Core questions


Pathfinder Adventure Card Game General Discussion

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Paizo Employee Chief Technical Officer

I don't see how it means any of that. "Do X; you may additionally do Y" cards are specifically allowing you to do a thing that you could not otherwise do solely because *it explicitly says you can*. It's not changing the rules for other circumstances.


Vic Wertz wrote:
I don't see how it means any of that. "Do X; you may additionally do Y" cards are specifically allowing you to do a thing that you could not otherwise do solely because *it explicitly says you can*. It's not changing the rules for other circumstances.

Sorry, I edited my previous post when I saw you made another post just before it.

It was just sounding like you were suggesting that Longspear was another example of a card that had an effect that stretched over multiple steps, and I was pointing out that Warhammer was a different case, where it required you to take an action in two steps in the same paragraph (which almost exclusively means it should be one power and one 'playing' of the card).

Your other post completely covered my concerns already.

Paizo Employee Chief Technical Officer

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We hit a complication on this one.

Take Allying Dart: "For your combat check, reveal to use Dexterity or Ranged + 1d4+1; you may additionally discard to reroll." You reveal it during Determine Which Skill You’re Using, and you discard it during Roll the Dice. The proposed rule says that’s playing it once. So if you’re at a location that says “When you play a weapon, draw a card,” when would you draw the card?(Warhammer has an even bigger gap: you reveal it during Attempt the Check, and you reload it After Acting.)

We think it needs to be:

If a card you play says you may "additionally" play it using another action, it counts as playing that card once, when you take the first action, even if the second action happens later.

See anything breaking there?

Silver Crusade

I noticed the Deck List no longer has the Scenarios listed like Deck Lists from previous sets had. This was a handy way to track what scenarios a character had completed. Any reason this was left off and is it something that can be added?

Also, Crimson Throne Deck Lists also doesn't have a list of the Scenarios so it could be tracked.

I see that the storybook lists all of the scenarios with check boxes for tracking but this seems to imply that same set of characters is playing each scenario each time.

What about if a new player joins. Can they jump in with a new character on say, scenario 1C? Could that player then later play Scenario 1A & 1B to get the rewards?


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Vic Wertz wrote:

We hit a complication on this one.

Take Allying Dart: "For your combat check, reveal to use Dexterity or Ranged + 1d4+1; you may additionally discard to reroll." You reveal it during Determine Which Skill You’re Using, and you discard it during Roll the Dice. The proposed rule says that’s playing it once. So if you’re at a location that says “When you play a weapon, draw a card,” when would you draw the card?(Warhammer has an even bigger gap: you reveal it during Attempt the Check, and you reload it After Acting.)

We think it needs to be:

If a card you play says you may "additionally" play it using another action, it counts as playing that card once, when you take the first action, even if the second action happens later.

See anything breaking there?

The sentence is a bit clunky and hard to parse. Mechanics-wise “counts as only playing it once, and for the purposes of things that care when a card was played, counts when it was initially played” (that is not a suggested rewording, just putting what you wrote into my own words to ensure I got the correct idea) seems ok. For Warhammer, that means we could additionally play some other weapon After Acting as well, since Warhammer itself doesn’t count as being played there, correct?

@Cendragon: this is the wrong thread for the deck list questions. You should probably ask that on the respective product discussion threads. For your other rules questions, it’s best if you create a new thread instead of coming into an existing one with a new topic. Helps keep discussion together without branching out into 200 different directions.

Paizo Employee Chief Technical Officer

Right—Warhammer would count as being played during Attempt the Check and not after acting.


skizzerz wrote:
For your other rules questions, it’s best if you create a new thread instead of coming into an existing one with a new topic.

To be fair, this thread IS titled Core Questions. Accent on the plural.

Paizo Employee Chief Technical Officer

Cendragon, while skizzerz is right that you really should post new questions in their own threads, here are quick answers:

• The scenario lists were omitted by mistake. I'll get those updated in the near future.

• The rulebook presumes that the same players are taking the same characters (or their successors, in case of character deaths) through an entire Adventure Path. It also presumes that scenarios are played in a specific order (except where you're specifically told you can choose the order).

That said, it's completely fine if you have a new player start a new character and play solo from the start until they catch up, then add them to the party. And if they play scenarios within the same adventure out of order, that's usually fine too. (There have been a few times where we've given rewards in one scenario that we expect you to have access to in the next, but I don't recall anything game-breaking.)

You could also adapt the dying rules to start a new character at the level you're playing: "Choose a character and build a new deck as described in Build Your Deck on page 4, choosing cards with a maximum level of the most recently played scenario’s # minus 2 (minimum 0)." Those characters could also play through scenarios in the current adventure, but I probably wouldn't let them play further back than that.


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Vic Wertz wrote:

We think it needs to be:

If a card you play says you may "additionally" play it using another action, it counts as playing that card once, when you take the first action, even if the second action happens later.

See anything breaking there?

Seems a good ruling.


What happens if you're dealing with Dire Boar ("When you would reveal a Melee weapon on the check to defeat, recharge it instead") with a weapon that says "reveal, additionally reload"?

Can you use the 'additionally' power at all? If yes, where does the card end up? Recharged, or reloaded?


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MorkXII wrote:

What happens if you're dealing with Dire Boar ("When you would reveal a Melee weapon on the check to defeat, recharge it instead") with a weapon that says "reveal, additionally reload"?

Can you use the 'additionally' power at all? If yes, where does the card end up? Recharged, or reloaded?

It gets recharged and since it's no more in your hand, you cannot use the second power IMHO.

Paizo Employee Chief Technical Officer

Right. Nothing in the proposed wording says that the second action happens at the time of the first action—in fact, it explicitly says the opposite: "...even if the second action happens later."

Silver Crusade

Vic Wertz wrote:

Cendragon, while skizzerz is right that you really should post new questions in their own threads, here are quick answers:

• The scenario lists were omitted by mistake. I'll get those updated in the near future.

• The rulebook presumes that the same players are taking the same characters (or their successors, in case of character deaths) through an entire Adventure Path. It also presumes that scenarios are played in a specific order (except where you're specifically told you can choose the order).

That said, it's completely fine if you have a new player start a new character and play solo from the start until they catch up, then add them to the party. And if they play scenarios within the same adventure out of order, that's usually fine too. (There have been a few times where we've given rewards in one scenario that we expect you to have access to in the next, but I don't recall anything game-breaking.)

You could also adapt the dying rules to start a new character at the level you're playing: "Choose a character and build a new deck as described in Build Your Deck on page 4, choosing cards with a maximum level of the most recently played scenario’s # minus 2 (minimum 0)." Those characters could also play through scenarios in the current adventure, but I probably wouldn't let them play further back than that.

Thanks Vic! I was looking at the plural of Core Questions but I'm happy to start a new thread in the future for other questions.

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