About Cassandra Cain "Batgirl"Cassandra Cain
Stats:
Str 10 [0 points] Dex 22 (16 base +2 human +2 level 8 +2 Race Points) [10 points, 4 RP] -- 26 When calm Con 16 [10 points] Int 12 [2 points] Wis 14 [5 points] -- 18 When calm Cha 8 [-2 points] Offense:
BAB 8/3 CMB 8 (+6 for maneuvers with light weapons) Normal
When Calm
Defense:
Normal AC 24 (10 + 6 Dex +2 Wis +3 Monk + 1 Dodge + 2 Nat Armor [3 RP]) Touch 22 FF 17 CMD 24, +4 vs trip Fort 9 (6+3)
Immune to Fatigue When Calm
Skills:
* Class skill
*Acrobatics 16 (6+ 8 + 3) - 20 to avoid being knocked prone - 24 for jumps Appraise 1 *Bluff -1 *Climb 12 (0 + 1 + 3 + 8) Diplomacy -1 *Disable Device 22 (6 + 8 + 3 + 7/2 + 2 tools) *Disguise -1 *Escape Artist 10 (6 + 1 + 3) Fly 6 *Handle Animal x *Heal 2 *Intimidate 3 (-1 + 1 + 3) *Know (Arcana) 6 (1 + 2 + 3) [skill training (1 RP for 2 class skills)] *Know (Dungeoneering) 12 (1 + 8 + 3) Know (Engineering) x *Know (Geography) x *Know (History) x *Know (Local) 12 (1 + 8 + 3) *Know (Nature) 10 (1 + 4 + 3) Know (Nobility) x *Know (Planes) 5 (1 + 1 + 3) [skill training (1 RP for 2 class skills)] *Know (Religion) 5 (1 + 1 + 3) Linguistics x *Perception 14 (2 + 8 + 3 + 1) -- 17 vs traps *Ride 9 (6 + 1 + 3) *Sense Motive 16 (2 + 8 + 3 + 1 + 2) Sleight of Hand x Spellcraft x *Stealth 17 (6 + 8 + 3 + 1) *Survival 6 (2 + 1 + 3) -- 9 for tracks *Swim 4 (0 + 1 + 3) UMD x Monk Abilities:
Monk - Flurry of Blows - Stunning Fist (9/day): DC 18 [DC 20 while calm] or stunned/fatigued 1 rd or sickened 1 minute - Unarmed Strike - Evasion: Take no damage on successful reflex save - Fast movement (20ft) - Maneuver Training: Use Monk level instead of BAB for CMB checks - - Pain Points: +1 bonus on critical hit confirmation rolls and increases the DC of his Stunning Fist and quivering palm by 1. - - Exploit Weakness: As a swift action, make a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If successful pick one of the following: -- +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. -- Analyze one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn. - - Martial Arts Master: Use Monk level to qualify for fighter feats when those feats are applied to unarmed strikes or monk weapons - High jump: Adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. - - Extreme Endurance: Immunity to fatigue. At 10th level, he also gains immunity to exhaustion. At 15th level, he gains immunity to stunning. At 20th level, he gains immunity to death effects and energy drain. - - Physical Resistance: If a martial artist suffers any effect that causes ability damage, ability drain, or temporary ability score penalties, the effect is reduced by 1 point. This reduction increases by 1 for every three levels beyond 7th (to a maximum reduction of 5 at 19th level). Bonus Feats:
Slayer Abilities:
- Favored Target: Study opponent as swift or move action. Gain +2 to Bluff, Knowledge, Perception, Sense Motive, Survival, to hit, damage, DCs of slayer class abilities vs them. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target. Can maintain for up to 2 opponents - Track: A slayer adds half his level (minimum 1) to Survival skill checks made to follow tracks. - Sneak Attack: 2d6 - Stalker: A slayer gains his favored target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent. Slayer Talents
Barbarian:
- Fast Movement: Increase landspeed by 10 when not wearing heavy armor or under a heavy load - - Serenity: Enter a state of calm for +4 Dex, +4 Wis, +2 morale bonus on all saves. Cannot cast spells, use Int-based skills, or communicate Extra Feats:
- Weapon Finesse: Use Dex for to hit with light weapons instead of Str - Piranha Strike: -3 to hit, +6 damage - Bodyguard: If an adjacent ally is attacked, us an AoO to try to use Aid Another (AC10 attack) to give them +2 to their AC - Snake Style: +2 on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed. - Snake Sidewind: +4 CMD against trip and on Acrobatics checks and saving throws to avoid being knocked prone. Whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit. Whenever you score a critical hit with your unarmed strike, you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round. Traits:
- Quain Martial Aritist(regional): +1 damage with unarmed attacks - Adopted (social): -- Helpful (halfing, racial): Whenever you successfully perform an aid another action, you grant your ally a +4 bonus instead of the normal +2. Gear:
- Amulet of Mighty Fists (+1 Agile) (16k) - Handy Haversack (2k) - Monk's Robe (13k) - Dark Blue Cracked ioun stone (+1 perception and sense motive) [400g] - Pale Ruby Cracked (+1 stealth) [200g] Combat Gear caltrops (2), keros oil, oil (2), smelling salts; Other Gear dagger, dagger, shuriken (10), +1 agile amulet of mighty fists, handy haversack, monk's robe, bedroll, bell (2), blanket, candle (3), chalk (5), collapsible plank, crowbar, drill, earplugs, fishhook (2), flint and steel, grappling hook, ink, black (2), inkpen, magnet, marbles, marbles, measuring cord (10 ft.), mirror, powder (2), rice paper (10), rope (2), sewing needle, shovel, signal whistle, soap, string or twine, thieves' tools, masterwork, tindertwig (5), torch (5), trail rations (5), vial (10), waterproof bag, waterskin, wrist sheath, spring loaded (2), Scrolls (confiscated from some thugs) Flavor text anyway
Money: 981 gp, 3 sp Wishlist
2k: Runestone of Power
This is Cassandra's back story, told her her P.O.V. Since it's rather vague (after all, she knows what she's talking about), here's a summary of the main points if you're unaware of her origins.
