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So I'm looking at the prestige awards in the GtOP. Our party wiped on our last outing. I notice it says having your body recovered by a rescue team is 5 PP. For everything else on the list, I can find an associated GP cost. For this, I cannot. Any ideas on what this should cost, gold-wise, and where I can find the info?
Thanks in advance.

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I always envision one of the 'Cleaners' from the action movies coming into the dungeon, dropping everything around very efficiently, cleaning up the mess, and then vanishing without a trace. I should try to roll up the NPC that could actually pull off 'PC Adventurer Corpse Retrieval'...
(Reminds me of the original Everquest when people would sent out a call for a stealthy Ranger or a Rogue to come literally drag their corpse away from the mob that killed them, so that the player could recover their gear. It paid pretty dang well!)

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The prior missions usually make the "missing" Pathfinder completely inconsequential to the real mission. It's more along the lines of "oh, that's what happened to them. Moving on now." It would be great to have a quest where you need to slug someone's body over your shoulders and bring it back for a resurrection or proper burial and really drive home the value of all that prestige you've been accumulating.

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The prior missions usually make the "missing" Pathfinder completely inconsequential to the real mission. It's more along the lines of "oh, that's what happened to them. Moving on now." It would be great to have a quest where you need to slug someone's body over your shoulders and bring it back for a resurrection or proper burial and really drive home the value of all that prestige you've been accumulating.
This is what I'm talking about. The corpses ARE the MacGuffin.

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I can recall a scenario where my PC (a cleric) was very concerned with "giving the bodies a final rest" ... and as the monster was just some skeletons I bagged up the bones and we put them in a backpack to take out when we finished up.
Some time later, in the middle of another encounter, my PC discovered that Bloody Skeletons re-animate...
The other players still kid me about that.

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I can recall a scenario where my PC (a cleric) was very concerned with "giving the bodies a final rest" ... and as the monster was just some skeletons I bagged up the bones and we put them in a backpack to take out when we finished up.
Some time later, in the middle of another encounter, my PC discovered that Bloody Skeletons re-animate...
The other players still kid me about that.
I was there. It's funny now but wasn't at the time!

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Buba Casanunda wrote:I was there. It's funny now but wasn't at the time!I can recall a scenario where my PC (a cleric) was very concerned with "giving the bodies a final rest" ... and as the monster was just some skeletons I bagged up the bones and we put them in a backpack to take out when we finished up.
Some time later, in the middle of another encounter, my PC discovered that Bloody Skeletons re-animate...
The other players still kid me about that.
oh, it was funny at the time too! (in a "we're all gonna die!" way)

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It's not quite on-topic, but we had an event at my local PFS where we chose a few scenarios and played in pairs, playing a single character 4 or so levels above the tier they were in. The idea was inspired by the stories of pathfinder that went in, mucked up, died, and then they send in the team. It was really fun! Obviously not for PFS credit though.

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David Bowles wrote:I think this should be a scenario.I believe 3-7 Echoes of the Overwatched was effectively corpse retrieval mission.
Isn't that also, essentially, what the core of Race to Seeker's Folly was? At least, when I played it, along with the information, we also accumulated a pile of (late Pathfinder) bodies to bring back...

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In neither of those scenarios were you specifically going to retrieve the lost Pathfinders. In Echoes you were sent to see what had interrupted the mission and carry on if he no longer could, and in Race you were attempting to beat other looters to the tomb, stumbling on the long dead team by accident rather than design.

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In neither of those scenarios were you specifically going to retrieve the lost Pathfinders. In Echoes you were sent to see what had interrupted the mission and carry on if he no longer could, and in Race you were attempting to beat other looters to the tomb, stumbling on the long dead team by accident rather than design.
#3–07: Echoes of the Overwatched
Primary: (figure it out)
Secondary: The PCs recover Anumet’s remains (among other things in the adventure)

Jason Wu |

Generally, if the VC mentions a previous missing team, I would treat that as a "rescue team" recovery, in addition to whatever the actual mission is.
Sending out a team of Pathfinders JUST to recover bodies is inefficient. If you're sending in another team anyway, why not just have them complete the first team's mission too?
It would be a bit of meta-humor though if at the end only some of the recovered bodies were brought back to life because the others didn't have enough prestige.
:)
-j

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I think this should be a scenario.
Way back in Living Greyhawk you could actually request special adventures to be written if you needed to recover a body, or get changed back from an illegal race, although they were beyond the scope of the normal CR rules and often more deadly than the reason why they were written in the first place.

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It's not quite on-topic, but we had an event at my local PFS where we chose a few scenarios and played in pairs, playing a single character 4 or so levels above the tier they were in. The idea was inspired by the stories of pathfinder that went in, mucked up, died, and then they send in the team. It was really fun! Obviously not for PFS credit though.
That sounds line a fun twist on the usual missions. I can imagine that certain PFS characters would be reasonably good at running solo, and some would be a bit too one dimensional. I guess that's why you need to send in the rescue team . . .

