Advice on spell selection


Advice

Silver Crusade

This is a two-part question! :)

1) What spells would you recommend for an oracle who likes making life difficult for planar and undead creatures? (Level 14).

2) What spells and hexes would you recommend for a witch who buffs the party? (Level 12)

Thank you.


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Chubbs McGee wrote:
1) What spells would you recommend for an oracle who likes making life difficult for planar and undead creatures? (Level 14).

For starters:

7th: holy word
6th: banishment, heal, undead to death
5th: dispel evil, hallow


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Chubbs McGee wrote:

2) What spells and hexes would you recommend for a witch who buffs the party? (Level 12)

Mighty Glacier hooked you up on Question 1, so I will try to help with Question 2.

-- HEXES --

In terms of Hexes, Fortune and Soothsayer are two strong buffing options. The benefits of Fortune (along with Cackle) are obvious and should likely be an early pick for a buffing-focused Witch, whereas the benefits of Soothsayer are a little less obvious, but rely on action economy and getting that Fortune going quicker than you'd otherwise be able.

You might have a hard time convincing your companiuons to accept it, but Scar can also be a decent way to help bypass the typically very short range of your other Hexes.

Ward is bad, IMO, though I suppose its arguably okay-ish at early levels. For me, the problem is that not only are its benefits quickly outpaced by common magic items (or Automatic Bonus Progression, if you're using that), but the contingent duration thing is pretty weak, at least for the AC bonus. Combine that with the fact you can't even have more than one active at a time, and I'd call it a hard pass.

Just looked at Aura of Purity, too, and while it could be great when you need it, it seems far too situational to merit being chosen as a permanent Hex for me.

For Major hexes, Cook People is a wonderful buffing tool... if your party is okay with cannibalism. For a less-horribly-evil crowd, Witch's Charge could also be helpful for buffing a single ally, though it seems a little underwhelming for the level where you get it.

-- SPELLS --

Putting aside anything you might get from your Patron (a topic mentioned further below), I would consider the following buff spells (assuming you've already picked lower levl spells, and are considering higher level stuff now):

4th: Death Ward (clutch against the right enemies), Greater False Life (temp HP are always nice), Named Bullet (a hyper-buff to a single missile, but best used for high crit mod weapons, esp guns)

5th: Overland Flight (self-buff, but a good one, esp if you didn't pick Flight hex), Telepathic Bond (so you can discuss tactics with allies without enemies hearing, without metagaming)

6th: Greater Heroism (great buff, though duration isn't as long as regualr Heroism), True Seeing (excellent counter to illusionists or just those using Mirror Image and the like, though the component cost limits spamming this)

Overall, there aren't as many buff spells on the Witch list as you might have hoped. The list is much more debuff-focused. One way to supplement this is via Patron, but I'm assuming that's already set in stone.

If not, you might consider the following options:

- Agility for Cat's Grace, Haste and Freedom of Movement (top pick for me for buffing)
- Ancestors for Prayer and Blessing of Fervor
- Devotion for Divine Favor, Magic Vestment and Greater Magic Weapon
- Endurance for Bear's Endurance, Protection from Energy, Spell Immunity and Spell Resistance
- Time for Haste (plus some decent non-buff spells)
- Wisdom for Shield of Faith, Owl's Wisdom, Magic Vestment

Hope this is helpful!

Silver Crusade

Thanks for the advice guys!


Happy to help!


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1. A few more spell suggestions:
Protection from (alignment) spells
Protection from Outsiders
Thaumaturgic Circle
Wrathful Weapon
Undeath Ward
Summon Vanth
Ghostbane Drige
Anti-incorporeal Shell
Sphere of Warding
Calm Spirit
Chains of Light
Dimensional Anchor

2.
On my first attempt with a witch a problem I found with the witch's fortune hex was the "but I might have a greater need for it later"as a PC is likely to have multiple encounters through the day. A possible work around (could be considered cheese)is to make use of the level 1 spell Hex Vulnerability on allies who can chose to fail the saving throw. You'll want to check out Cackling Hag's blouse as it'll enable you to use cackle as a swift action.Scar and split hex are both useful, my GM allowed me to apply the scars in the shame of a triskele.

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