Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
"Well," Chochok drawls, "it sounds like these folks were in the wrong place at the wrong time. I say we take 'em back with us and go tell the Society what we've found here. Disturbin' things, indeed."
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok frowns at his musket and takes a seat across the room while the others examine the body. He pulls out some tools and starts to work on repairing his firearm. "Ayup, the Lissalans seem to be back alright. Not good news; they were a nasty bunch back in the day, or so I've heard. I'll be sure to write up some warnings in my report."
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
"Damn snakes." +1 musket: 1d20 + 10 + 2 + 1 + 1 - 4 ⇒ (4) + 10 + 2 + 1 + 1 - 4 = 14
[s]+1 musket: 1d20 + 10 + 2 + 1 + 1 - 4 ⇒ (12) + 10 + 2 + 1 + 1 - 4 = 22
Damn.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok quickly reloads his musket and keeps firing! "Hang in there Max! We'll take her out soon, once I can punch through her skin!" Ok, think I have all the modifiers right now. +2 BoF, +1 haste, +2 inspire, -4 into melee +1 musket: 1d20 + 10 + 2 + 1 + 2 - 4 ⇒ (16) + 10 + 2 + 1 + 2 - 4 = 27
+1 musket: 1d20 + 5 + 2 + 1 + 2 - 4 ⇒ (5) + 5 + 2 + 1 + 2 - 4 = 11
+1 musket: 1d20 + 10 + 2 + 1 + 2 - 4 ⇒ (12) + 10 + 2 + 1 + 2 - 4 = 23
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Whoops, sorry! Forgot about bard song and I forgot that I don't have Precise Shot either. Figured a gunslinger going against touch didn't really need it but I always seem to forget that I don't have it.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok is thrown to the ground as the whip tangles about his spindly legs. Knowledge (nature): 1d20 + 15 ⇒ (17) + 15 = 32 Chochok responds to Eadie with any information he can give as he stands up (which I believe I can do as a swift with BoF). Chochok switches to cold iron or silver cartridges if thinks that will help as he reloads his musket and fires again. +1 musket: 1d20 + 10 + 2 + 1 ⇒ (15) + 10 + 2 + 1 = 28
+1 musket: 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
+1 musket: 1d20 + 10 + 2 + 1 ⇒ (17) + 10 + 2 + 1 = 30
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok takes a step back to cover Lore as he aims for the snake woman! +1 musket: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25
+1 musket: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
+1 musket: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Actually, on second thought, I'm going to sit out on the next game (if there is one). I'm still waiting for a few other games to finish to cut back on my load and it might be a while before I have enough time.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Will: 1d20 + 5 ⇒ (9) + 5 = 14
Chochok doesn't notice anything unusual until his second shot hits. He holds off on his third shot until directed by someone else where to aim.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
No plans for Chochok next. I'm the most limited on scenarios though, I think. I haven't added the new season 7 ones yet but I can play those as well (except 07-01).
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
With his musket unjammed, Chochok fires at the enemy he can see. +1 musket: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
+1 musket: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
+1 musket: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
+2 attack/damage if human.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok moves up beside Eadie and mutters in frustration to himself as he works clear the jammed cartridge in his musket. Last grit point to clear my gun. Standard action.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Once Eadie moves forward so Chochok can 5' step over: "Enough talk." Chochok raises his musket and fires off a few rounds, quickly jamming new cartridges in as quickly as he can. +2 attack and damage if they are human (did not add it in). But it looks like they are outside of my touch range so this goes against regular AC. +1 musket: 1d20 + 10 ⇒ (2) + 10 = 12
edit: Mother f*+&ing misfires! Can't wait to get greater reliable on this thing.
+1 musket: 1d20 + 10 ⇒ (12) + 10 = 22
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
"Another no-good Lissalan. Why aren't we blowing you to pieces yet? I don't want none of your talkin'." Chochok reaches for his musket and gets ready to fire on the cultist.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok snorts-if a frog can snort-at Eadie's tour but shakes his head when she mentions questions. "I imagine this'll be the cult leader. Let's get on with it and clear this place."
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok rolls his eyes and raises the area of his face where his eyebrows would be at the discussion of trees and leaves. To Eadie he responds, "Well, I was doing most of the gunning, m'lady. Pretty sure it qualifies as self-defense. As for these Aspis buggers, I say we leave 'em tied up so we can take 'em in t'custody."
