"Have Your Body Recovered By a Rescue Team"


Pathfinder Society

Sovereign Court 3/5

So I'm looking at the prestige awards in the GtOP. Our party wiped on our last outing. I notice it says having your body recovered by a rescue team is 5 PP. For everything else on the list, I can find an associated GP cost. For this, I cannot. Any ideas on what this should cost, gold-wise, and where I can find the info?

Thanks in advance.

5/5 5/55/55/5

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There isn't any amount of gold that will get someone to scrape you off the dungeon floor. That sort of thing can only be done as a favor.

Sovereign Court 3/5

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I like that line. I'm copypasta-ing it and sending it out to my group. Thanks.


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I smell an adventure idea.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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There actually are at least two adventures recently where the "extraordinary success extra boon" is someone being willing to retrieve your body for free... (Usually because you just got done scraping theirs off the floor.)

5/5 5/55/55/5

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DM Under The Bridge wrote:
I smell an adventure idea.

Its the standard shadow lodge mission. To the point that when we find a body we check it for a wayfinder and if it has it "shadow lodge mission!"


What do you do if the body you recover has another mission to recover another body, and then that one has another mission of the same?

4/5

DM Under The Bridge wrote:

What do you do if the body you recover has another mission to recover another body, and then that one has another mission of the same?

If you give a moose a cookie...

1/5 *

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I always envision one of the 'Cleaners' from the action movies coming into the dungeon, dropping everything around very efficiently, cleaning up the mess, and then vanishing without a trace. I should try to roll up the NPC that could actually pull off 'PC Adventurer Corpse Retrieval'...

(Reminds me of the original Everquest when people would sent out a call for a stealthy Ranger or a Rogue to come literally drag their corpse away from the mob that killed them, so that the player could recover their gear. It paid pretty dang well!)

Silver Crusade 2/5 *

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I think this should be a scenario.

The Exchange 5/5 RPG Superstar 2010 Top 16

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I think it might be better as a Quest, David.

That way, it would see use when a party TPKs in the first couple of hours of the session. It's sort of a bummer, but then the players get to play the retrieval squad who goes off after their characters' still-warm corpses.

4/5 RPG Superstar 2015 Top 16, RPG Superstar 2014 Top 16

I must be tapped it to the collective unconscious. I started working on a quest submission for this just last week.

Scarab Sages 4/5 RPG Superstar 2015 Top 16

It already is. Seriously, there are a bunch of mission briefings that are basically "We discovered mysterious location X. We have lost all contact with the first team we sent in. Find out what happened to them and explore mysterious location X."

edit: double ninja'd

Silver Crusade 2/5 *

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I meant a mission where the ONLY mission is body retrieval.

Scarab Sages 4/5 RPG Superstar 2015 Top 16

David Bowles wrote:
I meant a mission where the ONLY mission is body retrieval.

I agree with Chris then. It doesn't seem like enough for an entire sceario.

4/5 RPG Superstar 2015 Top 16, RPG Superstar 2014 Top 16

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The prior missions usually make the "missing" Pathfinder completely inconsequential to the real mission. It's more along the lines of "oh, that's what happened to them. Moving on now." It would be great to have a quest where you need to slug someone's body over your shoulders and bring it back for a resurrection or proper burial and really drive home the value of all that prestige you've been accumulating.

Silver Crusade 2/5 *

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Brian Fruzen wrote:
The prior missions usually make the "missing" Pathfinder completely inconsequential to the real mission. It's more along the lines of "oh, that's what happened to them. Moving on now." It would be great to have a quest where you need to slug someone's body over your shoulders and bring it back for a resurrection or proper burial and really drive home the value of all that prestige you've been accumulating.

This is what I'm talking about. The corpses ARE the MacGuffin.

Scarab Sages 5/5

I can recall a scenario where my PC (a cleric) was very concerned with "giving the bodies a final rest" ... and as the monster was just some skeletons I bagged up the bones and we put them in a backpack to take out when we finished up.

