Queen Elvanna

Chillel's page

919 posts. Alias of Joynt Jezebel.


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I built a Gathlain Witch for a campaign I am GMing and the players are playing a Ranger and Bloodrager, so have no dedicated caster, arcane or divine.

The witch is a Fey Touched Hexer [I know it is 3rd party] with the Healing patron and the Gathlain FCB allows them to take a Druid spell and add it to the Familiars spells known. It must be of 1 level below the highest level spell the witch can cast. That FCB is excellent, even more so for a spontaneous caster.

I was proud of the character i came up with to cover the parties weaknesses, witches are decent healers and the healing domain turns them into a 2nd rate cleric, and the druid spells to a 2nd rate druid.


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My suggestion is your Oracle should go somewhere in Golarion.

I hope this helps.


DeathlessOne wrote:

Alternatively, anyone know how one might get a Greater Witchcrow as a familiar?

The reason being is that I'm toying with a character concept using the Havocker Witch and was curious if there was a way to get a hex that pairs with Cackle. It is not critical to the build, was just curious if someone knew of something I may have missed.

It normally says on the entry if the creature can be obtained as a familiar. It does not so you can't get one as a familiar by the RAW.

As to the second question, there are 2 ways I know of. The extra hex feat gives you... an extra hex.

Second, you have linked archives of nethys. Go there and to the page on the witch class and open the "Unique Patrons" link.

They each give you an extra hex at some cost. Infernal Contract gives you Misfortune which [sorry] is great. May not suit your concept.


No they are not all summons related.

There are the Card Caster Archetype for Magus and the Cartomancer Archetype for Magus for the Witch. Both give you the deadly dealer feat that uses the deck.

I can't say about the Magus archetype, but Cartomancers seem OK, but certainly not the most powerful witch archetype.

I recall rejecting the harrowed summoning feat when playing a master summoner. It and it's pre-requisite harrowed don't do enough to justify 2 feats imho.

My suggestion, look at the archetypes.


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Witch is the class I know most about, so I have a few ideas.

1 Race- have a look at a bloodmarked skinwalker if allowed by the GM and the racial feat bat shape. With this you can transform into a bat from level 1. Bats can fly, its not obvious you are anything but a bat and you can use hexes in that form.

2 Archetype. Consider Ashtifah. Vanishing step at level 2 is the best thing ever. If you have both Vanishing step and bat shape you are much better equipped to avoid damage and survive.

The winter witch archetype and later prestige class makes a powerful cold specialised blaster. If that idea appeals...

3 Hexes: you have "Flight, Cackle, Evil Eye, Slumber, Water Lung, Prehensile Hair (love that the hair gives me 10 foot reach for touch attacks)"

On the last I personally don't like touch attacks. Your BaB is crap and you are squishy. Doing it at 10' is better, still would not be my choice.

I like to take the hexes slumber, cackle, fortune and misfortune asap. The last two are massive buffs and debuffs.

4 Patron: Deception

Fine choice. But have a look at the unique patrons that give you a hex in exchange for some inconvenience. An extra hex, if a good once, is a lot.

5 Feats Good choices imho. Try to find room for improved initiative.


Glad to see you agree Scott.

But why? I know it distracts from the focus of the campaign on the players and splits the GMs attention. But that would seem to make the GM having a character a poor idea, but not for it to be as bad for a campaign as it turns out to be.


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You sound like you are kind of young. I have been playing and GMing since 1979, so I am ancient and "more experienced". :)

My suggestions-

1 Start fairly simple, Core Ruelebook classes only say. Trying to take all the rules in at once is near impossible.

2 Be careful about strength of enemies. It is much better to have an easy win than to have everyone die.

3 Don't have a character yourself. It seems harmless and a way to sort of play yourself, but it is surprisingly bad for the game in my experience.

4 Try running a path. You have to learn to GM and help others with the rules. That is enough w/o trying to come up with original stuff as well.

5 Skull and Shackles has a reputation for being rather easy. 3 of us all experienced players played it and it was fun but we were rarely challenged. Might be a good choice for the younger group.

6 Be patient and it is OK to cheat a bit to get players out of trouble. Nobody likes having their PC die.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Yaos wrote:

Hey DM Ray- I have been looking at the recruitment thread.

People are making level 9 characters, which I guess means we will be leveling up soon.

And have you made up your mind where we will be sent first out of Cheliax? Or do we get to choose?

Just curious.

DM Ray- I know you have been busy but you didn't reply to this. Bad DM. :P

And sorry about missing the fact the Ormyr was gone. Careless on my part.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

DM Ray- Thanks for clarifying that.

Since there seems to be nothing around about House Battori we have access to except for the small amount in my character's background, which can be found on my character sheet under "History", the very last bit. I will leave remaining invention in your capable hands.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Goodbye and good luck Hedran.

