F Half-Orc Barbarian 1, Druid 1
I'm not losing her barbarian level. I just choose not to bring her to level 2 in it - ever. I've used my rule book to see if I prefer her as a barbarian/ranger or barbarian/druid. I prefer the druid. I'd rather have the druidic language and the stormburst power from the weather domain than the increased skill points and battle training from the ranger, having been through both. So the updates to Cathryn are that her fortitude and will have been bolstered, she now has training in healing, Dwarven, a slight improvement to most of her scores, and the ability to cast a small number of druid spells, mainly Goodberry and Speak with Animals.
F Half-Orc Barbarian 1, Druid 1
Which do you guys think is better, as I believe three campaigns is the standard for reaching level 2. Should she become a master of the tracker's art (ranger), to improve her battle abilities, or become a wonderworker (druid) and truly revive her lost people in herself? I have no wish to continue on as a barbarian with her. Now that she's been around others, she can be trained, albeit in a wilderness class.
F Half-Orc Barbarian 1, Druid 1
Cathryn watches with disgust as one of her rare actual hits is dismissed effortlessly. What's the point of my lowering myself to fight if I can't even inflict a wound? Clearly I should try something else. Dropping her scimitar at Radagast's feet, she moves through the men and goes to the opponent, deciding to attempt to take away his advantage. If needs be, for the sake of everyone, this is the end for both of us," she warns to the opponent. She attempts to grapple him so that he can neither attack nor use any further potions, even if this does put her at risk of an attack of op. from him. Basically, this is a grapple variant. She means to hold him, especially his arms, in place so that if he tries to use a potion, spell, or weapon, she will not allow it. Combat maneuver: Grapple: 1d20 + 4 ⇒ (13) + 4 = 17
F Half-Orc Barbarian 1, Druid 1
"Please forgive me, Grandmother," Cathryn pleads. Then she gets mad at the mere suggestion that she and the others be pushed out of the way and loses her temper, becoming enraged. Attack: 1d20 + 4 ⇒ (20) + 4 = 24 Abandoning defensive style and -2 AC. Wow. Critical threat. Crit confirm: 1d20 + 4 ⇒ (2) + 4 = 6 Should have known it was too good to be true with her. Damage if any: 1d6 + 3 ⇒ (6) + 3 = 9
F Half-Orc Barbarian 1, Druid 1
I think I've been doing her math wrong. She has -1 to attack and + 1 to AC when she uses her Combat expertise, which she nearly always does. And a further -4 because she fights defensively, but with a +2 to AC. This results in a +3 to AC and -5 to attack. But you guys may be right. I'd forgotten that she does get a base attack bonus, so adding in her strength score (12/+1), I should have only been -3ing her attacks, not -4ing. Attack: 1d20 - 3 ⇒ (15) - 3 = 12 Damage (if any): 1d6 + 1 ⇒ (5) + 1 = 6 She continues her attempt to protect Irisus, and herself, with her scimitar.
F Half-Orc Barbarian 1, Druid 1
Perception: 1d20 - 4 ⇒ (15) - 4 = 11 +3 to AC. Cathryn continues until she reaches Irisus' enemy, then she attacks in her defensive style. She is, of course, more interested in protecting Irisus than harming the poor beast, but at least now it has something else to go after.
F Half-Orc Barbarian 1, Druid 1
Cathryn watches with amazement as Radagast defeats the leader in one swing. What a group. They have no need of my protection. They have no need of me at all. Intimidate assist check: 1d20 + 0 ⇒ (1) + 0 = 1 -2 for her lousy charisma, but +2 for her being a half-orc. "You are already ill and now your leader has fallen. Surrender is most logical."
F Half-Orc Barbarian 1, Druid 1
Sometimes I wonder if humanoid life is even worth saving, she thinks to herself with sadness and resignation. "Would you boys help me? If we can immobilize them, even if just for a moment or so, we can at least disarm them. Either way, advantage is ours." She pulls out her fishing net and goes up to the door, trying to create a trap of some kind with it. Probably a drop-trap or just plain having it on the floor to yank out from under them would be best.
F Half-Orc Barbarian 1, Druid 1
Know: Survival: 1d20 + 6 ⇒ (16) + 6 = 22 Cathryn marvels at the sixth mural, pointing it out for the men. "So this looks like a map of sorts of the ruins we're in. Notice how it changes over time, getting more and more elaborate." Know: Nature: 1d20 + 6 ⇒ (2) + 6 = 8 Cathryn then points at the ninth mural. "Finally, something I understand. That's a gargoyle. They can pretend to be statues. There were a few in the ruins in the forest where I come from. They change with their architecture, and you must always be wary around one."
F Half-Orc Barbarian 1, Druid 1
"Your basilisk, whom you call Stinkeye, lives. He is in a room by himself, but he lives. He was not even harmed. See for yourselves if you wish to. And please, think about where we are. A fight in this room is gravely unwise. I, for one, do not wish to die in a room due to collapsing pillars. Do you? I should think not. Since your god no longer sees us as enemies, why should you? In fact, if you were to help us, we could be on our way and well out of here, perhaps even bringing back with us that man who has done so much damage in his insatiable quest." Diplomacy: 1d20 - 2 ⇒ (11) - 2 = 9 Cathryn is becoming more and more disgusted with Sharrowsmith with each passing event. She moves to the position she feels best allows her to protect her allies, and enters her defensive battle style, but delays attack so as to intercept an attack on one of her allies if she can.
F Half-Orc Barbarian 1, Druid 1
Cathryn tries her hand at knowing what they are looking at. Knowledge: Nature: 1d20 + 6 ⇒ (5) + 6 = 11 Then Cathryn, using her knack for epic story-telling, will explain to the Kobolds what the group has been doing from day one, hoping that they will understand as she explains the group's actions and motives. Perform: Oratory (epic story-telling): 1d20 - 1 ⇒ (20) - 1 = 19 She is trying to be diplomatic, while at the same time keeping all eyes off of Radagast and his actions.
F Half-Orc Barbarian 1, Druid 1
Cathryn, though she doesn't have Heal as a skill, will try to remember what she knew from the great healers of her tribe. Heal: 1d20 + 2 ⇒ (17) + 2 = 19 "Definitely an infirmary. Quite a few of the wonderworkers in my tribe, especially women, focused themselves almost exclusively on the art of curing wounds. Some, I remember, had even learned how to better the art by sacred words. This place looks like our compound.
F Half-Orc Barbarian 1, Druid 1
Cathryn is pleased at the diplomatic way this has played out. It's no surprise to her, since she speaks Draconic too. And she will speak to them in Draconic. "Beorin here, the priest, is a dwarf, not a human. Irisus is a human. There are many differences between them. I understand. It can be very confusing. But I have travelled with these people enough to know that they are not malevolent in their intentions." Cathryn will then introduce the party to the kobolds.
F Half-Orc Barbarian 1, Druid 1
Cathryn nods. She would have liked to try to climb the rubble, but the wiser course would be to try to find another way. "Tempting as it is to follow him directly, it's probably more prudent that we be fully together in life and limb when we do find him. So, I suggest we take the safer path."
F Half-Orc Barbarian 1, Druid 1
"Boys, I found something," Cathryn remarks, alerting the men as she collects the note and the wands and potions. "Wands and potions. Yes, I know what those are. Grandmother made them. But I couldn't guess what they do, or what he's doing with them. Could be stolen, or the spoils of battle." She listens as Irisus reads the note. "Yes. The note raises all kinds of questions for me as well." She will then search the place again, this time looking for evidence that may give us an idea of when the last person (other than us) was here. Taking ten results in twelve.
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