Valenar Nomad Charger

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RPG Superstar 6 Season Dedicated Voter. 72 posts (326 including aliases). No reviews. No lists. No wishlists. 1 alias.


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In my experience, if there's a problem with your order, you get an email.


If you want something already created to check against, you might take a look at Rite Publishing's In the Company of Medusa. It has rules and stats for playing medusa from 1st to 20th level.


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I would very much like to see the non-binary represention expand from the minor NPCs we've had so far to an iconic.

Non-binary to me is a general term for anyone who doesn't identify as male or female.


Caretaker/curator of a "private collection". (actually a collection of spells and magic, but could be taken as art/books etc) If someone asks about the money, it's for new additions to the collection. A commoner can emphasise the menial side of it (cleaning, mending, sorting etc), a minor noble can emphasise history and valuable items.


UK dwelling AP subscriber here.

Shipping costs are around the $7 mark (Usually works out that Subscriber's price AP + shipping = Full price AP without shipping.)

Actual price is dependent on exchange rates, but estimate in the £14-17 range per issue including shipping.


Adamantine Dragon wrote:

Has it been definitively established that Sabine is a succubus?

And if that is true, is she even capable of loving Nale?

She said she loved him, at least - third panel


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Haley! I really need my sword back!


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And back to the fight


Noir le Lotus wrote:

The PfSRD says :

Quote:
A gaze attack takes effect when foes look at the attacking creature's eyes
It's hard to look someone's eyes if he is invisible, so for me, no gaze attack when invisible.

I can certainly see it working that way. What got me confused is this bit contrasted to the first bit (bolding mine):

PRD wrote:

A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature's gaze twice during the same round, once before the opponent's action and once during the creature's turn.

Gaze attacks can affect ethereal opponents. A creature is immune to the gaze attacks of others of its kind unless otherwise noted. Allies of a creature with a gaze attack might be affected; these allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round.The creature can also veil its eyes, thus negating its gaze ability.


If a creature with a gaze attack is invisible, does that nullify the ability like a veil would, or does it need to be veiled as well as invisible to nullify the ability? It isn't clear to me from the bestiary.


Nyx?
CG Vampire Goddess of Night, Earth and Magic.


Evil Midnight Lurker wrote:
...okay, I'm kinda freaked by the possible contents of that missing seventh sonnet. Whose story may be bracketed by those lines?

I'm nowhere near as good as Kevin, but you could perhaps round it off with something like this, though it isn't an iconic:

Optional Extra:
Norgorber, the god - "For Love of Secrets"

The pillars of the world itself will shake
If once my past and face are known to all
Thus masked I go, reaping the names that fall.
I, Blackfingers, whose name makes strong men quake
And cry for guards, my followers to bar,
I go in silence, secrecy my cloak.
Four-fold, my names madness and death invoke.
Mortal I was, that ventured to the Star-
Stone and ascended. All else is hidden.
Deceptions, secrets, lies - they have their place -
A gift to those who benefit my space.
Even those who think I am forbidden,
I may aid. Secrets abound. 'Tis but I,
Who knows what may be summoned with a cry.

Dedicated Voter Season 6

Purplefixer wrote:

Meanwhile:

Dustkicker Boots

I remember those - saw them 5-6 times, mostly post-cull.

Mine was the Blightstone, for what it's worth.

Dedicated Voter Season 6

Hm, so I made it past the cull but not as far as the top 89. I guess that makes my score 6 out of 6 for not getting through. Ah well, thanks - I'm glad someone saw it.

Dedicated Voter Season 6

Just seen mine for the first time, so I made it past the cull. Now I can relax.

Dedicated Voter Season 6

Wolfboy wrote:

It's not that it was bad, in fact, quite the opposite. However, it was such a blatant rip directly from a movie that it stunned me.

I'm well aware of the effects of negative criticism and trust me, I have no desire at all to discourage folks.

But man... At least try to spin your idea so the tearing noise as you "liberate" it from the movie isn't quite so audible.

I've seen a couple of those, and I count it as a heavy strike against them when they come up. Not an irreversible strike, but the other item needs to be very bad before the rip-off gets my vote.

Dedicated Voter Season 6

I had to go and double check that I was still eligible. It turns out I am, so I am now wielding an Item Polisher of Superstar Success*

*Not a real item for submission.


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One of my players considers the Heralds in the Valdemar books to be paladins hiding under another name.

Dedicated Voter Season 6

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Sean K Reynolds wrote:
Cat Daemon wrote:
Nitpick - I think the previous consolidated advice thread is for 2012, not 2013.

"Never correct me, it disgusts me." —William Shatner

(Date fixed, thanks. :))

Cat Daemon wrote:
Something that occurred to me with the new voting system - can you vote on your own item if it comes up, or is that grounds for a disqualification and/or auto-rejection? I looked, but I couldn't see anything on that.
You can vote on your own item. It is not grounds for disqualification. If politicians can vote for themselves, you can do the same. ;)

Thanks.

*sighs with relief*
*returns to biting nails over the entry*

Dedicated Voter Season 6

Nitpick - I think the previous consolidated advice thread is for 2012, not 2013.

Something that occurred to me with the new voting system - can you vote on your own item if it comes up, or is that grounds for a disqualification and/or auto-rejection? I looked, but I couldn't see anything on that.

Sorry if this is the wrong place to ask.


If you want your kitchen to be 3 stones, a fire and table, you buy the Basic Workspace (500gp) for Profession (Cook). If you want something a bit better kitted out, you buy a Kitchen. Depends how cheap you want your inn and what you want to serve.