I hope your health improves Dain and caslav.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
MendedWall12 wrote:
I feel considerable shame that I'm the guy that suggested throwing a sacrificed body... Shame sits heavy on my brow.

You think this is bad. There was a question raised by a GM on one of the help forums as to what he should do with his PCs.

They had found themselves on a fortified wall above a mass of undead. There was an NPC cleric there who they tried to talk into allowing himself to be dangled by a rope above the undead so he could channel +ve energy to destroy them.

The cleric said no, he sounds more or less sane. So the PCs did it anyway by force. Then the rope tied around his foot broke and he fell, dying and rising as undead.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel delays her action.

This may seem daft but I am out of spells that don't require me to fire into melee and out of hexes vs Merlokrep.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

According to the initiative it should be the bombardier acting. Or is he doing something out of Chillel's sight?

And I think Dolok may have missed an action, but I am not sure.

So should I post an action or wait?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel employs the Misfortune Hex on the kobold king.

Misfortune- Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will DC 15 save negates this hex. Duration 1 round.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

"He said 'Tikan! Vreggma! We are betrayed. Slay the child and any who get in your way!'Dolok. Which should give you a hint why I am attacking Merlokrep, Kairon. He has not got over his penchant for murdering children. I have an infallible way to break this bad habit- death!"


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Goruck of the Stone wrote:
SWe managed this without wanton genocide.

Maybe not Goruck.

Having quietly made her way to the front of the group, without any preliminaries Chillel employs the Slumber Hex on Merlokrep.

That is DC 15 Will save to avoid 3 rounds of magical slumber.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Hey Mended Wall- Dolok and i can act after the Bombardier? Just when some characters are feeling good about resolving matters without further violence, we can start the further violence.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

"I already have Mage Armour up. But you definetly have the right idea. Shall we?"replies Chillel starting to move forward.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

See in game.

We go to where we can see the shi... monarch. I slumber hex him, you hit him with your best remaining spell.

Oh- Illiam- I think ur right.

And it looks like Ozzy, who is a very cool character may show up in another campaign.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel makes sure the matron Mekapa is either gone or moves to where Mekapa can't see her.

Chillel then taps Dolok on the arm to attract his attention and points to where Merlokrep's voice is coming from, points in that direction then draws her finger across her throat. She then points to Dolok and herself and indicates the way forward to where Merlokrep's voice is coming from and repeats pointing towards the voice and the throat cutting gesture.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

You want to co-ordinate an attack on Merlo-creep Dolok.?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
MendedWall12 wrote:
It feels anticlimatic to just take Hollin and leave, doesn't it? Like that's not how things should end? You have to ask yourself though, is that how my character would want things to happen at this point, after all that's happened? Would my character want to leave expediently with all the Hollow's children alive and well? To get them home at the earliest opportunity to their families and friends? Or would my character be okay with allowing a bit more danger, a bit more uncertainty, for the ultimate purpose of never having to deal with the Truescale tribe in the future?

Well, Chillel has made her position on the matter rather clear in game.

Merlokrep has tried to sacrifice one lot of children and is not to be given a second chance.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel quietly follows Mekapa to the rear of the party then waits for Mekapa to move out of earshot. She then speaks quietly to the party, saying "It seems to me this conversation is becoming verbose and tiresome. All this talk of the will of the Gods... well I can tell you what the will of Chillel is. We must prevent the further kidnapping and sacrifice of people from our town. Here mercy is a major misconception, we must murder and mutilate this monstrous minute moronic mediocre munchkin murdering megalomaniac monarch. Goruck, could I persuade you to move up front so you can take point in doing that?"


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel turns quickly towards Kairon as she realises what he is saying. If he is spared? How is this monsters reasons for wanting to sacrifice the kids supposed to be relevant. What has got into Kairon's head.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Install Gurlekrep as a puppet ruler.

These can work out well as is evidenced here .

Certainly the current regime has a human rights record comparable to Hitlers.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Season's greetings all! :)


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

More precisely, Chillel is very firmly against murdering all the kobold kids. If Illiam can extract Hollin, Chillel has at least hinted Merlokrep is a prime candidate for the chop. I mean, the next time he kidnaps a bunch of kids for sacrifice we may not be around to stop him, or not do it in time...infanticide bad, regicide good.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel shuffles away from the kobolds a bit and speaks softly to her comrades, saying "We have a decision to make. There are a good number of infant kobolds and eggs in the nursery. Kobolds have not been endearing themselves to me just recently, but murdering all their children seems ... too like what we came here to stop. And killing the young indirectly by leaving them without adults to care for them is little better. I think we have largely depopulated this place of kobolds. Of course, leaving the infants alive with sufficient adults to care for them is righteous mercy. As for this Merlokrep... I have already expressed a willingness to gut him like a fish. Not at all the sort of thing I normally say, and possibly too gentle an end."


