Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Well, they know we're coming anyway, might as well protect ourselves. So Jikan, you call the mists, Shaya and Klo go through the breach with the rest of us just behind. Good?
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) For starters, let's give them a taste of their own medicine, Kara says, pointing to the alchemist's fires. I'll take one if there aren't 3 others that want one. She retrieves her weapons and continues. We have a job to do. I think we should press on. Even if that one warns the others, they won't have much time to prepare. Javelins break 50 percent of the time when thrown, right?
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Kara stops trying to bark orders to the others end performance and instead turns her attention to the goblins. Goblin:
My big friend is gonna tear you apart, just wait! You're dead meat! Intimidate to demoralize Yellow Gobbo, bonus for size advantage: 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Kara steps down and grabs her last weapon, a trusty dagger, flinging at the goblin who again proves too dexterous to strike. Maintain song. 5 ft move. Draw dagger. Throw. Dagger throw, range: 1d20 + 2 + 1 - 2 ⇒ (9) + 2 + 1 - 2 = 10 Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7 These are the toughest goblins I've ever faced ;-)
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Kara backs away to allow the stronger combatants better access into the fray. Take 'em down! We can do this! she says, trying to spur the others on. Inspire Courage, +1
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Looks like a young slime mold--best to keep your distance, Kara says, looking at the blob with distaste. She tosses her second javelin and then reaches back, leveling her spear in front of her. Know (Dungeoneering): 1d20 + 3 ⇒ (12) + 3 = 15 5 ft move throw javelin at black: 1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d6 + 2 ⇒ (5) + 2 = 7 Move: draw spear
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) No sense playing it false any more. Let's take 'em down! Kara draws a javelin and steps into sight, throwing her projectile at the lead goblin. Her balance is off and the shot goes wide. Cursing, she then dives on the ground, trying to make a small target for return fire. Move: Draw javelin. 5 ft move. Standard, throw at black goblin. Free: drop Prone, 22 AC throw at black goblin, range penalty: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5 damage: 1d6 + 2 ⇒ (2) + 2 = 4
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Heads up that I'm going to gen con tomorrow. I'll be out of commission for awhile, but if I can post I will. If I'm slowing things down, please bot me.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Perc: 1d20 + 5 ⇒ (13) + 5 = 18 Kara doesn't see anything amiss and moves to advance upon the next group of goblins, until she sees Jikan stop. What? she says to Kul-Amon, in the Common tongue. Do you see something?
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Goblin:
Right, but there's more, and the horse-man moved it to a new place. But you just eat that, we'll go tell the others... Kara speaks to the goblin succinctly, and begins walking past the feasting sentry.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Kara approaches slowly, tossing the meat to the goblin. Goblin: See? Yummy horse meat. You want us to take you to where the rest is? Or do you want to show us where the rest of you gobbos are so we can show them?
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Well, here goes nothin'. Kul-Amon, can I borrow some of that horse meat? Assuming he says yes... Kara stows her weapons and approaches the goblin with hands outstretched, holding the horse meat in front of her. Goblin:
Hey! Ekkie sends us! She says she and Plarg got all the good horse stuff and if you want some, you better come quick! Here! Bluff: 1d20 + 7 ⇒ (20) + 7 = 27
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Fort: 1d20 + 1 ⇒ (13) + 1 = 14 Well, at least we found the place, right Yargul? Kara says, holding back a cough. I can talk to it, show it Plarg's skull. Maybe says Ekkie sent me. Fresh horse meat up above, but there's not much left. See if it'll abandon its post...
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Goblin: Kara chitters back after the wink and laughs, then waits until Ekkie is out of earshot.
Bye, Ekkie! I find you after I stabby all the Longshanks! I may have told her that I was a Goblin, and that I was going to kill all of you. Who knows, maybe I am? Kara smiles at the others, and casts a spell, summoning an orb of light that she keeps 10 feet in front of the party. Dancing Lights
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Local: 1d20 + 7 ⇒ (2) + 7 = 9 Kara returns the wink to Ekkie, then says to Shaya I just told her she'd better do what we say if she knows what's good for her. So, let's go to the horse-killing place. I can go a bit ahead with Ekkie when we draw close, so the goblins don't run away at the sight of our group. What do you guys think? If Kara ever has a moment with the group when the goblin isn't around, she'll tell them what she said to Ekkie
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) So, I recently watched Gremlins with my kids and it gives me an idea. Kara speaks Goblin, so... Kara walks alongside Shaya and crouches down next to the goblin's head, speaking to her in a strange, chittering tongue. Some of it even sounds melodic, punctuated by the soldier clapping her hands together dramatically. Goblin:
Ekkie, me Queen Boggy of the Bog Stink tribe. Me use big Gobbo Magic to look like Longshanks. You see that ugly horse? He smell my gobbo magic and get scared. I kill Longshanks in their sleep, take all their shinies. But Ekkie ruins everything! Now you join me, we take all the loots. Two gobbos better than one. Three, if we save Plarg. Or I let big one write words on you. Hear our song:
So, whatcha gonna do? You boggy-friend, or dog food?
