AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok with withdraw as well after Mira gets out.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Well whoever Havok comes across first, he punches but misses anyway attack: 1d20 + 4 ⇒ (3) + 4 = 7
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "Normally I'd agree with you, but there are two of us already in the fight. " Havok says and rushes in the mist as well to aid his companions. did blacks movement get stopped due to Wei? -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "There we go. Good impy!" Havok says triumphantly. He walks back to the Paracountess and returns her silver letter opener after cleaning it.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 aoo: 1d20 + 4 ⇒ (1) + 4 = 5
Poopy Havok will approach the bed and attack the square in the middle.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 does the nat 20 roll help as an auto succes? :) Also, I believe that the imp gets penalties for being in combat with us and for flying around. -20 For that. -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "You evil critters have no place on this plane. Piss off" Havok says and tries to determine where the creature is from sounds.
No idea how you want to work this with invisibility and perceiving where the creature is. Some gms just have creatures attack whatever square you actually are in based off of no action and others want perceptions. Let me know if Havok knows where it is and where it actually is :P.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 cant atm, but im in front of the devil. -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok can't help but grin. "Oh I'm quite sure milady. I've got quite the physical training so I can run a marathon with ease. I'm sure a fight with a little devil couldn't tire me too much." Havok takes the dagger. Might be useful Havok strides up to the devil and slashes it with the silver dagger. -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok can't help but appreciate the shape of their current employer.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "You could always try a dip in the sea. And if it's permanent, well... the circus is always hiring." Ok with moving on :)
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok starts laughing, loudly.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "Like certain bar wenches often say: 'Just stick it in!' "
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "Oh just shoot it down. The key is of metal so you won't destroy it, just aim for the wire. I'm sure Vinny or Mira can hit it."
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "All that fuss about a small snake. Guys they are just testing us. They wouldn't throw anything lethal at us though."
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 His patience for these mind tricks at an end, Havok's voice is agitated. "Let's just open the cases and be done with it. We should hurry up to our next assignment."
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok stays a bit back from the chests and keeps an eye out for any trouble coming from other sources. -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "So that's what he was smirking about... I get the feeling they are just toying with us to test us. Come on, we just finished off a minotaur last week. Give us a proper mission. Not this newbie initiation stuff." Havok complains.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "Well of course you can little girl. However, I'm too often away for business. I would need to get someone to look after you... But I'm sure I can find some friends who don't mind to look after a little rascal like yourself." Havok says as he ruffles her hair. He picks her up and puts her on his neck, telling the old women he will take care of this one from now on and taking her with him to Ollystra. He asks if Ollystra can look after the little girl so that Havok has time to finish his mission for the rest of the day. Perhaps she can learn something from the paladin. ================== Arriving at Amenopheus' estate Havok takes it in and walks along with the rest. Seems easy enough... When the servant opens the door, Havok steps through and looks around to find the vault.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Bluedove, are you still around? :)
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "I'm not exactly sure but I think she is sending the kids outside to do chores. If you say she is reselling donations to make a buck, she might send the kids out for chores and takes some of the money for her own pocket..." Havok responds after Vinny shares his findings. Let me know if I get confirmation on this from the kids
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok goes upstairs with the kids while the old lady is downstairs with his feathered colleague. "Hi kids. I had a question for you if you didn't mind. And please don't be afraid to tell the truth, you are all under my protection. I was just wondering about the large amount of brooms and other cleaning parts down here. Is it all just for cleaning this house? Or are you cleaning elsewhere as well?"