Back story:
Name: Cassandra Cain. Age: ...well, that's not important. It's not like she ever celebrated birthdays anyway. Not with the way she was raised. Body guards don't need birthdays. They're expendable. And that's what she was too. The expendable bodyguard for the great Ra's al Ghul.
Or at least, that was who she was supposed to be. Who her father wanted her to be. But then, her father also wanted her to be an assassin. A nice, fancy sounding word for a murderer. One who inflicts pain on others. How ironic that her father had spent so much time teaching her to read every aspect of her opponent only to have that become the reason why she broke away from him. The thought always made a bittersweet smile touch her lips. At least until the other memories came with it. The pain. The confusion. The fear. Everything that man had felt as she... No, it was better not to think about that. She was doing good now, helping people. She had a new family that cared about her. Cared about her. The person, not just the skill set she offered. They even knew about...it all. And they still accepted her. Saw her as who she was now, not then. She still couldn't get over that. She had been sure everything was over when her father had sent them that tape, a last ditch effort to force her to come back to him. But it hadn't worked. In the end, it only made her redouble her efforts. To improve. To get stronger. Strong enough that she'd never have to hurt someone like that again. Because if you're truly strong, you can find other ways. It's easy -- far too easy -- to kill. Master Wayne was strong. Bit by bit he was showing her the way. She had no way to thank him for that. Words were...confusing. What people said with their mouths didn't always match what their body or actions said. So she expressed her gratitude the only real way she knows how: by turning around and helping those weaker than her as Master Wayne had helped her. It wasn't enough. It was never enough. But the look on people's faces when she succeeded? That made it all worthwhile. So while she might never pay off her debt to the world, she enjoyed trying. Design Choices:
Note: Source for some details/quotes is Wikipedia
Ability Scores - Cassandra is clearly a very talented fighter. But rather than using brute force, she strikes me as much more of a precision-based fighter, hence all the Dex and and Sneak Attack while only having an average Str. I also figure the extra damage monks get with unarmed strikes are kind of her being "strong". - She's been described as "being able to take a bullet wound and not even bat an eye." This says high Con and probably tough skin, which would be the natural armor and Monk AC bonus (since that's probably similar. Or that's her extra ability to dodge). - She fights smartly, using her ability to read people to her advantage. Hence above average Int and Wis - Since she wasn't raised to be social (and indeed, wasn't even raised to talk), I'm guessing her social skills are somewhat lacking. Hence the lower than average Cha. Misc:
Classes
Also, to be honest, if I had it my way, I'd have the mechanic be that she makes Sense Motive checks. I mean, that's the skill you use to read people's intentions, right? She really strikes me as more a creature of instinct rather than high, intellectual learning. But to my knowledge, there isn't a class that does that. I know I originally dismissed Martial Artist as an option, but the more I think about it, the more I like it. Yes, I do think ki really fits with her near-meta-human abilities really well, and that's why I initially dismissed it (plus, if I'm being completely honest, I liked the Weapon Focus monk abilities more). But the idea of making a Wis check that gets boosted if she goes into this calm, focused state, is really cool in my opinion. Monk
Slayer
Yes, if I am being 100% honest, I went for Slayer partially for the power. It gives me sneak attack, a better HD, and full BAB, which is important for martial characters. From a DM/role playing perspective, that may be disappointing. But I got really excited at the idea of making her part slayer, far more so than with the Student of War. I really like playing characters that I think are super badass and the best at whatever it is I choose to focus on. And once I got excited about the slayer idea, I think I would have regretted sticking with Student of War, even if that made the difference between getting chosen or not. In my defense, I never would have gone for slayer if it didn't have that read-opponents ability. Yes, the lack of a check needed is mechanically nice, but honestly, I was/am totally willing to change that to make a check required if that fits her character better because the presence/lack of a check isn't what makes me excited about her. Serene Barbarian
Skills
Feats/Traits
Future:
9: Monk/Serene Barbarian - Teamwork feat? Or Snake Style feat? - Rage power: Guarded stance (+1 dodge for Con rounds), low-light vision, or no escape 10: Monk/Slayer Feats:
Items:
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