Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
The catfolk stands up and grabs his rapier. He advises his teammate that are not getting healed up to check the agent for anything usable. He thanks the goblin for saving his life. I still have a potion in case that happens again.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
The catfolk points out at the Aspis Agent, he just hit “Aren’t you paid enough to only have a dagger as a weapon?” Bon Mot
Confident Finisher: 1d20 + 10 ⇒ (13) + 10 = 23
After trying to prove his points about daggers, the catfolk takes a defensive posture. Dueling Parry, AC 22 Opportune Riposte vs any critically failed attack: Rapier: 1d20 + 10 ⇒ (2) + 10 = 12 Weapon damage, piercing, magical: 1d6 + 1 ⇒ (2) + 1 = 3 deadly: 1d8 ⇒ 3
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
The catfolk rushes forward and tries to put his rapier through one of the Aspis agent’s guts. Stride <1>
vs 2’s AC: 1d20 + 10 ⇒ (14) + 10 = 24
Opportune Riposte: vs AC: 1d20 + 10 ⇒ (19) + 10 = 29 Piercing, magic: 1d6 + 1 ⇒ (4) + 1 = 5 deadly: 1d8 ⇒ 2
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance sits next to Looni. He comments: “Burn the stone? I know volcano have molten rocks in them, but that looks like quite a feat. Aren’t we close to a volcano, by the way?” He looks at his companions, having to no idea what to do. “Do you want me to try to push that last one? Knowing me, that might just cause a chain reaction when it falls…” Feel free to bot Chance +6 Athletics if it comes to it.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
After the battle, the catfolk cleans up his rapier. He’s curious about what Scratch is doing so watches with interest and gets in cover in time. As the damage does not seem enough, he comments “At least you tried to do something about this.” The catfolk look at the pillars that almost tilted over. He sheathes his weapon, ready to jump or roll away in case they fall. He’s not very confident he could push those but if it comes to it. Chance might try the Athletics check if everyone has failed their Crafting. He will wait for everyone to be quite far as he expects something bad will happen…
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance get closer to the duergars and tries to pass his rapier through one of them. Stride ◆ 35 ft of movement, moved 2 squares in the difficult terrain.
+1 Rapier vs Duergar 3 AC: 1d20 + 10 ⇒ (2) + 10 = 12
Half precision damage due to the failure. Dueling Parry ◆ Opportune Riposte: +1 Rapier vs AC: 1d20 + 10 ⇒ (19) + 10 = 29 Piercing magic damage: 1d6 + 1 ⇒ (4) + 1 = 5 Deadly: 1d8 ⇒ 6
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Botting Caitlin as requested. Caitlin ◆ moves so she can see #2, ◆ Hunts Dwarf #2 and fires a pair of◆ Hunted Shots at him Hunted Shot 1: 1d20 + 10 ⇒ (11) + 10 = 21
No idea how she avoids the volley penalty, maybe she was out of range last round?
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance moves forward and searches for an opening in the hurt duergar defence. Stride <1>
+1 Rapier vs #4 AC: 1d20 + 10 ⇒ (16) + 10 = 26
Dueling Parry <1>
Opportune Riposte reaction: +1 Rapier vs AC: 1d20 + 10 ⇒ (9) + 10 = 19 Piercing, Damage, Precise Strike: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4 Deadly: 1d8 ⇒ 8
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance uses the water he took before to clean that filthy mud. He starts thinking it can’t be that bad otherwise I would not feel better would I. Chance comments, avoiding being too loud in case the group was silent enough so far. “I said that people got cursed due to interaction with temple or altars, but it looks like the people that did that did not care or were protected by someone else.” He starts looking in dark corners, expecting something to jump at the Pathfinders.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance grabs the rapier he dropped, clean it before sheathing it. He asks, “Some gods curses you when you do something with their temple or altars, don’t they? Should we go that way.” He points east. Picking the direction at random there. I’m fine with stopping more for healing.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
I thought the demon did not like mirrors. Someone must have rolled a critical failure…
Chance points the mirror at the demon, commenting “Look how good looking you are.” Interact ◆
The catfolk tries to slide past the demon to get to an advantageous position. Acrobatics, Tumble Through vs Reflex DC: 1d20 + 9 ⇒ (16) + 9 = 25
Claw Strike: 1d20 + 9 ⇒ (2) + 9 = 11
Opportune Riposte: Claw Strike: 1d20 + 9 ⇒ (10) + 9 = 19 Slashing: 1d6 + 1 ⇒ (6) + 1 = 7, +2 if the acrobatics was a success, mental damage if that mirror info is valid
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Fortitude DC 19: 1d20 + 8 ⇒ (6) + 8 = 14
Chance drops his rapier, takes his backpack off, grab his mirror and slashes at the demon, hoping the mirror will prevent him from getting gutted by the demon. Release ◇ to drop the rapier
Claw attack vs Demon 3 AC: 1d20 + 9 ⇒ (5) + 9 = 14
Opportune Riposte: Claw attack vs AC: 1d20 + 9 ⇒ (1) + 9 = 10 Slashing: 1d6 + 1 ⇒ (4) + 1 = 5
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Critical hit so 36 hit point, Chance is at 5 hp.
