please only respond if you can commit long term.

Still here?

The party just reached level 10 but in the last battle 6/7 PCs(including self) were killed fighting a nasty boss slightly above our level nearly leading to a tpk. The group however prevailed and PC death does happen when fighting Boss monsters or high challenge quests. There is a lot of information to give about the campaign itself but I'd rather give it to serious candidates.

Its a 30 PB, Paizo only(3rd party material by request but often no) Character creation. Since it is a campaign in progress you'd replace the PC that left rather then join the group(story reasons). Thus 400 gp mundane equipment the rest randomly rolled or given from the party treasury for starting equipment. You will also gain 2 special abilities story related based on your class that increase as you level but only the DM has that list, we all picked our legacies blind at 1st level. They unlocked at level 7 then at level 10. (Legacy left by the player is named Legacy of Justice)

Please let me know if you are interested and your character you'd play and I will answer questions before the DM reviews the recruits for the best fits. (He may have other groups needing replacements as well as he runs this campaign through the week with many other groups.)


Hello Ladies,

I am recruiting on behalf of a DM friend of mine who wishes to run another group through his amazing campaign. He would also like to livestream the sessions after the group makes it past the initial chapters(first 6) to make it a weekly thing that people could watch and witness the groups epic adventure with them. The campaign is very story based and is designed to be a challenge to the players, not tomb of horrors style but the encounters will be difficult and will require teamwork among the characters and strong character builds.

Here are a few FAQ but if there is anything not covered here you are curious about please feel free to contact me on Skype. My contact is Warsor1.

-House rules for the game?
There are a few. The first would be the house rule called Hot streaking. When a PC rolls two natural 20s in a row on an attack roll they enter a hot streak. They roll again until the streak ends, which happens if they roll less then 20-x(the number of hot streak rolls they have made during that particular streak). Depending on how many hot streak rolls you make your crit multiplier will increase on the damage. If they reach all the way to 1 in single streak the streak also ends and an amplified effect happens. Regardless once a hot streak activates the DM will cinematic take control of your character and add up all the damage your critical would have done and if it exceeds the total HP of all the creatures left in the encounter you will epicly defeat them. There is also a healer hotstreak which involves channel dice but it can be explained in detail over skype easier.
The next houserule is called titles. Essentially the campaign has over 400 titles that can be unlocked like an achievement in a video game. These could be for fighting certain creatures, solving puzzles, backstory, character creation options. A character can have 1 title active at a time which grants them the bonus of the title. For example the Hot streaking grants a title called 'The Streaker'. Another example is the 'Toxic Love' title which grants the person using it +1d6 negative energy damage to their melee attacks while the title is active. There are even title for people who die a lot or have a set of skills trained to a point.
The Last houserule(I can recall) is the legacies houserule. These are story and campaign specific benefits that make your characters far more powerful then any other characters. At level 1 each of the 7 players select a legacy from the 7 legacies. You do not know what the legacy will do until level 7 when it unlocks the first legacy ability. As you grow in level new legacy abilities unlock from your legacy. While this is a blind choice, an interesting sidenote is that the DM has designed a unique ability for every legacy, for every different class. So a wizard of the rage legacy is a different power then the cleric of rage and so forth. Sadly the choice is made blindly but all the powers I have seen have been really cool no matter who gets what legacy and their class.

-What 'type' or variant of game will it be ? What is the setting for the game?
Characters can come from the Golarion setting world but will be in another land previously unknown. This will be explained through the plot in game.

-How many Players are you looking for?
Exactly 7 players. For this particular group he wishes to try an all female group. The Valkyrie group of awesome.

-What's the gaming medium?
Skype. Also we will be using Maptool.

-What is the characters' starting status?
Level 1, But more powerful than the average character. Hp is doubled at first level(This means you double your HD, your con mod, and any favored class bonus. It does not include toughness feat HP.)

-How much gold or other starting funds will the characters begin with?
Due to plot reasons you will start with nothing, however mark on your sheet basic equipment wishlist that you'll be able to acquire at some point during the prologue. Armor(No heavy), a single melee weapon(non masterwork), a ranged weapon, and all class related objects(spellbooks, holy symbol, thieves tools). Everything else must be found in game however he is quite generous in his magic item policy due to the campaign difficulty.

-Are there any particular character classes, professions, orders, etc. that you want... or do not want?
Almost no restrictions. If it is official paizo it is quite likely to be allowed. The one exception would be the Master Summoner Archetype. He has told me he will not allow that Archetype to be used, but the summoner class and its other archetypes are fine. (3rd Party classes case by case basis, but I wouldn't get too much hope up.)

-What races, subraces, species, etc. are allowed for your game?
Any Core race is allowed. The special races such as Changelings or Grippli can be allowed if they are approved on a case by case basis.

-By what method should Players generate their attributes/ability scores and Hit Points?
30 point buy system

-Does your game use alignment? What are your restrictions, if so?
Any Alignment, Warning evil doesn't necessarily mean party killing. Besides you will need each other through this... or you will die. If you are evil, i wont punish you but you'd better be good at it. I will expect you to Roleplay your alignment.

-Do you allow multi-classing, or have any particular rules in regards to it?
Standard rules, the DM intends to take the game from level 1 to level 30 so there is plenty of room for prestige classes. (He has his own epic level rules that i'm sure you'll find quite generous.)

-Are there any homebrewed or optional/variant rules that your Players should know about?
Your character will be FAR stronger than any average character than most games if all. More details once we get things going.

-Is a character background required? If so, how big? Are you looking for anything in particular?
A solid back ground will get you a special reward from the DM. (This could be a special magic item designed for your character or a title)

-Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Intense Combat, Nigh-Impossible Puzzle solving, And a Grand story with political intrigue travel, war, etc. All of it roleplayed exceptionally.

-Are your Players restricted to particular rulebooks and supplements?
No, Any Pathfinder book and if you have a special request talk to me about it. You will need every single trick you can find.

If you are interested feel free to post here or send me a skype message at Warsor1