Your really minimal inn costs about 1800gp and has 4-5 cheap rooms to rent. (that's one basic tavern, one basic workspace and one servant's quarters, with the innkeeper and possibly a server using one of the rooms)


You might try Alexander Kent's Bolitho series. It's set in the Napoleonic Era British Navy and covers most oceans and areas in the course of the series.

Rudyard Kipling's 'Kim' is set in Colonial India too, though maybe a bit later than you're looking for.


I've played in a few really sandboxy/players-as-content games (mostly PBBG rather than subscription MMOs) and all of them have some level of PvP, although in the ones I've seen most people are focused on building things up rather than tearing people and creatures down. Actually being attacked doesn't happen all that often, and only a few let you opt out completely. More often you can avoid the worst/physical effects, but are still subject to things like economic and social attacks.

The one that PFO reminds me most of at the moment is The West (Build/quest/fight as you choose in a wild west setting, team up in a town or alliance or to defend/take forts. Avoiding PvP is possible, but comes with such major disadvantages that it's rare to see someone playing that way past the first few levels. You do start opted out though, so when/whether to opt in is your choice.)


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Personally, empowerment, variety and a practical outfit come a long way ahead of images trying to be sexy.

IMHO since there are generally as many tastes as there are readers, then the more variety you have (male, female and androgynous) the more likely everyone is to find something they like.


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To me it doesn't make much difference.

There were 4 major things that made me leave D&D/WOTC for Pathfinder/Paizo:

  • Loss of the OGL and SRD
  • Single platform computer tools (for a platform I didn't have)
  • Terrible customer treatment and service
  • Complete inability to play some of my current ongoing campaigns in 4E

IF they fix those, then I might wander back and see what they've come up with. Until then, I'll stick to Pathfinder.


One other thing I've occasionally used to deal with bullies at the table. I bring a (non rulebook) book with me. When they start yelling, I pull out the book, start reading and tell them 'let me know when you're ready to start playing again.' It gives me something to hide behind, something to concentrate on other than the people yelling and if absolute worst comes to worst, something to use as a shield vs fists and thrown items.

That may just be me though.


Buri wrote:

If your group is a stickler for making you follow RAW just drop the GM Fiat rule. It's printed clearly in the book in the CRB.

Alternatively, drop a Mirror of Opposition in front of them and then play the duplicates with exactly the same (illegal) skills and tactics that they use themselves, only against them.

I have used that once or twice in extreme circumstances to demonstrate that everything a PC is allowed, NPCs are also allowed (in my games at least), but then I have a wicked streak, I'm afraid.


I haven't had time to pull together a submission (too many other projects on the go) but my vague idea was something like this:

Spoiler:
There is a third party playing rival merchant houses off against each other - trade rights for maps to hidden treasures, trade deals for artifacts with no questions asked about their origin, knowledge of trade routes and information for info about ancient things etc.

PFS wants in on the deal/to take the third party's place/to retrieve something used in one of the deals.


My sense of humour is probably (as usual) way of course, but what comes to mind is:

Sometimes even Adventurers get into too much hot water...

Dedicated Voter Season 6

Clark Peterson wrote:
Cat Daemon wrote:

Any feedback would be much appreciated. My skin is pretty thick, so criticise away.... :)

Thanks

Cat

DREAM CUTTERS
Aura Moderate Enchantment; CL 7th
Slot --; Price 28,000 gp; Weight 1/2 lb

DESCRIPTION
Forged with one black blade and one white blade, these adamantine scissors are said to cut hope from despair, joy from sorrow and success from failure. Held in the right hand, the cutters function as a non-magical cutting implement, dealing damage as an improvised dagger and are commonly used on chains, manacles, bolts, padlocks and thin bars. If held in the left hand and snipped in the air as a swift action, the cutters can cut dreams and nightmares out of thin air. Snipped with the black blade uppermost, the cutters throw up to 7 creatures of the user’s choice (This is a 1/day mind-affecting effect; maximum range: 100 feet; Will Save DC14 negates) into a nightmare, leaving them confused for the next 1d6+1 rounds. Snipped white blade uppermost, they fill up to 7 creatures (with the same limitations) with daydreams of success and power, giving them a +2 morale bonus to saving throws, attack rolls and skill checks for the next 1d6+1 minutes.

CONSTRUCTION
Requirements Craft Wondrous Item, confusion, good hope; Skill Craft (blacksmithing); Cost 14,000 gp

We felt this was a little gonzo and the writing was over the top and not in a good way. We ALL agreed the mechanics are whack. I liked the idea and Sean liked the flavor. But the execution, the over the top writing and the really difficult mechanic description held this one down. This was an example of one of our "good idea, but had to reject, and its too bad, too..." items that we had this year.

Thanks Clark. That'll teach me to try and compensate for submitting a bland spell-in-a-box last year - looks like I went too much the other way.

Oh well, next year I'l have to try and hit somewhere in the middle and hope it's third time lucky.

