Lopo

Chuffy be Chief's page

50 posts. Alias of Merisal The Risen.


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chuffy deck handler

Nikebei has no skills to help manipulate the arch so not sure what she can do if I need t bot nikebei again


chuffy deck handler

Fioriel botting here

Nikobei moves up to the arch will: 1d20 + 8 ⇒ (14) + 8 = 22
fort: 1d20 + 9 ⇒ (8) + 9 = 17

mental damage: 4d4 ⇒ (4, 4, 2, 3) = 13
or 6
Then wonders if goblin cooking lore or crafting can be used to help here


chuffy deck handler

Botting Yoon

A goblin appears by Yoon

Hey Yoon you seen Fumbus Aiiee ZOMBIE!

Yoon reveals gom gom and a spell to burn it with fire

combat fort 9: 1d10 + 3 + 1d8 + 1d4 ⇒ (1) + 3 + (3) + (2) = 9

Another one Looks Bigger!

Yoon reveals gom gom and a spell to burn it with fire and adds his blessing

combat fort 13: 2d10 + 3 + 1d8 + 1d4 ⇒ (4, 7) + 3 + (3) + (4) = 21

If you see Fumbus let me know Chuffy scurries off


chuffy deck handler

Chuffy meets up with Fumbus at the academy Whats Happening FUMBUS As the goblins explore Chuffys racket attracts a mercenary

Fumbus decides some acid will make the nasty human go away

ranged dc 12: 1d10 + 2 + 2d6 + 1d6 ⇒ (3) + 2 + (5, 2) + (3) = 15

Acid flask in recovery free explore as first card was not a spell and finds a tutor Well that was one way of dealing with that thug but let me show you a spell with more finesse

Fumbus tries to understand the spell arcane 7: 1d8 + 1 ⇒ (6) + 1 = 7

Fumbus learns the spell Fools gold

With no further explores Fumbus examines the top card and finds some evidence

playing Arues gift to help with the intelligence check

intelligence 11: 2d8 + 1d4 + 1 ⇒ (8, 1) + (3) + 1 = 13

Evidence Proxy B displayed at academy

acid flask recovery 6: 1d8 + 3 + 1d4 + 1 ⇒ (1) + 3 + (4) + 1 = 9

"

Fumbus wrote:

Hand: Fire Sneeze, Conch Shell, Noxious Bomb, Blast Stone, Fool's Gold, Blessing of the Gobs 2,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Reroll not used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Doghide Armor, Dogfinder, Horsechopper, Blessing of the Gobs, Dogslicer, Blessing of Lamashtu, Burning Snot, Alchemist's Fire, Poog of Zarongel, Memory Mud
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Disable: Dexterity +0
Ranged: Dexterity +1
Craft: Intelligence +3
Arcane: Intelligence +1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
{Alchemical}
POWERS:
On a local combat check ([]or a local check to defeat an Obstacle or Trap barrier) you may discard a card ([]or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
[X]On your check that invokes Acid, Fire, or Poison, add 1d6.

"

Arues Gift Intelligence displayed by Fumbus

Acid flask recharged
Fools gold added to hand
Top 3 cards at academy dealt with
Proxy B displayed at academy


chuffy deck handler

upgrade choices look good dex +1 for chuffy


chuffy deck handler

Chuffy claims the boons

boon: 2d20 ⇒ (11, 19) = 30

Then eats pieces of paper with writing on to protect all other goblins in tribe

As for boons will claim a blessing 1 and a blessing 0 (zarongel and Lamashtu)

Will also replace his banished potion of healing with a potion of striding


chuffy deck handler

Missed the BYA check on the bear

Deathbane crossbow
combat 9: 1d12 + 1d8 + 1 ⇒ (1) + (4) + 1 = 6

damage: 1d4 ⇒ 2

Bury doghide armour then add starknife I acquired into hand

Chuffy wrote:

Hand: Stankrush, Sickle, Iomedaes Justice, Starknife, Deathbane crossbow, Alchemist fire,

Displayed:
Deck: 3 Discard: 5 Buried: 2
Hero Points: 0
"NOTES:
Available Support: Can freely discard deathbane to add 1d8 to a co bat at a distant location or freely reload if against undead
Movement: Iomedaes justice available for right check
Other: Hi I'm chief Chuffy! "

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

Chuffy resets his hand on Greneks turn

Chuffys turn

Chuffy wrote:

Hand: crow, Sickle, Hand cannon, Doghide armur, Deathbane crossbow, Alchemist fire,

