Alchemist

Cathetel Tivon's page

76 posts. Organized Play character for ginganinja.


RSS

1 to 50 of 76 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

PFS: 66852-11
Player: ginganinja
Character Name: Cathetel Tivon
Day Job: none
Faction: Grand Lodge

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Too bad I already played through that adventure without realising it was connected to this one. Oh well :(

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Yeah, if we have a potion I'd prefer we use it rather than burning a charge.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Sorry, was watching the World Cup this morning.

Knowledge Planes: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Trust me, I'll take DR over hardness any day of the week. I still have nightmares about this one scenario I played.

Cathetel continues to wear down the creature, throwing his bombs harder than before, determined to finally bring it down.

Bomb vs Touch AC: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Cathetel hurls another one of his explosive devices.

Attack (Bomb): 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Apologies for the hold up, have been stocktaking :(

Cathetel takes a step back in fear as the demon reveals itself, but regains control of himself, and immediately hurls a bomb at the most threatening enemy, which just happens to be the black dragon his friends were attacking.

Ranged Touch Attack (Bomb): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Knowledge Local: 1d20 + 4 ⇒ (15) + 4 = 19
Knowledge Planes: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge Arcana: 1d20 + 7 ⇒ (15) + 7 = 22

Can anyone aid on those, or am I really the only person here with ranks in Knowledges :(

Actually that brings up a good point, can you aid another knowledge checks?

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Knowledge Arcana on Thallkeepers / Runelords: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

"It reads, 'Enter the Black Edifice, locus of the Thrallkeepers, servants of the Runelord of Sloth'" Cathetel translates, looking at the inscription. "I imagine that this isn't really an encouraging development"

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Its fully charged, because I got it at the end of my first adventure (where you have to spend PP) and this is my second adventure. Relax everyone, healing shouldn't be an issue. Don't worry about any charges I have to spend, it all evens out in future adventures.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

I should point out that I do, (if memory serves) have a CLW wand because its my second adventure. Just pointing this out if anyone is low on healing, since I don't mind taking a charge or two off.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Yeah, but unfortunately I had pretty much no choice. I was screwed before we even rolled init.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Unfortunately then, that leaves me unable to make an attack without provoking an AoO, so I think I'll just take the total defence action and then move into the bush to prevent getting flanked again.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Its hard to know exactly, but to the tree's on the map count as difficult terrain? IE, can Cathetel make a 5 foot step SW and then throw a bomb at the man exactly east of that new position?

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Heh, tempted though I was to bomb the bear into oblivion, I too, realised Wild Empathy could work, and its not like the skill gets much use anywhere else. Tough luck on the roll though.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

So is it as simple as easy as setting the bush on fire?

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Agreeing with the others that Cathetel would shy away from effectively stealing this guys equipment, even if the scenario expects us to make use of what we get.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Yeah whoops, forgot to mention I'd take 20 if the opportunity presented itself.

Cathetel smiles and inclines his head in thanks towards Tomas, bending over to unlock the chest.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Cathetel frowns slightly as he kneels and examines the chest. "I could take a crack at it, although I am unfortunately no expert".

Disable Device: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

KNowledge Local: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Interested with this Alchemist

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Thanks so much for running this GM Aerondor, apologies for the time we took, but it was still a very fun scenario!

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

We should really at least attempt to clean it up, I think we were meant to leave as little of a trace as possible.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Did we achieve everything?

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

If someone could heal us that would be nice

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Ah, thanks for that, got confused =]

Fortitude Save: 1d20 + 3 ⇒ (8) + 3 = 11

Cathetel backs away from the swarm of books, before hurling a second bomb at them, while backing away defensively.

Bomb: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Is it a Fortitude save to avoid being nauseated PLUS a Fortitude save to avoid the Distraction, or is the Nauseated = Distraction?

Cathetel HP 9 ----> 3

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Ugh, could have sworn I did that as well, my error.

Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Cathetel mutters a mild oath as the swarm of books descends upon them, hurling a makeshift alchemists bomb at the target, hoping to dent its numbers.

Bomb: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Hmm, can anyone fix the books, and is anyone in the splash radius?

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Its more, will throwing a bomb destroy the books we want to read/take, or otherwise piss off the guardian / draw attention to where we are etc

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Would throwing a bomb be a very bad thing.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Back to full activity again!

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Merry Xmas =]

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

I assume we meet the housekeeper then.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Well that was a waste of time, better check that last door then.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

We should do the lion first, its part of some overarching plot I imagine, and maybe it can narrow our search.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

O.k then.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Do we have the time GM to visit the Lion and the other 2 rooms?

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Cathetel passes this information onwards to the rest of the party so we can make an executive decision as to whether we want to backtrack to the main library or check a few more doors first.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

O.k, I'll take 10 for a 17 then. =]

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Whatever one Malaika wants to look at first, he is the one with the best Perception =]

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

This is why I dislike skill check heavy scenarios, you roll badly once and it can ruin your success chances for the entire thing :(. I don't think skill checks auto fail on a 1, however the result was so low I doubt I learnt anything that was important.

As far as I know, there is no-one else with Knowledge: Arcana trained (or even someone else with ranks in it iirc). As far as the rest of my actions go, I'll help Malaika with the doors he was investigating.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Knowledge Arcana: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

THE SUSPENSE IS KILLING ME

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

I'm happy with the ordering ^_^

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

I recorded everything that was listed, If there was something engraved, then it wasn't mentioned what was engraved on it.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Nope, I think its Cunning Second, which would mean Royal Lion would have to be third...and it doesn't fit there either. At a guess "Royalty" is a red herring since its not technically an attribute. I'm basing this off experiences with a Taldor PC, which used to give faction missions out to Taldor Faction PCs that symbolised the above attributes.

1 to 50 of 76 << first < prev | 1 | 2 | next > last >>