Dedicated Voter Season 6

Any feedback would be much appreciated. My skin is pretty thick, so criticise away.... :)

Thanks

Cat

DREAM CUTTERS
Aura Moderate Enchantment; CL 7th
Slot --; Price 28,000 gp; Weight 1/2 lb

DESCRIPTION
Forged with one black blade and one white blade, these adamantine scissors are said to cut hope from despair, joy from sorrow and success from failure. Held in the right hand, the cutters function as a non-magical cutting implement, dealing damage as an improvised dagger and are commonly used on chains, manacles, bolts, padlocks and thin bars. If held in the left hand and snipped in the air as a swift action, the cutters can cut dreams and nightmares out of thin air. Snipped with the black blade uppermost, the cutters throw up to 7 creatures of the user’s choice (This is a 1/day mind-affecting effect; maximum range: 100 feet; Will Save DC14 negates) into a nightmare, leaving them confused for the next 1d6+1 rounds. Snipped white blade uppermost, they fill up to 7 creatures (with the same limitations) with daydreams of success and power, giving them a +2 morale bonus to saving throws, attack rolls and skill checks for the next 1d6+1 minutes.

CONSTRUCTION
Requirements Craft Wondrous Item, confusion, good hope; Skill Craft (blacksmithing); Cost 14,000 gp


Thanks Starglim and Elora.

Looks like I need to make myself a whole lot clearer in general. Oh well, plot description is always my weak point. :( Detailed responses in the spoiler. Thanks again.

Cat

Spoiler:
Starglim wrote:
Very much liked the main character from the first sentence, though I don't see why she was kicked out. It seems like a perfectly reasonable PC tactic in some circumstances .. It's good to see intelligent creatures as individuals that fit into the setting in the same ways that unusual PCs can.

The idea was Mlissa was kicked out for turning too many of her competing fellow pathfinders into stone, instead of cooperating as required.

Starglim wrote:

Too much is left unexplained about the obelisk. Why the animal carvings? When and why was it built? How did it repair a hole in the side overnight? It seems the rumours that Mlissa is spreading are actually mostly true - does she know about all of the obelisk's abilities?

"On arrival" seems to have left out the reason that the PCs came to this area. I think it would have been better to state here that the PCs were sent to investigate the rumours about the obelisk (as revealed two paragraphs down). It's not a very strong hook either way.

The smuggling ring seems a bit close to the standard background in the Monster Manual. It seems odd for the smugglers to stand around hawking stone carvings. Shouldn't they be away smuggling - slinking through little-used paths and leaving cryptic messages for their shady contacts? In fact, I don't see why they need to be smugglers at all. The part they play in the adventure, by selling fake relics and secretly (but not illegally) bringing in exotic animals, is a good enough way to earn a living and to fulfil Mlissa's goals.

I think I may have been rushing through this bit - I only caught the details towards the end of the submission time. Next time, I'll definitely explain more and rework the order for clarity. The repairs were actually done by Mlissa jamming an animal in the hole and turning it to stone - hence the animals all over it.

Starglim wrote:
I'm not sure that #1 is enough to count as an encounter either in terms of XP or time, or that it's separate from #2. The same could be said about #3 to #4. The adventure as a whole feels too short. It could even be argued that it's only one encounter.

Right. Too thin, more needed. I'll work on that - thanks.

Elora wrote:


Cat Daemon wrote:
Introduction
...
While the smugglers bring in raided gems, spices and other trade cargoes, Mlissa lends her skills to creating fake artifacts for them to sell - chips of stone said to have come off the obelisk in places that have now healed. In actual fact, the chips are made from animals brought in by the smugglers and turned to stone by Mlissa.

Okay, here is what I THINK you mean: The obelisk hasn't actually been chipped and thus doesn't really heal itself. But Mlissa has been spreading a story that it does, and as "evidence" she created chips of stone that can be turned back into flesh.
Is that right? I'm a little confused.

The real chips were mended by Mlissa slapping an animal over the hole and turning it to stone, the fake chips were made by turning animals to stone and breaking them into chips. I guess I really need to crank up my clarity.

Elora wrote:
Also, I'm a little concerned about the similarity (vague as it may be) of an "animated obelisk" to the animated monastery in Christine Schneider's winning RPG Superstar adventure proposal. Cool idea, but not something that should be done very often, so that might be a major strike against you.

After I sent this in, I had a nasty thought about that myself. Too much similarity can be a bad thing.

Elora wrote:


Cat Daemon wrote:
Encounter 3 - Chute trap
The internal stairs double up as a goods chute. Static weight converts the winding stairs into a steep chute dropping the goods down to the storage rooms. Climb and Balance checks allow anyone caught to control their descent. Continuing to move also counters the change from stairs to chute.

Fun trap! Clever and unusual.

Glad you liked that.

Elora wrote:


And what does the obelisk actually DO once it's animated to defend the waystation?? That's the really tricky question, and the biggest strike against the submission in my book.

Um, caught. That's what I get for rushing, I guess. :(

Elora wrote:

Cat Daemon wrote:

Conclusion
The party is debriefed and their report on the animated obelisk is filed for further investigation. Any information on Mlissa (if she survives) is noted down for future reference and warnings.

What do the PCs get out of this? What happens to the obelisk? And the waystation if the obelisk animates?
Finally, a little more "crunch" would be useful (particularly for Mlissa, the archers and the mage).

I hope that was helpful!!

It was very helpful! Thanks for taking the time.


I can guess some of the reasons mine didn't make it through, but any feedback is welcome. I will do my best to respond in kind, as and when I can.

Spoiler:

The Eternal Obelisk

Introduction
Kicked out of the Pathfinder Society after she returned one too many fellow Pathfinders as statues, the medusa Mlissa Arbisohneth has long harbored a grudge and a desire for revenge. Five years ago, she began to spread rumors about a strange wayside obelisk on the Qyrix-Mamuq road in the hopes that it would tweak Pathfinder curiosity, luring them into her reach. While she waited, she set up a smuggling ring to keep her occupied, bring in some money and provide an excuse to hang around the area.