Bluff: 1d20 + 7 ⇒ (10) + 7 = 17 Perfom (Sing): 1d20 + 3 ⇒ (17) + 3 = 20
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Nice work, Kul-Amon! Her mind seems...addled, but I'd like to know if her burglary was targeting us or if it was just random. Maybe we should take her back to the lodge?
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) To whomever moved me--thanks! No time to properly convince them, it'll take too long. Let's try this, Kara thinks to herself. Gentlemen, my friend is embarrassed, she's not used to city-life and that goblin stole her change purse. Please let us through, and help us! Bluff: 1d20 + 7 ⇒ (1) + 7 = 8 Ugh She is not very convincing at first, so she presses on. What, afraid of a little goblin? We can't stand around while all of her money in the world is running away on those two spindly legs! If you won't help, at least step aside! Bluff take 2: 1d20 + 7 ⇒ (11) + 7 = 18 The soldiers have had enough and decide it's not worth their time to pursue any further questions, and Kara catches up to Kul-Amon and the goblin.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Kara runs right into a rearing horse, cursing her luck. Gotta watch where I'm going! she says, chiding herself. She dives under the horse's legs and scoots forward on her belly until she's clear, hopping back to her feet. She walks up to the patrol to explain the circumstances just in time to hear Shaya's unconvincing lie and shakes her head. Acro: 1d20 + 2 ⇒ (2) + 2 = 4 Acro attempt 2: 1d20 + 2 ⇒ (11) + 2 = 13 reroll: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 Can someone please move me to Shaya's square? I'm on my phone.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Full round attempt Escape Artist, plus grease: 1d20 + 2 + 10 ⇒ (14) + 2 + 10 = 26 Intimidate: 1d20 + 3 ⇒ (17) + 3 = 20 Kara dives through the wall breach and breaks into a run, yelling and shoving aside those in her way. Outta the way! Thief, thief! She looks at the City Watch and points to the fleeing goblin. Don't just stand there, get it!
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) I admit, this confuses me: "You can attempt to travel through three squares in one turn via doing a full-round action. To do this, you must complete both obstacles in your square. On a success, you move three squares ahead. If you fail either obstacles by 5 or less, you only move 1 square. If you fail by more than 5 you are unable to move." So, when I started out in a square with no obstacle, could I have just done a full-round action and automatically move ahead 3 squares. That seems wrong. And, aren't both of the obstacles in one square just 2 different ways to circumvent that square? How can you both squeeze through a breech in the wall AND climb it? It seems weird. It would make a lot more sense if I could move three squares by completing one obstacle in my current square and one obstacle in the next square, right?
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Kara casts a spell, coating the breach in a slick, buttery substance. C'mon guys! Through here! she says, trying to keep pace with the others. Standard: Cast grease on the wall breach Move: Squeeze through: 1d20 + 2 ⇒ (2) + 2 = 4
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Pleased to meet your acquaintance, Captain Heidmarch, and thank you for welcoming us into your home, Kara salutes, unsure of the proper greeting. Upon seeing their accommodations, she walks around in fascination. This will do nicely, I could get used to this. She puts her feet up and relaxes until the others are ready to depart into the city.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Magnimar, it's been awhile. That should be fun, once we get off the boat, that is... Kara frowns, unable to hide her contempt for a sea voyage.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Changes:
had 5 gp, Earned 505.
Buy Darkwood Heavy Shield, 257
Buy Wand of CLW, 2 PP 8 gp left
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Ok, I made a new one. So I guess I have to put it as my -6 account, which is just Kara Battaglia. But I'm going to keep posting with this alias, because I don't want to transfer everything over. I'll just make the 5 into a 6 on the chronicle sheet above (I already printed it).
