HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law "We were sent here to bring people back, lives get lost at times but bringing you back with the knowledge of this town will help out the society and hopefully help them to make better judgements in the future." Chorlo says Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo watches as the Ayo places some parchment in the dead womans mouth. "Now to the remaining guard here. I will be taking him custody with me and we will have a talk about how he can help out this town instead of just killing random people." Chorlo says moving back to the wounded man.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo carefully steps forward, "Your alchemy is weak, we were prepared for you from the get go, if you were a better Alchemist you would have known that we were coming." Chorlo says to the woman as he stabs at her while she is distracted. Stab: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 91d6 ⇒ 6
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo moves 30' up the room to the north avoiding the tables and chairs, leaving the wounded guard to step the small bleed.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law "I will after this, We don't need you saying one thing then trying to run me through from behind." Chorlo says to the wounded man.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo steps forward to follow the man who retreated from him, "Always violence, is it the fact that you were unloved as a child? You could he be helping the people, be a guard to protect them instead this." Chorlo says as he trusts his sword cane forward. Sword Cane: 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 1
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo moves up putting his back to Wallace so the younger man does not get flanked by 2 enemies. Sword cane: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d6 ⇒ 3 "An awful lot of talking for you miss, most enemies who talk so much are unsure of themselves. Those with confidence allow their skills to do the talking" Chorlo taunts "Like a new recruit you boast"
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo quick lights his lantern, Holding it high in his left hand following after Llorva. "I have a bad feeling about this." Chorlo says out loud Perception: 1d20 + 10 ⇒ (6) + 10 = 16
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo helps out with the correct details, once they are satisfied that they are all on the same page Chorlo nods to the assessment. "So we can get the society back into Daggermark and eliminate a threat to them all at once? I feel like they Society may not like the way we have to do this but in the big picture it will be for the best." Anti toxin and anti plague, because if we are going into a sewer...
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Posting this in the Games I am in. I will be away from today till Friday evening, I will update Friday night or Saturday.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo nods his agreement to Wallace. "We are well thank you, how are you today? We were sent here by a common friend and like my Friend Wallace here says please becareful about consuming anything right now. We are on the trail of some poisoners and the smell in this shop, burnt Vinegar is the poison in question right now." Chorlo says looking around. Perception: 1d20 + 10 ⇒ (12) + 10 = 22
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law "If you all insist on him coming with us then I think I will be out voted. Timnic stay beside me but behind Ayo and Wallace." Chorlo says looking for the Gnome's pants.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law "It is a bit cool out, Trousers would be a good idea, so as to not get umm... frost bite on your... good berries?" Chorlo stifles a laugh.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Sorry I didn't know that, I will hand the wand off to Ayo or Llorva to heal me and anyone else. Chorlo just as shocked as Wallace at Ayo's bold statements just smiles at the younger man and what is being said to him. As they move out Chorlo falls in step with Wallace. "Don't worry I bet she says that to all the men, some wouldn't have taken it in good stride like yourself." Chorlo again smiles. at the all clear announcement, Chorlo tucks his bow away, pulling out his sword cane and reading a vial just in case it is needed.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo wand: 1d8 + 1 ⇒ (5) + 1 = 6 Chorlo taps himself with his wand, most of his wounds are closed a few still seep blood. "That was interesting, maybe we have stopped the assassin so our fellow Path Finder should be safe?" Chorlo hopes as he looks at those who are with him. Kneeling down Chorlo will search the body of the Doppleganger. Perception: 1d20 + 10 ⇒ (11) + 10 = 21
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Seeing his Allies both land very solid Blows Chorlo tries to chip in hoping to help out some. Sword Cane: 1d20 + 5 ⇒ (10) + 5 = 151d6 ⇒ 4 "Close combat like this isn't my speciality, lets hope you will surrender Immy." Chorlo says
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo steps forward to help out in this fight, stabbing out with his Sword Cane. Stab: 1d20 + 5 ⇒ (5) + 5 = 101d6 ⇒ 1 K Local with Free inspiration: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (4) = 22 Taking a more closer look Chorlo sees the image slip. "She is a doppleganger, probably was the Dwarf in the VC's office." weaknesses
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo quicky drinks a potion from his belt, swishing it around in his mouth for a split second. Spitting out a large glob of greenish brown liquid, Chorlo aims it right at Immy's feet. Adhesive spittle DC 14 reflex save or glued to the ground for x/rounds: 2d4 ⇒ (3, 3) = 6
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo gasps as the claws leave him with a terrible wound, blood pouring on to the floor of the bar. Chorlo pulls a wand out of his belt pouch touching himself with it. CLW: 1d8 + 1 ⇒ (3) + 1 = 4
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law I cannot make that sense motive "I was just simply returning the ear ring that we found that matches yours, if you were "betrothed to the Venture Captain Bosk then I will tell you that sadly he has died." Chorlo says looking at the woman. Moving to keep her a bit surrounded by everyone with him. "The guards wouldn't find us drunk or disorderly." Chorlo smiles