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok moves away from the old woman and instead checks out the kids when the get their food and hand in their tools. Are they extremely calloused indicating forced labour..? -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 heal: 1d20 ⇒ 12
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "We came here to deliver cures for the sick and so I shall do. Whatever questioning you want to do, go ahead and do it, but I'm not waiting for it while others suffer." Havok says grumpily. He takes the package and walks inside the orphanage. "Excuse me? I was told to deliver this package here. It contains cures for the sick..." Havok says as he looks around the inner room.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok is quite at ease letting the others talk around. After a minute he taps his boot a few times, getting quite impatient with their need for delay.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "Sure, delivering parcels is an easy enough of a job. So what is the catch? Is someone gunning for their health?" Havok asks. At hearing they are being chased Havok suggests "Perhaps we should set a little ambush for our follower. Everyone run for one block then take a right and wait for her there. Perhaps we could question her." -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "I still have a bottle left over from the previous mission. Let's head over to the next one, miss Zadrian was it?" Havok says trying to ignore the crazed little man with it's theatrics.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "It seems you guys have everything well in hand. Try not to make too much noise though. It could attract onlookers." Havok starts to say but facepalms when a loud gunshot goes off.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "I'll control the crane then. Wei, lets get you hooked up on it shall we?" Havok says as he proceeds to inspect the working of the crane without the feathery companion attached to it in order to familiarize himself with it. Once he is certain he has the controls figured out he helps to attach Wei to the crane. He lifts him up, moves him towards the box and lowers him there again. Let me know what to roll.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "Careful not to gather in a single spot, this entire place appears shoddy." Havok says as he walks inside, taking the lead.
He moves forward, avoiding obvious weak spots in the structure and heads towards the large crate. He pulls out a newly bought dagger and jabs it under the top in order to lift it off.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 classes are allowed, not all archetypes though
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok does a facepalm at the antics of the little rider.
His attention is returned to the current situation as Mira asks for a boosts. Havok looks at the roof and stands in front of it with his back to the wall. He interlocks his fingers and gives Mira the possibility of a boost.
"Sorry Mira, the last time I had a dame like you running towards me... Ah the memories.
str: 1d20 + 4 ⇒ (19) + 4 = 23
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok follows Wei towards the building.
He studies the building to see if there are other entrances besides the door.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "Hmm it all sounds a little menial to me. All this politics business is not made for me." Havok says grumpily.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Same here apoligies
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok adds where he can, showing his notes of the statues they found, the mini city, the gillman and the tunnels as far as he can recollect.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Ah missed those. Nevermind :)
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 These are the only ones I haven't done yet, and I would love to join in on one: First Steps—Part I: In Service to Lore
Maybe with another character though, not sure yet. Thanks for running the game. Will you do the gm roll for boons please?
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 So Havok moves forward first and to the bottom a bit, taking advantage of the cover Draco is giving, then diagonally going up to enable flanking for later and protection from Jorag.
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok ducks and rolls towards the minotaur from behind Draco and strikes the creature hard with his fist. hopefully getting cover for the minotaurs aoo. I was hit with a shield of faith poke I hope? attack: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d6 + 6 ⇒ (4) + 6 = 10 -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 Havok takes a running jump and
Just barely makes it across the 10 foot wide river. On the other side he widens his stance, lowers his shields and readies for what is about to come. Full defense and use combat expertise if that stacks (not sure about that). gm: Played this a couple of times now, shouldn't a certain person destroy a certain weapon on a certain individual?
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 sure I could also use to get some reach
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 double moving or running if possible? As prep I hoped a shield of faith, but if not nm. Need to figure out which feat would be useful here -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 # 119407-13
Spoiler: rutgerkatz @ outlook.com
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 If you judge that Havok judges the oozyness to be enough of an ooze to warrent it he wil close to behind the elf and toss his alkali flask. -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 anyone know Dungeoneering? -Posted with Wayfinder
AC 18 (T 12, FF 16). HP 12, Fort +4, Ref +4, Will +1 Init +2, CMB 5/CMD 18, Speed 30ft
Attacks: Unarmed Strike +5 (1d6+4) 20/x2, Heavy Spiked Shield +5 (1d6+4) 20/x2, Javelin +3 (1d6+4) 20/x2 skills:
Acrobatics +2, Intimidate +3, Knowledge (engineering) +4, Perception +5, Swim +4 "If no one minds, I'll take the amulet, it will protect me from harm. Let's see where this tunnel goes, but be careful, there might still be dangers inside." Havok warns and takes the lead into the tunnels.
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