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Captain Kara Battaglia wrote: So, does Level 1 still allow for changes to be made without penalty? I probably want to change skills slightly to get a rank in spellcraft so I can ID stuff. I may want to buy some new equipment, too. We can still sell stuff for 100% at level 1? Hmm, lemme look into that. I thought I did it right.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) So, does Level 1 still allow for changes to be made without penalty? I probably want to change skills slightly to get a rank in spellcraft so I can ID stuff. I may want to buy some new equipment, too. We can still sell stuff for 100% at level 1?
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Before heading out, Kara approaches Klo, talking quietly. You did nothing wrong. They attacked us, remember that. Any blood that was shed is on their hands, not ours.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Thanks for GMing! I agree about keeping this thread. I'm probably going to get a wand of CLW after this chronicle, just to help out in case one of our healers gets dropped.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Kara smiles as the half-orc spills the beans, then takes her aside as the others rifle through her belongings. She stows her spear and speaks quietly to the cooperative foe. Listen, you have a lot more sense than your compatriots. And well, like you said, your current employers aren't paying you enough. There are factions within the Pathfinder Society and my boss, she appreciates people with skills like yours. You're not afraid to get your hands dirty, and you don't mind recovering artifacts. Let me tell you a bit about the Dark Archive... Not sure if this applies, but this is what I'm going for: Recruit a named NPC scholar, knowledgeable spellcaster, or similar figure to the Dark Archive. Recruitment requires a Diplomacy or Knowledge (arcana) check with a DC equal to 15 plus your character level. Knowledge Arcana DC 16: 1d20 + 7 ⇒ (18) + 7 = 25 Then, with Dreng... Why not? The night is still young. Let's go crack open a bottle. Whaddya' say, boys?
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Well, Kara says when the Asmodean drops like a stone. That settles that. She stands up slowly, drawing her spear and pointing it at the prone half-orc's throat. Yeah, how'd you find us? Who sent you?
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Sure, just call off your friend, Kara says simply, punching the half-orc in the kidney for good measure. maintain grapple for unarmed damage, IC, bonus: 1d20 + 2 + 1 + 5 ⇒ (9) + 2 + 1 + 5 = 17 nonlethal damage, IC: 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Kara slaps the cudgel aside and kicks the half-orc in the kneecap, throwing her to the ground face-first. She leans her forearm into the back of her foe's neck, driving her into the ground. All that time learnin' magic and you can't even win a fist fight. I almost feel bad for you. Almost. grapple to pin, IC, maintain bonus: 1d20 + 2 + 1 + 5 ⇒ (12) + 2 + 1 + 5 = 20
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Yep, I assumed I had both hands free because I never stated that I drew a weapon. I can't even draw one as I move, still have +0 BAB.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Kara shudders when Klo is struck again but, seeing that he still stands and Kul and Yargul can keep their comrades in the fight, she eyes the unprotected caster. Move 30 ft Grapple the half-orc, IC: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 Kara advances upon the half-orc, grabbing her arm and twisting it behind her back. You like to hang back and bark orders, huh? Let's see how strong your magic is when I rip your arm outta your socket!
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Here's to hoping they don't have combat reflexes! I'll be damned if I let these bushwackers take what's ours. C'mon, Pathfinders! Let's send them slinking away like the worms they are! Standard Action, Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls Kara ducks around to give Klo an opportune target. Move to indicated area on the map.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Dungeoneering: 1d20 + 3 ⇒ (7) + 3 = 10 Perception: 1d20 + 5 ⇒ (10) + 5 = 15 Kara is oblivious to other things, but smiles broadly at the cache of papers. Fascinating! How many others in our station can boast such a find on their first mission! Well done, everyone! She helps load what she can, and is surprisingly strong despite her (lack of) armament.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) Ha! That was an awesome exchange, Kul-Amon and Korum Kara half-listens to their talk of spirits and ritual then turns, satisfied, when the door is revealed. A ha! Here we are. Do you lot want to keep up your banter, or help out? I don't know how much time we have until people become bored with Sir Fool-heart's last ride. Now, what was it that Fimbrik's note said... Kara writes 'wiffle' on the chalk board.
Female Half-Elf Bard 1
stats:
HP: (9/9) AC 16/18 shield (FF 16, Touch 12) CMD 14 FS +1, RS +4, WS +1 (+2 vs enchantments), Initiative: +6 Perception: +5 (low-light vision) At Sir Reinhardt's attempt... Kara watches the twin lanterns fall and says frankly: Well, let that be a lesson to us. We're not special. Damn waste of fine armor. Let's go.
Hmm, this 'Spuchasta' seems most likely to be the "drug-induced hallucination. Let's take a look more closely... Take 20 on Perception for a 25
|