Some time later, in the middle of another encounter, my PC discovered that Bloody Skeletons re-animate...

The other players still kid me about that.

Grand Lodge 5/5

Buba Casanunda wrote:

I can recall a scenario where my PC (a cleric) was very concerned with "giving the bodies a final rest" ... and as the monster was just some skeletons I bagged up the bones and we put them in a backpack to take out when we finished up.

Some time later, in the middle of another encounter, my PC discovered that Bloody Skeletons re-animate...

The other players still kid me about that.

I was there. It's funny now but wasn't at the time!

Shadow Lodge 4/5

lol

The Exchange 5/5

CireJack wrote:
Buba Casanunda wrote:

I can recall a scenario where my PC (a cleric) was very concerned with "giving the bodies a final rest" ... and as the monster was just some skeletons I bagged up the bones and we put them in a backpack to take out when we finished up.

Some time later, in the middle of another encounter, my PC discovered that Bloody Skeletons re-animate...

The other players still kid me about that.

I was there. It's funny now but wasn't at the time!

oh, it was funny at the time too! (in a "we're all gonna die!" way)

2/5

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It's not quite on-topic, but we had an event at my local PFS where we chose a few scenarios and played in pairs, playing a single character 4 or so levels above the tier they were in. The idea was inspired by the stories of pathfinder that went in, mucked up, died, and then they send in the team. It was really fun! Obviously not for PFS credit though.

Silver Crusade 2/5 *

David Bowles wrote:
I think this should be a scenario.

I believe 3-7 Echoes of the Overwatched was effectively corpse retrieval mission.

Grand Lodge 4/5

Tamec wrote:
David Bowles wrote:
I think this should be a scenario.
I believe 3-7 Echoes of the Overwatched was effectively corpse retrieval mission.

Isn't that also, essentially, what the core of Race to Seeker's Folly was? At least, when I played it, along with the information, we also accumulated a pile of (late Pathfinder) bodies to bring back...

Grand Lodge 4/5

In neither of those scenarios were you specifically going to retrieve the lost Pathfinders. In Echoes you were sent to see what had interrupted the mission and carry on if he no longer could, and in Race you were attempting to beat other looters to the tomb, stumbling on the long dead team by accident rather than design.

2/5

The first scenario of the Dwarven Vault trilogy from the end of season 4 had some elements of body recovery.

Spoiler:
The 'body' wasn't exactly dead though. One of them, at least.

Silver Crusade 2/5 *

Steven Schopmeyer wrote:
In neither of those scenarios were you specifically going to retrieve the lost Pathfinders. In Echoes you were sent to see what had interrupted the mission and carry on if he no longer could, and in Race you were attempting to beat other looters to the tomb, stumbling on the long dead team by accident rather than design.

Echoes of the Overwatched:
When I ran it, in season 5, the secondary success condition states.
Secondary Success Conditions wrote:

#3–07: Echoes of the Overwatched

Primary: (figure it out)
Secondary: The PCs recover Anumet’s remains (among other things in the adventure)

Grand Lodge 4/5

Spoiler:
Which only reinforces my point that it was not the primary mission, just the secondary. Before Season 5, it was only a single faction mission.


Generally, if the VC mentions a previous missing team, I would treat that as a "rescue team" recovery, in addition to whatever the actual mission is.

Sending out a team of Pathfinders JUST to recover bodies is inefficient. If you're sending in another team anyway, why not just have them complete the first team's mission too?

It would be a bit of meta-humor though if at the end only some of the recovered bodies were brought back to life because the others didn't have enough prestige.

:)

-j

Sovereign Court 5/5

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David Bowles wrote:
I think this should be a scenario.

Way back in Living Greyhawk you could actually request special adventures to be written if you needed to recover a body, or get changed back from an illegal race, although they were beyond the scope of the normal CR rules and often more deadly than the reason why they were written in the first place.