Displayed:
Deck: 4 Discard: 4 Buried: 1
Hero Points: 0
"NOTES:
Available Support: Can freely discard deathbane to add 1d8 to a co bat at a distant location or freely reload if against undead
Other: Hi I'm chief Chuffy! "

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).

stealth 5: 1d12 + 3 ⇒ (11) + 3 = 14

Time to fight a bear with a hand cannon

combat14: 1d12 + 2d6 ⇒ (8) + (4, 5) = 17

handcannon: 1d12 ⇒ 6

Shuffled into deck

Moves to the mountain

Others may fight a bear dc 13 combat if they are not entangled

Discards crow to explore

Finds a starknife adds 1d4 to check to acquire from crow exploration

acrobatics 6: 1d12 + 1 + 1d4 ⇒ (2) + 1 + (3) = 6

Starknife acquired moves to the trail

Ends turn

Chuffy wrote:

Hand: Stankrush, Sickle, Iomedaes Justice, Doghide armur, Deathbane crossbow, Alchemist fire,

Displayed:
Deck: 4 Discard: 5 Buried: 1
Hero Points: 0
"NOTES:
Available Support: Can freely discard deathbane to add 1d8 to a co bat at a distant location or freely reload if against undead
Movement: Iomedaes justice available for right check
Other: Hi I'm chief Chuffy! "

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

Greenish turn

stealth 5: 1d12 + 3 ⇒ (1) + 3 = 4


chuffy deck handler

On goblonis turn

stealth 5: 1d12 + 3 ⇒ (5) + 3 = 8

Not entangled

Fighting croc not yeth hound

stealth 6: 1d12 + 3 ⇒ (8) + 3 = 11

Recharging dagger and beehive discarding thieves tools

combat11: 1d12 + 3d4 ⇒ (12) + (3, 3, 4) = 22

Move to ravine

Start of next turn stealth 5: 1d12 + 3 ⇒ (6) + 3 = 9

Chuffy wrote:

Hand: Deathbane crossbow, Alchemist fire,

Displayed:
Deck: 8 Discard: 4 Buried: 1
Hero Points: 0
"NOTES:
Available Support: Can freely discard deathbane to add 1d8 to a co bat at a distant location or freely reload if against undead
Other: Hi I'm chief Chuffy! "

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

two entangled checks

stealth 5: 1d12 + 3 ⇒ (1) + 3 = 4Shirt reroll
stealth 5: 1d12 + 3 ⇒ (7) + 3 = 10
2nd check
stealth 5: 1d12 + 3 ⇒ (4) + 3 = 7

Grenek entangled scratch plan to give blessing of the gobs

Explore and find a shiny gem

dexterity 11: 1d12 ⇒ 9

Discard blessing of gobs to examine then encounter acid flask

intelligence 4: 1d6 ⇒ 2

Chuffy ends his turn

Chuffy wrote:

Hand: Beehive, GobsBlessing1, Thieves tools, Dagger, Deathbane crossbow, Alchemist fire,

Displayed:
Deck: 6 Discard: 2 Buried: 1
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use. as is dagger
Other: Hi I'm chief Chuffy! "

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

So chuffy buried gobs and recharged Iomedaes justice (nice blessing 1)

He explores the campsite and finds an undead monster

He takes aim with his crossbow it doesnt like undead

Chuffy rests up at the campsite healing up

combat 12: 1d12 + 2d8 + 1 ⇒ (11) + (4, 8) + 1 = 24

Chuffy wrote:

Hand: Beehive, GobsBlessing1of many, Thieves tools, Dagger, Deathbane crossbow, Alchemist fire,

Displayed:
Deck: 7 Discard: 1 Buried: 1
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.(but not stealing blessings) as is dagger
Other: Hi I'm chief Chuffy! "

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

Ok out of turn both blessings used armour too

Explores to find lycanthrope

combat: 2d8 + 1 + 1d4 ⇒ (7, 3) + 1 + (4) = 15

Fat frog on piazz

Chuffy wrote:

Hand: Beehive, GobsBlessing1oflots, Thieves tools, Dagger, Deathbane crossbow, Alchemist fire,

Displayed:
Deck: 6 Discard: 2 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm chief Chuffy! "

