Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 I will not be DMing, so I'd say post for a new DM.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 That's too bad. I really hope you figure something out Spooky. In the meantime, make sure to take care of yourself!
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Randomish questions: Does anybody know of any feats or items or something that give you more swift actions? Or I suppose turn a swift action into a free one or something? I have too many swift action things I want to do.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 What I wonder is which is more terrifying: A member of the batfamily, or an apparently normal 16-ish looking Asian girl who moves at near inhuman speed and hits ridiculously hard.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 DD: Isn't flurry a full round action meaning you can't move and flurry? If not, then I would have been flurrying much more.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Well, theoretically he could have been a mutant rhino hybrid, so I'd say it was worth a shot. ;-P And having DR/>8 is significantly less intimidating that DR/>26
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Since her Dex went up for Serene state, her CMD is actually now 26, so I'm not sure that would have actually succeeded. But I suppose it doesn't matter too much. Although that's pretty crazy if 26 damage doesn't penetrate DR. This makes me glad I didn't charge though. :-) Too bad I failed that knowledge check, so Cass probably doesn't know he has DR IC. Hmmmm.... Know(Nature/Rhinos?): 1d20 + 10 ⇒ (3) + 10 = 13 Attack Rolls: Good. Knowledge Rolls: Bad. Silly dice.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Knowledge Local (?) on the new guy. With a preference for knowledge about his defenses. Local: 1d20 + 12 ⇒ (7) + 12 = 19 Cassandra turns as if in slow motion towards the newcomer. Her vision narrows to focus just on him as she moves to strike. Favored enemy as swift action. To Hit: 1d20 + 17 + 2 - 3 ⇒ (16) + 17 + 2 - 3 = 32
Also, from now on, unless otherwise stated, assume Cassandra's doing non-lethal damage.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 I think we should be known as, "Ahhh! It's the--" *falls unconscious* Team. :-P
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Cass should be in the init between Storm and Longshot. She got a 20 init earlier. Seeing the sleet storm spring up around the rogues, Cassandra focus her attention on Shocker. The world around her seems to narrow and the sounds of the storm and combat fade to a dull roar in her ears. She charges at the apparent ringleader, unleashing a spinning kick to his head. Free action to start being serene, and charge To Hit: 1d20 + 17 + 2 + 2 + 2 - 3 ⇒ (16) + 17 + 2 + 2 + 2 - 3 = 36 +2 flank, +2 favored enemy, +2 charge, -3 PS
AC30 from charge until next round. 6/7 rds serenity remaining.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Well, here is a map. If you don't want to use it, that's fine though. As Flora bursts into the room, Cassandra smiles slightly at her crazy story of wall-tunneling vigilantes. As she does so, she focuses on the lone man and the closest of the for thugs who had just killed a priest of some sort. She drops into a fighting stance, ready for the signal to attack. 2 favored enemies, and drop into Snake Style.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Flora Black, "Black Orchid" wrote: And then she points at the far wall, screams "My god, do you hear that? They're coming through the wall!" HA! That is amusing Init: 1d20 + 6 ⇒ (14) + 6 = 20 Is there going to be a map? If not, do you want me to make one?
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Knowledge...local I guess on the Shocker?
After Black Orchid runs off, Cassandra tries to sneak closer, ready to back her up if her ruse doesn't work. Stealth: 1d20 + 17 ⇒ (18) + 17 = 35
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Batgirl is ready to sneak like a champ and take this guy out. Before going, she'll probably knock the last guy unconscious. Non-lethal coup-de-grace since he's tied up? Or whatever else works.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Cassandra shakes her head to the first part of Daredevil's comment. She then takes slow, very exaggerated, careful steps without making a noise. Stealth: 1d20 + 17 ⇒ (14) + 17 = 31 Is there anything in the room she could use to hide with? If so, she also uses that to hide in addition to moving quietly
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Cassandra actually already picked up all the dropped weapons (and whatever else interesting she found of them). But she'll gladly hand any over to you since she doesn't really use weapons.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Cass seems to be of the opinion that it doesn't matter if people find out her secret identity because why would she have a life other than fighting crime? DM: Is there some kind of an exit out of the room that isn't the way we've been already?