Grand Lodge 2/5

Paulicus wrote:
It's not quite on-topic, but we had an event at my local PFS where we chose a few scenarios and played in pairs, playing a single character 4 or so levels above the tier they were in. The idea was inspired by the stories of pathfinder that went in, mucked up, died, and then they send in the team. It was really fun! Obviously not for PFS credit though.

That sounds line a fun twist on the usual missions. I can imagine that certain PFS characters would be reasonably good at running solo, and some would be a bit too one dimensional. I guess that's why you need to send in the rescue team . . .

Silver Crusade

The Human Diversion wrote:
David Bowles wrote:
I think this should be a scenario.
Way back in Living Greyhawk you could actually request special adventures to be written if you needed to recover a body, or get changed back from an illegal race, although they were beyond the scope of the normal CR rules and often more deadly than the reason why they were written in the first place.

Back in Living Greyhawk days, I wrote an NMR meta-regional where the plot was that you were sent to rescue an adventuring company who got in over their head and were all killed or captured. Among the rewards, if you succeeded, they would do the same for you with varying chances of success (since the group you rescued wasn't all that high level).

Liberty's Edge 4/5

The Human Diversion wrote:
David Bowles wrote:
I think this should be a scenario.
Way back in Living Greyhawk you could actually request special adventures to be written if you needed to recover a body, or get changed back from an illegal race, although they were beyond the scope of the normal CR rules and often more deadly than the reason why they were written in the first place.

I remember in LG I was lost on the Astral Plane but it was resolved at the table.

Mike

Sovereign Court 5/5

Elder Basilisk wrote:
Back in Living Greyhawk days, I wrote an NMR meta-regional where the plot was that you were sent to rescue an adventuring company who got in over their head and were all killed or captured. Among the rewards, if you succeeded, they would do the same for you with varying chances of success (since the group you rescued wasn't all that high level).

I participated in a special written for a Knight of the Watch who had been reincarnated as a half-orc (they could only be human or half-elf). One of the combat encounters was 4 dread wraiths in a somewhat small cave. The only reason we survived was the GM ruled that summoned creatures wouldn't spawn more wraiths upon being fully drained on our plane so our druid just kept bringing in unicorns to cast cure on them while my wizard with death ward peppered away with a wand of magic missile.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

"Murder hobo cleanup detail" seems like a fun mission. For additional prestige you could make sure that the authorities don't learn or the war crimes committed by the last group, or where the bodies are buried^^


Weird version of the recovery quest.

Down in a dungeon, far from the sunlight, from behind you comes a party of Pathfinders. They were sent down to recover you and your colleague's bodies. There must have been some sort of mix-up! Hilarity ensues. The dungeon is deep and dangerous, so you welcome the help.

Turns out they are assassins, and they do have to take your body back to their master.

Grand Lodge 4/5 * Venture-Agent, Texas—Houston

Sebastian Hirsch wrote:
"Murder hobo cleanup detail" seems like a fun mission. For additional prestige you could make sure that the authorities don't learn or the war crimes committed by the last group, or where the bodies are buried^^

Like in

Spoiler:
The Midnight Mauler?
Scarab Sages 4/5 RPG Superstar 2015 Top 16

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DM Under The Bridge wrote:
Turns out they are assassins, and they do have to take your body back to their master.

....Colson Maldris, Master of Assassins.

Grand Lodge 4/5 5/55/5 **

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Body Recovery Adventure

Prerequisite: You may only play this adventure with a character who has spent 5 PP to have its body recovered.

Adventure Plot: You are sent back in time to recover your own bodies.

Reward: You get your 5 PP back.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Kelly Youngblood wrote:
Sebastian Hirsch wrote:
"Murder hobo cleanup detail" seems like a fun mission. For additional prestige you could make sure that the authorities don't learn or the war crimes committed by the last group, or where the bodies are buried^^
Like in ** spoiler omitted **

Sounds nice, ok if this happens to exist, how about an scenario where the society needs to interrogate some dead bodies? A necromancer would have to bring them back from the dead, and the group has to interrogate them by convincing them to cooperate (ideally without removing limbs).