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

It is the hour of Iroris mastery

Chuffy explores and finds a crow using a blessing of the gobs

wisdom 5: 2d8 ⇒ (2, 7) = 9

Acquires crow moves to ravine

discards blessing of gobs1 more to explore

A swamp ooze blast it with crossbow

combat 9: 1d12 + 1d8 + 1 ⇒ (10) + (3) + 1 = 14

Discard thieves tools and move to the ravine

Discard blessing 1 more to explore and find an undead priest

Shooting it with deathbane crossbow

combat 14: 1d12 + 2d8 + 1 ⇒ (8) + (3, 4) + 1 = 16

Does someone bury a blessing

Chuffy leads the way to the cave

Whats in here Crow

A shield

con 3: 1d8 + 1d4 ⇒ (4) + (1) = 5

Chuffy then heads to the cliff and takes a drink of his healing potion

cards healed: 1d4 + 1 ⇒ (4) + 1 = 5

Chuffy wrote:

Hand: Fat frog, GobsBlessing1, Thieves tools, GobsBlessing1more, Deathbane crossbow, Doghide armur,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm chief Chuffy! "

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

Not read scenario properly but here’s my starting hand. If someone else has claimed the crossbow it reverts to shortbow

Chuffy wrote:

Hand: Thieves tools, GobsBlessing1more, GobsBlessing1oflots, Healing potion, Deathbane crossbow, GobsBlessing1,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm chief Chuffy! "

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

Chuffy want weapon 0 1d1000 ⇒ 588
And item 0 1d1000 ⇒ 249

And will spend his hero point on weapon proficiency

If we have more than 2 wanting weapons whoever rolls highest gets dibs on the deathbane lightcrossbow instead of weapon upgrade. (If they still want the weapon upgrade that can but seems fairest solution to me)


chuffy deck handler

Seonis Zompig at the store house check 1d10 ⇒ 1

Chuffy explore and find a nasty book

intelligence 5: 1d6 ⇒ 5

He picks it up

Stan Krush whats ahead

Another book do they go together (reveals codex)

intelligence 6: 1d6 + 1 ⇒ (6) + 1 = 7

They do now that pig has a a nice weapon

Discard dogslicer and reveal sgaes journal

combat 10: 1d12 + 2 + 2d6 + 1d4 ⇒ (4) + 2 + (4, 4) + (2) = 16

Zompig defeated weapon acquired then hand discarded to close

Chuffy win the scenario Other gobbos helped a little

ok other gobbos helped a lot but chuffy aint admitting that


chuffy deck handler

It is the hour of Erastils eye

Chuffy doesn't like the store house so heads for the farm

A snake does not require that nasty diplomacy but is an animal

wisdom 5: 1d8 + 1d6 ⇒ (7) + (6) = 13

Discard blessing of the gobs to explore and find an archer

ranged 4: 1d4 ⇒ 4

Chuffy chases the nasty human off so quick he drops his shortbow:
Ok so archer acquired and then discarded for an explore is what really happened

dexterity 5: 1d12 + 1d4 ⇒ (1) + (1) = 2

Unfortunately he stepped all over it so it was a useless bow

He chucks his caltrops away but unfortunately upsets a wizard
(discarding card to explore as per the hour)

evoker type: 1d6 ⇒ 1

1 chuffy 2 Siathorn: 1d2 ⇒ 2

Siathorn gets 1 acid damage from the bya

Nasty Evooker gets dogslicer with snake

combat 12: 1d12 + 2 + 1d6 + 1d4 ⇒ (9) + 2 + (2) + (3) = 16

acid damage: 1d4 ⇒ 2

He kills the nasty human but he has a sneaky spell to burn his armour away with acid aya

buries doghide to prevent acid damage

what has the pig found: 1d10 ⇒ 8 Nothing! Boring

Chuffy feels tired ends his turn

Chuffy wrote:

Hand: GobsBlessing1, Stankrush, Alchemist fire, Dogslicer, Sickle, Thieves tools,

Displayed:
Deck: 7 Discard: 3 Buried: 1
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: Move me the storehouse first if my location closes
Other: Hi I'm chief Chuffy! Please bot me if I need to Guard my location! not that Im going to make any checks to guard the farm"

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4
Acrobatics dexterity +1
Disable Dexterity +1
Stealth Dexterity +3

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

oops did I say stable I meant Storehouse (hence hand size of 7 not 6) also updated deckhandler to remove dazed and wounded conditions

Chuffy wrote:

Hand: GobsBlessing1, Stankrush, Caltrops, Dogslicer, Sickle, Doghide armur, GobsBlessing1of many,

Displayed:
Deck: 8 Discard: 0 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings are available for use.
Movement: Move me the farm first if my location closes
Other: Hi I'm chief Chuffy! Please bot me if I need to Guard my location!"