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David Bowles wrote:I think this should be a scenario.Way back in Living Greyhawk you could actually request special adventures to be written if you needed to recover a body, or get changed back from an illegal race, although they were beyond the scope of the normal CR rules and often more deadly than the reason why they were written in the first place.
Back in Living Greyhawk days, I wrote an NMR meta-regional where the plot was that you were sent to rescue an adventuring company who got in over their head and were all killed or captured. Among the rewards, if you succeeded, they would do the same for you with varying chances of success (since the group you rescued wasn't all that high level).

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David Bowles wrote:I think this should be a scenario.Way back in Living Greyhawk you could actually request special adventures to be written if you needed to recover a body, or get changed back from an illegal race, although they were beyond the scope of the normal CR rules and often more deadly than the reason why they were written in the first place.
I remember in LG I was lost on the Astral Plane but it was resolved at the table.
Mike

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Back in Living Greyhawk days, I wrote an NMR meta-regional where the plot was that you were sent to rescue an adventuring company who got in over their head and were all killed or captured. Among the rewards, if you succeeded, they would do the same for you with varying chances of success (since the group you rescued wasn't all that high level).
I participated in a special written for a Knight of the Watch who had been reincarnated as a half-orc (they could only be human or half-elf). One of the combat encounters was 4 dread wraiths in a somewhat small cave. The only reason we survived was the GM ruled that summoned creatures wouldn't spawn more wraiths upon being fully drained on our plane so our druid just kept bringing in unicorns to cast cure on them while my wizard with death ward peppered away with a wand of magic missile.

DM Under The Bridge |

Weird version of the recovery quest.
Down in a dungeon, far from the sunlight, from behind you comes a party of Pathfinders. They were sent down to recover you and your colleague's bodies. There must have been some sort of mix-up! Hilarity ensues. The dungeon is deep and dangerous, so you welcome the help.
Turns out they are assassins, and they do have to take your body back to their master.

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Sebastian Hirsch wrote:"Murder hobo cleanup detail" seems like a fun mission. For additional prestige you could make sure that the authorities don't learn or the war crimes committed by the last group, or where the bodies are buried^^Like in ** spoiler omitted **
Sounds nice, ok if this happens to exist, how about an scenario where the society needs to interrogate some dead bodies? A necromancer would have to bring them back from the dead, and the group has to interrogate them by convincing them to cooperate (ideally without removing limbs).
Could be a nice scenario, maybe add a little research (maybe zombie John could be persuaded to help, if the society promises to pay the tuition for his niece) maybe an attack by overzealous band of paladins..... the idea really grows on me^^

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You know a lot of this is assuming that when you pay 5PP, Pathfinders come out with the primary purpose of finding your body.
I assume it is more like you pay 5 PP to be the secondary success condition. A backup team of 5 more experienced path finders are coming out anyway to finish the mission you failed. If they stop and recover your body on the way, they will all get an additional PP, paid for by you... :)

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You know a lot of this is assuming that when you pay 5PP, Pathfinders come out with the primary purpose of finding your body.
I assume it is more like you pay 5 PP to be the secondary success condition. A backup team of 5 more experienced path finders are coming out anyway to finish the mission you failed. If they stop and recover your body on the way, they will all get an additional PP, paid for by you... :)
Or the Aspis consortium simply has a lucrative side business ransoming the bodies of fallen Pathfinders back to the Society.

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FLite wrote:Or the Aspis consortium simply has a lucrative side business ransoming the bodies of fallen Pathfinders back to the Society.You know a lot of this is assuming that when you pay 5PP, Pathfinders come out with the primary purpose of finding your body.
I assume it is more like you pay 5 PP to be the secondary success condition. A backup team of 5 more experienced path finders are coming out anyway to finish the mission you failed. If they stop and recover your body on the way, they will all get an additional PP, paid for by you... :)
hay! GM Torch said he was going into business for himself! And we thought it was INFORMATION!

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Sparky Spain wrote:I just want to see an adventure where Drandle Dreng wakes the party up at 4am, to go recover the bodies of the Pathfinders he sent out at 2am...No he would wait 19 days and 20 hours givng you 4 hours for their 20th level cleric to be able to raise them from death.
and the bodies are an hour and 15 minutes away from the Grand Lodge... so you have 3 hours total travel time - as long as someone carries the halfling and the dwarf...

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Finlanderboy wrote:and the bodies are an hour and 15 minutes away from the Grand Lodge... so you have 3 hours total travel time - as long as someone carries the halfling and the dwarf...Sparky Spain wrote:I just want to see an adventure where Drandle Dreng wakes the party up at 4am, to go recover the bodies of the Pathfinders he sent out at 2am...No he would wait 19 days and 20 hours giving you 4 hours for their 20th level cleric to be able to raise them from death.
Huh. No one wants to touch the gnome? I woulda thought the gnome would be preferred to the dwarf...
And don't worry, Drandle has arranged to get you teleported to the site for pickup. ;) "You'll have plenty of time, plenty. Seriously. Plenty of time. And nothing threatening at all, I am sure they just succumbed to disease, and that they are no longer contagious. After all, that's why I waited so long before sending your team after them." (Drandle Dreng nods sagaciously to himself) "Well? Get along, now, time's a-wasting."