chuffy deck handler
Fioriel botting here Nikobei moves up to the arch will: 1d20 + 8 ⇒ (14) + 8 = 22
mental damage: 4d4 ⇒ (4, 4, 2, 3) = 13
chuffy deck handler
Botting Yoon A goblin appears by Yoon Hey Yoon you seen Fumbus Aiiee ZOMBIE! Yoon reveals gom gom and a spell to burn it with fire combat fort 9: 1d10 + 3 + 1d8 + 1d4 ⇒ (1) + 3 + (3) + (2) = 9 Another one Looks Bigger! Yoon reveals gom gom and a spell to burn it with fire and adds his blessing combat fort 13: 2d10 + 3 + 1d8 + 1d4 ⇒ (4, 7) + 3 + (3) + (4) = 21 If you see Fumbus let me know Chuffy scurries off
chuffy deck handler
Chuffy meets up with Fumbus at the academy Whats Happening FUMBUS As the goblins explore Chuffys racket attracts a mercenary Fumbus decides some acid will make the nasty human go away ranged dc 12: 1d10 + 2 + 2d6 + 1d6 ⇒ (3) + 2 + (5, 2) + (3) = 15 Acid flask in recovery free explore as first card was not a spell and finds a tutor Well that was one way of dealing with that thug but let me show you a spell with more finesse Fumbus tries to understand the spell arcane 7: 1d8 + 1 ⇒ (6) + 1 = 7 Fumbus learns the spell Fools gold With no further explores Fumbus examines the top card and finds some evidence playing Arues gift to help with the intelligence check intelligence 11: 2d8 + 1d4 + 1 ⇒ (8, 1) + (3) + 1 = 13 Evidence Proxy B displayed at academy acid flask recovery 6: 1d8 + 3 + 1d4 + 1 ⇒ (1) + 3 + (4) + 1 = 9 " Fumbus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Doghide Armor, Dogfinder, Horsechopper, Blessing of the Gobs, Dogslicer, Blessing of Lamashtu, Burning Snot, Alchemist's Fire, Poog of Zarongel, Memory Mud Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d4 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Disable: Dexterity +0 Ranged: Dexterity +1 Craft: Intelligence +3 Arcane: Intelligence +1 Favored Card: {list favored card here}
Arues Gift Intelligence displayed by Fumbus Acid flask recharged
chuffy deck handler
Chuffy claims the boons boon: 2d20 ⇒ (11, 19) = 30 Then eats pieces of paper with writing on to protect all other goblins in tribe As for boons will claim a blessing 1 and a blessing 0 (zarongel and Lamashtu) Will also replace his banished potion of healing with a potion of striding
chuffy deck handler
Missed the BYA check on the bear Deathbane crossbow
damage: 1d4 ⇒ 2 Bury doghide armour then add starknife I acquired into hand Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
chuffy deck handler
Chuffy resets his hand on Greneks turn Chuffys turn
Chuffy wrote:
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
stealth 5: 1d12 + 3 ⇒ (11) + 3 = 14 Time to fight a bear with a hand cannon combat14: 1d12 + 2d6 ⇒ (8) + (4, 5) = 17 handcannon: 1d12 ⇒ 6 Shuffled into deck Moves to the mountain Others may fight a bear dc 13 combat if they are not entangled Discards crow to explore Finds a starknife adds 1d4 to check to acquire from crow exploration acrobatics 6: 1d12 + 1 + 1d4 ⇒ (2) + 1 + (3) = 6 Starknife acquired moves to the trail Ends turn Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
chuffy deck handler
On goblonis turn stealth 5: 1d12 + 3 ⇒ (5) + 3 = 8 Not entangled Fighting croc not yeth hound stealth 6: 1d12 + 3 ⇒ (8) + 3 = 11 Recharging dagger and beehive discarding thieves tools combat11: 1d12 + 3d4 ⇒ (12) + (3, 3, 4) = 22 Move to ravine Start of next turn stealth 5: 1d12 + 3 ⇒ (6) + 3 = 9 Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
chuffy deck handler
two entangled checks stealth 5: 1d12 + 3 ⇒ (1) + 3 = 4Shirt reroll
Grenek entangled scratch plan to give blessing of the gobs Explore and find a shiny gem dexterity 11: 1d12 ⇒ 9 Discard blessing of gobs to examine then encounter acid flask intelligence 4: 1d6 ⇒ 2 Chuffy ends his turn Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
chuffy deck handler
So chuffy buried gobs and recharged Iomedaes justice (nice blessing 1) He explores the campsite and finds an undead monster He takes aim with his crossbow it doesnt like undead Chuffy rests up at the campsite healing up combat 12: 1d12 + 2d8 + 1 ⇒ (11) + (4, 8) + 1 = 24 Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
chuffy deck handler
Ok out of turn both blessings used armour too Explores to find lycanthrope combat: 2d8 + 1 + 1d4 ⇒ (7, 3) + 1 + (4) = 15 Fat frog on piazz Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
chuffy deck handler
