Arcane Experimenter

Chip~'s page

285 posts. Organized Play character for Yiroep.


RSS

1 to 50 of 285 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Thanks much for the game!

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip sheathes his blades. "We've done it, and now it's done! Let's collect their stuff and head up. It's hot in here! Zipper, heel!"

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Zipper, Stay!"

Free Action
Chip quickly takes out his short sword, ready to go to town.

Full Attack
He attacks as many times as he can!
Main Longsword Attack
Longsword Attack (TWF, Power Attack, Haste, Flank): 1d20 + 12 - 2 - 2 + 1 + 2 ⇒ (16) + 12 - 2 - 2 + 1 + 2 = 27
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14 - Magic

Offhand Shortsword Attack
Short Sword Attack (TWF, Power Attack, Haste, Flank): 1d20 + 12 - 2 - 2 + 1 + 2 ⇒ (16) + 12 - 2 - 2 + 1 + 2 = 27
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7 - Cold Iron

Iterative Longsword Attack
Longsword Attack (TWF, Power Attack, Haste, Flank): 1d20 + 7 - 2 - 2 + 1 + 2 ⇒ (20) + 7 - 2 - 2 + 1 + 2 = 26
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10 - Magic

Iterative Shortsword Attack
Short Sword Attack (TWF, Power Attack, Haste, Flank): 1d20 + 7 - 2 - 2 + 1 + 2 ⇒ (17) + 7 - 2 - 2 + 1 + 2 = 23
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6 - Cold Iron

Hasted Longsword Attack
Longsword Attack (TWF, Power Attack, Haste, Flank): 1d20 + 12 - 2 - 2 + 1 + 2 ⇒ (12) + 12 - 2 - 2 + 1 + 2 = 23
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11 - Magic

------------------------------------------------------

CRIT - Iterative Longsword Attack
CRIT - Longsword Attack (TWF, Power Attack, Haste, Flank): 1d20 + 7 - 2 - 2 + 1 + 2 ⇒ (16) + 7 - 2 - 2 + 1 + 2 = 22
EXTRA DAMAGE - Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12 - Magic

------------------------------------------------------

Fort Save: 1d20 + 7 ⇒ (19) + 7 = 26

Please remove 2 from all attack rolls if it can't be flanked.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Move Action
Chip moves up to the beast.

Standard Action
He attacks with all his might. Targeting Purple
Longsword Attack (Power Attack, Haste): 1d20 + 12 - 2 + 1 ⇒ (7) + 12 - 2 + 1 = 18
Longsword Damage (Power Attack): 1d6 + 7 + 6 ⇒ (5) + 7 + 6 = 18

Fort Save: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Ah the fort save is only DC 10. OK, Chip is not sickened then. :)

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Will Save: 1d20 + 6 ⇒ (18) + 6 = 24

Chip shrugs at the weird monster. "Zipper, attack." He points at the human.

Double Move
Time for a bunch of rolls...
Chip tries to make it across. He tries to hop onto the first rock.
Acrobatic: 1d20 + 5 ⇒ (11) + 5 = 16 - vs. DC 10

He then climbs on the first rock
Climb: 1d20 + 3 ⇒ (20) + 3 = 23 - vs. DC 12

...and on the second...
Climb: 1d20 + 3 ⇒ (11) + 3 = 14 - vs. DC 12

Then tries to jump to the other side.
Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12 - vs. DC 20
Using my reroll...
Acrobatics (Reroll @ +5): 1d20 + 5 + 5 ⇒ (15) + 5 + 5 = 25

He hops across, just barely making it over.

Free Action
He draws out his longsword and two-hands it.

He then tries to resist the effects of the water.
Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14
It makes him feel a little sick.

Phew. Think I got it all. Tell me if I missed something.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Fort (Endurance, Armor): 1d20 + 7 + 4 - 4 ⇒ (4) + 7 + 4 - 4 = 11

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Well darn. Good mechanical protections on this case."

Chip shrugs and looks ready to move on.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"No good with locks here."

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip takes a potion of Endure Elements and feeds it to Zipper, then he takes a potion of cure moderate and downs it himself.

Cure Moderate (Chip): 2d8 + 3 ⇒ (1, 1) + 3 = 5
"Crappy potion."

He then starts using wand charges...
Wand of Cure Light Wounds (Chip) (x3): 3d8 + 3 ⇒ (4, 1, 8) + 3 = 16
Wand of Cure Light Wounds (Zipper) (x5): 5d8 + 5 ⇒ (7, 4, 7, 3, 2) + 5 = 28

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Zipper, attack back there!"