While the smugglers bring in raided gems, spices and other trade cargoes, Mlissa lends her skills to creating fake artifacts for them to sell - chips of stone said to have come off the obelisk in places that have now healed. In actual fact, the chips are made from animals brought in by the smugglers and turned to stone by Mlissa.

Summary
On arrival, Mlissa tries to befriend and recruit the PCs, pointing out that there seems to be a gang of smugglers using the obelisk and creating rumors. When the snakes the smugglers are bringing in get free, the PCs have a chance to both deal with the gang and explore the inside of the obelisk. With a combined internal staircase and goods chute threatening to dump them deeper than they intended, the PCs must face off against a rogue medusa bent on revenge, while all around them the long-sleeping animated obelisk awakens and begins to fight back against both groups.

Player Introduction
The 'Eternal Obelisk' marks the location of the way station on the Qyrix-Mamuq trade road and stands out from the usual type of obelisk both for the lifelike carvings of animals that cover its sides and the tales that it can mend damage overnight. The last report on it was 3 years ago, when a powerful but skeptical Pathfinder wizard tested it and found that the hole he created did indeed mend overnight, although he never discovered how.

Since then there are new rumors spreading that the Eternal Obelisk has absorbed magic and can give it back if you just press the right carvings on its sides. The Pathfinder Society now wants a follow-up report and an investigation into the rumors.

Encounter 1 - All Friends?
On arrival, the party finds a small crowd of overnighting traders around a handful of smugglers hawking 'magic tokens' (on trays treated with magic aura) and 'artifact stone chips'. While the smugglers try to persuade the party to buy, Mlissa spots them and introduces herself as a fellow Pathfinder having a look at the obelisk and offers to share her findings and point out a possible trapdoor later that night.

Encounter 2 - Loose snake
As Mlissa leads the party to the foot of the obelisk, the latest chip-replacement animals (giant snakes) break free and turn on anyone around, PCs and smugglers alike, creating a three-way battle. Mlissa takes advantage of the confusion to open the trap door and run down inside, suggesting that any PCs who follow her wait at the top of the internal stair while she retrieves the lamps she left earlier

Encounter 3 - Chute trap
The internal stairs double up as a goods chute. Static weight converts the winding stairs into a steep chute dropping the goods down to the storage rooms. Climb and Balance checks allow anyone caught to control their descent. Continuing to move also counters the change from stairs to chute.

Encounter 4 - Mlissa waits
Mlissa waits at the bottom of the chute, standing at the centre of a sunburst carved in grooves on the floor. Her usual veil is loosened at one side ready to remove if she needs to turn anything to stone and both archers and the smuggler's mage wait higher on the walls to fire arrows or spells at her command.

The grooves are actually the trigger that awakens the obelisk in defense of the way station - if blood flows along any of them, the obelisk begins to awaken.

Encounter 5 - Animation
With the obelisk waking and beginning to move, the party must finish the fight and get out if they can (treat as if swallowed whole)

Conclusion
The party is debriefed and their report on the animated obelisk is filed for further investigation. Any information on Mlissa (if she survives) is noted down for future reference and warnings.

Dedicated Voter Season 6

From Wiltshire, England.

Dedicated Voter Season 6

I'm in - for what it's worth

Dedicated Voter Season 6

I think you can find them here (If that link works)

Dedicated Voter Season 6

Like.......this......maybe?
Write.....with.....dots
but........no........spaces

Done that way each line will count as one word (at least, according to MS Word).


They're also printed on the inside of each ROTRL front cover, and can be found in this blog entry.


bugleyman wrote:

Bear in mind I can't see the article at all...looks like some people can, some can't. (crappy DNS as an attempt to load balance perhaps? Bad WOTC!)

EDIT: Flushing DNS cache didn't help, perhaps cached upstream by ISP DNS server? I'm no DNS expert...anyone have any other suggestions?

See if you can read this version.


Dragnmoon wrote:

Any little tidbits anywhere?... That gives me a better idea?... Hard for a Cleric to pick a God when he knows nothing about them..

Spoiler:
Edit: I only been able to Find 6 Symbols Abadar, Desna, Erastil, Gozreh, Sarenrae, Shelyn are there anymore anywhere?

There are descriptions of all the symbols here if that helps.

Dedicated Voter Season 6

I'd like to see 1 line stats for cohorts etc, rather than full stat blocks. Just enough to tell me what the villains have to work with without distracting from them.

Maybe something like:

Cohort: Joe Bloggs (Human Fighter 2)

or
Animal Companion: Fred (Riding dog, 4HD)

or
Familiar: Trevor (Toad, Master level 5 abilities)

Dedicated Voter Season 6

Callum wrote:


However, no such stipulation or recommendation was made for the RPG Superstar contest. I find it very hard to believe that the judges would penalise you in any way for using British spelling.

True, true. I tend to think on the basis of: same company + same eventual product = same guidelines.

But maybe that's just me.

Dedicated Voter Season 6

For the Gamemastery Open Call at least, anyone reaching the second round or later had to use the American spellings and was recommended to use them for the first round as well.

Does that help at all?

Dedicated Voter Season 6

Vic Wertz has said in the Format Question thread that EVERYTHING counts towards the 200 word limit.

Dedicated Voter Season 6

Having regrown my nails after the Open Call, I'm now ready to start eating them again - my submission just went in.


Adding mine to the list.