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Yup, still in civies. Although in retrospect, I think I should have had her change as now it seems like it's going to be a while before anybody actually knows what to call her while someone might have actually recognized Batgirl. Because while I do have a chalkboard, my recent comic book readings has revealed that (so far) she hasn't been able to learn to read and write even after her brain got scrambled to let her talk.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Cassandra tilts her head at the strange stick, blinking a few times when several of her companions' wounds seem to close immediately. She then shrugs and starts patting down the unconscious bodies to make sure that nobody has any hidden weapons they could pull out before gathering everything and putting it in her bag.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Is the no talking a flavor thing? Because normally Air Elementals speak Auran, meaning that you should still be able to talk, I believe.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Whichever one I can flank with. Preferably the fresh one I guess though.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Ok, seems like the spell casters are either unconscious or being handled by Flora. Cassandra almost misses the sharp scent of blood, masked partially by the ozone now present in the area. Seeing that the fireball-hurling maniacs seem to be dealt with, she turns her attention to the thug threatening Longshot. Swift action to make him my favored enemy. She rushes forward to strike the man with a swift kick to his head. To Hit: 1d20 + 15 + 2 - 3 + 2 ⇒ (6) + 15 + 2 - 3 + 2 = 22
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 With all this damage flying about, I think I'll wait to see who's still alive/standing before I try to take my action.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Hmmm, try this link then. It makes me sad that DungeonGrid is a pretty decent yet easy mapping tool, but it's just so poorly designed in many ways. Like the completely lack of any kind of documentation.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 So status update: 2 of the rogues are down (the one next to me and one of the ones next to Storm), the other 2 are disarmed, 2 sorcerers are disarmed, and the third is grappled by Flora. Is this correct? Is the one next to Storm the one I made a favored target or is that the one that got taken down already? Also, I made a map. Anybody should be able to add tokens by dragging from your desktop. If I should make it bigger or add something to the background, I can do that since I don't think I can make it so anybody can do that. Spooky, feel free to move anything about since I'm not entirely sure of the set up. Also, I put the disarmed swords on the map as well.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 You know, I find it amusing that all my damage rolls were >= my attack rolls this turn. Although I suppose my piranha flurry bonus is lower than its damage counterpart bonus.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Plus a lot of us can move really quickly, so 1/2 speed is still pretty fast.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Cassandra focuses briefly on the thug attacking Storm before unleashing her martial arts prowess on the one next to her. She performs a roundhouse kick followed by a jab, uppercut, and a knee to the gut. Swift action to make the goon next to Storm a favored enemy, and then flurry piranha against the one I'm next to. Not sure if he's a rogue or a sorcerer/if the person is still flatfooted. If so, there's an extra 2d6 damage on all attacks. Flurry 1: 1d20 + 13 + 2 - 3 ⇒ (4) + 13 + 2 - 3 = 16
Flurry 2: 1d20 + 13 + 2 - 3 ⇒ (8) + 13 + 2 - 3 = 20
Flurry 3: 1d20 + 8 + 2 - 3 ⇒ (17) + 8 + 2 - 3 = 24
Flurry 4: 1d20 + 8 + 2 - 3 ⇒ (17) + 8 + 2 - 3 = 24
Oh, also, all attacks are non-lethal. And if she can, she 5ft steps to be next to an ally. And if anybody attempts to strike an ally next to her, she'll attempt to aid them for a +4 to their AC using an AoO.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 I bought a few scrolls, but only a few since I didn't really know what to get (this was before everything started).
Is the only difference between Comprehend Languages and Tongues who it can be cast on? I still have about 900g that can later be used on other things.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 After reaching her position on the other side of the enemies, she takes a moment to position herself, her body taking on a serpentine-like appearance. Waiting for everybody to likewise move into position, he studies her target, looking for possible weaknesses. Snake style stance, make nearest goon favored enemy. If we can't do multiple things before combat starts, then just the favored enemy part. When the signal is given to attack, she charges towards her foe, aiming a flying kick to his head. PS = Piranha Strike = finesse version of power attack
Init: 1d20 + 6 ⇒ (5) + 6 = 11 AC 26 until next round Oh, also, knowledge check for defensive info
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Cassandra looks at Black Orchid and nods. She catches her eye and then points to herself and to the right and then to Black Orchid and to the left. She tilts her head to one side, briefly pausing to listen to the talking intruders. Perception: 1d20 + 14 ⇒ (1) + 14 = 15 Then she begins sneaking around the right-hand side of them. Stealth: 1d20 + 17 ⇒ (18) + 17 = 35 Cassandra can move 60ft as a single move action and can stealth at full speed without taking any penalties.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Ahh, ok cool.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Jean-Phillipe - "Fantomex" wrote: Well Miss Black, I *do* have powers of misdirection and a charisma modifier of +6. It helps a lot. Wait, but how are you getting the same disguise bonus as Black Orchid? As far as I can see, you have a +6 Cha, no ranks in disguise, and a hat of disguise while Black Orchid has +1 Cha, max ranks in disguise, and a hat of disguise. Assuming the two hats cancel each other out, you'd then have a +6 to her +12 (8+3+1). What am I missing?