Could be a nice scenario, maybe add a little research (maybe zombie John could be persuaded to help, if the society promises to pay the tuition for his niece) maybe an attack by overzealous band of paladins..... the idea really grows on me^^

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

You know a lot of this is assuming that when you pay 5PP, Pathfinders come out with the primary purpose of finding your body.

I assume it is more like you pay 5 PP to be the secondary success condition. A backup team of 5 more experienced path finders are coming out anyway to finish the mission you failed. If they stop and recover your body on the way, they will all get an additional PP, paid for by you... :)

Grand Lodge 4/5 5/55/5 **

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FLite wrote:

You know a lot of this is assuming that when you pay 5PP, Pathfinders come out with the primary purpose of finding your body.

I assume it is more like you pay 5 PP to be the secondary success condition. A backup team of 5 more experienced path finders are coming out anyway to finish the mission you failed. If they stop and recover your body on the way, they will all get an additional PP, paid for by you... :)

Or the Aspis consortium simply has a lucrative side business ransoming the bodies of fallen Pathfinders back to the Society.

The Exchange 5/5

trollbill wrote:
FLite wrote:

You know a lot of this is assuming that when you pay 5PP, Pathfinders come out with the primary purpose of finding your body.

I assume it is more like you pay 5 PP to be the secondary success condition. A backup team of 5 more experienced path finders are coming out anyway to finish the mission you failed. If they stop and recover your body on the way, they will all get an additional PP, paid for by you... :)

Or the Aspis consortium simply has a lucrative side business ransoming the bodies of fallen Pathfinders back to the Society.

hay! GM Torch said he was going into business for himself! And we thought it was INFORMATION!

Dark Archive 3/5

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I just want to see an adventure where Drandle Dreng wakes the party up at 4am, to go recover the bodies of the Pathfinders he sent out at 2am...

3/5

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Sparky Spain wrote:
I just want to see an adventure where Drandle Dreng wakes the party up at 4am, to go recover the bodies of the Pathfinders he sent out at 2am...

No he would wait 19 days and 20 hours givng you 4 hours for their 20th level cleric to be able to raise them from death.

The Exchange 5/5

Finlanderboy wrote:
Sparky Spain wrote:
I just want to see an adventure where Drandle Dreng wakes the party up at 4am, to go recover the bodies of the Pathfinders he sent out at 2am...
No he would wait 19 days and 20 hours givng you 4 hours for their 20th level cleric to be able to raise them from death.

and the bodies are an hour and 15 minutes away from the Grand Lodge... so you have 3 hours total travel time - as long as someone carries the halfling and the dwarf...

Grand Lodge 4/5

nosig wrote:
Finlanderboy wrote:
Sparky Spain wrote:
I just want to see an adventure where Drandle Dreng wakes the party up at 4am, to go recover the bodies of the Pathfinders he sent out at 2am...
No he would wait 19 days and 20 hours giving you 4 hours for their 20th level cleric to be able to raise them from death.
and the bodies are an hour and 15 minutes away from the Grand Lodge... so you have 3 hours total travel time - as long as someone carries the halfling and the dwarf...

Huh. No one wants to touch the gnome? I woulda thought the gnome would be preferred to the dwarf...

And don't worry, Drandle has arranged to get you teleported to the site for pickup. ;) "You'll have plenty of time, plenty. Seriously. Plenty of time. And nothing threatening at all, I am sure they just succumbed to disease, and that they are no longer contagious. After all, that's why I waited so long before sending your team after them." (Drandle Dreng nods sagaciously to himself) "Well? Get along, now, time's a-wasting."

Grand Lodge 4/5

Did I mention it was a legacy scenario?

Spoiler:
The author is Josh Frost...

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