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


chuffy deck handler

Chuffy starts at the stable

Chuffy wrote:

Hand: GobsBlessing1, Stankrush, Caltrops, Dogslicer, Sickle, Doghide armur, GobsBlessing1of many,

Displayed:
Deck: 8 Discard: 0 Buried: 0
"Hero Points: 0 // Chuffy has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

"
"NOTES:
Available Support: Blessings are available for use.
Movement: Move me the farm first if my location closes
Other: Hi I'm chief Chuffy! Please bot me if I need to Guard my location!"

Skills and Powers:
SKILLS

Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +2 ☐ +3 ☐ +4

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
X
POWERS:
While you encounter an ally or bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter. When you would fail a non-combat (☐ or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result. On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 (☐ and if you are the only character at your location, you may recharge a card to add 1d6).


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chuffy deck handler

An excitable goblin appears as Poog battles the fire Hydra

MAKE IT BURN MAKE IT BURN,

Poog does indeed make the fire hydra burn but not to the excitable goblins satisfaction

”There should be fire and smoke EVERYWHERE

Poog puts a finger to her lips and whisper ”Shshh we be stealthy goblin”

”CHIEF SAY TIME TO BE STEALTHY IS DONE, THAT WHY CHUFFY BE CHIEF OF ALL GOB..” Chuffy is knocked senseless by one of Heran halfwhips goons

”Got the goblin pathfinder just gotta get the pesky humies now! says the Gnoll

Poog sneaks away definitely time to be sneaky goblin


chuffy deck handler

Chuffy stabs the effigy several times with his blade to be absolutely sure its dead.

Great game all. Sadly not played any of the goblin adventures in core before this


chuffy deck handler

oops my bad sorry


chuffy deck handler

"Mogmurch does da proper burning round here" shouts Chuffy

mogmurch bombs do 2 dice of damage do they not

corrected bomb damage: 7 + 1d6 ⇒ 7 + (4) = 11


chuffy deck handler

Chuffy tries to roll with the punch
Chuffy don't catch fire reflex save: 1d20 + 9 ⇒ (16) + 9 = 25
Chuffy's firework dancing reflex: 1d20 + 9 ⇒ (15) + 9 = 24

He then tries to dance to the back of the statue and give it a good stab
chuffy's acrobatic dancing: 1d20 + 12 ⇒ (7) + 12 = 19
chuffy's slice o' the action: 1d20 + 10 ⇒ (6) + 10 = 16
chuffy's dog slicer damage: 1d4 ⇒ 3


chuffy deck handler

Chuffy likes to dodge trample reflex save: 1d20 + 9 ⇒ (16) + 9 = 25

and dance in the fire fireworks reflex save: 1d20 + 9 ⇒ (13) + 9 = 22

He then tries to tangle up the creatures leg with the rope cmb to entangle: 1d20 + 1 ⇒ (19) + 1 = 20 and Squeals in delight as it appears to work

Its ok was trying to improvise something that might work vs I stab the construct with my dogslicer with no flanking


chuffy deck handler

Chuffy (having previously drunk a potion cure moderate wounds: 2d8 + 3 ⇒ (2, 4) + 3 = 9 after the fight and journey back from the truffle field) moves forward and pulls out his grappling hook and rope

looking to make some kind of trip manouver next round


chuffy deck handler

survival: 1d20 + 1 ⇒ (7) + 1 = 8

Chuffy looks around for his flame bolts and does not spot any truffles (nor flame bolts)


chuffy deck handler

"Ooh I can do fire" shouts Chuffy as he reaches for his flame bolts which turns to a curse filled accusation of "Which one of you fragert pecklers knicked me flame bolts?" and waits a whole turn for an answer

flame bolts:
Chuffy used these to set the straw dogs on fire but appears to not remember that