Chance tries to put his rapier threw his enemies gut. Confident Finisher, +1 Rapier: 1d20 + 10 ⇒ (7) + 10 = 17
He takes a defensive posture (Dueling Parry, +2 AC) before trying to do a cartwheel to pass on the other side of the demon. Acrobatics, Tumble Through, vs Reflex DC: 1d20 + 9 ⇒ (6) + 9 = 15 Probably a failure so no panache and end of movement.
Opportune Riposte:
+1 Rapier: 1d20 + 10 ⇒ (11) + 10 = 21 Piercing, magic: 1d6 + 1 ⇒ (3) + 1 = 4 Deadly: 1d8 ⇒ 1 Is it two interact actions to grab something from a backpack or more?
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Once out of the water, Chance makes sure his weapons are dry and oil them. He makes sure all of his gear is similarly fit for duty once more, letting it dry for the night. He watches how Scratch does it, understanding how simple his weapons are compared to the firearms, his being only sharp sticks. He tries to get a fish for dinner telling the others jokingly “This one’s at its place, in my plate to get eaten, not the other way around!” --- As the team progress through the dark, Chance tries to remain silent while walking and uses whatever light others are bringing. Well guessed GM :-) As he does not understand a thing about what they said, Chance gives a try “You don’t speak Taldane by any Chance?” Just checked, Chance has a mirror in his backpack.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
At the notion of entering the water, the catfolk asks the only question that really matters to him “How dirty is that water?” He’s not a big fan of getting all wet, but that’s fine as long as the water’s clean. He shivers remembering those two missions where he ended up in the sewers. He will also asks “There’s no reason for that water to be salty, but I’d prefer to avoid the surprise. Oh and is there a big current?” I do not remember if there’s any item to protect a backpack and its content from water. Potion of swimming is too high level and too expensive so I do not think there’s much to buy. Usually Chance does not use light sources to become stealthy but he does not think he’ll be able to do so while swimming so he lights up his wayfinder too.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Diplomacy, proposing an alternative: 1d20 + 10 ⇒ (18) + 10 = 28 The catfolk gives his opinion “Destroying the messages? Do you still believe the recipient are alives?. Anyway, I have another idea in mind, if you can move, maybe you should go move to another area and help the dwarves there. Think about it, you could even travel for some time to find the perfect location to settle in.” Society, trying to reinforce the alternative: 1d20 + 6 ⇒ (3) + 6 = 9 He tries to give example of the various dwarven settlement, but he’s having trouble. Let’s use my hero point. Society, trying to reinforce the alternative, Reroll: 1d20 + 6 ⇒ (15) + 6 = 21 Finally, he starts remembering “There’s an enclave near the mana wastes, Scratch over there might be coming from there; then there’s the other four sky citadels.”
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance is a bit torn up between leaving the statues here, all alone for quite some time; and the fact they are not people, which he’s not so sure of, given the way the statue talk. He gets a bit closer to see them better. It would have made sense to get closer when talking but that does not always occur to me to move my character token out of combat. He looks at the statues “Can you move?” He also wonders how heavy they are, which is probably very heavy due to the material they are made of. Chance is not trained in any of those, and does not worship that god.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Reflex DC 23: 1d20 + 11 ⇒ (13) + 11 = 24
“Well thank you for asking, I think I am. That’s just a scratch.” He gives Steeltoe a smile when saying that. “I’m Chance by the way. Glad to meet you.” Using Glad-Hand
He follows up. “So when was the last time you saw anybody around?”
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
The catfolk puts his mace away. “Crude but always effective against skeletons.” Botting some healing:
I do not think it is worth having Caitlin healed, and Chance can do with the 6 points. I do not think Looni can go on with all that damage. Should we wait 40 minutes?
