Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 | Cass thanks Ruka and then walks down the hall a ways and picks a random door to call his own. He takes no time at all to make the place his own setting an area aside for his fluffy familiar before enjoying a hot soak.
Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 | "All we would really need is a sustainable resource that can be traded for things we don't have, just like any other town. Or we just fly our city to a mine and gather what we need. Digging out the land from underneath us doesn't seem like the smartest idea. Raising crops and Cattle is a good idea, though if we can become as powerful as he claims creating food and water through magic would be simple enough." Cass explains.
Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 | "The Stew for me as well, Thank you. OH. And some carrots please." Castiel answers. The young mage takes note of the people around him and introduces himself as well. "Greetings. I'm Castiel or Cass for short."
How do you feel about Tattooed Sorcerer? Found it yesterday and have been mulling it over.
Official Application. Background:
Castiel has always been a bit strange but that wasn't a problem until a few years ago when he first noticed his abilities. His parents are boring unadventurous folk from the country. When his power first became apparent and his mind deteriorated Cass's parents sent him away to get help and protect him from people who would use his abilities for nefarious purpose. He disappeared the night before by following a rabbit through the forest and to the road, a task he always found difficult on his own as he would almost always become lost. So now mostly on his own for the first time he travels the world with Prophet the bunny following his own path led by intuition, strange dreams and a very lucky rabbit. Crunch:
Progression:
Sorcerer 20, Archmage Mythic Tier Familiar: N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5 Defense
Offense
Statistics
Racial Modifiers +4 Stealth Special
Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 | It's still early but... Cass watches the party fighting a losing battle as the undead begin to heal and Zahim trys to harm them again. With a rare spark of insite granted from some alien entity (or perhaps a certin furry creature?) Castiel shouts advice back to his group.
Castiel will take a step toward the door the bandits had previously exited and ready his Acidic Ray at whatever unknown assailant he may find. Acid Ray, 1d20 + 2 ⇒ (12) + 2 = 14 V. Touch AC
Miss Chance if needed.1d100 ⇒ 73
Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 | Cass will 5' foot to the left and cast Color Spray aimed up and to the right. (Affecting the Zombie and Bandit #1)
Color Spray cast defensivly DC 17. 1d20 + 5 ⇒ (12) + 5 = 17 Save DC 15 for 2d4 ⇒ (3, 3) = 6Rounds
Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 | Spellcraft 1d20 + 4 ⇒ (6) + 4 = 10 Cass tries and fails to figure out what happened to the bandit. "What the Yotz? That weren't me I swear!" he calls out. Actions will be posted after everyone else
Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 | Cass will step to where Embrianna was previously standing and fire his loaded crossbow (Bandit #4) and reload it afterwords. Crossbow 1d20 + 2 ⇒ (19) + 2 = 21
Damage 2d8 ⇒ (4, 4) = 8 "Hey! I'm pretty good with this thing."
Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 | "Something about that plan doesn't sit well with me but I'm not sure what... Cass takes a minute to think about it. "I can't remember her name but were we not trying to save someone? Wouldn't we be risking her life with that plan?"
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