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok finally makes it into the room with the others, raising his musket as he does so. "No need to wait for me, take these bastards out." Double move.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok steps over to the ledge and fires down at the monsters! Assuming he's out of reach so it won't provoke; otherwise he'd probably just follow Max. +1 musket: 1d20 + 10 ⇒ (3) + 10 = 13
+1 musket: 1d20 + 10 ⇒ (4) + 10 = 14
Also, did anyone make a knowledge check against them and discover their DR? Because unless anyone called it out, Chochok is using regular cartridges.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok mutters, "Damn thing," as he reloads his musket and fires off a succession of shots at the baddie in front of him. Touch AC; -4 for shooting into melee. +1 musket: 1d20 + 10 + 2 - 4 ⇒ (12) + 10 + 2 - 4 = 20
+1 musket: 1d20 + 5 + 2 - 4 ⇒ (13) + 5 + 2 - 4 = 16
+1 musket: 1d20 + 10 + 2 - 4 ⇒ (11) + 10 + 2 - 4 = 19
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok takes the hit in stride and seems surprisingly sturdy for someone with such porous skin. Keeping his musket in his off-hand, he backs up and pulls a wrapped net from his belt, tossing it over the man! ranged touch: 1d20 + 8 ⇒ (11) + 8 = 19
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Finally able to see the enemies, Chochok takes a knee and quickly fires off three loud blasts from his musket. +1 musket: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
+1 musket: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Edit: Stupid misfire +2 attack/damage is favored enemy (human). Remove if they aren't human but I'm assuming since it hasn't been mentioned that they are human.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Will: 1d20 + 5 ⇒ (20) + 5 = 25 Woo! I'll wait and see what Chochok finds before I determine his action. If he finds a secret door to get at the crossbowmen, he may leap through and get behind them. If not I'll have to think of something else.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Not wanting to reenter the well in the middle, Chochok starts frantically searching for a secret entrance in the western wall of the chamber. Perception: 1d20 + 13 ⇒ (4) + 13 = 17 +2 for underground if it applies
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Luckily his ammunition didn't get wet in the fall so Chochok takes his musket off his back and gets behind Caradeum, following the elf to provide cover fire.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Perception: 1d20 + 13 ⇒ (5) + 13 = 18 "Which way are you headin'?" Chochok asks. He deftly climbs up the wall in whichever direction Eadie indicates.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok has no spells active on him currently. "Ummm. Miss Eadie. . . I'm guessing this wasn't part o' yer plan." Chochok tries desperately to grab onto the wall or any ledge he passes. Not sure what is needed here but I have a climb speed if I can grab something. Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok stares at Eadie and slowly reaches up with his tongue to lick his eye. "Don't know that I've ever been called that before, but I'll hop on yer back if that's what it takes to get across."
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok remains silent and does not voice any dissent, although the frown on his wide mouth clearly indicates his displeasure at being "ferried across".
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Eadie Navhelan wrote: "Not that way, Chochok! The other south." "I know south from south, m'lady. Just looking for how the Aspis got through this area so we might follow their tracks." Survival: 1d20 + 15 ⇒ (1) + 15 = 16
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
"Let's check the curtain and then head south. Sounds like a plan, Eadie." Chochok swings his musket about, balancing it on his shoulder. He hooks his other hand into his belt.
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok keeps his musket trained on the man, ready to pull the trigger should he refuse surrender. rolls: +1 musket: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 damage: 1d10 + 5 ⇒ (4) + 5 = 9 I believe that is a misfire with a cartridge
+1 musket: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
+2 attack/damage if human
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok takes a step forward as he reloads a cartridge and fires again at the archer. "Help me with the fella with the bow. Can't leave him pepperin' us," he says to no one in particular. Crap. Just realized with BAB +7 and rapid shot I should be able to get three shots now. He jumped two levels since I played him last so I'm still getting acquainted. +1 musket: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
+1 musket: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
+1 musket: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
+2 attack/damage if human
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Chochok takes a knee and rips a few cartridges from his belt as he quickly reloads his musket and aims at the person (?) who fired the arrows at him. Add +2 attack/damage if they are human. Not sure from the description. Close enough for touch AC now. +1 musket: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
+1 musket: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
I've moved everyone ahead 20' so some of you could still move further if you wished. Chochok's armor is keeping him at 20' movement at the moment. Chochok takes an invisible knee and trains his firearm on the man at the other end of the room, waiting to see if he continues casting anything. readied action if he casts a spell: Depending on if he moves closer or not, he may be out of touch-AC range. Favored Enemy (humans) +2 is added in and +2 for attacking out of invisibility. +1 musket: 1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20 damage: 1d10 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2
Out of range for touch on my musket I think so Chochok would like to move up if we can all move in together and stay invisible. Chochok follows behind in the back, raising his musket to his shoulder.
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