Fragert Peckler:
Chuffy is using genuine goblin swear words or possibly something I made up on the spot you decide


chuffy deck handler

Chuffy moves behind the rock and continues to use his highly effective crossbow
hand crossbow: 1d20 + 10 ⇒ (11) + 10 = 21
crossbow damage: 1d3 ⇒ 2

at least he thinks its highly effective others may disagree


chuffy deck handler

sorry had a hectic few days and misplaced my character sheet to boot

will save: 1d20 + 2 ⇒ (7) + 2 = 9

"OW dont do that. Fine fight it yourself

Ducking and diving Chuffy tries to move away from the plant as fast as possible

acrobatics: 1d20 + 12 - 10 ⇒ (9) + 12 - 10 = 11

chuffy not enlarged just bottom left is square he was aiming for top right is square he was moving from

if he gets that far he will shoot with crossbow

hand crossbow: 1d20 + 10 ⇒ (17) + 10 = 27
crossbow damage: 1d3 ⇒ 2


chuffy deck handler

Chuffy takes the two pieces of paper and the painting " Got stuff for making fire.does that ring taste as good as it sing. Only one way to find out lets cook it!"


chuffy deck handler

will save: 1d20 + 2 ⇒ (8) + 2 = 10

Chuffy stops picking his nose and listens to the pretty song and the attempts to climb the tower

climb: 1d20 - 1 ⇒ (2) - 1 = 1

He feels most ungoblin like


chuffy deck handler

Chuffy pulls out his dog slicer and chases after the man chanting his song "Come back stabby Pick! Knife goes in you stick stick STICK"


chuffy deck handler

Chuffy tries to scamper into a sniping position behind the cart loading his crossbow as he moves
stealth: 1d20 + 20 - 10 ⇒ (14) + 20 - 10 = 24

And then tries to pick his spot on the longshanks
Cross bow attack: 1d20 + 10 ⇒ (13) + 10 = 23
damage 1d3 plus sneak: 1d3 + 2d6 ⇒ (1) + (6, 5) = 12

And if he successfully stealthed will immediately try stealth again
stealth-20: 1d20 ⇒ 8


chuffy deck handler

Chuffy shoots one of the dogs
handcrossbow: 1d20 + 10 ⇒ (14) + 10 = 24
bolt damage+optimistic sneak damage: 1d3 + 2d6 ⇒ (2) + (5, 2) = 9
if gets sneek damage also gets 2 bleed damage delivered at the start of their turns


chuffy deck handler

Chuffy quickly eats his prize as Squaely tries to talk


chuffy deck handler

attack: 1d20 + 9 ⇒ (12) + 9 = 21
rock damage: 1d3 - 1 ⇒ (2) - 1 = 1

attack: 1d20 + 9 ⇒ (3) + 9 = 12
rock damage: 1d3 - 1 ⇒ (3) - 1 = 2

attack: 1d20 + 9 ⇒ (12) + 9 = 21
rock damage: 1d3 - 1 ⇒ (2) - 1 = 1


chuffy deck handler

Chuffy shoots some more flaming bolts at a dog
hand crossbow: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19

and takes a last shot at a dog

hand crossbow: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12

Using up his last 2 flame bolts


chuffy deck handler

Dissappointed that his firework is not lodged in the pa Munchmeat straw man Chuffy takes out his hand crossbow and shoots a dog with a flaming bolt

hand crosbow: 1d20 + 10 ⇒ (14) + 10 = 24
bolt (+flaming) damage: 1d3 + 1d6 ⇒ (3) + (1) = 4

Chuffy is a goblin rogue playing by the rules is not his style


chuffy deck handler

Chuffy looks at the fireworks and a wicked gleam appears in his beady eyes and he then tries to hurl his firework at the Pa munchmeat figure

throw: 1d20 + 9 - 4 - 2 ⇒ (5) + 9 - 4 - 2 = 8

how many range increments is it to throw the firework at pa munchmeat I have added 1 but not sure what range increment for fireworks is over the improvised thrown weapon of 10 feet I have added one in


chuffy deck handler

knee ride: 1d20 + 13 ⇒ (17) + 13 = 30

bramble leap: 1d20 + 13 ⇒ (17) + 13 = 30


chuffy deck handler

And as an object I can't actually crit it either. I just very excited about rolling a 20. hey ho four damage


chuffy deck handler

Chuffy Yells "That way!" as he guides his mount towards the gnomes ride: 1d20 + 13 ⇒ (18) + 13 = 31

And then tries to slice off a gnome head
gnomeslicer attack: 1d20 + 10 ⇒ (20) + 10 = 30
gnomecrit confirm: 1d20 + 10 ⇒ (4) + 10 = 14
gnomeslicer damage: 1d4 + 2d6 + 1d4 ⇒ (4) + (6, 1) + (4) = 15

