Tournament Champion

Chorlo Fasthands_'s page

279 posts. Organized Play character for Raltus.


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Grand Lodge

I have a lvl 2 investigator who needs 1 xp to get to 3rd, need a game.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Anyone know of one game I can get into with Chorlo? I need 1 more game to get to lvl 3

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Mine is good, thank you again

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"We were sent here to bring people back, lives get lost at times but bringing you back with the knowledge of this town will help out the society and hopefully help them to make better judgements in the future." Chorlo says

Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo watches as the Ayo places some parchment in the dead womans mouth. "Now to the remaining guard here. I will be taking him custody with me and we will have a talk about how he can help out this town instead of just killing random people." Chorlo says moving back to the wounded man.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Boon: 1d20 ⇒ 8

The Price is Right's loser music plays in the background

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo carefully steps forward, "Your alchemy is weak, we were prepared for you from the get go, if you were a better Alchemist you would have known that we were coming." Chorlo says to the woman as he stabs at her while she is distracted.

Stab: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 91d6 ⇒ 6

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo moves 30' up the room to the north avoiding the tables and chairs, leaving the wounded guard to step the small bleed.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"I will after this, We don't need you saying one thing then trying to run me through from behind." Chorlo says to the wounded man.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo steps forward to follow the man who retreated from him, "Always violence, is it the fact that you were unloved as a child? You could he be helping the people, be a guard to protect them instead this."

Chorlo says as he trusts his sword cane forward.

Sword Cane: 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 1

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo moves up putting his back to Wallace so the younger man does not get flanked by 2 enemies.

Sword cane: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d6 ⇒ 3

"An awful lot of talking for you miss, most enemies who talk so much are unsure of themselves. Those with confidence allow their skills to do the talking" Chorlo taunts "Like a new recruit you boast"

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo quick lights his lantern, Holding it high in his left hand following after Llorva.

"I have a bad feeling about this." Chorlo says out loud

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo helps out with the correct details, once they are satisfied that they are all on the same page Chorlo nods to the assessment.

"So we can get the society back into Daggermark and eliminate a threat to them all at once? I feel like they Society may not like the way we have to do this but in the big picture it will be for the best."

Anti toxin and anti plague, because if we are going into a sewer...

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Posting this in the Games I am in. I will be away from today till Friday evening, I will update Friday night or Saturday.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo nods his agreement to Wallace. "We are well thank you, how are you today? We were sent here by a common friend and like my Friend Wallace here says please becareful about consuming anything right now. We are on the trail of some poisoners and the smell in this shop, burnt Vinegar is the poison in question right now." Chorlo says looking around.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"If you all insist on him coming with us then I think I will be out voted. Timnic stay beside me but behind Ayo and Wallace." Chorlo says looking for the Gnome's pants.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"It is a bit cool out, Trousers would be a good idea, so as to not get umm... frost bite on your... good berries?" Chorlo stifles a laugh.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Sorry I didn't know that, I will hand the wand off to Ayo or Llorva to heal me and anyone else.

Chorlo just as shocked as Wallace at Ayo's bold statements just smiles at the younger man and what is being said to him. As they move out Chorlo falls in step with Wallace.

"Don't worry I bet she says that to all the men, some wouldn't have taken it in good stride like yourself." Chorlo again smiles.

at the all clear announcement, Chorlo tucks his bow away, pulling out his sword cane and reading a vial just in case it is needed.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo wand: 1d8 + 1 ⇒ (5) + 1 = 6

Chorlo taps himself with his wand, most of his wounds are closed a few still seep blood.

"That was interesting, maybe we have stopped the assassin so our fellow Path Finder should be safe?" Chorlo hopes as he looks at those who are with him. Kneeling down Chorlo will search the body of the Doppleganger.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Seeing his Allies both land very solid Blows Chorlo tries to chip in hoping to help out some.

Sword Cane: 1d20 + 5 ⇒ (10) + 5 = 151d6 ⇒ 4

"Close combat like this isn't my speciality, lets hope you will surrender Immy." Chorlo says

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo steps forward to help out in this fight, stabbing out with his Sword Cane.

Stab: 1d20 + 5 ⇒ (5) + 5 = 101d6 ⇒ 1

K Local with Free inspiration: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (4) = 22

Taking a more closer look Chorlo sees the image slip. "She is a doppleganger, probably was the Dwarf in the VC's office."

weaknesses

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo quicky drinks a potion from his belt, swishing it around in his mouth for a split second. Spitting out a large glob of greenish brown liquid, Chorlo aims it right at Immy's feet. Adhesive spittle

DC 14 reflex save or glued to the ground for x/rounds: 2d4 ⇒ (3, 3) = 6

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo gasps as the claws leave him with a terrible wound, blood pouring on to the floor of the bar.

Chorlo pulls a wand out of his belt pouch touching himself with it.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

I cannot make that sense motive

"I was just simply returning the ear ring that we found that matches yours, if you were "betrothed to the Venture Captain Bosk then I will tell you that sadly he has died." Chorlo says looking at the woman. Moving to keep her a bit surrounded by everyone with him. "The guards wouldn't find us drunk or disorderly." Chorlo smiles

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo nods at Llorva's assessment, following her as she makes her way down.

Diplomacy + Free inspiration: 1d20 + 5 + 1d6 ⇒ (18) + 5 + (3) = 26

"Miss it appears you have lost your earring, I noticed a lack of sparkle on one side of your beautiful face. Would you mind us helping you look for it?" Chorlo smiles at her.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Map works for me

K Local vs DC 15: 1d20 + 8 ⇒ (12) + 8 = 20

Chorlo slides closer to Llorva, Does that woman down there missing an earring have the same one we found in the VC office?" Chorlo asks quietly.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

sense Motive: 1d20 ⇒ 1
Perception: 1d20 + 10 ⇒ (4) + 10 = 14

"Have you been drinking the product you sell? It could be poisoned or something that you are meant to eat or will eat. I would suggest that you don't do anything for the next 24 hours." Chorlo says approaching the bar.

