Chuffy Lickwound

Chuffy Stabs Alot's page

50 posts. Organized Play character for Iron Killer.


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Grand Lodge

Male Goblin Roque 3

Chuffy steps out in front of Squealy Nord thinking fast he says "No eat Squealy Nord, he official chieftain mount. You eat Squealy Nord you make chieftain mad and he make you go biggy burny with boom boom ball."

Grand Lodge

Male Goblin Roque 3

I must concur. I personally think PBP is the best for these PFS games because you can RP alot more and actually roleplay and not just rollplay.

Grand Lodge

Male Goblin Roque 3

"Chuffy be very sneaky, Chuffy take shadow leather." says Chuffy as he seems to disappear into the shadows before their very eyes.

Grand Lodge

Male Goblin Roque 3

With no bridge I'm not sure if Chuffy could make it across the creek, it was really bad planning on my part.

Grand Lodge

Male Goblin Roque 3

Chuffy continues around house so he is directly behind Pa and fires his hand crossbow at Pa's back.
Attack roll: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Damage roll: 1d3 ⇒ 3
Since Chuffy has stayed out of sight since Pa came out I'm not sure if I get my sneak attack damage. If I do add 2d6 ⇒ (1, 2) = 3

Grand Lodge

Male Goblin Roque 3

Token updated

Grand Lodge

Male Goblin Roque 3

While Pa is distracted by the other gobs Chuffy will continue to sneak around the left side of the house.
That is 2 rounds of double moves and I'll advance by token as soon as I can get in front of a computer.

Grand Lodge

Male Goblin Roque 3

Chuffy scurries around the left side of the house trying to stay out of sight.

Grand Lodge

Male Goblin Roque 3

Done

Grand Lodge

Male Goblin Roque 3

He's just exerting his authority over all living things in a most devilish way.

Grand Lodge

Male Goblin Roque 3

I must say you are just evil, straight up evil.

Grand Lodge

Male Goblin Roque 3

Chuffy will sneakily slip around behind Guffy to get in flanking position and stab her in the back.
Attack roll: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage roll: 1d4 - 1 + 2d6 ⇒ (2) - 1 + (6, 5) = 12
If this won't work I'll redo my turn.

Grand Lodge

Male Goblin Roque 3

Chuffy drinks one of his potions of cure moderate wounds.
Cure moderate wounds: 2d8 + 3 ⇒ (7, 3) + 3 = 13

Grand Lodge

Male Goblin Roque 3

Stabby stabby again.
Attack roll: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
Damage roll: 1d4 - 1 + 1 + 2d6 ⇒ (3) - 1 + 1 + (4, 3) = 10

Grand Lodge

Male Goblin Roque 3

"STABBY STABBY BIG THINGY!!
Attack roll: 1d20 + 8 ⇒ (2) + 8 = 10
Damage roll: 1d4 - 1 + 2d6 ⇒ (4) - 1 + (5, 6) = 14
Well that attack sucked.

Grand Lodge

Male Goblin Roque 3

Perception check: 1d20 + 7 ⇒ (11) + 7 = 18
"Eww, stinky planties, me no like stinky planties.

Grand Lodge

Male Goblin Roque 3

"Always sneaky-sneaky."
Stealth check: 1d20 + 23 ⇒ (2) + 23 = 25

Grand Lodge

Male Goblin Roque 3

Perception check: 1d20 + 7 ⇒ (20) + 7 = 27
"Ooo eggs...ewww bad eggs. Me takes, maybe hit ogre with bad eggs. Hee hee hee."
I say we head for 2, any objections?

Grand Lodge

Male Goblin Roque 3

That was my plan by doubling back.

Grand Lodge

Male Goblin Roque 3

I was thinking that after your bomb he would know we were there and I would loose my sneak attack damage, but if I still get it then the roll would have been:
Damage roll: 1d4 - 1 + 2d6 ⇒ (4) - 1 + (3, 4) = 10

Grand Lodge

Male Goblin Roque 3

You mean even more feeble than my damage.

Grand Lodge

Male Goblin Roque 3

I see how it is, you wake the dog and we all get mauled while you hide under cover.
Before Mogmurch throws his bomb Chuffy will make his way around behind the henhouses placing himself behind the dog. If Chuffy acts before Mogmurch he ready his action. As soon as Mogmurch's bomb settles Chuffy charges in and stabs the dog in the back.
Charge attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage roll: 1d4 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Male Goblin Roque 3

"Let piggy go, he gunna get us eaten."