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Not really sure what I should be rolling to see if Cassandra can tell that DD and Mathias are the same person. But he rolled bluff, so I'll go with sense motive.
Cassandra tilts her head slightly at the "new" arrival. Then she just shrugs and continues on towards the lodge, neatly managing to avoid stepping on any of the dead or sleeping people sprawled across the floor.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Cassandra nods at Selina question and shakes her head at Longshot's. See them leads the group towards the destroyed lodge doors.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 The large ornate doors are torn off their hinges from the inside or outside? Failing to see any dastardly looking villains lurking about, Cassandra quickly climbs back down the building. She calmly approaches the group of adults, trusting her training to warn her if any of them chose to become hostile. Once there she waves her arms a little to get their attention. She then points towards the Pathfinder lodge and makes a few gestures with her hands. I'm assuming none of you sign. After a brief moment, it becomes clear to her that they have no idea what she's trying to say. She frowns slightly, trying to find another way to communicate. She then points to the lodge again, holds her hands in fists close to each other, and quickly pulls her hands apart, opening up her fists as she does so. She includes her best imitation of an explosion sound with the gesture.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 I'm assuming it was daytime when we passed out, so still street clothes. Which I imagine makes her climbing a building look weird, but I figure she probably wouldn't know better.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Cassandra blinks slowly, trying to push the drowsiness away. ??? She was not tired, so why had she been asleep? Must have been...drugs? Magic? She stiffens at the realization that something foul is afoot. She carefully stands up and looks around. Some people are moving. They seem...just as confused as she is. Not hostile anyway. Or, at least, not hostile towards her. She then notices some of the bodies on the floor. ?!?!? Dead. Some of them are dead. A sense of guilt washes over her; she hadn't saved them. She had failed, and she can't fail. But she hadn't known this was going to happen. But she should have. The voices of Master Wayne and Oracle warred in her head. With effort, she pushed both away. She had other things to deal with. Who knows how long she had until the meeting she needed to intercept. But she couldn't just ignore what was going on. She needed a better view. Ignoring the others, she dashes to one of the nearby buildings and starts to climb, hoping to get a better look from a rooftop. 20ft climb speed, so no need to roll. But I will roll for perception once she's up there.
Also, not including Black Orchid's weird dying reincarnation thing, Cassandra may be the youngest member of the group. I think she's in her mid- to late teens, but I imagine that she clearly looks like not an adult yet.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 In the meantime, here's a link to the Spiderman Lindy Hop. I've also been reading some Batgirl. I've decided that Snake Strike with the sense motive for defense = suuuuper appropriate. I'm really happy with it. :-)
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Ok, cool. I also just realized that, unlike weapons, you don't need a +1 bonus before adding on weapon special abilities for Amulet of Mighty Fists, meaning I possibly now have 12k extra to spend...
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Question for the DM. Here's the text of Snake Strike Snake Strike wrote: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed. Is the +2 Sense Motive a general thing or does it only apply when I'm in that stance (AKA when I'm in combat)?
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Man, that would be a massacre if it weren't for all the monks being able to do non-lethal damage. Also, I'm going to swap out Sap Adept (bonus non-lethal sneak attack damage) for Snake Strike because it let's me make sense motive checks (!!) to try to get an enemy to miss me as an immediate action. The only thing about this is that snake strike lets me deal piercing damage with unarmed attacks, meaning the Versatile Unarmed Strike is now basically only giving the ability to do slashing damage. Which means I'd probably be better off switching it for Boar Style (slashing damage + possible bleed damage). Except I'd rather not swap styles during combat unless I find something with DR/slashing, making me think I should replace it with a different feat. Thoughts on Versatile vs Boar vs something else?
