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![]() Hello, I am trying to come up with a build for a group of witches (half-elves for campaign reasons) that act as political advisors. I was thinking the vellemancer archetype with the enchantment (fey gifts) patron would be a good choice, but I am struggling with a decent build. Looking for any build ideas or tips on how to build a witch for this purpose. Thank you. ![]()
![]() Hi, I have a character with the following stats Str 13, Dex 14, Con 13, Int 10, Wis 15, Cha 8. Unfortunately, the stats are static. I am wondering, as I want to play a cleric (probably of Lissala), how I can compensate for a low Charisma when channelling. Is it worth taking variant channelling (like rulership) rather than trying to heal? My concept so far is a cleric focused on duty and obedience, who supports the ruler (another PC) as an advisor (with the plan to take up a leadership position in the future). I am thinking of Lissala as part of a rulership cult or church that guards and protects the ruler of the kingdom. ![]()
![]() Hi, Our current campaign is set during the Age of Darkness and our tribe is slowly unlocking class and technological advancements. I am looking to build an unarmed melee warrior though we currently do not have access to the fighter or monk classes and it will be a while before we do. We can play adepts, barbarians, bards, druids, experts, hunters, oracles, rangers, skalds and warriors. Our race options are humans, halflings and half-elves. I am looking for any tips on how to build an unarmed melee combatant out of these options. I know Improved Unarmed Strike is going to be one of my 1st-level feats. Any advice is appreciated! ![]()
![]() Hello, I played through this AP with my group a few years back, and it was a lot of fun. Our characters were exciting to play and the group as a whole meshed well as the city was ideal for our style of roleplaying. I am toying with GMing soon and I have not been in the chair for over a long, long time. I am considering the idea of continuing the story following the conclusion of the Book 6, literally as the final blow ends... well, the Queen. Since this would be a bit of an undertaking, I was wondering if anyone else continued beyond Book 6 and have any tips for a GM thinking of doing the same thing? Has anyone run this AP again for the same group and did you change it at all? ![]()
![]() Hi, I am planning on running my first adventure path for Pathfinder, and it looks like a bit of a daunting task. I have not GM'd for many a year, never anything as long as an adventure path, and was hoping to get some tips on how best to prepare for the campaign. The adventure path I am thinking of running is Reign of Winter. ![]()
![]() Hi, Our group is looking for a couple of new players for Pathfinder. Sessions are mostly hosted in Newtown, Sydney with occasional sessions being held in Thornleigh or Winston Hills. We are just finishing up book six of Carrion Crown and then moving on to Kingmaker inspired sandbox-campaign named Two Hundred Years of Winter. The group also includes Dementrius and Mothman who can be found commenting on the message boards or involved in campaigns here. Sessions are played fortnightly on Friday nights. We would like to meet socially first but are keen to have new players at the table. If you're interested, please PM me. ![]()
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![]() Dementrius wrote:
I suppose Charisma 8 comes with its own grotesque beauty! :D ![]()
Male Fiendish Teddy Infernal Stuffed Toy 20
![]() Mothman wrote:
The oracles gives up a load of revelations to acquire new spells and a hex ability that can be changed each time you renew spells for the day. I have decided to just fix it as the life mystery (tracking the bonus spells will become a nightmare otherwise). The hex ability can be chosen from a short list of "life mystery" inspired hexes, but only one can be known at anytime and once chosen cannot be altered for the rest of the day. The powers do not kick in until 3rd-level. ![]()
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![]() Mothman, I am still refining my build. As Haelynn worships Shelyn, I kind of want to emphasis Charisma and Perform. So looking at the oracle, just not sure if the Life mystery is the best way to go or sticking with straight cleric. If I go cleric I lose the Charisma as my focus. Healing a large group, I really need to focus on channel energy as well. So that means leaning back towards the Spirit Guide Oracle of Life. Any suggestions on what would be the best option? As for background, my original idea for Haelynn was her father accompanied the "heir" to Varisia and fell in love with a local woman. He died in battle, and she died in childbirth. Considering the nature of their children, the birth was probably very abnormal and might still be the talk of local legend. The sisters have grown up under the partial guardianship of Koya (Friend of the Family trait) and by their own skills and talents. I was thinking Haelynn and Yumiko have looked out for each other and supported each other to survive, and probably have a reputation for being quite mischievous in their youth. Since they were born in Sandpoint, the two have only ever known the town and are long-term locals. Haelynn probably has a strong connection to Ameiko and Xargin as she worships Shelyn and enjoys performing (especially dancing and singing). If Marc is the dashing knight in town, she might also spend time trying to see him sparring or riding about town. ![]()
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![]() Mothman wrote: Chubbs, note that Ameiko is also a follower of Shelyn. Okay, that may well be some good common ground for Haelynn and Ameiko to bond over. What roles are people planning on focusing on? Yumiko is going to be a debuffer. Haelynn is primarily going to focus on buffing and healing with a few summons here and there. Her Strength score of 8 is not going to make her very useful in melee unfortunately. ![]()
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![]() I like your idea Dementrius. I'm thinking Haelynn and Yumiko are twins, two sides of the same coin, and are rarely seen apart. The Kin Bond trait might also be a good option for them. How do you want roleplay this relationship? Is Yumiko tolerated more for Haelynn's benefit, with Koya and a select few being the only ones who have genuine feelings for her? I would like to have links to the other characters if we can? Maybe Haelynn spends a lot of time watching the dashing Marc d'Laurac and other local knights or fighters training? Yumiko might have some common ground with Brashen's rogue, and Haelynn, who is one of Shelyn's faithful, might have struck up a friendship with Tinkergoth's bard?
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