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo nods at Llorva's assessment, following her as she makes her way down. Diplomacy + Free inspiration: 1d20 + 5 + 1d6 ⇒ (18) + 5 + (3) = 26 "Miss it appears you have lost your earring, I noticed a lack of sparkle on one side of your beautiful face. Would you mind us helping you look for it?" Chorlo smiles at her.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Map works for me K Local vs DC 15: 1d20 + 8 ⇒ (12) + 8 = 20 Chorlo slides closer to Llorva, Does that woman down there missing an earring have the same one we found in the VC office?" Chorlo asks quietly.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law sense Motive: 1d20 ⇒ 1
"Have you been drinking the product you sell? It could be poisoned or something that you are meant to eat or will eat. I would suggest that you don't do anything for the next 24 hours." Chorlo says approaching the bar. Alchemy check on the drinks: 1d20 + 8 ⇒ (1) + 8 = 9
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo enters the bar, finding a spot to sit down he surveys the room looking for any obvious threats. Perception: 1d20 + 10 ⇒ (11) + 10 = 21
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Sorry I am late to this game. Local checks from earlier K. Local: 1d20 + 8 ⇒ (15) + 8 = 23 In the cottage "A nice ear ring, we should find the other and maybe pawn them off? Also who labels a bottle in case of poison? I realized that the poisoners guild is active here, just seems funny." Chorlo says. "We need to get to Timnic first, he is our priority"
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law "I agree with getting to the safehouse first, once we know that it is "safer?" Chorlo smirks at his own bad joke "We can then go to this Pemak's Tincture and see what we can find out about the poison, it was recently burglarized and this poison is famous for use by the poisoner's guild here in Daggermark." You put reset, just funny because he does for the next group to go through this modules :)
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo does his best to hide his smile at that. "Not the way I would have wanted to go at all, so I guess we are tracking this Dwarf down and finding out how to keep this Timnic safe."
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law on Bosk
Desk
Chorlo seeing the VC die, lays the man down on the floor. "Not what I expected to happen, this whole room was set up to kill him." Standing Chorlo pockets the cup to keep for study later. "Who is this Timnic?"
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law "Smells like burned vinegar, that is odd. Pour that potion down his throat hurry." Chorlo says rolling the VC over and holding him still so as to not spill.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo moves to the venture captain, his long coat swooshing behind him as he does. "Don't touch the cup it could be poisoned still." Chorlo says pulling out a dagger to move the cup around to inspect it. Craft Alchemy + Inspiration: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (5) = 28 Chorlo Daily: Inspiration ¾ (+1d6 to skills, 2 uses on attacks) Adhesive spittle DC 14, Blurred Movement, Shield Alchemist’s Fire Arrows 16/20 Blunt Arrows 20/20 Holy Water Wand of Cure Light Wounds 48/50
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Good day all,sorry for my delay was in the wrong group, clicked the wrong link. Player/Forum Name:Raltus
Any abilities or mechanics the GM should be aware of:
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Ahh sorry, I clicked the link but as you say must have got the wrong one. Sorry again. Can you please remove me from the Character list?
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law CHorlo really should be in the middle, his HP is mid line as well as his AC. He can do an opening volley with his bow then switch to his Sword Cane as needed. Chorlo will look for traps and such as well.,
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo being a Lamp Lighter in Absolam while not out on Pathfinder missions is helping out presently with the Eagle knights. Making sure that one of their holds is properly secured and lit to new specifications that have come down from the city council. Also apparently all the streets and sewer entrances are to be lit as well, despite a growing push back from some of the locals.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Player Name: Raltus
Initiative Modifier: +3
Sorry I was watching the Outpost Excel sheet but didn't click on the Link. Chorlo is ready whenever.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo keeps his sword out weary of more back stabbing from the Shadow lodge agents. "I agree that we should return it to the Snowmask Clan, we could even ask if they will work with the society on things in the future so as to not miss out on studying the shard more." Chorlo helps to take the remaining agents gear and helps with leading them back.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo stabs out at the man in the Grey Surcoat, hoping to give Rewyn some breathing room. Sword Cane avec bless: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d6 ⇒ 3
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Will save: 1d20 + 3 ⇒ (6) + 3 = 9 Chorlo not wanting to feel the bite of the mans steel against his own skin swings again.
Chorlo almost winces as he feels his weapon bite through to bone. Honestly in most of my other games, my higher level PCs roll below 10 all the time....
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law well so I didn Confirm: 1d20 + 5 ⇒ (20) + 5 = 25so the extra 7 dmg to the yellow guy Chorlo almost jumps as his arrow strikes deeper than he ever thought possible. Sword Cane: 1d20 + 6 ⇒ (18) + 6 = 241d6 ⇒ 6 Chorlo lashes out with his sword cane hoping to end this man quickly so they can take the leader down.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo realizing he only has one more shot left takes it at the same man again. Bow: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 6
Dropping his bow Chorlo pulls out his sword cane.
HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law Chorlo unslings his bow, setting an arrow and loosening it at the Yellow garbed enemy. Comp short bow vs FF: 1d20 + 5 ⇒ (19) + 5 = 241d6 ⇒ 1
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