"Thats ya last prank pinkie"


chuffy deck handler

ride: 1d20 + 13 ⇒ (4) + 13 = 17 "Bad doggy don't make me slice you" Chuffy brandishes his dog slicer at his mount


chuffy deck handler

"Wheee this is fun"

ride down the slope: 1d20 + 13 ⇒ (1) + 13 = 14

Chuffy is confident of his skills possibly over confident


chuffy deck handler

"Cum on choppa Reeta jump the pit like this" Chuffy pushes his dog ahead of the others

ride: 1d20 + 13 ⇒ (10) + 13 = 23


chuffy deck handler

"You leave fat frog alone he MINE

The link to the pregens appears not to be working


Just to confirm I am playing Chuffy

However change to
Player Jeff Cook
Character name Arboreal
PFS no 9251-23
Faction dark archive

As I am now playing Jarsk on another table


"I play Poog! I said it first. He said he prefer to play Poog like some longshanks. Whaddya mean it says Chuffy on name tag. I didn't write that. I dont do writin. Not Neva!

Player name Merisiel the risen
Character name Jarsk
pfs number 9251-30
factionsilver crusade



Mancatcher wrote:

Weapon Features: Reach, Grapple

A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn’t work on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the –4 penalty for not having two hands free); success means you and the target are grappled, but you do not move into the same space. Once the target is grappled, you can perform a move or damage grapple action against him.

First clarification: Is it immediately after successful grapple that the move or damage grapple action takes place, or is it implying on the next turn? If it is on the same turn, is it safe to assume it as part of the same attack action? Otherwise it would require the standard action you have already used to hit or would require greater grapple to function.

Grappling wrote:

Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple):

Move:You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you.
Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

Second clarification: If I choose to damage grapple action my opponent, I do damage equal to my unarmed, a natural attack I have, armor spikes, or a light or one-handed weapon. My target is stationary 10 feet away because he doesn't move closer when I grapple. The mancatcher is a two-handed polearm, thus it does not qualify. Additionally, it being two-handed means I cannot have a second weapon available, to be the light or one-handed weapon. And armor spikes do not have reach, nor do but a very few unarmed or natural attacks. Is it then indeed equal and not actually caused by that weapon, or do I need to grow 10ft arms to use this option?

Third clarification: If I choose to move grapple action my opponent, normally your target starts in a spot adjacent, and ends in an adjacent spot of your choosing. This makes sense, as they must remain within your reach. However, with a Mancatcher, they start the move 10ft away. Do they remain at the end of the pole, thus end up in some spot 10ft away of your choice, as would make sense but is not stated, or must they absolutely land adjacent, thus automatically ending the grapple because the mancatcher is a reach weapon and can't target adjacent enemies?

Ride-By Attack wrote:
When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

Fourth Clarification: If the mancatcher's hit+grapple+move/unarmed damage is indeed all one weapon attack, could I do it on a charge? More specifically, could I do it as a Ride-by attack charge i.e. charge, hit-grapple-move him up to half my speed as per the weapon ability, then continue moving in a straight line as per the feat? If so, does the half-speed movement as part of the weapon attack still have to be in the straight line of my charge? Additionally, does it still count as part of my ride-by's total movement for the round?

Abberant Bloodline wrote:
Long Limbs (Ex): At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.

Fifth clarification: This bloodline ability would apply even to the mancatcher's melee touch attack correct? So you could grapple them from 15ft(10+5) to eventually 25ft away, 30 with lunge?


Herald Squire Cavalier Archetype wrote:
Transcend Language (Sp): At 3rd level, three times per day, a herald squire can cast tongues on herself, using her herald squire level as her caster level. The effects of this ability last for a number of rounds equal to her herald squire level.

Oddly enough, it does not state that this is a spell-like ability. I can only assume then that the Herald Squire is indeed casting this spell.

Question 1: Because it is a spell targeting "You" this works with Share Spells correct?

Question 2: Does it count as Arcane or Divine? If arcane, does he then qualify for Arcane Strike? Does he have to contend with spell failure chance?

Question 3: What ability score would be used for the DC check, in the case of things like a Superstition Barbarian who can't be a willing target for the harmless spell?

Question 4: How would it interact with Metamagic? Could one Extend Spell it? If so, because the ability is not running on spell slots, what happens?

Question 5: Though there is no current feat which says "ability to cast 3rd level spells" as a requirement, only 1st and 5th, should such a feat appear in the future, could they take it?

Question 6: Since it says "using her herald squire level as her caster level" but does not specify "for this effect/ability" as spell-likes do, this is indeed conferring a general application caster level to the Herald, correct? So he could take item creation feats or the like?