Alchemy check on the drinks: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo enters the bar, finding a spot to sit down he surveys the room looking for any obvious threats.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Sorry I am late to this game. Local checks from earlier

K. Local: 1d20 + 8 ⇒ (15) + 8 = 23

In the cottage

"A nice ear ring, we should find the other and maybe pawn them off? Also who labels a bottle in case of poison? I realized that the poisoners guild is active here, just seems funny." Chorlo says. "We need to get to Timnic first, he is our priority"

Grand Lodge

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HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"I agree with getting to the safehouse first, once we know that it is "safer?" Chorlo smirks at his own bad joke "We can then go to this Pemak's Tincture and see what we can find out about the poison, it was recently burglarized and this poison is famous for use by the poisoner's guild here in Daggermark."

You put reset, just funny because he does for the next group to go through this modules :)

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo does his best to hide his smile at that. "Not the way I would have wanted to go at all, so I guess we are tracking this Dwarf down and finding out how to keep this Timnic safe."

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

on Bosk
Craft Alchemy: 1d20 + 8 ⇒ (11) + 8 = 19
Craft Alchemy: 1d20 + 8 ⇒ (17) + 8 = 25

Desk
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Chorlo seeing the VC die, lays the man down on the floor. "Not what I expected to happen, this whole room was set up to kill him." Standing Chorlo pockets the cup to keep for study later. "Who is this Timnic?"

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Smells like burned vinegar, that is odd. Pour that potion down his throat hurry." Chorlo says rolling the VC over and holding him still so as to not spill.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo moves to the venture captain, his long coat swooshing behind him as he does. "Don't touch the cup it could be poisoned still." Chorlo says pulling out a dagger to move the cup around to inspect it.

Craft Alchemy + Inspiration: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (5) = 28

Chorlo Daily:

Inspiration ¾ (+1d6 to skills, 2 uses on attacks)
Adhesive spittle DC 14, Blurred Movement, Shield
Alchemist’s Fire
Arrows 16/20
Blunt Arrows 20/20
Holy Water
Wand of Cure Light Wounds 48/50

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

I will do it when I get home tonight

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Good day all,sorry for my delay was in the wrong group, clicked the wrong link.

Player/Forum Name:Raltus
Character's Name:Chorlo Fasthands
Class and Level: Investigator 2
PFS#:110040-2
Faction: Grand Lodge
Day job Roll: Craft Alchemy +10

Any abilities or mechanics the GM should be aware of:

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Ahh sorry, I clicked the link but as you say must have got the wrong one.

Sorry again.

Can you please remove me from the Character list?

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

CHorlo really should be in the middle, his HP is mid line as well as his AC.

He can do an opening volley with his bow then switch to his Sword Cane as needed. Chorlo will look for traps and such as well.,

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo DOT!

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo being a Lamp Lighter in Absolam while not out on Pathfinder missions is helping out presently with the Eagle knights. Making sure that one of their holds is properly secured and lit to new specifications that have come down from the city council. Also apparently all the streets and sewer entrances are to be lit as well, despite a growing push back from some of the locals.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Player Name: Raltus
Character Name: Chorlo Fasthands
PFS # 110040 - 2
Faction: Grand Lodge
Day Job Roll (if any): Craft Alchemy: 1d20 + 10 ⇒ (17) + 10 = 27
Level Progression Speed (slow or standard): Standard

Initiative Modifier: +3
Perception Modifier: +10
Sense Motive Modifier: +0

Sorry I was watching the Outpost Excel sheet but didn't click on the Link. Chorlo is ready whenever.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Thank you again for GMing, was a good time.

Grand Lodge

Anyone running the first two parts of Shard of Ice? I just did the 3rd one and looking for the first 2 now.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Is Chorlo still able to go back and do the first 2 in this series without incident?

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo keeps his sword out weary of more back stabbing from the Shadow lodge agents. "I agree that we should return it to the Snowmask Clan, we could even ask if they will work with the society on things in the future so as to not miss out on studying the shard more."

Chorlo helps to take the remaining agents gear and helps with leading them back.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo stabs out at the man in the Grey Surcoat, hoping to give Rewyn some breathing room.

Sword Cane avec bless: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d6 ⇒ 3

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Will save: 1d20 + 3 ⇒ (6) + 3 = 9

Chorlo not wanting to feel the bite of the mans steel against his own skin swings again.
Sword Cane: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 4
Confirm: 1d20 + 5 ⇒ (11) + 5 = 161d6 ⇒ 6

Chorlo almost winces as he feels his weapon bite through to bone.

Honestly in most of my other games, my higher level PCs roll below 10 all the time....

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

well so I didn

Confirm: 1d20 + 5 ⇒ (20) + 5 = 25so the extra 7 dmg to the yellow guy

Chorlo almost jumps as his arrow strikes deeper than he ever thought possible.

Sword Cane: 1d20 + 6 ⇒ (18) + 6 = 241d6 ⇒ 6

Chorlo lashes out with his sword cane hoping to end this man quickly so they can take the leader down.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo realizing he only has one more shot left takes it at the same man again.

Bow: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 6
Confirm: 1d1 + 5 ⇒ (1) + 5 = 62d6 ⇒ (4, 3) = 7

Dropping his bow Chorlo pulls out his sword cane.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo unslings his bow, setting an arrow and loosening it at the Yellow garbed enemy.

Comp short bow vs FF: 1d20 + 5 ⇒ (19) + 5 = 241d6 ⇒ 1

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