Spoiler:
On the first day of winter, the priests of Azurestone renew the village’s spells of protection against the deadly Shardsingers of the surrounding forest. The focus and anchor for these spells is the Fire-feather, a silken black feather that shimmers as if it has been coated in ruby dust. Local legend tells how the founder of the village fought and defeated the Shardsingers’ guardian - a fiendish dire raven that shimmered red just as the common starlings shimmer blue and green in the sunlight - and brought away its flight feathers as proof of his victory.

The first day of winter is now barely a fortnight away, but the Fire-feather has vanished from its guarded safe - and one of the priests is also missing. His footprints lead past the post where the guard slept and out into the woods. Meanwhile, the first flakes of snow are drifting in on the wind...

In a raging snowstorm, PCs must fight high winds, poor visibility and sapping cold to find and follow the tracks before they are hidden beneath the snow.

And the snowy landscape itself holds dangers, for the trail leads through the hunting grounds of the Shardsingers. These strange creatures appear at first to be no more than hollow shards of ice that sing as the wind blows through them, but unwary creatures have been known to stand entranced by the same song while the Shardsingers weave a cage of ice around them and freeze them to death.

Later, on the scree-riddled lower slope of the mountain, roams a trio of Dire Weasels, driven down from the mountain by vicious, mobbing ravens and hungry enough to tackle even well armed humanoids.

Above the weasels, the trail leads on to a tiny crevice and cave, haunted by the ghost of the original Red Raven. It is here that the priest, a tiefling adept named Tathlan, has fled, tormented and bullied by the raven ghost and its living descendants until he eventually cracked and stole the feather in the hopes of bribing the ghost into leaving him alone.

Meanwhile the raven ghost cannot rest until its feather is returned to it, and outside, the Shardsingers are waiting to capture the feather and prevent the villagers from ever blocking them out again.

The final showdown becomes either a two or a three-way battle over Tathlan and the feather. On one side are the PCs, on a second, a swarm of Shardsingers who may join up with the third group, the ghost of the Red Raven and a flock of his fiendish raven descendants if only to get rid of the Fire-feather once and for all.

If the PCs successfully retrieve the Fire-feather, they must still battle their way back to the village against the looming deadline of the ceremony.


Unless it's changed since the original document, the top ten will be told by Oct 15, then they have until Nov 1 to send in their outline and the overall winner will be notified by Nov 15.


Yes, I've been scribbling away since I sent in my query. I can always use a new monster, NPCs, town and encounters.

Besides, it gets my brain up to speed ready to write the full thing if necessary. :D


I'll post mine too if/when I get that rejection letter. Meanwhile I keep reminding myself that if I chew too much off my fingers, I won't be able to type. : )

Nannak-klu wrote:
What kind of worries are giving you nightsweats?

Let's see:

1) It didn't arrive.

2) It did arrive but it wasn't compatible and the translator tore it into gobbledegook.

3) I should have made it more factual instead of writing it as if it was the Adventure synopsis you always get at the beginning of a module.

4) I repeated myself too much by covering the points twice (once in running text and once as a bullet pointed summary) - and I still came in at barely 600 words before personal details.

5) Tagging a word count summary on the end will be taken as insulting and see it ditched on the spot.

6) it is so far off the beaten and expected track that it will take a DC600 Survival check just to find it.

Hm - I think I'll go and climb the walls for a while after that.


Encounter-wise, I was looking at this thread in the Modules section - saying about 25-30 envounters a module or enough to level the PCs twice.

So - max about 35 encounters - I'll make a note. :)



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I want to run a roleplay idea through the crucible of the other gms. Like many, I have neglected tracking sin points. Part of the reason is that I play alignment behind the scenes. Part of me also knew that, when the time came, they would not be the same characters. Where that leaves me is with a party that I could label with a few sins here and there based on how I feel they've played their characters, but that seems more fun for me and less fun for my players. So I thought that I would create a trial for their characters to undergo as part of passing through the portal to runeforge. Sort of a personality test, designed when Runeforge was built, for whatever alien notions people had 10K years ago on why it was necessary. I looked for similar threads here and found one piece of inspiration here. For additional inspiration, I am also thinking about The Cube personality test and that issue of Knights of the Dinner Table where Sara gets a chance to gm and runs them through a personality test(epic, btw).

Closer to the test from the link, I want it to reflect the seven sins, and be designed to look for the associated virtues as well. i.e. the Envy test is _meant_ to be the Charity test... because in my version of history, Runeforge was built before the corruption of magic from the seven virtues of rule into sin magic was complete(and wouldn't they have insisted that they were being true to the virtues anyway?! but that's a different thread) Here's what I have so far:

For Reference:
generosity / greed
love / lust
humility / pride
temperance / gluttony
charity / envy
kindness / wrath
zeal / sloth

Begin by describing their experience as they step into the portal, both for the person and for the rest of the party watching them. These are both individual journeys and a group journey for anyone who steps through in the hour the portal is open.

Lissala:
Describe them floating through the ether between worlds, when a being appears. It's a duality. It appears as both a stern-faced woman without a mouth, and as a god-like figure with a snake's tail, a woman's torso, six wings, and a sihedron for a head. Both versions appear simultaneously and superimposed on one another. She introduces herself as Lissala and let's the character know that in order to enter Runeforge, they must undergo a series of trials. The trails will have permanent effects, she lies.

Sloth:
Lissala begins by asking the character if they wish to proceded with the test. It's a trick question, as they will procede whether they want to or not, but the desire to face the trails shows zeal, while attempting to back out shows sloth.