It is the hour of Iroris mastery Chuffy explores and finds a crow using a blessing of the gobs wisdom 5: 2d8 ⇒ (2, 7) = 9 Acquires crow moves to ravine discards blessing of gobs1 more to explore A swamp ooze blast it with crossbow combat 9: 1d12 + 1d8 + 1 ⇒ (10) + (3) + 1 = 14 Discard thieves tools and move to the ravine Discard blessing 1 more to explore and find an undead priest Shooting it with deathbane crossbow combat 14: 1d12 + 2d8 + 1 ⇒ (8) + (3, 4) + 1 = 16 Does someone bury a blessing Chuffy leads the way to the cave Whats in here Crow A shield con 3: 1d8 + 1d4 ⇒ (4) + (1) = 5 Chuffy then heads to the cliff and takes a drink of his healing potion cards healed: 1d4 + 1 ⇒ (4) + 1 = 5 Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
chuffy deck handler
Not read scenario properly but here’s my starting hand. If someone else has claimed the crossbow it reverts to shortbow Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
chuffy deck handler
Chuffy want weapon 0 1d1000 ⇒ 588
And will spend his hero point on weapon proficiency If we have more than 2 wanting weapons whoever rolls highest gets dibs on the deathbane lightcrossbow instead of weapon upgrade. (If they still want the weapon upgrade that can but seems fairest solution to me)
chuffy deck handler
Seonis Zompig at the store house check 1d10 ⇒ 1 Chuffy explore and find a nasty book intelligence 5: 1d6 ⇒ 5 He picks it up Stan Krush whats ahead Another book do they go together (reveals codex) intelligence 6: 1d6 + 1 ⇒ (6) + 1 = 7 They do now that pig has a a nice weapon Discard dogslicer and reveal sgaes journal combat 10: 1d12 + 2 + 2d6 + 1d4 ⇒ (4) + 2 + (4, 4) + (2) = 16 Zompig defeated weapon acquired then hand discarded to close Chuffy win the scenario Other gobbos helped a little ok other gobbos helped a lot but chuffy aint admitting that
chuffy deck handler
It is the hour of Erastils eye Chuffy doesn't like the store house so heads for the farm A snake does not require that nasty diplomacy but is an animal wisdom 5: 1d8 + 1d6 ⇒ (7) + (6) = 13 Discard blessing of the gobs to explore and find an archer ranged 4: 1d4 ⇒ 4 Chuffy chases the nasty human off so quick he drops his shortbow:
Ok so archer acquired and then discarded for an explore is what really happened dexterity 5: 1d12 + 1d4 ⇒ (1) + (1) = 2 Unfortunately he stepped all over it so it was a useless bow He chucks his caltrops away but unfortunately upsets a wizard
evoker type: 1d6 ⇒ 1 1 chuffy 2 Siathorn: 1d2 ⇒ 2 Siathorn gets 1 acid damage from the bya Nasty Evooker gets dogslicer with snake combat 12: 1d12 + 2 + 1d6 + 1d4 ⇒ (9) + 2 + (2) + (3) = 16 acid damage: 1d4 ⇒ 2 He kills the nasty human but he has a sneaky spell to burn his armour away with acid aya buries doghide to prevent acid damage what has the pig found: 1d10 ⇒ 8 Nothing! Boring Chuffy feels tired ends his turn Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Acrobatics dexterity +1 Disable Dexterity +1 Stealth Dexterity +3 Favored Card: X
chuffy deck handler
oops did I say stable I meant Storehouse (hence hand size of 7 not 6) also updated deckhandler to remove dazed and wounded conditions Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Favored Card: X
chuffy deck handler
Chuffy starts at the stable Chuffy wrote:
Skills and Powers: SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d4 ☐ +2 ☐ +3 ☐ +4 Favored Card: X
chuffy deck handler
An excitable goblin appears as Poog battles the fire Hydra MAKE IT BURN MAKE IT BURN, Poog does indeed make the fire hydra burn but not to the excitable goblins satisfaction ”There should be fire and smoke EVERYWHERE Poog puts a finger to her lips and whisper ”Shshh we be stealthy goblin” ”CHIEF SAY TIME TO BE STEALTHY IS DONE, THAT WHY CHUFFY BE CHIEF OF ALL GOB..” Chuffy is knocked senseless by one of Heran halfwhips goons ”Got the goblin pathfinder just gotta get the pesky humies now! says the Gnoll Poog sneaks away definitely time to be sneaky goblin
chuffy deck handler
Chuffy stabs the effigy several times with his blade to be absolutely sure its dead. Great game all. Sadly not played any of the goblin adventures in core before this
chuffy deck handler
"Mogmurch does da proper burning round here" shouts Chuffy mogmurch bombs do 2 dice of damage do they not corrected bomb damage: 7 + 1d6 ⇒ 7 + (4) = 11
chuffy deck handler
Chuffy tries to roll with the punch
He then tries to dance to the back of the statue and give it a good stab
chuffy deck handler
