Aldern Foxglove

Castiel the Strange's page

126 posts. Alias of Flashohol.


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Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

With a shrug Cass will follow behind Stephen.

"Anyone else have a bad feeling? I know we were told we weren't going to die but that doesn't mean we're not in for a world of hurtin'."


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"Let's get this party started!" Cass exclaims.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Echo


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass thanks Ruka and then walks down the hall a ways and picks a random door to call his own. He takes no time at all to make the place his own setting an area aside for his fluffy familiar before enjoying a hot soak.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass chuchles at the womans bluntness. "I burn things."


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass turns to those remaining at the table. "Any thoughts?" he asks.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"All we would really need is a sustainable resource that can be traded for things we don't have, just like any other town. Or we just fly our city to a mine and gather what we need. Digging out the land from underneath us doesn't seem like the smartest idea. Raising crops and Cattle is a good idea, though if we can become as powerful as he claims creating food and water through magic would be simple enough." Cass explains.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"The Sky, protected by cloud coverage if possible and somewhere with rich resources nearby." Cass asks after a moment of consideration.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"Seems like the deal of a lifetime to me. I really don't get your vague abilities but seeing is believing and this tavern is fairly impressive as it is. Where are we headed?" Cass asks.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"The Stew for me as well, Thank you. OH. And some carrots please." Castiel answers.

The young mage takes note of the people around him and introduces himself as well. "Greetings. I'm Castiel or Cass for short."


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Castiel is awed by the place. Strange people in a strange hut, luckily everyone seemed at ease if not a little friendly. He asks for Ice Water and makes his way to the table by the fire.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Get a two-bladed sword. 1 object. 2 weapons.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Immortal Rabbit of Immortality!


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Dot


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Checking in.


#1

Hi guys, I burn things.


OK.


How do you feel about Tattooed Sorcerer?

Found it yesterday and have been mulling it over.


Official Application.

Background:
Castiel has always been a bit strange but that wasn't a problem until a few years ago when he first noticed his abilities. His parents are boring unadventurous folk from the country. When his power first became apparent and his mind deteriorated Cass's parents sent him away to get help and protect him from people who would use his abilities for nefarious purpose. He disappeared the night before by following a rabbit through the forest and to the road, a task he always found difficult on his own as he would almost always become lost. So now mostly on his own for the first time he travels the world with Prophet the bunny following his own path led by intuition, strange dreams and a very lucky rabbit.

Crunch:

Progression:
Sorcerer 20, Archmage Mythic Tier

Familiar:

N Tiny animal
Prophet the Snow Rabbit (Mechanically a Rat Familiar)

Init +2; Senses low-light vision, scent; Perception +5

Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Natural Armor)
hp 4
Fort +2, Ref +4, Will +1

Offense
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

Statistics
Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; K. Arcana, K. Planes, Spellcraft all -2

Racial Modifiers +4 Stealth

Special
Alertness, improved evasion, share spells, empathic link


Flash here.
I'm in the process of recycling an old Alias. (This one) Sorcerer of either Arcane or Aberrant bloodline.

Just need to finish the crunch and maybe tweak the background a bit.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

I don't think the rangers coming back and I don't believe the Cleric is either so we would need two more people.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

We are all about to die along with our ranger's disappearance sort of ended things a little early on.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Un-dead?


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Castiel would like to be reincarnated as a rabbit. Oh a simple life it would be...


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Going out with a bang.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Lightcrossbow? Is about 4 lbs most finess weapons are 1-2 lbs. Light mace is 4 same as crossbow so maybe?


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

It's still early but...

Cass watches the party fighting a losing battle as the undead begin to heal and Zahim trys to harm them again. With a rare spark of insite granted from some alien entity (or perhaps a certin furry creature?) Castiel shouts advice back to his group.
"Just keep away from the undead until we find whatever is healing them!"

Castiel will take a step toward the door the bandits had previously exited and ready his Acidic Ray at whatever unknown assailant he may find.

Acid Ray, 1d20 + 2 ⇒ (12) + 2 = 14 V. Touch AC
Damage, 1d6 ⇒ 4

Miss Chance if needed.1d100 ⇒ 73


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

We are so boned.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass will 5' foot to the left and cast Color Spray aimed up and to the right. (Affecting the Zombie and Bandit #1)
"Taste the Rainbow!" he shouts

Color Spray cast defensivly DC 17. 1d20 + 5 ⇒ (12) + 5 = 17 Save DC 15 for 2d4 ⇒ (3, 3) = 6Rounds


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass will move to (V8) and take a shot at (Bandit #1)

Crossbow 1d20 - 2 ⇒ (10) - 2 = 8 Miss


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Spellcraft 1d20 + 4 ⇒ (6) + 4 = 10

Cass tries and fails to figure out what happened to the bandit.

"What the Yotz? That weren't me I swear!" he calls out.

Actions will be posted after everyone else


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Ah. I see now. Should read things more haha sorry.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Can't make an AoO with unarmed strike w/o the Imp. Unarmed Strike feat.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass will step to where Embrianna was previously standing and fire his loaded crossbow (Bandit #4) and reload it afterwords.

Crossbow 1d20 + 2 ⇒ (19) + 2 = 21
Confirmation roll. 1d20 + 2 ⇒ (16) + 2 = 18

Damage 2d8 ⇒ (4, 4) = 8

"Hey! I'm pretty good with this thing."


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass will cast Daze upon the bandit in front of Zahim (#1)

Daze: cast defensively 1d20 + 5 ⇒ (16) + 5 = 21

Will Save DC 14


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass will draw and load his crossbow.
"Looks like they found us."


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"Whatever we do we need to do it fast."


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Perception 1d20 ⇒ 12
Skunk Team 6 Hoo-Rah!

Cass looks around and whispers. "What's that leave us with 7?


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass moves to (X7) and uses his right hand this time.

Acid Ray #2 1d20 + 3 ⇒ (12) + 3 = 15 v. Touch AC
Damage 1d6 ⇒ 4

"Stop right there."


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass points his finger at the remaining bandit.

Acid Ray 1d20 - 1 ⇒ (1) - 1 = 0

And his Acid Ray shoots from his other hand into the snow.

" Right. Not a lefty. "


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Imp. Familiar for fiendish skunk... Mwahahaha


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Skunk Familiar


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

HaHaHa. Go skunky Go HaHaHa.


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Will ready with Acid Ray and try to find cover if any.

stealth 1d20 + 2 ⇒ (20) + 2 = 22 "woot"


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"Crap there goes our element of suprise, quick new plan... anyone?"


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"Perhaps the window would be a better option, tossing down into a fiery death seems kind of mean."


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Yes?


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

Cass laughs at his guides humerus tactics. "Biological Warfare. You are a devious one arn't you? But what are the chances of finding one within the next hour or so?"


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"Agreed"


Male Human Sorcerer
Status:
Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |

"Something about that plan doesn't sit well with me but I'm not sure what... Cass takes a minute to think about it. "I can't remember her name but were we not trying to save someone? Wouldn't we be risking her life with that plan?"

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