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance grabs one of the remaining agent canteen, in case he needs to clean himself up after some of Looni’s mud bath. He shivers just at the thought. He look at the stairs. He looks back to check that everyone is ready before carefully and silently advancing the stairs. Going back to avoid notice.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
The catfolk dashes back toward the aspis agents. Stride 30 ft. out of 35 He then attack the one that is not on fire. Confident finisher, loosing the panache. Deal half precise strike on a failure.
He then take a defensive posture, planning to put his rapier through anyone that makes an attack that leaves an opening. Dueling Parry, AC 22.
Opportune Riposte: +1 Rapier: 1d20 + 10 ⇒ (17) + 10 = 27 Magic, Piercing: 1d6 + 1 ⇒ (6) + 1 = 7 deadly: 1d8 ⇒ 4
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance look at the goblin trying to put mud on him and says “You’re not puting that on me, there’s no way I can clean that up around there.” Back at the camp the catfolk takes a rest, thinking how much the Society must hate him: after sending him in sewers twice, they teamed him with someone putting mud on people. Couldn’t he put water, like holy water on wounds instead. Looking down at the trap, Chance indicates “I could give a try to stop the tiles from tipping.” Depending on the number of success needed, that’s either a try, or to help
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Gained panache with After You. Dealt 14 point of damage then healed 9. 36/41 HP.
The catfolk swings his rapier toward the most damaged ghost in range. Strike ◆
Strike ◆
He then takes a defensive posture. Dueling Parry ◆ AC increases to 22, Opportune Riposte ↺ if any creature critically fails an attack against him.
Opportune Riposte ↺: Unless an effect prevent it, frightened decreased +1 Rapier vs AC: 1d20 + 10 ⇒ (2) + 10 = 12 magic piercing damage: 1d6 + 1 ⇒ (4) + 1 = 5 +2 precision but the creatures are immune deadly: 1d8 ⇒ 1
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
vs DC 20 basic fortitude: 1d20 + 8 ⇒ (15) + 8 = 23
As the dwarf points out to Chance, the catfolk becomes silent. He prefers to talk but can be stealthy if needed. He’s thinking this mission is not much fun, no one to talk to, and the people he will meet probably don’t even speak a language he knows. As Xathel asks for how bad he was hurt, the catfolk replies “I felt that but I’ve seen worse.”
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
For information, this is my usual posting time. If needed to move things along, I’m fine with saves, or most rolls, being rolled for me. Just a reminder that in case of a failed reflex save, Chance uses his Cat’s Luck.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
DC 20 Will save or be Enfeebled 1: 1d20 + 6 ⇒ (3) + 6 = 9
“I was expecting lava or something. That’s almost a relief.” Usually Chance does not move with a weapon in hand, it’s too aggressive if he meets someone that is not looking for a fight. That’s also because he has a natural attack.
Chance looks at his companions and asks “I can’t help but notice you all have weapons drawn. Caitlin, you’ve been there before, do you expect only trouble down there? If we meet some Aspis agents and they see us with weapon drawn, they’ll probably attack on the spot, which I can’t really blame them in that case.”
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Buying a backpack and bedroll for Chance. 2 Holy water flasks. Silversheen. Some rations too.
The catfolk wonders aloud “Lost city of Raseri Kanton? That sounds like something nice to find.” He then tries to remember anything about that. To Alseil, the catfolk replies “I haven’t seen much eidolon. What does yours looks like? Probably simpler to show it.” After the summoning, he comments “They fit this place quite nicely.” “Xathel, if you want me to push those button, that’s fine. One of the reason I’m called Chance is that I managed to survive all those traps I’ve failed to notice.” The catfolk smiles a bit at his luck and his failure at spotting traps despite his training.