Full Attack
He attacks the knight in front of him. Green
Main Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 12 - 2 - 2 ⇒ (19) + 12 - 2 - 2 = 27
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Offhand Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 12 - 2 - 2 ⇒ (16) + 12 - 2 - 2 = 24
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Iterative Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 7 - 2 - 2 ⇒ (12) + 7 - 2 - 2 = 15
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Iterative Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 7 - 2 - 2 ⇒ (10) + 7 - 2 - 2 = 13
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

-----------------------------------------------

CRIT - Main Longsword Attack
CRIT - Longsword Attack (TWF, Power Attack): 1d20 + 12 - 2 - 2 ⇒ (16) + 12 - 2 - 2 = 24
EXTRA DAMAGE - Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Will Save: 1d20 + 6 ⇒ (19) + 6 = 25

Free Action
Chip quick draws his Short Sword.

Full Attack
He savagely beings to attack the knight in front of him. Blue
Main Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 12 - 2 - 2 ⇒ (4) + 12 - 2 - 2 = 12
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Offhand Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 12 - 2 - 2 ⇒ (16) + 12 - 2 - 2 = 24
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Iterative Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 7 - 2 - 2 ⇒ (19) + 7 - 2 - 2 = 22
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Iterative Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 7 - 2 - 2 ⇒ (13) + 7 - 2 - 2 = 16
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

-------------------------------------------------

CRIT - Iterative Longsword Attack
CRIT - Longsword Attack (TWF, Power Attack): 1d20 + 7 - 2 - 2 ⇒ (4) + 7 - 2 - 2 = 7
EXTRA DAMAGE - Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10

If Blue was down:

Move Action
Chip moves over to the far knight. Taking a longer way to not provoke from Green, and ending up next to Red.

Standard Action
He attacks with his longsword! Attacking Red.
Longsword Attack (Power Attack): 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Longsword Damage (Power Attack): 1d6 + 7 + 6 ⇒ (3) + 7 + 6 = 16

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Will Save: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Ah, the weird lighting on the bottom side of the pit makes it confusing. Apologies. Adjusted his position.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Heel, Zipper"

Double Move
Chip moves around the long way to get in a more tactical position, taking out his longsword and two-handing it.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"I would expect no less than a fight."

Chip comes down with Zipper in tow.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"....well, it's what we're here for anyway. You can count on us."

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Afraid I can't help you too much Akhenethys. We already made the preparations beforehand."

--------------------------------------

Chip doesn't say much and is ready to proceed.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip has a boon that prevents temperatures up to 110 F from affecting him. I'll roll Survival and the Fort Save just in case, especially being a ranger and having lots of stuff for this.

"It is getting hot. Now listen..."
Survival: 1d20 + 12 ⇒ (18) + 12 = 30
+2 to Chip, Zipper, and two others.

Fort Save (Survival, Endurance): 1d20 + 7 + 2 + 4 ⇒ (4) + 7 + 2 + 4 = 17

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Anyone know what to do here?"

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Heel, Zipper."

Double Move
Chip walks up to the homunculus.

"Yes, probably better off getting rid of it so it can't follow us."

Chip will start hacking at it next turn.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip uses a Wand of Longstrider on himself, and casts Longstrider on his badger companion.

"If someone wouldn't mind, I'd like some magical armor on Zipper as well." Chip holds out his own wand. Mage Armor on Zipper.

"Honestly, It's going to be trouble just trying to get all of us down there with our companions. I guess I could ride on top of Zipper, but..."

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip listens closely to the words of the monks. "Ousting an evil menace sounds like a perfect job for Pathfinder agents. So I'm assuming we are setting ourselves up for an intentional ambush?"

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Yowza!"

Five Foot Step
Chip steps up to the woman again.

Full Attack
He continues to attack. Nonlethal

Main Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (16) + 11 - 2 - 2 = 23
Longsword Damage (Power Attack): 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Offhand Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (19) + 11 - 2 - 2 = 26
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Iterative Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 6 - 2 - 2 ⇒ (9) + 6 - 2 - 2 = 11
Longsword Damage (Power Attack): 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Iterative Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 6 - 2 - 2 ⇒ (6) + 6 - 2 - 2 = 8
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

------------------------------------------

CRIT - Offhand Shortsword Attack
CRIT - Short Sword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (16) + 11 - 2 - 2 = 23
EXTRA DAMAGE - Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Five Foot Step
Chip steps up.

Free Action
He takes out the wooden short sword. Quick Draw.

Full Attack
Chip goes all out.
Main Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (6) + 11 - 2 - 2 = 13
Longsword Damage (Power Attack): 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Offhand Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (11) + 11 - 2 - 2 = 18
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Iterative Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 6 - 2 - 2 ⇒ (17) + 6 - 2 - 2 = 19
Longsword Damage (Power Attack): 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Iterative Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 6 - 2 - 2 ⇒ (17) + 6 - 2 - 2 = 19
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

The comment I usually hear about this fight: "Can we keep the wooden weapons?"

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip will take a longsword and short sword.

Move Action
Chip moves up, pulling out his longsword. Provoking AoO, although looks like she's grappled.

Standard Action
He attacks with all his might. Nonlethal of course.
Longsword (Power Attack): 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Longsword (Power Attack): 1d6 + 6 + 6 ⇒ (5) + 6 + 6 = 17

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider
Chip~ wrote:
Will wait for Anwar's result as Zipper also has a climb speed and can take 10 for 25.