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

"Illiam is affronted by the gory scene before him. On what can only be a stone altar, covered in Draconic runes of no particular sense, basically a collection of Draconic letters, none of which spell anything cohesive, lies a naked elf. The bones of his chest have been ripped apart, his heart ripped from the cavity and then stuffed violently into his mouth."

Now that sort of treatment is really bad for your elf.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

"I am Chillel" replies Chillel, then leads Mekapa back to the stalled confrontation with her king. Seeing Dolok's thumbs up sign, Chillel nods and smiles in acknowledgement, then introduces the Kobold matron with "This is Mekapa. We had best move forwards so you can speak to your king."

I am going straight there, which means two rounds of double moves for Chillel, slightly more for Mekapa who has a bit further to go.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel stops and holds up her hands showing they are empty before replying in Draconic

Draconic:

"I am not here to harm you or your young. Your king Merlokrep requires your presence. We came here to rescue our young from Merlokrep. Merlokrep is prepared to release the last of his young captives to us but wants to speak to one of the matrons to make sure we have not harmed the kobold young. You are commanded by Merlokrep to come with me to him."

Diplomacy: 1d20 ⇒ 18

Yay for a good roll for a change!


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel continues on her way towards where she hopes she can find the kobold nursery and matrons. Her thoughts are bleak this is not the way things were planned, me wandering around by myself, young Hollin still held captive... I will just have to accomplish the task I have been set.

Meanwhile, Athena remains perched in the tunnel, unable to complete her mission and unwilling to abandon it.

Chillel double moves. What do I see? I can't see much harm in acting slightly out of order, I am separated from the others.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Thanks Illiam.

"Very well your highness. If Hollin is harmed I will personally gut you like a fish. Prepare for an ungodly racket." With that, Chillel double moves in what she hopes is the right direction. Meanwhile Athena continues to seek out Hollin and try to free him of his restraints.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Do we have any idea where we can find a matron? Beyond where their is a load of black on the map. And I think we have some conflict with Dolok brewing. Mass murder of juveniles, even Kobolds...


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Yes, absolutely spellcasting is included.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel moves up behind Kairon, making sure she can see into the chamber beyond.

Perception Chillel: 1d20 + 4 ⇒ (4) + 4 = 8

If I need a perception roll to hear the Draconic speech I failed it. If not I will translate for others. Chillel then readies an action to Slumber Hex any of the Kobold's who attack the party. If it is feasible [see my question on the discussion thread], Athena will move forward to try to reach the boy beyond the chamber with the bead of force in it.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Question Mended Wall:-

Is there room for Athena to fly over or around that sphere? If the boy is tied up she will be able to break the ropes, well eventually, I would think.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Good to see you back again Dolok.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Illiam Taal wrote:
Also, the aether elementals will get stuck in the sphere with them, but are immune to the force damage, so they can continue to kill them while they are detained.

I like it. A lot. Does not exactly give the bad guys a fighting chance. Or much at all. I would gladly claim it myself.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Not kill them? I don't understand. :P


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

The Bead of Force may not kill them all, but it will go a good way towards doing so.

Can you toss it so it does not form around someone? I am not sure we want one of our enemies in a resilient sphere for 10 minutes. That kind of stops us killing them.

Then again you can toss it around a warrior type. If you can tell what they do. That could work well.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Sorry you have had such a bad run Goruck. And good to see you back.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Chillel wrote:
readies an action to use the slumber hex on the closest kobold still standing [or riding] after Dolok's burning hands spell goes off.

From my last post. I am near certain that the kobold desribed was killed by the burning hands, so although my readied action might have been forgotten it was nugatory anyway. I am going to wait to see which kobolds are still up to sleep those. Remember my hex only lasts 3 rounds, so coup de grace those first.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Dolok Pickering wrote:
"Kairon, south! Chillel, behind me, hex!" Yells Dolok

"Sex? Now?... Can we discuss that later Dolok? I know men tend to get excited in combat but even so..." replies Chillel with a smile and in a puzzled tone.

Chillel, less confused than her speech suggests, takes cover behind the corner of the corridor and readies an action to use the slumber hex on the closest kobold still standing [or riding] after Dolok's burning hands spell goes off.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I would go with power attack on the face of it. Goruck is the closest we have to a melee specialist. So he is likely to spend time in melee.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Perhaps the kobolds, seeing what happened to those we have met, have all decided to flee.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Stormstrider- I just read your post with all the bad news.

Truly horrible. My father died 4 years back and... well I know what it is like. You are in our thoughts brother.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

"If you have the strength and training to wield them effectively. Illiam and I don't have much choice but to rely on magic."


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I concur that we should finish things off. I have been checking the thread, nothing to do.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

At least Kobolds shut up when they run away or die. Sssshh down there.
... Well it was worth a try."

I first encountered shriekers about 38 and a bit years ago. A real trip down memory lane.

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