Greed:
Lissala disappears, and the character is faced with a female lamia harridan who offers the PC a material boon that will help them both through the trial and during their time in Runeforge. They have only to name it. Once they name their boon, the Lamia Harridan produces it; but warns them that in order to possess the boon, another must be deprived of it. They then get that boon, if they want it, and the Lamia Harridan fades away.

Pride & Gluttony:
The group see each other for the first time, though far enough away as to be out of earshot of each other. An imperious-looking and wizened male cloud giant appears. He demands to know "that which you do better than anyone among you" from each PC. In a booming voice heard by all. He promises to make the PC greater at that thing if only they should declare to all that the PC is best at it. If the PC declares it, I let them know that they notice some insight about whatever it is that translates into a mechanical boost of some kind +1BAB or +2STR or something like that. The giant smiles and asks if the PC is pleased with his gift in a rhetorical way. If they like it, he can grant it to them again- they only have to declare louder than before that they are the best. He will continue doing this, well, forever at this point. I haven't worked out what the cap would be. He then fades away.

Envy:
Lissala reappears and brings the PCs close together. They seem to be facing all of each other at the same time. Just by looking at one person, another knows all abilities, feats, spellcasting, and (probably)possesions of that person. Anytime a player states that they are looking at another PC, I'll instruct them to hand over their character sheet to the other player: "You look at him and it is as if his person is laid bare before you." However, they wont' know motivations, thoughts, emotions, desires not listed on the character sheet. Lissala offers them a chance to either gift an ability of their own to one other member of the group, or to take an ability form one other person. She tells them it will be a permanent change. I'll have them write down what they decide on and reveal them at the same time, as Lissala fades again.

Wrath:
They are again alone and a male Rune Giant (which my PCs have not yet seen or even heard of, I think) appears towering over them. He crouches low to speak with conspiratorially with them. I may research Death Note to get an idea of what to say for this. He will tell them to name their most hated foe. He will promise to strike that foe down and show them their demise... if they have already been killed, he will offer to banish them from the afterlife and into a torturous undeath. He also promises that the PC will gain knowledge and experience for the death as if they had smote the victim themselves. He fades after they have chosen or refused.

Lust:
I'm not 100% sure what to do with this one. I have Lissala appearing again and instructing the PC to "Love her" in order to pass into Runeforge. What loving her means is left up to the character to describe. The dodge would be describing something that fits neither love or lust in what they do, since it is left up to them.

Once done, I'll know which of the wings of Runeforge welcome them. The party finds that everything which happened during the journey goes away: no new possessions are held, they can't kill with one blow, nothing.
We play in three days. It's intended to be a session where dice are not rolled. However, I'm not opposed to changing that. Or any part, really. I'm looking for feedback, and the only thing I'm truly married to is the idea of it being an existential journey. So what can I do to improve the parts or the whole?


...between Longtooth and Freezmaw; I'm confused. I get that Freezemaw has a lot of magic items and the greatly changes the value of his hoard, but I assumed, as most anyone would that the pile of coins he collected for 300 years would eclipse the pile of coins that Longtooth's been collecting for x number of years(and complaining about the size). And yet, they are....weirdly similar and yet off-puttingly disparate:
.
.
.

Longtooth:
360,000 cp
29,000 sp
3,000 gp
23 pp

Freezemaw:
39,000 cp
9,000 sp
3,000 gp
120 pp

What the what?! One expects both magic items present AND coin total to be much greater for the older, and more powerful, dragon. What am I missing? I searched the boards and found nothing, so if there's an old thread about this, please point me to it.


One of my players started running Curse of the Crimson Throne for his family. I've read of tie-ins between the two campaigns... enough that I had considered running CotCT after this campaign. Are there any straight-up spoilers, though? Is running CotCT going to tip him off to anything juicy in RotRL? Anything I should change as a result?

We're hip-deep in Jorgenfist, if that matters at all. Thanks!


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This is a share thread for fiction written for players.

My players expressed a real desire to know more about what's going on. The reached midway through Book 3 and still had no clue what the larger plot was (some key character deaths did not help). We had a talk about it, and realized that gaming is unique in that you are the audience and the main character(s), and so there's a fine line but definite line between what they can know as audience and what they can know as protagonists. They were suffering as audience members, so I offered to do some writing on the side for them to give some backstory they might not otherwise get. i.e. The Scribbler... I remember playing in Jade Regent and seeing on the boards that a particular npc had a three-page backstory in the book, but in play ended up coming across as a door guard. I definitely see a chance to enrich player experiences both at and away from table, here.

And rather than sit on them as I have been, I thought I would post them for others to use or not use. I don't have time for things like rewrites, though, so everything is kind of as is. I'll make notes about things that seem like errors or singular to my campaign.

Feel free to add stories if you have them.


When my players found their first Sihedron Medalllion and identified it, there was some general ooh-ing and aah-ing, but they decided to give it to the wizard who was a little apprehensive about wearing something an evil villain wore that harkened back to an age they knew nothing about. Consequently, he didn't immediately put it on. The next session he still hadn't. I was a little sad, as that meant they were missing out on a some flavor and knowledge going forward, but I generally wrote it off because they hung on to the medallion.

They've got 3 of them now, though, and still no one will touch them. I couldn't believe I'd failed so miserably to stress the advantage of a free action false life spell to my (new) players. It had been so long since they were part of play (and because one player lamented that she didn't know where the story was going)-while doing a WBL check for my own edification, I looked up the price of a Sihedron Medallion and read the description. I was online because I was on lunch at work; not reading my book. And there it was:

Internet Ruination:
The DM info that Karzoug can scry through them if he's aware of their existence. Right there where they probably first clicked when I told them what they had. That's why the buggers quietly packed all their medallions away and pretended they didn't exist.