Grand Lodge

Male Goblin Roque 3

"Squealy Nord, see what happen when you runs away froms Licktoads. Now yous bees ogre num num.

Grand Lodge

Male Goblin Roque 3

Since it seems everyone else already has fire of their own Chuffy grabs the necklace and slings it around his neck. He then very skillfully cuts a chunk of the roasted pigs and quickly scarfs it down.

Chuffy will follow Mogmurch into past the fence and pointing toward the boat he says "That make good cover for sneaky gobbos." and heads toward it.

Grand Lodge

Male Goblin Roque 3

Finally in front of a computer and was able to move Chuffy, just in time for a second movement.
Stealth check: 1d20 + 23 ⇒ (16) + 23 = 39
Chuffy sneaks in behind the piggy and stabs it with his dogslicer.
Attack roll: 1d20 + 8 ⇒ (1) + 8 = 9
All that sneaking around and I still don't get my sneak attack bonus.

Grand Lodge

Male Goblin Roque 3

Sorry for lack of posting yesterday, crazy day being Mother's Day and all. Greta if you want the flaming sword that's fine with me, I would prefer the Cloak anyways it would help with my sneak attacks. And I'm guessing we will all grab a cure moderate wounds.
Chuffy flips up the hood of his new cloak and starts to sneak.
Stealth check: 1d20 + 23 ⇒ (3) + 23 = 26
If I'm not mistaken you can only do a single move while stealing so Chuffy will move 4 spaces to the north east.

Grand Lodge

Male Goblin Roque 3

When did I get a magical dogslicer?

Grand Lodge

Male Goblin Roque 3

Chuffy also pulls out his lucky toad, Fat Face, and gives it a big lick right up it's back before placing it on his head. Then, out of everyone's sight he pulls out his dogslicer and holds it in his off hand under the table for double luck.
Player blows on dice. "Come on babies don't fail me now."
Str check: 1d20 - 1 ⇒ (8) - 1 = 7
Str check: 1d20 - 1 ⇒ (16) - 1 = 15
Str check: 1d20 - 1 ⇒ (6) - 1 = 5
After getting pinned 3 times in a row Chuffy stands up, stabs the table, and sends off a string of curse words that would have made his mother proud, especially since she taught him most of them.

Grand Lodge

Male Goblin Roque 3

Chuffy attacks again.
Attack roll: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Crit conformation: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Damage roll: 2d4 - 2 ⇒ (1, 1) - 2 = 0
Fort save: 1d20 + 3 ⇒ (13) + 3 = 16
Crit for minimum damage.
Round 6
Chuffy jumps from the pie.

Grand Lodge

Male Goblin Roque 3
Chuffy Stabs Alot wrote:

Chuffy attacks his eagle again.

[dice=Fort save]1d20+3
[dice=Attack roll]1d20+8
[dice=Damage roll]1d4-1

I keep forgetting the -4 so the attack roll is only 13 not 17

Grand Lodge

Male Goblin Roque 3

Chuffy attacks his eagle again.
Fort save: 1d20 + 3 ⇒ (17) + 3 = 20
Attack roll: 1d20 + 8 ⇒ (9) + 8 = 17
Damage roll: 1d4 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Male Goblin Roque 3

Chuffy attacks the eagle that attacked him.
Fort save: 1d20 + 3 ⇒ (11) + 3 = 14
Attack roll: 1d20 + 8 ⇒ (5) + 8 = 13
Damage roll: 1d4 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Male Goblin Roque 3

Chuffy attacks his eagle again.
Fort save: 1d20 + 3 ⇒ (16) + 3 = 19
Attack roll: 1d20 + 8 ⇒ (20) + 8 = 28
Crit chance: 1d20 + 8 ⇒ (7) + 8 = 15
Damage roll: 2d4 - 2 ⇒ (2, 3) - 2 = 3

Grand Lodge

Male Goblin Roque 3

Chuffy pulls out his dogslicer, laughs at the still trapped Mogmurch and attacks the first eagle that attacked him.
Attack roll: 1d20 + 8 ⇒ (18) + 8 = 26
Damage roll: 1d4 - 1 ⇒ (3) - 1 = 2
Fort save: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Goblin Roque 3

Escape artist: 1d20 + 10 ⇒ (17) + 10 = 27
Fort save: 1d20 + 3 ⇒ (20) + 3 = 23
Chuffy wiggles and squirms out of his bonds while dancing around to avoid getting burned and also eyeing up his first victim.