Moved Sarava next to the door, move him back if you prefer to someone else wants to push the button.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
In general and especially on those specials with timed events, I’m fine with the rule of 2. So if there’s enough vote for something, go on without waiting for my evenings when I post. I had put Chance really close to the front but if some one else want the spot, due to lower speed for example, be free to do so.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
As Chance gets into town, the catfolk smiles at the other people in town, playing with a coin in his hand as he often do. His light brown fur has patches of white, his light armor and clothing a mix of browns and green. Like many people there, he is armed, a rapier in his scabbard and carries a bow as well as a couple of various mixtures. He goes to some pathfinder he met before, trying to also leave a good impression on anyone he meets, sharing his cheerful attitude. That’s the first time he came to this part of the world, wondering what it had to offer, and also wondering what he was wondering there. As he notice some merchants, he wonders a bit looking at their wares. Especially as he remembers about the place. As he notices Caitlin, he goes toward her “Hello, Caitlin, glad to meet you, how have you been?” He immediatly proceeds to introduce himself to anyone near her, bowing a little “Pleased to meet, you. People call me Chance.” “I’ve heard people talk about this place and what one could expect, which is vermin, duergars and fiends. I may need more stuff. Holy water is effective on fiends, isn’t it?” As Alseil mentions it, he replies “Climbing Kit? That might make sense in the mountain. Are we going to climb that volcano?” Once he gets an answers, as something a merchant sells catches his eyes, he stops and buy something, bargaining with the merchant a bit. As Xathel mentions sleeping outside, he asks “Do you think we’ll need to sleep outside and not in a good bed in a tavern?” Chance seems clearly unhappy at the idea.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Thanks for copying my character’s information on the sheet. I’ve put Chance near the front, he’ll usually try to be stealthy despite using After You. I’ve added that to the sheet. He has the Cat’s Luck ancestry feat and will use the first time it triggers. It is not as versatible as Halfling Luck and only triggers on a failed save so no reason to keep it around. I’ve added that to the note section next to his reflex save.
I’ve put in in the grid, close to the enemy. I do not have GM glyphs. And thanks for the extra hero point!
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
GM wrote: although, I suppose realistically, its smell is not likely to improve with death Maybe not moving around will prevent the stench from moving around? Like a fan would. I also like the idea of the foul breath. The catfolk wakes up as the combat is over, healed by his companions. He grabs his rapier that fell on the floor looking over any remnant of sewage “I almost got myself killed by that creature. I still don’t feel good”. He grabs a handkerchief to clean his blade. “Almost dying in the sewers, that’s probably the worst thing that happened to me. I might have to change nickname, but it was always more about gambling than luck. I need to seek medical aid, but I’ll go take a bath first to get rid of all that fetid smell.” To Caitlin, he replies “I’ll take a forest over any sewers. Unless there’s a dirty river in it.”
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
First time I use that feat (all enemies where immune so far!), and it is a critical failure.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance clearly happy to be freed from the creature shouts a “Thanks!” toward the iruxi. −1 from Sickened
I do not think chance critically failed the fortitude checks we have to make from failed checks the last round, only the disease check; so he should not be slowed. Sarava tries to escape from the otyugh, so he can be in range to fight.
Stuck to the ground, Chance is not feast enough to be able to tumble through his enemies. He heard the otyugh speaks, so he shouts at them: “Don’t you feel bad about smelling that bad, is your nose already too closed to your ass?”
◈ Chance moves toward the ooze, trying to stop it from reaching its colleagues.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
−2 is from the othyug abilities
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Fortitude DC 17 Blue stinks: 1d20 + 5 ⇒ (14) + 5 = 19 Fortitude DC 17 Red stinks: 1d20 + 5 ⇒ (5) + 5 = 10 sickened 1 ◈ Chance starts retching “Wow you stink so much I feel like I have eaten rotten melon!” Fortitude DC 17 retching: 1d20 + 5 ⇒ (17) + 5 = 22 No more sickened ◈ Rapier in hand, Chance tries to hit the creature in one of its eye Confident Finisher Rapier +1: 1d20 + 9 ⇒ (19) + 9 = 28
◈ As the Othyug probable didn’t like his attack, Sarava starts taking a more defensive position Dueling Parry, +2 AC
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
It only gives panache once, at the start of combat, at the cost of being last in initiative.
After using panache, the character will need to do something special to gain it.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance always uses After You in combat and goes last.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
Chance replies “If the sound of battle is audible, we must hurry.”
“Let me take point, but warn me if I step somewhere I shouldn’t. Where to then?” as he says that, he draws his rapier and wait for the kobold to give directions.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
The catfolk smiles, saying ”Thanks Thrass! And yes, that has helped before. Even if amurrun tend to lend on our feet, those spike would have hurt.” “Two otyughs? That’s going to be tough if they start attacking us. Unless they are already hurt by the traps?” wonders Chance.
Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions –
As he’s about to drop, Chance hope his cat luck will allow him to grab the traps edge. Reflex DC 15: 1d20 + 10 ⇒ (15) + 10 = 25 Before climbing back, Chance waits to see if a companion can help him. Unlike Halfling’s Luck, this is only for Reflex saves, so no reason not to use it.
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