So ware, new GMs. Print out or write or type up the description of what Sihedron Medallions do, because if you let them look it up, they'll get some spoiler material. Just sayin.


My group has done well so far, in book one and two, despite a penchant for running straight to the BBEG in each dungeon. They are also new to roleplaying, with the exception of the alchemist's player. I recently adjusted the Shadowclock back to as-written because we lost the druid player to real life, leaving 4 players.

Anyway, I used a fan-made journal for Ironbriar's diary/ledger which gave them some good info on Xanesha's powers ,etc, but they didn't think to do more research (odd for this research heavy crew), but they headed to the Shadowclock and prepped for the Scarecrow more than Xanesha. They blew through the Scarecrow, they enjoyed the suspense of the stairs and survived the bell. They used invisibility to great effect and easily overcame the two Faceless Stalkers that met them at the top, and even located the third one hiding in the clockworks in case I needed some flanking for Xanesha.

Prefight:
The ranger uses a fly potion to fly away from the tower and check out the roof (which I have made flat, rather than slanted). X, having heard the bell and buffed, interacts with the ranger via her demon illusion to toy with them. He makes his will save, reports the lone demon to the others (who make a Kn:Planes check and can't figure out what kind of demon, because she really didn't bother to make an anatomically correct demon. Aka the DM used a mini inconsistent with the bestiary) The ranger flies back to the rest of the group, having made his will to disbelieve the demon, but not having seen X.

Round 1:
The alchemist moves to the top of the stairs. He's nearly fully buffed and in his feral mutagen form, ready for a fight. He can see invisibility, so he knows X is there. X goes next, though, and Charms him. Oops. Ranger flies back up to flank the spot where he thinks X is, causing an AoO (X simply says "Welcome", pleasantly to him), so X is visible, the despair from Impaler of Thorns goes off, making the alchemist and ranger sad. Cleric and Wizard double move to make it onto the roof.
Round 2:
Alchemist forlornly drinks an Enlarge Person potion. X, forgetting that the Ranger can fly, attempts to Bullrush him off the roof, and comes up 5' short. Great- everyone knows that's possible way to die. Ranger full attacks and hits all four times. Wizard uses Dispel Magic on X's mirror image and takes it down. Cleric channels to heal the Ranger (bless was already up).
Round 3:
Alchemist dejectedly drinks a potion of Bear's Strength right next to X, who doesn't attack him. X proclaims that even if they prevail the city will swallow them up (backstory: they never bothered to confirm that Ironbriar was the bbeg of the sawmill, so they just left him and Magnimar without reporting it to any authorities, so the city rumors are that Ironbriar was getting too close to finding the murderer and paid with his life. The city watch is now looking for a group that matches their description), and full attacks the ranger, much to his chagrin. The ranger full attacks but only hits once, bringing x down to 3/4 her hp. The wizard attempts to use Command on her (W5,C2), but she's immune. The cleric runs up and uses Inflict Moderate Wounds on her, but fails to get past her SR.
Round 4:
Alchemist, fully buffed, summons the will to attack but finds that he only has friends on the roof and doesn't know how to make them all stop fighting. He does nothing. X bulrushes the cleric off the roof, but the wizard is handy with a Feather Fall, so the cleric catches herself on the clockface, 60 ft below. The ranger provokes an AoO to fly down and retrieve her and fly almost all the way back to the roof. The wizard tries magic missile, but fails the SR. Cleric heals the ranger as he carries her.
Round 5:
Alchemist gives in to despair and does nothing. Player looks up duration of Charm Monster and is grumpy. X casts magic missile at the wizard, and moves to a new position on the roof. Ranger drops the cleric and pulls out his bow (he decided he didn't like being toe-toe with her. Wizard tries magic missile again(?) does no damage. Cleric runs up and tries inflict moderate again, this time it gets through.
Round 6:
Alchemist broods, now. X uses her medusa mask on the ranger, _who fails his fort save_.

We left off there for the night, only because I knew in my heart of hearts that this fight was far from over: The party is down to 2 actively fighting members, and X hasn't hit the threshold where she begins healing herself.
The good news is the replacement for the druid is starting next session, so we will likely have the deus ex machine built in that saves their bacon(like a caster with a dispel primed and ready, that's been tracking the party or the tower and decided to follow them up). Otherwise, it doesn't look good, because neither the wizard or cleric have a counter to the charm or petrification. The Impaler's despair trickled through to real life, too- it was like a funeral march as the players left that night.
Hope you enjoyed the read.
I'll update after the next time we play.


Ok gang, here's a long story with a concern at the end, submitted for your opinions. It details my groups travails through Thistletop, and the possibilities awaiting them when they get back. It starts off dry (because I think I'm going to do something short), but I eventually realize I need some more detail.

The party invades the mainland portion of Thistletop, they tangle with Gogmurt first and after coming to a stalemate with him, they parlay and gain unmolested passage over the bridge. Gogmurt does alert Ripnugget, though, and the party finds the island on alert. They wait for the patrol of commandos to head out of sight and assault the main door. This fight finishes quickly, and the tower reinforcements are intimidated into telling the party where to find Ripnugget. Large battle ensues with the end result that all gobs on the top level minus 1 warrior and the four commandos on patrol escape back across the bridge to Gogmurt and the refugees, slashing the bridge behind them. The party, unaware that they've effectively cleared the first level in one battle, decide they need to heal and rest in Ripnugget's chambers, taking great precautions to protect themselves.