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Well, surely ~some~ of the Pathfinders must be corrupt. It's a large organization. Maybe they were planted there by the mob. Or they maybe they're being threatened. Or maybe it's all just a ruse to make the Pathfinders look bad. There are a bunch of options/explanations.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Reason to be in the area:
My reason for being in the area is that there have been rumors that Falcone's goons are trying to acquire some stolen Stark Industries tech. Batman's looking into it from back in Korvosa, Nightwing is busy dealing with the rampant crime of The Shingles, and Robin is busy off with the Teen Titans, leaving Cassandra to go check it out.
Current clues suggest that the person who originally stole the tech and put it up on the Black Market may be from the Grand Lodge. Or at least that is where he is currently operating out of. Most likely he plans to go to ground after the sale. Depending on the time of day Cassandra is either in civies staking out the area (day time) or dressed as Batgirl waiting for the exchange to go down (night time). Of course, all of this is based on rumors and small clues, so it could all be a red herring. Also, in regards to teamwork feats, unless there's some feat you don't currently qualify for that you want to get at 9th level, I'd say it'd probably be best to keep the feats you have for now. That way if we take any feats, getting them can be part of "team building." Plus we'll have a better idea of how we all fight by then. But that's just my 2 cents.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Ororo the Storm wrote: Actually, I have some sneak attack... do not scoff at my +1D6... I just don't have anything to apply it with in human form. Ah, my bad! I totally missed that. Also, I may be mistaken, but I think despite the high Dex DD might benefit from Bull's Strength? I didn't notice any finesse things on his character sheet, and he currently has the highest Str of the group (16). Although I also generally don't see where his extra feats are listed, so I may be completely wrong. PS- Catwoman seems to have a +14 UMD. And if we get a non-combat scroll/wand or something on a spell list that we have, it doesn't matter. It's also too bad that Ring of Spell Storing only lets you use the minimum CL for stored spells.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Yes, Flora has a point (although I think I'm the only one who currently has ~no~ armor bonus whatsoever). And I should perhaps also mention that I will get a +4 to AC when I go into a Serene state (alternate Barbarian rage thing), which will bump me up to a 28, meaning if Flora is fighting defensively, I'll actually have the 2nd highest AC (and the highest total HP). But I can only maintain that for 7 rounds. Also, looking at it, I think everybody but Storm has at least some sneak attack. On that note, once our characters actually meet and start trying to train together, here are some combat feats that might be useful. Teamwork Feats:
Feint Partner: Mostly useful if someone is planning on doing lots of feints (Not me). Outflank: Flanking gives you a +4 to hit instead of +2. With all this sneak attack stuff going on, seems like a lot of people will be trying to flank opponents. Enfilading Fire: Given probably lots of flanking, if you specialize in ranged, this might be useful (this also isn't me) Another thing that caught my eye was
There are a few others that caught my eye, but their usefulness depends on what we end up doing in combat. Also, any suggestions on something else the party could benefit from (other than healing stuff)? Like, specific spells that might be handy for wands/scrolls (I figure I'll play that as Batgirl confiscated them from some of Falcone's goons who were trying to get tech/magic/power from...maybe Star Labs? Or maybe from Stark since they might do magic in this alternate world). I'll look at the spell lists myself in a bit.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Well, I figured it more as a towards the beginning of the day and see if we get lucky on encounters sort of thing rather than beginning of combat since Mage Armor, unlike a number of other spells, is an hour/lvl rather than min/lvl. And I dunno, it just seems polite to compensate for asking repeatedly for a buff spell. *shrugs* Kind of like it also makes sense to have an entire party to contribute towards, say, a wand of CLW rather than having the Cleric or whomever pay for it. Speaking of, I can also contribute money towards buying a wand of some sort if we want.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Hmm, I found something similar that isn't ~too~ pricey. Runestone of Power. Not quite as good since it's 2x the price and only works once every 24 hours as opposed to once every time between sleeping (which is what I assume Pearl of Power works for). So depending on what Fantomex's build is, I'll probably be saving up for that to give to Storm after we meet to get Mage Armor cast on Cassandra since she wears no armor. Edit: Oops, got ninja'd by Longshot on that.
Map Female Human
Vitals: Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1 (HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps)) Remaining:
Serenity: 5/7 Wuuutttt? Daredevil can read? That's pretty crazy. As for buffing, Cat's Grace would work fine on Cassandra and would boost her AC, to hit, and damage. Also, does anybody know if there's a spontaneous caster version of Pearls of Power? By which I mean something that would let spontaneous casters cast an extra spell of a certain level.
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