Might as well roll just in case...

Climb: 1d20 + 3 ⇒ (14) + 3 = 17
Climb: 1d20 + 3 ⇒ (5) + 3 = 8
Climb: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Will wait for Anwar's result as Zipper also has a climb speed and can take 10 for 25.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip gulps. One hour is a long time.

Acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15
Fort Save: 1d20 + 7 ⇒ (8) + 7 = 15
Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14
Fort Save: 1d20 + 7 ⇒ (20) + 7 = 27
Acrobatics: 1d20 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip bows, accepts the blindfold, and tries to heighten his senses.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Strength: 1d20 + 4 ⇒ (14) + 4 = 18

I've got this! "Kyah!"

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip steps up and tries it. "Hiyah!"

Dexterity Check: 1d20 + 2 ⇒ (20) + 2 = 22
Strength Check: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Same as Anwar, Chip is not only not willing to bluff his way past, he is not good at it either.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip likewise doesn't quite understand the meaning of such passages, and stays quiet.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15

"Hrm, really? Might be patience. May also be we are supposed to do something in here? Don't know, but it's good time to groom Zipper."

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip keeps quiet as the others are covering it well.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip tries his best...

Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"No trouble. It certainly is beautiful here. My name is Chip, and this is my pet badger Zipper." Chip bows and then gestures to the badger, who grunts.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Knowledge (Local): 1d20 + 10 ⇒ (17) + 10 = 27

Chip lays out what he knows. "The Footprints of Rovagug is a dangerous place. The two most recent caravans that went through there were attacked by bandits, so the merchants are avoiding it for now."

"There was a Sarenrite priest there that gave a sermon about how the church of Sarenrae dismantled the illegal Rovagug cult. This is somewhat old news, however."

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

To Anwar, Chip responds, "Yes, I remember Blend. Lived up to the name quite well. A brother of his, even in half, will be a welcome addition."

"A monastery? That's a first for me. I will try to be respectful but I'm afraid their culture may lie outside of what I know. Do you know any customs I should know before heading there?"

Chip ponders for a moment. "Also, do they speak Common there?"

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Calm down Zipper!" Chip laughs a little bit as he wipes the kisses away.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

A strong looking, brown haired, serious faced gnome is in the room. He seems to be checking his pockets and backpack to make sure he hasn't forgotten anything. He then brushes off some of his clothes and armor to make sure he is at least presentable. He has a longsword, short sword, mithral dagger, and longbow strapped to him.

"I'm Chip. Grew up in Bloodcove. Lots of Aspis. Nasty place." He minces himself of words when...

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

1) Player Name: Andrew
2) Character Name: Chip
3) PFS # - Char #: 43439-54
4) Faction: Grand Lodge
5) Regular or Slow Progression: Regular
6) Day Job Roll: Profession (Scribe): 1d20 + 12 ⇒ (11) + 12 = 23
7) Anything unusual I should know about your character? He has a TON of boons. I mean a lot. Most of them are random one-offs or circumstantial bonuses to saving throws which he has listed in his stat line. I don't think this is an Aspis-laden scenario but if there is any Aspis or direct associates of Aspis, Chip's bonuses go nuts, but since I don't think there is I'll leave that out.

Oh, and he comes with a medium sized badger.

Chronicle received from other game. All ready! Important to note that I have GMed this but it was when the scenario came out so it has been about 3 years. I don't remember a lot of the details.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Ibaz, if you feel ill come to me!"

Chip will cast Delay Poison on Ibaz if needed.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Faction Stuff: Nothing I can fill out this time.

Don't mean to push ya, but any chance we can get our chronicles soon if we are about done? I plan to use this character in Outpost and need time to update him.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip heads over to open the southern door, asking for keys to unlock if needed.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Neither I. Let's try." Chip waits to see if the cell opens.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

GM Andrew here. Think I will pick this character. Details coming. Waiting on a chronicle.

Same situation as Anwar as this character just got converted in that game even though it shouldn't have.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

We probably haven't traveled with a wayang in Core, although probably have seen those privileged non-core characters walking around the world. ;)

"Do you think we could put more of a dent into their antics with a group this size?"

Chip searches through the bodies as he asks this question.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Actually, having a character in the session that is "Standard" (but not really standard) shouldn't convert the rest of them. It's actually how the scenario is reported (Standard or Core) that can change everyone's character.

The devs said they tested this multiple times and they say that's the only way it changes, so please make sure you didn't report it as a standard table instead of Core. A link of me asking this question

As well, I have given up on converting characters honestly. The devs don't really care enough and honestly they should just remove the whole Core/Standard from the reporting system and just have us rely on chronicles. Would be 1,000,000x better.

I have several characters who are "Standard" but have never played a standard game due to reporting errors.

1 to 50 of 285 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>