Grand Lodge

Male Goblin Roque 3

Acrobatics check: 1d20 + 10 ⇒ (15) + 10 = 25
Chuffy runs off of his plank on the opposite bank then they started and runs as far up the last plank as a double with take him up the last plank on the right.
Acrobatics check: 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

Male Goblin Roque 3

Acrobatics check: 1d20 + 10 ⇒ (3) + 10 = 13
Chuffy jumps to the next beam and attacks the stirge that has been giving Greta so much trouble.
Attack roll: 1d20 + 8 ⇒ (17) + 8 = 25
Damage roll: 1d4 - 1 ⇒ (1) - 1 = 0

Grand Lodge

Male Goblin Roque 3

Chuffy attacks his stirge again.
"I will chops you into little pieces and you no fly no more.
Attack roll: 1d20 + 8 ⇒ (13) + 8 = 21
Damage roll: 1d4 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Male Goblin Roque 3

Chuffy attacks his stirge again.
I'm going to get this pesky little fly.
Attack roll: 1d20 + 8 ⇒ (17) + 8 = 25
Damage roll: 1d4 - 1 ⇒ (3) - 1 = 2

Grand Lodge

Male Goblin Roque 3

Chuffy attacks his stirge again.
Attack roll: 1d20 + 8 ⇒ (4) + 8 = 12
Damage roll: 1d4 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Male Goblin Roque 3

Chuffy pulls out his dogslicer and takes a swing at the stirge he attacked last round.
Attack roll: 1d20 + 8 ⇒ (12) + 8 = 20
Damage roll: 1d4 - 1 ⇒ (1) - 1 = 0

Grand Lodge

Male Goblin Roque 3

Chuffy will jump to the unmanned plank advancing on the stirge, then try and stomp on it.
Acrobatics check: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Attack roll: 1d20 + 7 ⇒ (17) + 7 = 24
Damage roll: 1d2 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Male Goblin Roque 3

Chuffy Reloads his hand crossbow and fires at the same stirge as last time.
Attack roll: 1d20 + 7 ⇒ (9) + 7 = 16
Damage roll: 1d3 ⇒ 3

Grand Lodge

Male Goblin Roque 3

I will be the first to admit when I am wrong and as always the GM has the final ruling, so my first attack only did 2 damage and my second did 3. If that means my first attack did not kill the stirge my second attack will be against the same stirge as my first. If that still did kill the stirge my attach will stand as previously stated but with the new damage.

Grand Lodge

Male Goblin Roque 3

I may have miss interpreted the rule but it says:

Core Rulebook-Rogue wrote:

Sneak Attack

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Grand Lodge

Male Goblin Roque 3

Chuffy will reload his hand crossbow (move action) and fire it at the stirge that is to his left.
Attack roll: 1d20 + 7 ⇒ (13) + 7 = 20
Damage roll: 1d3 + 2d6 ⇒ (3) + (2, 5) = 10

Grand Lodge

Male Goblin Roque 3

I do most of my posting from my phone so I am unable to move my token, but I can tell you exactly where I would like to go if you wouldn't mind moving it for me.
Chuffy with attempt to walk 5 spaces straight forward.
Acrobatics check: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
He will now fire his hand crossbow at the stirge 2 spaces to his his right.
Attack roll: 1d20 + 7 ⇒ (14) + 7 = 21
Damage roll: 1d3 + 2d6 ⇒ (2) + (6, 1) = 9 sneak attack damage do to firing a ranged weapon within 30' of my target.

Grand Lodge

Male Goblin Roque 3

Perception check: 1d20 + 7 ⇒ (5) + 7 = 12
Perception check: 1d20 + 7 ⇒ (19) + 7 = 26
Perception check: 1d20 + 7 ⇒ (19) + 7 = 26
Attack roll: 1d20 + 7 ⇒ (18) + 7 = 25
Miss chance: 1d100 ⇒ 10
Miss: 1d20 ⇒ 1
Attack roll: 1d20 + 7 ⇒ (15) + 7 = 22
Miss chance: 1d100 ⇒ 87
Attack roll: 1d20 + 7 ⇒ (16) + 7 = 23
Miss chance: 1d100 ⇒ 95

Grand Lodge

Male Goblin Roque 3

Chuffy's eyes dart around the cave always looking for something he can stab. "Meez love gamezes. When we start. Me provez stabby stabby gobbo best gobbo."