Meanwhile, the group on level 2 are curious why gobs aren't underfoot all of a sudden, and send an invisible Lyrie up to investigate. She sees the carnage, and doesn't bother looking for the party due to her cowardly nature- she heads straight back down and she, Bruthasmus, Orin and Tsuto give Nualia the bad news. Not knowing about Tsuto's journal, Nualia is unconcerned by a threat, figuring that the party came to kill goblins, did, and left. Lyrie et al are a little more cautious and retreat behind the secret door to the third level, expecting there to be looting of the 2nd before the party leaves, and thinking they'll miss the now closed secret door.

Thus the party gets a completely safe night in a hostile dungeon. Amazing. They start out the second day by immediately finding the well-used secret door and _completely skipping the second level_ (which still had the tentamort and two yeth hounds waiting for them). The party hears furious whispering behind the first door on the third level where Lyrie et al are arguing about how to defend themselves now that they're trapped. Epic battle ensues, Nualia joins the fight after two of the anti-party have fallen, but she tries to trick them into springing the hall trap and so doesn't join the fight fully. In this way the party mows down a formidable group of villains.

They take another night in Nualia's observation room before exploring further, and two nights to recover from the shadows on the 3rd level, but they don't figure out the secret door on the 3rd level yet. So they head back to the 2nd level and clear it out. So they are on their 6th day in Thistletop and just opened the secret door on the 3rd level thanks to a detection spell. that's where we left off.

Here's where I am curious what the board thinks: because the party has taken so long on Thistletop without sending word back to town, the mayor sent to Shalelu to track them down and see if the threat is still there. Now our group consists of 8 players total- HOWEVER- only 5 show up. It's a long story, but the short version is that the 3 that don't show are, ironically, the 3 that convinced me I had to run a game, and they assure me they intend to play if they can only 'get their work schedules to align with the game'. So I keep them in the email loop and their characters are npcs heroes that also fought in the first raid, but the current group didn't see them, yadda yadda. There's a one-sided rivalry going on and a running joke about this situation with "The Others". But it's fun to work this side relationship of another party in the town in to the larger story. So I completed them with a paladin (who happens to be one player's back-up character) and have this phantom party that does stuff behind the scenes.

In this instance, prudent Shalalu decides that she'd rather not go by herself to a place that may have wiped out a group that she respects, and takes The Others with her to investigate the party's potential demise at Thistletop. When she gets there, she steals in to the mainland thicket only to discover it completely empty and the bridge to the island gone. Fearful that she's too late and troops are on the move, she looks for tracks and this removes her fear- she sees that the party made it onto the island, but see no large troop movement coming off, only the 6 remaining Thistletop gobs and the refugees leaving. So she and the Others track the gobs to the Licktoad tribe, and see that there really is no longer a threat to Sandpoint.

She decides to head back to Thistletop and find out the party's fate, but thinking the danger is gone, dispatches the Others back to Sandpoint to tell mayor Deverin the good news. She will meet the party on the road back, but that's not important. What's important is that the Others _may_ have framed the news in such a way as to imply that the party died, and their bodies weren't recovered, and that the Others were the ones to thwart the impending goblin attack. The mayor, the sheriff, and Ameiko have seen Tsuto's journal, so they have reason to believe that Nualia's still alive, but they don't know anything about what she's doing on Thistletop, so a mundane larger attack is a logical conclusion to the Others' story.

So when the party makes it back to town, everyone will be pleasantly surprised to see them still alive, but confused over who it was that really stopped the goblin invasion. They're willing to believe the party, even though a demon and dead Nualia and some magical minions from below the town itself are all hard to swallow over 'a big goblin attack'. The only person who really thinks they are full of it and trying to steal glory back from the Others will be Titus Scarnetti. Everyone else will celebrate their favorite celebrities' return.

I worry that this turn of events might distance the party from the town. What do ye o' the boards think?


I have two characters who opted into the Z Horns affiliation. They're interested in bringing back live specimens for the arena and have asked me what sort of equipment is available to buy or rent from the Horns or in the Champions district. I put them off slightly (they're on the Sea Wyvern ATM) saying I'd research it. I haven't found much. I imagine they'll invest in cages to hold the monsters, and I found taht the Bands of Balaro would be useful, but little else. They're short on cash, so I'm trying to hunt down mundane or low magic items (under 1500gp). Anyone else have Z Horns characters who wanted to capture things? Anyone else have some ideas for subdual items?


As you all may or may not have noticed, Lavinia has a robust pair of monologues to begin both TINH and SWW, and Harliss takes some time to vent in the middle of BWG. Well, to preserve my players from hearing me attempt to imitate not one, but two major female NPCs I collaborated with my girlfriend to make a recording of these important monologues. I thought it'd be a nice change of pace from listening to me all the time, and would help immerse them a little more into the story.

I took a chance and uploaded the first recording onto the site from which we sampled random background sounds (a very awesome project, BTW: freesound.iua.upf.edu/). I say chance because it seems they deal with more 'raw' sound, rather than produced pieces. The site moderator has been receptive, but has legitimate concerns over hosting copywrited material like this, and has not yet posted it. I think he raises a valid point whether I pursue posting it there, or elswhere.

Here's my question:
May I or do I have permission to post these recordings for general use, not intending or expecting to receive compensation in any way, shape, or form for doing so?

I'll shoot an email to paizo, but with spam guards and whatnot I figured I have as good a chance of getting a response here. I'd love to share them- my players loved the first one- and I'd like to think that all the work she put into it could be put to use for more than just my campaign.