Chuffy likes to dodge trample reflex save: 1d20 + 9 ⇒ (16) + 9 = 25 and dance in the fire fireworks reflex save: 1d20 + 9 ⇒ (13) + 9 = 22 He then tries to tangle up the creatures leg with the rope cmb to entangle: 1d20 + 1 ⇒ (19) + 1 = 20 and Squeals in delight as it appears to work Its ok was trying to improvise something that might work vs I stab the construct with my dogslicer with no flanking
chuffy deck handler
Chuffy (having previously drunk a potion cure moderate wounds: 2d8 + 3 ⇒ (2, 4) + 3 = 9 after the fight and journey back from the truffle field) moves forward and pulls out his grappling hook and rope looking to make some kind of trip manouver next round
chuffy deck handler
survival: 1d20 + 1 ⇒ (7) + 1 = 8 Chuffy looks around for his flame bolts and does not spot any truffles (nor flame bolts)
chuffy deck handler
"Ooh I can do fire" shouts Chuffy as he reaches for his flame bolts which turns to a curse filled accusation of "Which one of you fragert pecklers knicked me flame bolts?" and waits a whole turn for an answer flame bolts:
Chuffy used these to set the straw dogs on fire but appears to not remember that Fragert Peckler: Chuffy is using genuine goblin swear words or possibly something I made up on the spot you decide
chuffy deck handler
Chuffy moves behind the rock and continues to use his highly effective crossbow
at least he thinks its highly effective others may disagree
chuffy deck handler
sorry had a hectic few days and misplaced my character sheet to boot will save: 1d20 + 2 ⇒ (7) + 2 = 9 "OW dont do that. Fine fight it yourself Ducking and diving Chuffy tries to move away from the plant as fast as possible acrobatics: 1d20 + 12 - 10 ⇒ (9) + 12 - 10 = 11 chuffy not enlarged just bottom left is square he was aiming for top right is square he was moving from if he gets that far he will shoot with crossbow hand crossbow: 1d20 + 10 ⇒ (17) + 10 = 27
chuffy deck handler
Chuffy takes the two pieces of paper and the painting " Got stuff for making fire.does that ring taste as good as it sing. Only one way to find out lets cook it!"
chuffy deck handler
will save: 1d20 + 2 ⇒ (8) + 2 = 10 Chuffy stops picking his nose and listens to the pretty song and the attempts to climb the tower climb: 1d20 - 1 ⇒ (2) - 1 = 1 He feels most ungoblin like
chuffy deck handler
Chuffy pulls out his dog slicer and chases after the man chanting his song "Come back stabby Pick! Knife goes in you stick stick STICK"
chuffy deck handler
Chuffy tries to scamper into a sniping position behind the cart loading his crossbow as he moves
And then tries to pick his spot on the longshanks
And if he successfully stealthed will immediately try stealth again
chuffy deck handler
Chuffy shoots one of the dogs
chuffy deck handler
attack: 1d20 + 9 ⇒ (12) + 9 = 21
attack: 1d20 + 9 ⇒ (3) + 9 = 12
attack: 1d20 + 9 ⇒ (12) + 9 = 21
chuffy deck handler
Chuffy shoots some more flaming bolts at a dog
and takes a last shot at a dog hand crossbow: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12 Using up his last 2 flame bolts
chuffy deck handler
Dissappointed that his firework is not lodged in the pa Munchmeat straw man Chuffy takes out his hand crossbow and shoots a dog with a flaming bolt hand crosbow: 1d20 + 10 ⇒ (14) + 10 = 24
Chuffy is a goblin rogue playing by the rules is not his style
chuffy deck handler
Chuffy looks at the fireworks and a wicked gleam appears in his beady eyes and he then tries to hurl his firework at the Pa munchmeat figure throw: 1d20 + 9 - 4 - 2 ⇒ (5) + 9 - 4 - 2 = 8 how many range increments is it to throw the firework at pa munchmeat I have added 1 but not sure what range increment for fireworks is over the improvised thrown weapon of 10 feet I have added one in
chuffy deck handler
And as an object I can't actually crit it either. I just very excited about rolling a 20. hey ho four damage
chuffy deck handler
Chuffy Yells "That way!" as he guides his mount towards the gnomes ride: 1d20 + 13 ⇒ (18) + 13 = 31 And then tries to slice off a gnome head
"Thats ya last prank pinkie"
chuffy deck handler
ride: 1d20 + 13 ⇒ (4) + 13 = 17 "Bad doggy don't make me slice you" Chuffy brandishes his dog slicer at his mount
chuffy deck handler
"Wheee this is fun" ride down the slope: 1d20 + 13 ⇒ (1) + 13 = 14 Chuffy is confident of his skills possibly over confident
chuffy deck handler
"Cum on choppa Reeta jump the pit like this" Chuffy pushes his dog ahead of the others ride: 1d20 + 13 ⇒ (10) + 13 = 23
chuffy deck handler
"You leave fat frog alone he MINE The link to the pregens appears not to be working |